Leo_G

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  1. Quote:
    Originally Posted by Chaos Creator View Post
    Time needed increases proportionally with length, thickness and quantity of hair.
    Updated.

    Just for those with hairy backs and junk...Body hair makes showers longer, right? I'd assume so
  2. Quote:
    Originally Posted by all_hell View Post
    It might even be that since I was running ahead that more than one ranged toon was targeting through me, thwarting my efforts.
    Probably dumb to ask, but have you tried 'Target Next'? There aren't that many ranged attacks that animate very quickly *and* capable of killing a foe outright. Just target the nearest foe, throw out a quick tier 1/2 attack then tap 'Target Next' about 2 times (or until you land on a boss/Lt) and queue up your TF/ET.

    Most of the time, other nearby melees are targeting the closest target so targeting two or more foes ahead gives you time to lay down the big hitter.

    Basic trick, but it seems to get the job done on my Stalkers' AS and my Scrapper's Eagle's Claw.
  3. Quote:
    Originally Posted by ClawsandEffect View Post
    Blasters have never had access to a true self heal aside from Aid Self, and I believe that is by design of the AT (No, Drain Psyche does not count as a self heal, if you use it with a sliver of health while taking damage it isn't going to save you.
    For one, Hoarfrost.

    For two, Siphon Life and Life Drain aren't true self heals. Reconstruction, Dull Pain, Healing Flames, Kuji-in Sha, Radiant Aura, etc. These, are true self heals. SL/LD are attack/heal/debuff hybrid powers. There is no rule stating blasters can not have HP recovery and no precedence for such a rule besides the fact that blast sets do not *have* heals except dark blast.

    That said, I think it's spot in either Dark Blast or Dark Manipulation is rather a waste. Dark sets are suppose to have good hybrid control and debuff with only moderate damage (with moderate DoT). Many of the suggested sets seem undecided to ditch this route and go in a reformed direction of 'moar damage' for blasters or just tone down some of the utility and keep the theme's downfalls. If SL/LD stay, I expect the set(s) to be greater with the debuff/utility/control but lesser for damage. If SL/LD is exchanged, I expect better damage and/or a compromise of keeping better control (like keeping Dark Pit).

    Quote:
    B) It will be gutted worse than Psychic Blast was.
    All the better to make the manipulation set better? I mean, yeah, Psy blast might not have its amazing control, but at least the manipulation set is amazing.
  4. Quote:
    Originally Posted by Lothic View Post
    Strawman much? No one ever said anyone wanted 9 attached trays without the OPTION to have 8, 5 or any number in-between. That's what my phrase "up to nine" trays meant. Right now we have the OPTION to have 2 or 3 attached trays. Would it actually have been that much harder for the Devs to have given us the OPTION to also have 4, 5, 6, 7, 8 or 9 attached trays if we wanted back when they shortsightedly worked on increasing the original number only from 2 to 3? Based on my nearly 20 years of software engineering experience I feel very confident in saying "no" that question. *shrugs*
    Not a strawman. You just misunderstand what I'm saying:

    -Players only have 2 rows of slots and ask for the capability to add up to 9.

    -Devs increase the option so you can have all the rows by pressing the ^ button on the tray.

    -Now players can have many stacked trays but complain that they need 5+ rows but with the inspiration tray open, obstructs too much of their screen.

    -Now devs have to go back in and make a means to have *detached* trays with the the option of varying tray styles.

    The way they have it now, you can have your 5+ rows, you just have to stack them manually since they're separate and of varying shape. So if they have to go back and add in functionality to have 4+ rows on the main tray, they would break even on work if they had done just that from the beginning.

