-
Posts
4398 -
Joined
-
Quote:I guess another trick is spelling out numbers.You can also do that trick with the letter O. One of my toons is named 0phite instead of 'Ophite' beceause the name was taken. I had to have 0phite instead of Ophite at the time because it was my Global name and I wanted to have a toon on that server with my exact Global Name... for example how Zombie Man and Airhead? are actual toons, Posters and Glob- well you get the idea.
Thinking about it, Ophite kinda sounds weird to me. Zerophite kinda has a nice ring to it though...and it has ophite in it -
My Lion Tamer > Animal Trainer > Monster Charmer Carnie Ring Mistress used to be unique. She was the only rank in the Carnival of Shadows as any of the above 3 (rather than Dark Ring Mistress, Master Illusionist, etc as titles).
Might as well proliferate the idea and diversify the carnie ranks (EVEN MOAR!!).
-Add in Lts that summon lions (and only lions) and use hellfire whip attacks from demon summoning.
-Add boss rank Ring Mistresses called Monster Charmers who use demon summoning powers + whip and have some kind of other power...either psy attacks or some support set (please not dark!) with the carnie specific trick of Mask of Vitiation.
-Add a boss rank Strongman who uses the new upcoming Primalist AT.
Basically, side-roll the Carnival of Shadows into a Circus as well complete with animal acts and MONSTERS! -
Nope.
Just like Freezing Rain, Glue Arrow summons a pet with an auto power that casts a debuff with a duration of 30 sec. The pet itself self-destructs after 30 sec but if it manages to hit you with its power, the effect lasts 30 sec regardless. Stationary targets can be debuffed for 30 sec + 30 sec. -
Quote:One word: Zowie (or however the hell you spell it)THAT is what I mean when I say it would need to be a game. And guess what - in a mission like that, this big hulking super-warrior your friend made who can rip tanks apart with his bare hands and is about as dense as rock? Totally useless, because he'd get browbeaten in a millisecond. Now just imagine how the TPN Trial would work with this mechanic. All of a sudden, you don't need these super soldiers, and you can benefit greatly from someone who can talk to the crowd and swing them around. Crowd stoning you? Have someone "Shame the Crowd" and then talk them down one by one while the rest of your team goes about punching psychics in the face.
This isn't impossible to do, and it would actually be kind of fun. But I have to think it is A LOT of work.
And not just outside in zones, inside of maps. I don't have time to elaborate as I still have to get to the gym but think conditional spawning of [insert thing] when a certain skill is available. -
Question:
-How good and tolerant of slow animating attacks are you?
If you've used slower attacks like Energy Transfer, Concentrated Strike or Shadow Maul and hate them or feel everytime you use them the team steals your kills, you might want to make your decision upon that.
If you can't stand people taking your kills like that, it's probably better you play Scrapper. They don't have to ramp up their damage so even if their initial target is defeated by a teammate, you'll still have the damage to wipe out others with your momentary momentum. In the Brute's case, you'd still have to swing a few times before you really get going and may have your target defeated by someone else.
If you can tolerate this and/or you've learned to handle that situation in different ways, the Brute will get close to the same damage but with better HP and regen not to mention a more smoother right up the levels since you can slot your attacks full with endurance redux and recharge whereas the Scrapper will need to try and balance extra dmg slotting in there.
I'll let someone who's actually played a TW Tanker comment on that combo. -
-
Quote:Weeell.....And yet this topic has NOTHING to do with copyright law.
It was given as a simile...and not a statement of fact regarding CoH names.
The CURRENT system of character names does not allow for duplicates. The proposal in this thread is to allow for duplicates (sorta). What people ARE saying is that they own/rent/have reserved names...which they do.
As long as I have a character name you cannot take it away from me. You can't pay Paragon to take it away from me. You can't force me to give it up... so in essence the name is mine.
(so long as the name is not violating the ToS etc).
If you would like to prove me wrong.. I have told you - go ahead take my name... there is NO way you can. Sure you can try to get me banned, but that would require that I actually do something to get banned permanently...and then with the way the name scripting works... not 100% sure the name would be freed up in THAT case.
