First attempt at fully IOed Build - Ill/Rad
Overall looks good. There are only a few minor changes I can suggest.
1. put a fourth Performance Shifter in Stamina. It will give you a small increase in Recovery.
2. Consider moving a slot or two into Blind to add some damage. You will use this power a lot, and adding some damage will add up. I would consider taking the Defense Debuff out of RI, and maybe the proc out of Psi Tornado to add some damage to Blind. Since you already have plenty of Recharge, you can probably give up that Force Feedback proc easily.
3. If you replace the Kismet set with Red Fortune, you'll get slightly more Recharge, but you'll lose the +ToHit proc. You can probably stick with the Kismet set.
It is too bad that with this build you can't put three powers on auto-fire: AM, Hasten and IW.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Overall looks good. There are only a few minor changes I can suggest.
1. put a fourth Performance Shifter in Stamina. It will give you a small increase in Recovery. 2. Consider moving a slot or two into Blind to add some damage. You will use this power a lot, and adding some damage will add up. I would consider taking the Defense Debuff out of RI, and maybe the proc out of Psi Tornado to add some damage to Blind. Since you already have plenty of Recharge, you can probably give up that Force Feedback proc easily. 3. If you replace the Kismet set with Red Fortune, you'll get slightly more Recharge, but you'll lose the +ToHit proc. You can probably stick with the Kismet set. It is too bad that with this build you can't put three powers on auto-fire: AM, Hasten and IW. |
To your comments
1. I added just a regular IO because I was over the cap either way (with normal IO or 4th PShift), but yeah, adding in that 4h PShift will give 2.5% recovery. Will do.
2. True...Blind is used constantly. It has always led off my attack chain as a hold and then to establish containment. Will look into a HO and possibly a regular damage IO.
3. Yeah the Rechage is only 1.25% more. Since I'm way over the target for perma PA anyway I figured that +6% ToHit would be a nice plus.
As for the Kismet ToHit proc (#3 above), not quite sure how this works. Paragon Wiki just says "This enhancement increases tohit for all attacks by 6% for 120 seconds." It doesn't specify how often it works. I guess my main question is how does a Unique differ from a proc? And in this case, if the proc is not listed, is it permanent? If not, what % does it happen?
This page: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs
Makes it look like the Kismet proc always activates (i.e. a permanent +6% to ToHit).
Thanks again!
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Also, from the link I posted in my post above, it says "However, the one thing that will shut off a Global IO is exemplaring more than three levels under the level of that Global IO. "
So, should I be buying Luck of the Gambler global 7.5% recharges as low as possible, so that if/when I exemplar I have the best chance of keeping the benefit?
You lose some defense, but get to keep the global benefit at almost any level. Is there a rule of thumb here?
EDIT: An even better example is Numina's Convalescence: Regeneration/Recovery. This power ONLY provides a proc which is "Adds a 20.0% bonus to regeneration rate and a 10.0% bonus to endurance recovery rate for 120 seconds". It doesn't actually increase the actual Heal of the power it is slotted in (e.g. Healing). So, is there any reason to get a level 50 vs a level 30 enhancement? L50 will only be more pricey, and won't work under 47...but the L30 will work as low as level 27. Am I thinking about this correctly?
EDIT2: LOTG is a global, so the "minus 3 levels thing" applies to it. For a power like IW which I don't really care about the added defense (it is, in part, an LOTG mule), shouldn't I get the enhancement as low level as possible? Numina's is a proc120, so it will work at any level. That said, I am under the impression that it does the SAME thing at any (player) level for any (enhancement) level. Surely a L30 enhance costs less and is more available than a L50 enhance. Or maybe I'm totally wrong. I'm done editing now lol.
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
Thanks a lot for the comments Local_Man
To your comments 1. I added just a regular IO because I was over the cap either way (with normal IO or 4th PShift), but yeah, adding in that 4h PShift will give 2.5% recovery. Will do. |
2. True...Blind is used constantly. It has always led off my attack chain as a hold and then to establish containment. Will look into a HO and possibly a regular damage IO. |
3. Yeah the Rechage is only 1.25% more. Since I'm way over the target for perma PA anyway I figured that +6% ToHit would be a nice plus. As for the Kismet ToHit proc (#3 above), not quite sure how this works. Paragon Wiki just says "This enhancement increases tohit for all attacks by 6% for 120 seconds." It doesn't specify how often it works. I guess my main question is how does a Unique differ from a proc? And in this case, if the proc is not listed, is it permanent? If not, what % does it happen? This page: http://wiki.cohtitan.com/wiki/Table_of_Special_IOs Makes it look like the Kismet proc always activates (i.e. a permanent +6% to ToHit). Thanks again! -MT |
For most procs, especially ones that do not provide any enhancement, generally lower is better. If you don't care much about your Defense, then low level LotG Recharge is better. Some procs will continue to work when exemp'ed down to lower levels -- Paragonwiki probably has those details.
One time I like to have the higher level proc is for a character where I want high defense and some resistance -- the Steadfast Resistance/3%Defense proc I usually get at level 30, its highest level.