    Quote:
    I typically have 8 trays spread around on my screen. I don't personally shift them around too often, but I realize it could be a significant QoL issue for some people. That in and of itself is enough of a justification to suggest this idea as a QoL improvement. And for the record I'd love to have the OPTION of having 4 or 5 attached trays instead of just 3 at this point.
    Then this gets to a far deeper issue that really isn't resolved by having 4+ attached trays. What you want is the ability to keep your tray size/position saved with screen resolution. This would resolve your issue with having to move your 8 trays *AND* the chat window, HP bars, nav, etc. Would having +4 attached trays do that for you? Most likely not.
  5. Quote:
    Originally Posted by Seldom View Post
    I'd have to completely disagree on this point. Judgement powers show every sign of going through a developer balance process. Each tier requires more time invested. Very limited boostability, (only alphas work) set-in-stone recharge. Only available for the 45+ game. Requires a level 50 character. Requires a many in-game resources and a lot of participation. They didn't give players the "I win" button, they game them a nuke that can be upgraded by participating in trial content.
    You don't have to give players an 'I win' button to be unbalanced. And many of the considerations you say were probably given with respect to future additions to the incarnate system. There are still slots to unlock and they don't want to give up all the power to you with just those you can get now.
  6. Quote:
    Originally Posted by Lothic View Post
    Even if he'd have to move his one big attached multi-tray GUI that would just be ONE thing to move. With lots of unattached trays you have to waste the time moving and readjusting each one. The time savings of being able to have many attached trays together should be obvious to anyone.
    No arguing it'd save time, but how much? How many people will have 9 trays on the screen to move? How often will they switch screen resolutions after each adjustment?

    Quote:
    And as to the Devs "using their efforts" to help with this as I just stated in my last post the Devs already "used" some effort some years ago to give us 3 attached trays instead of the original 2. If they had done it right the first time (by letting us attach up to all nine trays together) then this problem would have been avoided years ago.
    Noted, but then there'd have been the whole 'I can't see crap on my screen because half of it is taken up by my fat 9 layer tray!' issue that they also solved when they gave you the option of shaping the unattached trays as extra windows. So they kind of broke even on the effort depart, I'd say
  7. Quote:
    Originally Posted by Seldom View Post
    As to the trans-archetypal-balance, I said explicitly that the incarnate pools have different balance considerations than the powerset consideration of a nuke. (See "different roads comment, and list of balance factors previous in thread.) I simply said that looking at the weights stacked against the strengths, considering the balance of a similar effect and outcome, is logical. (though limited) If you told me my defender had to run a bunch of trials and wait until 50 for their nuke, I'd tell you you were crazy. But again, go back to the pluses the incarnate AoE's bear and they DO balance out. Then go to my elec/pain corruptor, take away his blue candy. Should he nuke? In many cases, it's better if he doesn't. Why, he can't nuke again soon? Sure. But mostly because he greatly reduces his ability to react/participate.

    I'm just saying this: judgement wipes a spawn, and takes away some endurance, and costs you the chance to do so again until the near future. Getting it costs time, trials, in-game resources. Nukes cost bring a high (arguably higher) opportunity cost AND cost you the ability to use any powers for ~10 of increased vulnerability, always against squishy archetypes. (Deliberately ignoring blue inspirations) Getting nuke powers takes time, in-game resources, and limited power/slot choices.

    If you DO include inspirations, you are costing yourself inspiration slots times however many slots you reserve for 'nuke candy,' an added opportunity cost against potential personal healing/damage/defense/etc. If you rely on toggles, those also need to recharge and be reactivated.
    The devs specifically said they balance the game around SOs and not IOs. Well, I'd theorize that, when it comes to incarnate/judgement, the devs simply *do not* balance them. They basically make you *unbalanced*. As great as the Judgement powers are, the rest of the game needs to stay balanced. So trying to balance nukes because Judgement is so much better is trying to rebalance them for an unbalanced reason.

    That said, I still think the recharge on the nukes could be reduced by a quarter and still not be unbalanced. They should still recharge longer but you should still have the opportunity to use them more, even if they crash you. (But keep the crashless nukes around where they are)
  8. Quote:
    Originally Posted by Vega View Post
    No, you could be like me and have CoH on every computer that you own. Not all have the same size screen. Laptops at 1024X768. Desktops at 1024x768, 1280x1024, and I don't even remember the resolution that is on my TV, its like 14xx x 9xx.

    The problem with the floating trays is that they move, and they stack. They can hide under your normal tray so that an open slot in your normal tray will appear to be filled, but it's not. It's an unmanageable problem, but it would be nice to get at least one more permanent tray. It's not like I can't find enough things to put in it.
    I still find the addition of this questionable. You want to link more trays to the larger one because you have to move them every time you switch screens? Well, you'd have to do that anyway even if they were linked. That you have to move some individual trays instead is, like, 5 seconds of your time which isn't that much effort.