So no while I may not legally OWN the name.. it is not truly wrong for me to state that the name is mine..because unless I GIVE it away...you cannot have it.
THIS is where the simile to copyright came in...then you tried to go all Lexus Nexus and state blah blah copyright blah blah.
Instead of trying to use the web to back up your hubristic highfalutin misconstrued argument... try using common sense. Common sense: The name is mine and you cannot have it.
No.
Maybe he's 'gently' ushering you to the term 'trademark' or servicemark, but names choosen are owned by the owners of this game.
That is to say, I or he can't take away your name, but the devs can under the user agreement you agree to every time you log into the game. That is to say, if the devs found it necessary or chose purely out of spite, they can take away your name or they can make your name and everyone elses' name available through a similar system as Champions Online. Not technically trademarked, but the name you chose is associated with their services and therefore they can do what they want with it and you can't take legal action against them. -
Hmm, the ending crashed my Safari twice...
I just recently got into this whole series about a month ago...been itching to see the next installment!
Also, relevant:
-
Quote:There go those absolutes again.
But by all means carry on bloviating over something that will never happen in an MMO setting because its very structure is inimical to how MMOs function- these are forums, after all, and where would they be without hollow posturing.
All I'm debating is, just because something hasn't worked yet doesn't mean it cannot work at all. It may just be posturing, but I find it more productive than baseless dismissal. For all we know, there may be someone attempting to incorporate skills into the design of their studio's newest game and discussing what is fun to us may be passed onto those designers later.
It's a long shot, but certainly more productive than dismissing it as 'unworkable in any incarnation for the genre period'. Why not express, at least, what you'd find *unfun* about such a system? That would at least be a better use of your effort than what you're doing now. -
Well the point you're making is rather irrelevant. *In this game*, if all players only cared about efficiency, no one would run any missions at all outside of DfB, DiB and/or AE farms.
The devs do fine, IMO, to allow players to choose what they want to do and how they want to do it. That doesn't mean everyone's a bot and only worry about getting to lvl 50 and doing itrials so they can shelve that character and do it all over again.
To respond to your irrelevant point; I believe players want content. Content includes many things from contacts, missions, mission maps, AE options, powersets and playstyle options.
This is a playstyle option.
Quote:Players seek efficiency, and if you give them an efficient route through content, be it TFs or story arcs or newspaper missions, they're going to take it.
Which means energy spent on 'alternate' ways to complete missions is largely wasted- players will find out what's efficient, they'll run that and they'll ignore everything else.
Quote:The kind of story-driven mechanic you're talking about works fine and has a place in single player RPGs.
It simply doesn't fly in MMOs.
/edit
and it occurs to me you don't even have to take my word on this- the devs for *this game* spent a whole lot of time and energy on such a system before abandoning it as unworkable.
You have *NO IDEA* what works and doesn't. You're not working in the industry and therefore have made those decisions.
Secondly, no one ever innovated by only doing what works. They do so by trying different things.
Thirdly, the tech of the game at the time, the design mentality of the devs and the options available in the game have changed drastically since any type of skill system was pushed away. What didn't work then could very possibly work now not to mention the fact you have *NO IDEA* what the system they were working with entailed. We're only speculating what might have been what they had in mind.
On top of all that, AFAWK, the idea was scrapped because *THEY* (the devs) thought it wasn't fun. Lol, I'd sooner believe in their objective of fun is as soon as they fully reject some of the past goals they thought were fun (PvP changes, Defiance 2.0, 1 hero = 3 minions, past Gravity Control (before Singularity), Group Flight, the majority of old missions and TFs...the list goes on, none of it was fun then and they'll eventually or have already been changed).
Quote:Again, you're talking about things that work great for single player games and simply are not practicable for MMOs.
If a single player RPG is like a speedboat, an agile and flexible vehicle built to carry a single person, an MMO is a giant cruise liner, built to carry thousands, ponderous and relatively unstoppable once set on its course.
If any MMO designer out there thought such a system would be a good idea, they'd have done it. Not only haven't they done it, this game tried it and junked it as a waste of time.