You will find that the lower level ones are harder to find and more expensive. If I buy any kind of proc with merits, I almost always try to get a lower level one.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
On my SS/Fire Brute I use this method to autocast Hasten, Rage, and Fiery Embrace. I imagine it works perfectly well with Illu/Rad as well. AM roots for a moment tho so not sure if it would be annoying to bind it to a movement key.
Cute... lol :-P
What is the lowest amount of recharge you could have to still have a perma PA/Hasten/AM/GI/IW? Trying to cheapen this build some for my own budget but keep it effective.
What is the lowest amount of recharge you could have to still have a perma PA/Hasten/AM/GI/IW? Trying to cheapen this build some for my own budget but keep it effective.
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I get by fine without IW -- but I stay out of melee, letting the PA get the aggro and draw the mez powers. Without IW, you can probably get by with about 190% Recharge.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
What is the lowest amount of recharge you could have to still have a perma PA/Hasten/AM/GI/IW? Trying to cheapen this build some for my own budget but keep it effective.
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To answer your question, if I did the math correctly, you would need about 200% recharge in addition to AM and Hasten to make IW permanent. This would be less depending on slotting. With three level 50 Recharge IOs that would come down to ~101%. That is 101% you would need from set bonuses.
I used Arcanaville's formula from her thread describing the recharge mechanic to calculate this The numbers were pulled from Mid's Hero Designer.
NewRecharge = OriginalRecharge / (1 + RechargeBuffs)
That thread can be found here: http://boards.cityofheroes.com/showthread.php?t=118546
Local_Man already address how building for this kind of recharge would significantly increase the cost of your build.
Aye ok, I'm not so worried about IW specifically then but I did throw it in my post. was trying to get some idea of numbers and Local gave me a good answer. Thank you very much both for the answers though, now I have info for the future as well as right now. ^_^
If you look in my Ill/Rad guide, near the bottom of the thread, you'll see my Perma-PA Ill/Rad build. I have 206.25% Recharge, and I'm easily perma. However, you'll notice that the only purples I have in the build are cheap.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
If you look in my Ill/Rad guide, near the bottom of the thread, you'll see my Perma-PA Ill/Rad build. I have 206.25% Recharge, and I'm easily perma. However, you'll notice that the only purples I have in the build are cheap.
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Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9), HO:Nucle(50), Dmg-I(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4: Deceive -- Pplx-Acc/EndRdx(A), Pplx-Rchg/Conf(13), Pplx-EndRdx/Conf(15), Pplx-Acc/Rchg(34), Pplx-Acc/Conf/Rchg(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(17), DefDeb-I(40)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), C'Arms-Acc/Dmg/Rchg(21), C'Arms-Acc/Rchg(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(23), P'Shift-EndMod/Rchg(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(29), U'spkT-Acc/Fear/Rchg(31)
Level 28: Group Invisibility -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(43), Ksmt-Def/Rchg(43), Ksmt-EndRdx/Rchg(46), Ksmt-Def/EndRdx/Rchg(46)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
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Lillika's build is quite good for a lower cost build . . . except that those Luck of the Gambler Recharge are far from lower cost, but there's not much you can do about that. One suggestion I have would be to move that Defense Debuff slot from Radiation Infection. You could put it in GI, and change the Kismet set to Red Fortune for another 5% Recharge. Or you could put it in Spectral Wounds for a little more Acc/Dam.
Ultimately, you should have a goal of replacing the set in Deceive with the Coercive Persuasion purple set. That will give you an extra 10% Recharge and some other nice bonuses, and the confuse purple set is one of the least expensive -- the entire set will cost not much more than a single LotG Recharge.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Lillika's build is quite good for a lower cost build . . . except that those Luck of the Gambler Recharge are far from lower cost, but there's not much you can do about that. One suggestion I have would be to move that Defense Debuff slot from Radiation Infection. You could put it in GI, and change the Kismet set to Red Fortune for another 5% Recharge. Or you could put it in Spectral Wounds for a little more Acc/Dam.
Ultimately, you should have a goal of replacing the set in Deceive with the Coercive Persuasion purple set. That will give you an extra 10% Recharge and some other nice bonuses, and the confuse purple set is one of the least expensive -- the entire set will cost not much more than a single LotG Recharge. |
I know Local_Man is gonna think this is sacrilige but I was playing over the weekend with my current Ill/Rad who still has Leadership..and I must say having Tactics when everything is purple is very nice to have. Thinking about swapping out Deceive and Recall Friend for Maneuvers and Tactics. I would slot Adjusted Targetting set in Tactics (5% recharge for 5 of the set) and use the default slot from Maneuvers for another LOTG. Yeah..definitely adds a bit of cost, I know, but I was trying to think of instances where I'd be using Deceive and the team was just mowing through stuff. I definitely could have used another blast though..only time I was running low on endurance was when I had 4 toggles going (RI, EF, Tactics, Assault). Ahhh decisions!