    Please describe to me how not having your trays attached forces so much more effort that the devs should be using *their* efforts to help you.
  9. Quote:
    Originally Posted by Infernus_Hades View Post
    Leo do you know what Zen is?

    If you have ever read the book Zen in the Martial Arts, Joe Hyams recounts a time when he was late for a lesson with the legendary Bruce Lee - Bruce asked why he was late? Joe explained he had a person call and wanted to discuss a possible movie deal (Joe is a Producer - Made the series Kung Fu). The person is unpleasant and so Joe was not only late but also a bit angry.

    Bruce asked does this person make you a better person or a worse one? A happier person or an angry one?

    Bruce then explained something very profound. You only have so many hours in your day, who you spend them with and why should be weighed carefully.

    To hold these friends in his hands and view his time with them as precious enough for him to play a game with them is his choice. I applaud his loyalty and care for his friends. If as he plays he makes new friends this is good as well - however not required.
    Which says nothing about predisposing ones self to avoiding others since you can't tell if said individuals will make you angry, irritable, enlightened or elated.

    No, I haven't read the book of Zen in Martial arts, but many lessons you can't take on face value. This, I have been taught first hand. So when applying said lessons to the situation at hand, it's not always a 1:1 transition.

    If people in a PUG ruins your Zen, avoid those people, not PUGs.
  10. Quote:
    Originally Posted by rsclark View Post
    Yes. That's pretty much the definition of healthy behavior.
    If you're younger than 13 or in a situation that could be possibly dangerous to your physical health, maybe.

    These people on the internet trying to team with you aren't carrying knives or guns to hurt you or aren't going to kidnap you into sex slavery. So why shun them?
  11. I was actually going to make a thread like this after seeing a few cool uses of power customization while playing my SD brute and scrapper.

    Not anything special but, when exemplared on my MA/SD, I witnessed one teammate with Rain of Fire colored white. Yeah, nothing special, it just looks really cool, like a meteor hail with the occasional big 'chunk' that hits the ground and explodes into smaller chunks. So I stole the idea and refined my Fire/Storm corruptor's concept to use this.

    Another is a FA scrapper I teamed with on the same character. He had his armor flames dark and black and his Burn bright and white. He stood in stark contrast to the white background, which I thought was awesome. I'm trying to think of a FA character I could use that on. I don't actually have any FA characters tho, so I'd have to make a new one.

    Another 'not anything special' but I teamed with another scrapper named [something] Arcane or something like that. He had a hood, glowing eyes and looked like a new-age melee-mage. Coupled with bright white-blue Power Siphon from Kinetic Melee, really looked like a flashy magic spell and I'm planning to do something to that effect if I ever make another KM character.

    Anyways, please do post more ^_^ I need ideas to steal. The sand armor thing is nice but I doubt I'd use it. Just don't really like the concept (although Gaara is still in my top 10 bad-a book).
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I have no non-melee characters. Period. Well, not counting Masterminds, but I'm not sure what they can be classed as. And while I'm sure that's probably the source of my problem, seen as many melee sets are weapon-based, I just prefer how those play.
    And none of those melee characters have *any* abilities other than using a weapon? Even many of my melee focused characters have some alternate ability that might be used to explain projectile or non-melee centric abilities.

    Sounds like these characters of yours can be easily overcome, you just need to use magic or tech that neutralizes melee combat. And I actually have several characters that can conceptually do that.

    Just to clarify, this isn't me arguing against new animations/powers for incarnates. I'm just poking more into character concepts/themes than judgement concepts/themes. And since this is probably in the wrong board (is this an idea thread? >_<), a slight derailment wouldn't hurt.

    If/when I ever get around to doing the incarnate content (lol I'm in no rush, I probably won't even really start until sometime in autumn), some of the things I'd like:

    -Cryo judgement. Just give me a 'Shadow Maul' type animation as if I'm throwing each shard, and it'd be quite perfect for my Weapon-Tosser stalker.