So. -
Quote:And that's an old nursery rhyme. What excuse does that internet meme use?On a related note:
Incy Wincy Spider
The last line is sung as "climbed up the spout a-GAIN". It's a children's rhyme it makes absolutely no sense to sing it as "climbed up the spout a-GEN" as that doesn't RHYME! [/vent] -
Quote:Another set I suggested for the theme a while back.Galactic Aura:
Venus Conditioning
Passive
Increase self recovery and regeneration
You can condition yourself to survive the horribly acidic environment of Venus so it's only natural that a place like Earth would be like a breath of fresh air.
Neptunian Armor
Toggle
+def smashing/lethal, +def range
You take a note from the planet Neptune and extend an aura around you to hide the much smaller core within. Normal physical attacks will simply wiff through your aura and ranged attacks simply burn before getting through your deep atmosphere
Jupiter's Pull
Toggle PbAoE Taunt, Chance for minor smashing
Self resistance vs Energy/Negative Energy/Smashing/Psy
Draw in enemys like the gravitational pull of Jupiter, possibly crushing those foes that are drawn into your irresitable influence. This gravity provides resistance to unworldly influences such as the various spectrums of energy and psychic as well as resistance to smashing forces less powerful than yourself(smashing)
Uranus Plug *snickers*
Click +protection/res to Immobilize, Hold, Sleep, Confuse, Fear, Knockback, Disorient; +resistance to psy/energy/negative energy/cold damage
Self -perception
You can completely block out outside effects from affecting you by, essentially spinning your consciousness on a completely different axis from the norm. You are also granted resistance from a spectrum of energy damage as well as psychic and cold damage
Saturn's Rings
PbAoE Toggle minor Smashing/Lethal damage
Foe -defense
A ring of high speed meteors and fine dust orbit you, cutting through those that get too close.
Earth's Life
Click +HP +regen
Recharge Moderate to Long
The only planet to support a lush variety of life, the environment on earth allows you to burst with life.
Mercury Armor
Self toggle +res vs fire/smashing/endurance drain/-recovery, +def range
Just as the planet that resides closest to the sun, you can survive the burning heat of the sun as well as vaporizing ranged attacks before they can reach your surface
Pluto Armor
Self Toggle +res vs cold/smashing/energy/defense debuff, +def lethal, self -recharge
The distant Pluto is surrounded by empty cold space, only recieving tiny waves of energy from the distant sun. Any increment of energy or forceful impaction would provide welcome heat to a desolate environment
Red Mars
Self Toggle +def smashing/lethal/fire/energy/cold, +res smash/fire/energy/hold/immobilize/disorient/sleep/confuse/taunt/knockback, +damage, +accuracy; -res lethal/negative energy/psychic
*Cannot be used with any other toggles of the set*
Focus the harsh storms and fierce tinted Mars through you. With this state of mind, you gain defense and resistance to certain damage types while gaining an increase to damage and accuracy but at a cost of resistance to other damage types.
The Planetary Aura's weakness is Lethal damage which it has little protection from(only a bit of defense) as well as negative energy(which it only has a bit of resistance from). It will take little from smashing though and energy would be weak against it. It's tier 9 would give a nice offensive buff at the cost of part of its defense. It's not a granit clone so you'd still need the resistance clicks/toggles to get by and switch to offense when you're in a safer situation. It has two taunt Auras, one more defensive the other offensive so you can choose between the two or pic both although neither would compare to the tier 9 alone.
I reread it and can bearly make heads or tails of the make-up of the set though. Not sure how all the effects would pan out beside the fact it has weak resistance to lethal but a mix of specific typed (lethal/smashing) and positional (ranged) defense. Not that that doesn't work (it works for my DP blaster who has nice ranged defense + some smashing/lethal def with Frozen armor and IO bonuses) but just not sure where the resists add up.
