Lillika

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  1. Dangit Local, finally got an Ill/Rad build read to go and play and now I stumbled onto your Earth/Rad Guide. Feeling like I want one of those now heh though I would try an Earth/Storm since I have a Rad/Rad/ Def and that Ill/Rad Controller. Anyway bumping this guide because anyone who wants to write one should look at this as a perfect example.
  2. Went ahead and put the extra slot in for 5 piece Kismet. Also I definitely am Hoping to get the confuse purple eventually, just wanted to build w/o purples first. Thanks a ton for the help!
  3. Quote:
    Originally Posted by Local_Man View Post
    If you look in my Ill/Rad guide, near the bottom of the thread, you'll see my Perma-PA Ill/Rad build. I have 206.25% Recharge, and I'm easily perma. However, you'll notice that the only purples I have in the build are cheap.
    Will be sure to check that one out as well. This is what I got, trying to lighten the cost of the OP's build. Now that I'm home I can post it up. I have 196% recharge with AM/Hasten going.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9), HO:Nucle(50), Dmg-I(50)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34)
    Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
    Level 4: Deceive -- Pplx-Acc/EndRdx(A), Pplx-Rchg/Conf(13), Pplx-EndRdx/Conf(15), Pplx-Acc/Rchg(34), Pplx-Acc/Conf/Rchg(37)
    Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(17), DefDeb-I(40)
    Level 10: Hover -- LkGmblr-Rchg+(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Fly -- Flight-I(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), C'Arms-Acc/Dmg/Rchg(21), C'Arms-Acc/Rchg(25)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(23), P'Shift-EndMod/Rchg(31)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(29), U'spkT-Acc/Fear/Rchg(31)
    Level 28: Group Invisibility -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(43), Ksmt-Def/Rchg(43), Ksmt-EndRdx/Rchg(46), Ksmt-Def/EndRdx/Rchg(46)
    Level 30: Lingering Radiation -- Acc-I(A)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
    Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(37)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
    Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run



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  4. Regarding skippable powers the OP asked.... Real SR's don't use travel powers. Fitness/Medicine/Fighting/Hasten.... (Yep just hasten, no need for speed here ) Nothing is more fun than being super au naturel.
  5. Oooooh day 2 guesses? hmmmm....

    996 Million.
  6. Quote:
    Originally Posted by GreenFIame View Post
    Guess You right, I keep on thinking like one of those old fashion heroes in Tights lol.
    *Queue afterschool special music*

    <Insert long winded speech about what we learned today regarding judging others on appearances before we know them.>

  7. Aye ok, I'm not so worried about IW specifically then but I did throw it in my post. was trying to get some idea of numbers and Local gave me a good answer. Thank you very much both for the answers though, now I have info for the future as well as right now. ^_^
  8. Lillika

    Dp/nrg

    Quote:
    Originally Posted by Silent Pulse View Post
    Would boost power increase the secondary effects of the ice rounds in dp?
    One would expect it to. iirc the only thing it doesn't enhance is knockback.
  9. Aw hell. I should have known better than to try and guess the amount using my own experience. Even putting tips from Fury and Nethergoat into play I can't ever seem to make as much as others.
  10. There is a big intimidating mace available from the get go. Think Large Warhammer. Also the Rularoo mace looks pretty nice looking imo.
  11. Always want to see more weapons in the game! Matching them to the Organic Armor would be a huge plus!
  12. Quote:
    Originally Posted by Dispari View Post
    I don't think anyone here is saying that ALL mutants have animal parts. So please stop with the "mutant != animal!"
    People have been saying that all over the forums in just about every thread on the subject though...

    Telling the devs the pack isn't mutant (or what they see mutants as) then posting pictures of animal mutants and telling us that is what a mutant looks like.
  13. What is the lowest amount of recharge you could have to still have a perma PA/Hasten/AM/GI/IW? Trying to cheapen this build some for my own budget but keep it effective.
  14. Since this is a thread about it, I thought I might ask this question. Do people want proliferation over entirely (or even mostly) new sets? I'm of the thought that I would rather see new powers showing up more often than the same ones just being tweaked for a different AT. When ever I may take a break from the game or read about a new Issue and in it they announce that AT "A" will get existing set "B" I go "Meh" but even something mostly new gets my interest peaked (Like MM for blasters, not entirely new but some new things were slipped in there.)
  15. Quote:
    Originally Posted by FelicityBane View Post
    Because your line of reasoning goes thusly:

    Techbot, I heard you like to shoot puppies. I've never heard you deny this rumor (whether or not you'd ever heard it before is irrelevant), and you certainly haven't been as stridently anti-shooting-puppies as you COULD be... so I'm just going to have to conclude that it's reasonable to assume that you shoot puppies.

    Or, you're looking for persecution where there isn't any, and lack of evidence is actually being presented AS evidence.

    Good lord.
    I heard Techbot is shooting a puppy for every day he can't play with the Mutant booster on EU test server. Poor puppies
  16. We got animal parts in this set... 2 new tails!
  17. Quote:
    Originally Posted by GreenFIame View Post
    Hmmm looking at alll your Toon picture i have to say the mutation pack doesn't make any of your guys heroes look very heroic.
    It's always actions over looks that makes one heroic anyway!
  18. If you are using the nrg secondary, definitely take Power Boost. Increasing your own stuns is damn useful, but with Ice/ it should increase your holds as well as slows (I believe.) Too good to pass up.