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
From when I was tweaking, Red Fortune gives 5% recharge for 5+ of the set, Kismet gives 3.75% for 5+ of the set. I only chose Kismet because it was minimal loss of recharge and you get a nice +6% to ToHit.
I know Local_Man is gonna think this is sacrilige but I was playing over the weekend with my current Ill/Rad who still has Leadership..and I must say having Tactics when everything is purple is very nice to have. Thinking about swapping out Deceive and Recall Friend for Maneuvers and Tactics. I would slot Adjusted Targetting set in Tactics (5% recharge for 5 of the set) and use the default slot from Maneuvers for another LOTG. Yeah..definitely adds a bit of cost, I know, but I was trying to think of instances where I'd be using Deceive and the team was just mowing through stuff. I definitely could have used another blast though..only time I was running low on endurance was when I had 4 toggles going (RI, EF, Tactics, Assault). Ahhh decisions! -MT |
It is not sacrilidge to fit in Leadership. It can be very good on teams where more than one person has it. Personally, I feel that one controller having leadership doesn't had a huge benefit compared to control powers you could have. Dropping Deceive, however . . . you lose your ability to surgically take out tough foes before the fight starts. Personally, I would drop EM Pulse before dropping Deceive.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
The build above only had FOUR of the Kismet set, so another one is needed for the recharge buff. Or Red Fortune gives a slightly higher amount of Recharge.
It is not sacrilidge to fit in Leadership. It can be very good on teams where more than one person has it. Personally, I feel that one controller having leadership doesn't had a huge benefit compared to control powers you could have. Dropping Deceive, however . . . you lose your ability to surgically take out tough foes before the fight starts. Personally, I would drop EM Pulse before dropping Deceive. |
Yeah..to be honest I don't have much experience with Deceive. I do have a freespec still so I may just take it and try it out, see how I like it. I'll tell you though, that one power alone (Deceive) probably could have saved a rather poor team from failure in a Sewers trial I did about a month ago. Gonna have to test it out. I can't wait for my L44 blast, I will say that much.
You would drop EMP before dropping Flash?
-MT
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."
I use Deceive all the time, pretty much several times on every group -- with a few exceptions, but even with a single foe, Deceiving him before using Blind means that if you miss, you don't draw aggro. Deceiving several means you kill the group faster.
EM Pulse I save for special occasions. I use Flash a lot because it does not have the -Recovery, and I keep EM Pulse as my "panic button" power. I'll use EM Pulse when the baddies are really spread out, or if I have a big group of Robots, or if there are a lot of bosses and I want to stack it with Flash. However, I really don't use EM Pulse all that much.
On the other hand, Deceive has saved me and my team time after time. Malta Sappers? Deceive takes 'em out before the fight begins. That applies to almost any tough or unpleasent foe. Even a good way to get rid of Snipers without allerting foes around them. For Nemesis, it may take two applications, however.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Went ahead and put the extra slot in for 5 piece Kismet. Also I definitely am Hoping to get the confuse purple eventually, just wanted to build w/o purples first. Thanks a ton for the help!
Didn't want to make a new Ill/Rad thread since there seems to have been a bunch of new ones all of a sudden, but didn't want to hijack anyone else's. Anyway...that said. Here is my first attempt at a level 50 IO build. Currently lvl 42 Ill/Rad but this is my plan. A few things I did differently than the "norm"
1. Skipped the HOs in RI and went with 4 Dark Watcher and 1 DefDebuff..much cheaper for almost the same effectiveness.
2. Took GI instead of SI based on threat suppression mechanics (reduced threat level of SI suppresses in combat; GI does not...from what I understand from here: http://boards.cityofheroes.com/showthread.php?t=225843)
3. Slotted Kismet set instead of Red Fortune in GI for the +6 to ToHitBuff (it says ACC but it is THB..can someone confirm if this is incorrect?). Only lost 1.25% recharge in exchange for it.
4. Slotted Force Feedback for overall proc recharge (build is currently 210% though)
So this has the following powers perma: PA, Hasten, AM, GI, IW
My main goal was to get Perma PA, which I was able to reach.
Any suggestions?
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34)
Level 2: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(17)
Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(15), CoPers-Acc/Rchg(34), CoPers-Conf%(37)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 8: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(11), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(17), DefDeb-I(40)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Swift -- Run-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(21), S'bndAl-Dmg/Rchg(21), S'bndAl-Build%(25)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(23), EndMod-I(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(27), U'spkT-Acc/EndRdx(29), U'spkT-Fear/Rng(29), U'spkT-Acc/Fear/Rchg(31)
Level 28: Group Invisibility -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(43), Ksmt-Def/Rchg(43), Ksmt-EndRdx/Rchg(46), Ksmt-Def/EndRdx/Rchg(46), Ksmt-ToHit+(50)
Level 30: Lingering Radiation -- Acc-I(A)
Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Acc/Dmg(34)
Level 35: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), G'Wdw-Acc/Hold/Rchg(37)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Recall Friend -- Range-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 6: Ninja Run
Global: @Master Templar on Freedom.
"This here's my demon face. You see I'm Satan's onion...s-scallion.. 'Minion?' no, not that."