    -Judgement: Strike. Rather than a click damage power, this would be a click buff power that would add a PBAoE or Cone to your next attack. The tree would be wide in that they come with different elements (fire, cold, energy, neg energy) but wouldn't give any significant extra effects. The upside is, it recharges a bit faster than regular judgement powers.

    With that, you could do some outlier things and give your 'Fire Ball' a more 'fire bally' effect by adding a fire cone to the targeted AoE. Or make your PBAoE Footstomp come with an energy shockwave that extends forward in a cone. Or give everyone the tap of death by adding a death explosion to Brawl. Oh! Or a Meteor Strike! Hurl Boulder, toss. BOOM! Cyclops Optic Blasts! Lol I can keep going but I'd better stop
  13. I would tell your friend to look at themselves and ask "Is it healthy for me to shun individuals based purely on how close you know them?"

    It's not like you have to befriend or hang out with any of these people, but it's a good skill, sociability. It opens lots of windows...windows I wish I had available to me T_T
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's an interesting thought experiment. I'm going to list all my 50s going down character select and we can see how many of them have concepts that will benefit from one of the existing Incarnate powers.
    So you have no non-melee characters you're interested in using the Judgement powers with?

    Checking out the animations of them posted here, I would say Sam should use the void judgement. It kinda looks like a sheering slice to everything around you. And since it's rather dark around the character themselves, you can't really *see* the character isn't cutting with a sword because you can't see the character at all until after everything's dead.
  15. Main tray is probably more likely to get dragged because it has a large tab at the top. There's no 'feature' to the extra trays that make them more susceptible to being moved any more than the other windows you can have open.
  16. Quote:
    Originally Posted by Zombie Man View Post
    So, this isn't working for you?....


    I was about to post something to the same effect. What's the benefit of them being attached again?

    But an aside, I have to admit I never thought of detaching the map from the nav and keeping it in a corner of the screen. I'm adding that the next time I log in
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    This is, to a large extent, my own undoing.
    It's kind of hard to empathize with someone thats shooting themselves in the foot.

    That said, what you're posting about just boils down to 'more work'. It'd be great if stuff just happened and plopped on our laps...Proliferation served to me on a platter, pole-arm weapon sets trimmed and presented neatly and with awesome animations, my own personal version of Scythe melee for Stalkers, etc...and I wouldn't be opposed to those things added. But until you get it, it's less painful to just...not 'undo' yourself >_>

    Either that or simply put on your 'I'm not listening' cap and leave the whole 'Boo! Screw you, well!' to the people that just love to make a spectacle of themselves.
  18. Quote:
    Originally Posted by Golden Girl View Post
    I think one of the main reasons why Star Wars failed was because George Lucas had people like Yoda and Darth Sideous both using the Force, and shoe-horning every single Jedi and Sith into using a single cosmic power source for their abilities, regardless of their appearance or charcter or morality.
    But I actually like the Force.

    I just don't like Lucas' writing. I haven't read any of the EU books or anything but I do read some fan stuff and fan-made characters (I've had 1 PnP campaign with a Star Wars theme and loved it but not everyone in the group had as much fun with it as me ) and you can make some fun stuff when you write with the lore...

    ...until you say the word Midichlorians.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    And then there's that. I almost cried when I read bAss' post on how the Well is the source of all power, because if I were to actually accept that (I'm still in stubborn denial), it would mean the utter defilement of every single character I have, and such a colossal destruction of anything even resembling story in this game that I would be forced to throw my hands in the air and just give up. On the spot.

    This is an unbelievably bad idea and a horrible example of god-mode writing in an environment where player choice and design used to reign supreme. "Player choice" is why a lot of us are here. Hell, the one thing which convinced me to give City of Heroes a try was that among all the screenshots I saw of the game, I could never find two even similar characters. This rewriting of our characters needs to stop.