    I also agree with Postagulous about searching the forums. If you cant find the set combo you want, you will still probably be able to find 2 different builds using each set you desire. That gives you an idea on slotting and you can put them together on your own in mids with minimal tweaking. I have to do it with scrappers all the time >.
  19. Force Mastery also has an ok AOE if you want a third one. The nice thing about it is that it won't scatter the group too much since it does knock down rather than knockback.
  20. I just recently asked the forum about nrg/nrg as well to help respec my main. Got two very promising looking builds. First one (and the one I am currently slotting out and going to use) is a more blappery build that fit my play style. It had alot more melee/smashing&lethal def to compliment the resistances from Temp invul.


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lillika: Level 50 Science Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34)
    Level 1: Power Thrust -- RechRdx-I(A)
    Level 2: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(40)
    Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(40)
    Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(42)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(37)
    Level 12: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(37)
    Level 14: Fly -- Flight-I(A)
    Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(31), Numna-Heal(46)
    Level 18: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(19), AdjTgt-Rchg(25), AdjTgt-ToHit/Rchg(29)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(43), P'Shift-End%(46)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 24: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), AdjTgt-ToHit/Rchg(42), AdjTgt-Rchg(48)
    Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(42)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Krma-ResKB(43)
    Level 32: Nova -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Energy Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), HO:Nucle(37)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), HO:Nucle(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 44: Repulsion Bomb -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(46)
    Level 47: Force of Nature -- TtmC'tng-ResDam/Rchg(A), Aegis-ResDam/Rchg(48), RechRdx-I(48)
    Level 49: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), S'fstPrt-ResDam/Def+(50), RctvArm-ResDam(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Defiance
    Level 6: Ninja Run



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    Second one I got was full of ALOT more Ranged defense (36%) for a more traditional blaster style of play. I kept it for a possible second build and here it is.



    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Medicine
    Ancillary Pool: Force Mastery

    Hero Profile:
    Level 1: Power Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(34)
    Level 1: Power Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
    Level 2: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(3), Posi-Dmg/Rng(5), Posi-Acc/Dmg/EndRdx(5), FrcFbk-Rechg%(13)
    Level 4: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit(50)
    Level 6: Power Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(9), Zephyr-ResKB(9)
    Level 10: Hurdle -- Empty(A)
    Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit(48)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 18: Stealth -- LkGmblr-Rchg+(A), HO:Cyto(29)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21), P'Shift-EndMod/Acc(23)
    Level 22: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27)
    Level 24: Stimulant -- EndRdx-I(A)
    Level 26: Explosive Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Aid Self -- IntRdx-I(A), IntRdx-I(40), Mrcl-Heal/EndRdx(42), Mrcl-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
    Level 32: Nova -- Erad-Dmg(A), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34), M'Strk-Dmg/Rchg(37), Erad-Acc/Rchg(46)
    Level 35: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
    Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
    Level 44: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 47: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(48), ResDam-I(48), S'fstPrt-ResKB(50)
    Level 49: Phase Shift -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run



    Code:
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    As far as your own build goes, the most I could say is that it looks expensive and that it is very much the ultimate glass cannon. You have no defense or resistances anywhere to give some more survivability ontop of nrg's mitigation knock downs. Might want to think about that before doing this. *shrug*
  21. I love /nrg but went ahead and did /mm. Wanting to move away from blappering but I still like to move in and out of range so the close AOE of MM sounds rediculously fun. Threw together a build in Mids with about 22 ranged def. Just had one question though, would the +stealth IO in SS be enough to sneak into the center of mobs for the RoA + PS combo?

    Also here is the build just incase I made some huge glaring mistake I overlooked. Teachers always said to have others check your work.



    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stingshot: Level 50 Mutation Blaster
    Primary Power Set: Archery
    Secondary Power Set: Mental Manipulation
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Aimed Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(37)
    Level 1: Subdual -- TotHntr-Acc/Rchg(A), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(9), TotHntr-Acc/EndRdx(42), TotHntr-EndRdx/Immob(43), TotHntr-Dam%(43)
    Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
    Level 4: Telekinetic Thrust -- RechRdx-I(A)
    Level 6: Blazing Arrow -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(25), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(37)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(40)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(17)
    Level 14: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(40)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(36), RgnTis-Regen+(46)
    Level 18: Concentration -- RechRdx-I(A), AdjTgt-Rchg(19), AdjTgt-ToHit/Rchg(31)
    Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod(50), P'Shift-EndMod/Acc/Rchg(50)
    Level 22: Drain Psyche -- Nictus-Heal(A), Nictus-Acc/Heal(23), Nictus-Heal/HP/Regen/Rchg(23), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(37)
    Level 24: Aim -- RechRdx-I(A), AdjTgt-ToHit/Rchg(25), AdjTgt-Rchg(31)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 28: World of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(29), Mlais-Acc/EndRdx(34), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(46), Mlais-Dam%(46)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(42)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(50)
    Level 41: Bonfire -- RechRdx-I(A)
    Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(45)
    Level 47: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(48), AnWeak-DefDeb(48)
    Level 49: Super Speed -- Zephyr-ResKB(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 6: Ninja Run



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  22. Wanting to make a new Archery blaster but can't decide on a secondary. I had heard good things about Archery with Boost range and I seemingly don't stop hearing good things about MM all around. I would prefer to go the MM route only because I have a 50 nrg/nrg and have used /nrg for 5+ years now. So basically I am trying to find out if boost range with archery is over the top good and worth more alone than what MM can offer me.
  23. Ah ok! So just a slightly more organized version of the old Arena matches when they first came out. (Or so it sounds) Thanks for the answer! That was much easier than I thought.
  24. ...I think. I'm going to just bite the bullet and ask this question since I haven't found out the answer by now. What is a kickball game I usually lurk til I find something out that everyone seems to know but not seen anyone else ask or read an explanation elsewhere. /noob