It does have a heal and some +regen and it has 2 dmg auras (although 1 is only a chance for smashing dmg) and it has a tier 9 toggle in the shape of Granite but without the super-brick effect, instead going for a partial-brick + offense-mode version...could work..it's also got a click mez resist which sounds annoying, but also comes with some stackable res (psi, energy, neg, cold). Careful, though, that stackable mez protection/resistance also comes with -perception...keep it stacked and you might find yourself unable to find your enemies -
Quote:This is an old set I suggested a while back but might as well add it since it's in the same theme.
My Celestrial Melee:
Cosmic Strike
Range- ST, melee
Damage- Minor Smashing, Chance for Moderate Energy
Recharge- Fast
Pump a cosmicly charged fist into the enemy's gut and open a rip in space through the enemy, having a chance for additional cosmic radiation to fry the enemy to a crisp.
Asteriod Kick
Range- ST, melee
Damage- Moderate Smashing, Chance for high lethal
Effect- Chance for disorient
Recharge- Moderate
Leap into the air and then fly down on the foe with an extended leg. If you can bring a little of the cosmos down to earth with your foot, you'll rain down on the foe with the power of a colliding asteroid.
Comit Punch
Range- 90 degree shallow cone, melee
Damage- Minor smashing DoT, Chance for high cold
Effect- slow, -recharge, Chance for hold
Recharge- Moderate
Your fist fly at a blinding speed, like a comit. Those before you will feel their speed inferior to yours for a time. If you can manifest your fists with enough power of the universe, the enemy will feel the bitter cold of a snowy comit.
Taunt
Meteor Strike
Range- Target AoE, melee
Damage- Superior smashing, Chance for moderate energy
Effect- Knockback, Chance for Disorient
Recharge- Slow
Masterful use of the entities of the cosmos allows the force of this punch to equate to a crashing meteor. You leap into the air and fall down on the enemy with both fists, knocking them on their backs and possibly stunning them.
Galactic Unity
Range- Self buff
Effect- +ToHit, +Recharge, Power Buildup effect for attack powers only(increasing the additional effects), Increase the chance of additional effects and damage.
Recharge- Long
Solar Flare
Range- ST, melee
Damage- High Smashing, Chance for High Fire DoT
Effect- Knockback
Recharge- Moderate
Perform a spinning kick on an opponent. The force of your leg can create a searing heat like a flare from the surface of the sun.
Vacuum of Space
Range- PbAoE, melee
Damage- Chance for High Lethal
Effect- Sleep, Chance for hold
Recharge- Long
Summon up the cold darkness of space to put the enemy in a hibernative state. With enough focus, you can call forth the true emptyness of the universe within an enemy, causing great pain in which the enemy cannot ignore.
Big Bang
Range- 180 degree shallow cone, melee
Damage- Moderate Smashing, Moderate Lethal, Chance for Moderate Cold, Chance for Moderate Energy, Chance for Moderate Fire, Chance for High Negative energy
Effect- Fear, Chance for Disorient
Clasp your hands together to unleash all the fury that created the universe. Those that stand in your wake will be consumed by fear at the sheer power of the cosmos if not stunned in awe by it.
The melee set isn't particularly powerful until those secondary effects/extra damage occurs. The chance would range from 10%(Big Bang) to 60%(Solar Flare) while Galactic Unity would increase those chances by 50%(increased to 15% for Big Bang and 90% for Solar Flare). It's strength comes from using nearly every damage type in one set.
Visually, I'd place the proc damage as what represents the them. For example: Comet Strike would just look like a regular punch but if the energy dmg procs, you'd see a big comet aura on your fist when you punch. for Meteor Strike, it'd look like a regular downward strike and when the extra energy dmg procs, you see a big rock between your hands which has a falling aura that causes a bigger crash...so on and so forth.
Somewhat like Celestial Blast's ability to use negative and energy damage, this set can use pretty nearly every damage type but it's all tied into 'chance of'. Without the extra damage, the attacks would be mediocre but with the extra dmg, it would hit quite hard. That and Galactic Unity is basically a +% proc chance to improve the chances of the extra dmg occurring. -
So we got new costume sets recently. That's cool. So why not roll out some ideas (new and old) for powersets if only for fun.