    So, yeah, I'm more than willing to just ignore the "well was the source of my power to begin with" angle and just pretend the powers I'm getting from the Trials were mine to begin with. The problem isn't that I can't accept weird god with weird powers, but more so that the writers have written themselves into a corner that they appear either unable or unwilling to work themselves out of.
    I dunno, I actually feel establishing the lore of your universe is necessary when you have so many participating and interlocking characters (the NPCs, not us) and when I'm creating characters, it's kind of fun actually making a character that actually fits. No, you don't have to slide in like a good, obedient little puzzle piece, but taking the story and going with it can be just as creatively intense as writing up your own lore and universe for your characters to exist in.

    That said, I've actually started lvling up a character that will focus on the incarnate content (and she's supposedly the strongest force of nature among my wardrobe of characters so it makes sense that she be one of those new-fangled incarnates) and, from my interpretation so far, while the well is the source of the universe's powers, is that power the well's itself? Running the Vincent Ross arc, it seems like the well just kind of redistributes power, taking the essence of a god, using it to create a monster and then granting that monster to someone it deems worthy? But did the well create the god essence in the first place?

    I guess if you don't like the idea of the well distributing you god powers, you could always have your character create this new power themselves and just explain why your character is just *now* gaining it during the incarnate content. That you're faced with escalating challenge could be the well's way of opening that path of power rather than outright giving it to you.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    At least the information I can find practically anywhere is a lie, anyway. Let me pose a serious question here: What does Fiery Embrace actually do? I caught bits and pieces of discussions on the subject when the power was being redone, but to this day I don't know into WHAT. And right now, I really have no way of knowing what the power does. Why? Well, let's tap my sources.

    The power's in-game description says it boosts fire damage, but boosts other damage types as well. This is a lie, because that's the power's old description from when it provided a 125% fire damage buff and a 100% damage buff to everything else. This is no longer the case, that much I know.

    The power's in-game real numbers are empty. Apparently, as far as Real Numbers are concerned, Fiery Embrace does nothing but cost endurance. Huh...

    I checked City of Data in the hopes that, though outdated, it would still have the new Fiery Embrace numbers. It doesn't. Fiery Embrace is still listed as a 125% damage buff to fire and a 100% damage buff to everything else. Disappointing, disappointing.

    I normally don't use Mids' Hero Designer as a source for numbers (I use it for planning, not encyclopaedic knowledge), but I checked that in the hopes that it might have a somewhat simplified explanation of what this power does. Well, according to Mids', Fiery Embrace does "FieryEmbrace 100%." Well, that clears that.

    Each and every one of my sources LIES. Fiery Embrace is none of those things, and... To be perfectly honest, I don't know what it IS any more. What the blue ice cream does this power do?!?
    Lol is it so hard to simply say:

    "What does Fiery Embrace do? I looked in Mids', CoD and in-game numbers but couldn't pinpoint its exact effects."

    2 sentences. Come on, Sammy....
  21. I was kind of hoping for some 'AT specific' boosts from some incarnate slots:

    Boost aggro caps for Tankers.
    Improved pet controls and added powers to Controller/Dom pets.
    +Crit rate for Scrappers.
    +Crit dmg for Stalkers.
    Improved target cap and/or softened crashes for ATs with nukes.

    You get the idea...
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    Not necessarily. I don't have the habit of writing endless plodding epics about my characters. I tend to wrap their stories up in shorter one-off stories, and most of those I've written years ago. Just as a random example, my Tale of Two Hearts (which should still be somewhere in the RP forum) was wrapped up in 2007, and it defines two of my characters with great finality. I'm not interested in writing sequels for it, especially NOT editorially-driven sequels.
    Well, do these characters still go on adventures? You don't have to write it out, but that the character is not either dead or retired automatically means 'stuff' is being added to their 'background' unless they're constantly going back in time and un-writing past events.

    ...or are they all just dreaming? Or in a simulation? Oh, that'd be hackney

    Quote:
    If Sam meets something which cannot be cut, then he will find a way to overcome this. If shooting it and punching it doesn't work, he will find some other way. Whatever that way may be, shooting fire out of his hands will not be it, because I'd sooner resign writing duties than do this to my namesake flagship character. This is not who and what he is, and it is not who and what I want him to be. Not when I can come up with far more interesting godlike powers for him... Which I've already done, as a point of fact. I came up with them before I even knew there would be Incarnates in the game. Indeed, before the game went up to level 50.