Apparently some people enjoy reading my write-ups for CoX powersets so I may at some point in the future create a thread with a compendium of my suggestions if only for my personal use but anyone is welcome to discuss/suggest changes. First off:
Quote:Notes:Celestial Blast
1. Density Orb (ST foe: negative/smashing dmg, -movement/-ToHit, chance of knockdown, *special*) Fire an orb of super dense energy that expands over the foe and quickly contracts, strengthening the pull of gravity on the foe for a time. Cosmic Attunement swaps the -movement/-ToHit with a splash of AoE energy dmg (5 targets).
2. Gravity Shot (ST foe: negative DoT, -movement/-ToHit/-fly, mag 2 immobilize *special*) Rain down gravity's pull on a target, forcing the target to the ground. If the strength of the pull is strong enough, it may slow down up to 3 foes nearby the initial target. Cosmic Attunement swaps the -movement/-ToHit/-fly/immobilize with knockdown and replaces the DoT with more energy dmg.
3. Gravity's Pull (Targeted summon: Gravity Pull patch; area foe: -fly/-jump/-speed, chance of immobilize) Target an area and intensify gravity's pull at that location. Foes caught in it will find it hard to move which will leave them vulnerable for a celestial strike from the meteor that was attracted by the strong pull. (AoE foe: smashing/lethal dmg, chance of knockdown after 3 seconds). Cosmic Attunement does not create the -movement/immobilize patch but adds energy dmg and knockback to the meteor.
4. Black Hole (Targeted summon: Black Hole; area foe: -ToHit, teleport) Not affected by Cosmic Attunement. Summon a black hole out of super dense gravity. There's a chance any foe caught within 25ft of its center will be teleported to the Black Hole's center. The Black Hole's area is vast (reaching as far 45ft) and controlled by you. Any foe you hit with either Density Orb, Gravity Shot or Gravity Spout will be teleported to the black hole if they are within the gravity's field of effect. If Cosmic Attunement is in play, Gravity Shot, Gravity Spout and Density Orb will not teleport foes to Black Hole.
5. Star Fall (Targeted summon/AoE, foe: energy/negative/smashing, knockdown) Not affected by Cosmic Attunement. Target a point in space and yank celestial bodies from the sky to rain down on your victims. You create an initial impact of gravity (across the whole area) then afterwards comets and asteroids rain at random, splashing over parts of the area causing energy and smashing damage.
6. Cosmic Attunement (click self 'attunement', +ToHit) For 30 sec, shift your cosmic attunement and wield powerful and explosive energies. All negative energy from your blasts are replaced with positive energy and/or replace all gravity effects with knockdown/back and additional energy dmg.
7. Gravity Spout (ST foe: negative/smashing, foe knockup/-movement, *special*) Unleash a burst of gravity that knocks a foe high into the sky and a chance to knock up 2 more foes along with them. Cosmic Attunement replaces the -movement with splash energy dmg (3 targets).
8. Dark Matter (Target AoE, foe -perception) Not affected by Cosmic Attunement. Use gravity to funnel some specialized dark matter around the foes. Foes tagged by Dark Matter will react violently with your positive energy and have a chance to be stunned by any cosmic attuned attacks.
9. Collapsed Star (PBAoE nuke; self *special*, foe *special) Depending what attunement you use affects the effects of this attack. Using Gravity, you draw in your power around you, inflicting strong forces on yourself and foes around you (self: heal 100%, -75% HP, -100% dmg resist all; foe neg dmg, hold, -movement/-jump/-fly/-ToHit). If you expand your energy, the collapsed star explodes causing the foes harm while draining yourself (self: END crash; foe: energy dmg, knockback/stun)
-This write-up lacks any straight dmg buffs like from Aim but Aim doesn't really buff damage by that much anyway. It does, however, have a click that trades negative energy for energy and adds some energy/splash energy to certain attacks.
-The optimal use of the set, or when I imagined as I was writing it, was to use Cosmic Attunement when needed/desired but that power can be skipped. It'd even be possible to perma Cosmic Attunement with enough recharge, but again, it's not optimal when I imagined the set:
--Because some of the powers do have more knockback when using Cosmic Attunement while without, the powers have more controllable foe movement restriction capabilities.
--But either can keep foes at bay; With Cosmic Attunement, just knock foes away. Without, Black Hole can work as a pet that pulls away foes you attack.
--One can choose their 'crash' from the nuke, either opting for an END/-recovery crash with Attunement or mitigation crash without Attunement.
--Focusing on perma Attunement or skipping Attunement, one would take and exploit Black Hole's teleportation while the other would use and abuse Dark Matter's extra control.
--Again, it'd be optimal if you pick and chose the situation and be able to exploit either but players can specialize their builds the way they want.
-To point out, this set has a focus on negative/energy and smashing. -
Quote:Well that's newspaper missions. I hate newspaper missions primarily because I like my characters to interact with contacts to emulate having a footprint on the going-ons in the city. Just repeating paper missions for xp gives you no contacts you can call, no badges, no connections, no history. This isn't to take away from paper missions (by the way, I would have sworn Mayhem missions were added after CoV was released), but to add to regular contact missions.Unfortunately none of that would work in an MMO.
Everyone would quickly figure out which method of completion was most efficient and that's what everyone would do henceforth.
Direct correlation- at CoV release you could stealth newspaper missions, complete the objective (kill boss, get X) and collect your mission exp. I/E, choose whether to beat up a bunch of guys or sneak in the back door.
It was so efficient pretty soon everyone was doing it and the objectives were changed from 'kill boss' to 'clear final room' & collection missions also began requiring clearing the final room. This was *still* too efficient and maps were changed around so that the 'final room' was usually something huge like the layer cake cave room or a great huge warehouse.
Mechanisms that work well in single player games don't generally translate well to MMOs.
There's a whole plethora of ways to add to regular missions, from adding extra objectives to evading pesky objectives or in some cases making other objectives easier. None have to be required...
For instance, some of those 'Stop soandso from escaping' would be hella easy if I had security skills and just lock the damned door or if it were a cave map and I had demolition skills, just blow the main escape tunnel up so the NPC had nowhere to go. You don't need to do any of that, but it may make certain characters/builds accomplish this easier when solo or even teamed.
Or if you had Search & Rescue skills and were able to get information out of a scared/injured/hysterical hostage/victim, he may point you to the next nearest hostage or tell you where he last saw someone while he was escaping the fire. You don't need to do any of that, but it can make some things smoother and it could make your character feel a lot more like your character.
You: Hey, team, if you find any victims in this fire, let me talk to them. I'll find out where all the others are.
Team: Awesome, move out!
As of now, all that extra stuff seems a nuisance if only because everything's focused on fighting and there's nothing else in this game so anything that gets in the way of fighting is just in the way. If we had specialized skills that expanded things outside of fighting but did not stand in the way of fighting, it'd be hard to see it as anything *but* a neat option. How can something 'not work' if it's an option? Unless the game already doesn't work in the first place. -
Quote:Hmm, I didn't even realize anyone would read the whole thing. Maybe I do have fans in the Suggestion forums...I tend to have lots of ideas that I just don't bother posting.I like his version better, To be honest.
Leo, make this a thread NAOW!
Also, i only said no knockBACK because i know how much people hate it, I don't want to have something people hate so i emphasized knockDOWN and knockUP. I understand it's realistic, but if marauder can drink applejuice and take on 16 incarnates, then i guess i'll avoid realism xD.
But seriously, Make this a thread. IT DEMANDS ATTENTION.
And the only issue I have when people suggest sets and focus on knockdown, DarkBlaster, is that it's more a limiting factor than a design decision. I don't mind sets without knockback or that use knockdown over it, I just don't much care when focus on eliminating it instead of incorporating it logically. Knockback isn't hated, it's how it's placed in sets that is the problem.
That said, a reshuffle of your OP as a sort of Earth/Stone Blast concept would work since Earth/Stone isn't really focused around knockback but instead knockdown (see Stone Melee[all] and Earth Control [Earthquake]). And fire damage would fit perfectly there too. I think one of the points made by other posters was that the proposed set didn't feel thematically cosmic but it could definitely feel Terra-based.