    I can also assure you that the moment the game allows me to use Dual Pistols as a Scrapper epic, I will respec Sam on the spot and give him as many of those powers as I can. He has a crapton of unnecessary enhancement slots as it is.

    I'm not asking for "Sam's Judgement." Far from it. I'm simply asking for a PHYSICAL judgement, i.e. a power which attacks with physical damage. Why is this so unthinkable? Not every character makes sense to have elemental powers. The Hulk doesn't have elemental powers, after all, and that doesn't stop him from punching buildings into bricks.

    I want Incarnates to accommodate a broader spectrum of concepts so I can have more freedom to tell the story that I want to tell, rather than the story I HAVE to tell lest I give up entirely.
    First off, and this is just my opinion, you're pigeon-holing elements way too bad. Or either simplifying what is 'physical'. My fire blaster uses 'physical' fire. It's not 'meta-physical' or 'spiritual' or 'religious' or 'extra-dimensional' fire, it's physical fire. Physical fire that burns physical things.

    What is 'void' really but a state of 'nothing'? I'd sooner say, Sam being able to slice through anything must mean he can somehow displace matter or force things apart with something other than wedging two strongly bonded atoms apart when you consider the guys he's trying to cut. So 'void' would fit his description in that he simply inserts a 'void' between that guy's torso and legs.

    Anyway, I'm not trying to be confrontational, although I sometimes come off as that. But, to me, you're complaining about you having a strict concept, not that the game will never support your concept.

    I have stories written up for characters too, but I try to be flexible as well. Heck, I've 're-written' my main's story at least a dozen times and could foresee doing so again, not because I'm trying to accommodate for the game, but because I enjoy the character. It's not like writers don't tell different tales of existing comic heroes too, maybe with a twist that they're evil, or in an apocalyptic future or what have you.

    An aside: My Kat/SR can cut through anything as well, even things not meant to be cut. When he started being able to cut through buses and tanks, he called his sword the 'Spirit Edge' but after he graduated to cutting through magical hexes, psionic locks, dimensional barriers and emotions themselves, it became the 'Abstract Edge'. He only ever was forced to the point of cutting what cannot be cut when faced with hardships that could not be overcome otherwise.

    So, when Sam finds something he cannot cut, shoot or punch, what does he do? Does he seek help? Does he step back, try to understand things then come at it with a new understanding? Does he give up? Does he keep going until he's dead?

    I could see my character doing any of the above, and in the context of the escalating story, seeking help might be the way to go. That said, I'll probably unlock the Judgement slot for him but won't bother filling it unless there are animations for weapons. It's not a problem, just another possibility. You're not penalized for not 'using' the Judgement power, and you still get a +lvl bonus. Instead, focus on the other incarnate powers that do make more sense.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    Simply put - I'm looking for explanations of how Incarnate powers could work for my EXISTING characters without needing to re-write them. For the most part, they actually do work pretty well. For the rest, I'll keep looking for an explanation, or alternatively keep waiting for more options. My own fiction is the primary reason why I'm still here, and I have no intention of compromising that. Nothing is worth that.
    Shouldn't we be rewriting (or most likely, constantly adding) to our characters' stories?

    How exactly do you rationalize your swordsman being able to defeat god-like entities anyway? Perhaps it isn't the well so much *giving* you these powers as it is opening up a possible path that was not once there or concealed, and it's simply you taking advantage of it or educating one's self in said path since you'd need such power if you want to stand a chance.

    While I can certainly agree that more animations for these types of powers would be great, your need for the effects to be so specific aren't really necessary. Why do you need lethal damage? What is 'void' or 'negative energy' anyway? 'Fire' can be many of things since there are so many ways to 'burn' things and so many different 'things' you could be burning. So your sword can cut through anything? What about vs an object that cannot be cut? Perhaps Sam must seek a new path in which to learn how to cut what cannot be cut?
  24. Quote:
    Originally Posted by EvilRyu View Post
    As much as I love stalkers it would not help us much. If the mobs are moving the AS is useless.
    Lol, if you can't ascertain the generic path of a limited intelligence AI NPC, put yourself in their path and then queue up AS, you deserve to be useless >_>