Replace the energy/smashing with lethal/smashing, keep the fire, swap Meteor with Magnitude, Black Hole with Sand Pit, Super Nova with MegaCaldera (super volcano), use some of those earth gfx used by the Talons of Vengence and change the 'Cosmic Attunement' mechanic to Seismic Waves and keep the general effects the same. -
Quote:Sorry, triple post...I was never a huge fan of Jack Emmert but let's keep in mind that just because he used the Statesman as his Avatar doesn't mean he logged on and roamed the city battling crime and doing good deads. It was a "code" name or Call SIgn for lack of another way of putting it. When he left Statesman, the in game icon, still existed until he was finally killed off this year.
Wasn't Statesman Jack Emmert's character (and Sister Psyche)? That is, it was based off of a PnP character made by Jack then adapted to the game? No idea if he trademarked the character but this may be why they chose to end the characters' involvement so as to limit the use of intellectual properties belonging to those outside the company. They're already using Cryptic's game engine, no need to require royalties or intellectual acknowledgement when they've already drastically changed the game from that of his (Jack's) original creation not to mention him being apart of their competition. -
Quote:Wendy, I'm going to agree with Xenophage here:
So Galaxy Girl's sidekick gets a statue in Skyway but STATESMAN doesn't?
Quote:I might point out that in real life when some one of consequence dies it some times takes a while for a statue to be made, I would suspect that since they said they where slowly redoing the city like they did atlas that at some point he will have a statue they may even do like they did for the arenas and have a construction site with him at various stages of completion, but story line wise the guy just died and unless they have some hero with stone control abilities stomp on the ground making one shoot up out of the earth it will take normal people some time :P
Not only that, but there are villains afoot. I'm sure there'd be some around actively thwarting/stealing the funds for such a project if only in spite. So yeah, it'd take time if at all. Considering they're still trying to finish rebuilding Overbrook, it's equivalent to expecting the city to put up a building sized statesman statue hours after his funeral. -
That's not so much agreeing as it is coincidentally tripping over the same door ledge so someone puts up a sign at the door saying 'Watch your step'.
So you guys are safe from the blasphemy of agreeing with each other *this* time.
And FYI, Shayla, the hero holding up the globe in Atlas Park is an early hero named Atlas. He's also who the zone, Atlas Park, is named after. -
-
Quote:Have you ever played the KotOR games?It reads much like the "talk to contact/talk to object" tech we have now, but with chances to fail, as well as a grind to get the ability to make use of it at all. I'm not sure how this is enjoyable, but, as Memphis Bill pointed out, I'm sure someone would like it.
Well, in those games there were objectives where you needed a skill to actually progress but usually they weren't required (i.e. you just wouldn't complete some stuff). That and there was various ways to progress using other paths.
You didn't need security skills to take over suchandsuch base, but it'd let you get through the back door where otherwise you'd have to go through the front and most likely to some guards and lots of ambushes.
Some players would actually want to charge straight in and fight lots of foes (because it may be their character's style or they just might want the xp) but other players might feel it more their character's style to sneak in through the back or maybe they don't want to get in a long snobberknocker fight.
I see it as fun because I can better emulate my characters as smart, resourceful, cunning and/or knowledgeable characters. Right now, the only useful skill is fighting and that's only 1/4 of what goes on in the comics. -
Quote:Hmm, that sounds very interesting, actually. If it was even partially as cool as KotOR where skills in demolition, security, robotics and the like had varying effects on missions, I'd say that it'd be a success.The CGW Museum has PDFs of most issues of the magazine. December 2004's issue says this about Issue 3 and the skill system:
Although I probably would have added another branch called Search & Rescue which probably would pertain to aiding NPCs, providing Aid to injured civilians, calming them so they can speak with you clearly (and tell you where the other hostages are before rushing off) and so forth.
Actually, I don't see why this system *still* couldn't be introduced in our current game along with the inventions system. It can even be usable by freemium players with some limits on the system:
-Free players can only specialize in 1 branch to which any extra branches will be choosable but not usable without respeccing your skills.
-Premium players can specialize in 1 branch but use other skills within a category.
-VIP would be able to specialize in 3 branches of any category and use basic skills of any other category they dip into.
So a Free player may only be able to specialize in forensics and only forensics, all detective skills would need to involve forensics in some way otherwise their skill won't work.
Premium may specialize in security but still be able to use any basic detective skill checks against other detective-type situations even if not specifically security based.
VIP may specialize in detective > security, search&rescue > counsel and scholarship > occult knowledge and use their skill checks that don't directly involve their specialty (getting a chance to use their detective skills to possibly solve a forensics issue or some such).
This would just require retrofitting missions with extra stuff...
And beyond that, what would villains' skills look like? The same, but reversed? Using their forensics skills to cover their tracks? -
That only rhymes if you read it with a brit accent
-
Quote:My Spines/Dark Stalker would hate you. His power make-up is already tight and Presence was one of his concept power pools. He used to have Invoke Panic and Intimidate in his build but ended up respecing into only Intimidate to make room for more teleport powers. As is, Cloak of Fear + Intimidate is well enough to intercept most spawns of minion+Lt or minion+boss but this would basically be taking away his fear stack and forcing him to take 3 powers, 2 of which are useless.Power Pool Reboot v 1.0
Presence Pool
Idolized: (Auto) You gain 20% more INF from mission completes.
Charismatic: (Auto) Merchant cost and auction house listing fees are 10% cheaper.
Show Off: (Auto) Your end of missions XP gains are 5% higher.
Intimidating: (Toggle) Enemies within 10 feet receive a minor (-3%) ToHit debuff.
Display Power: (Click) Cause mag 3 fear (6 seconds) to all enemies in 10 foot radius
Quote:Teleport Pool
Recall Friend (Same)
Teleport Foe (Same)
Short Range Teleport (Same)
Long Range Teleport: (Click) Teleports you to a waypoint selected on your map. If the area is unreachable (Wall for example) you will not teleport anywhere. 1 Pool requirement.
Area Teleport: Change the power so that it can cross zones from hero to villain and vice versa for Vigilantes and rogues. 2 Power pool picks.
Quote:Flight Pool
Air Superiority: Add “This power deals out increased damage if the target is flying/ hovering”
Flight (Same)
Hover: (Same)
Aerial Specialist: Auto power that gives +acc (Equal to the penalty of flight gives) and a + defense equal to that of hover while hover or flight is active.
Afterburner: (Same)
Quote:Fighting Power pool
Boxing (Same but increase damage)
Kick (Same but better animation and increased damage)
Tough: No requirement.
Weave: Drop to one pool requirement.
Exploit weakness: Your melee attacks cause 3% more damage. 2 power pick requirement
Quote:Super Speed
Flurry: Add causes mag 2 stun
Hasten (Same)
Super Speed (Same)
Whirlwind: While active, all your other powers are suppressed . You cannot be harmed for duration and causes knockback. After 60 seconds, power detoggles. 1 Power pick requirement.
Burnout: (Same)
Quote:Leaping
Jump Kick: Add causes knockdown.
Combat Jumping: (Same)
Super Jump (Same)
Acrobatics: Reduce requirement to only one power pool pick.
Spring Attack: (same)
Quote:Medicine
Stimulant: Add a Recovery buff.
Aid Other: (Same)
Aid Self: Make no power pool requirement
Recover Self: Provides 25% end. Has a 1 min recharge and is Interruptible. 1 power poll requirement
Revive (Same)
Quote:Leadership
Assault (Same)
Maneuvers (Same)
Reinforce: Adds 5% to smashing/ lethal resistances
Tactics (Same)
Vengeance (Same)
Quote:Concealment
Stealth (Same)
Invisible Other (Same)
Invisible Self (Same but remove power pool pick)
Improved invisibility: Similar to the Illusion power of the same name except has increased end cost and requires one pool pick.
Phase self: Reduce activation time.