Lemur Lad

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  1. Quote:
    Originally Posted by KayJMM View Post
    So thats the secret!!!! I guess I must go back to my brute catgirl then...
    They have Brutes on Blueside already?
  2. Create a regular program to transition the best arcs the AE has to offer into real ingame canon content. With particular emphasis on Villain Zones and TFs for the first 6months.

    Revamp Bases and Base Raiding. A robust system that works for everything from Player Apartments up to multi floor bases fully equippable for PvP.

    Turn the Arena and PvP zones into a Cross-Server system. Revamp PvP zones to run in fixed cycles to allow for a queuing system like WoW's battlegrounds.

    Revamp the Ingame manual and create a system where player contributions in the forums are vetted and implemented in the Live manual.

    Revamp the Shadow Shards and add a 5th zone. 1 Heroic PvE, 1 Villain PvE, and 3 mixed PvE Competition zones (not Cooperative, competitive).

    Revamp Hero side contacts to provide a "zone story" feel. Add arcs particular to each neighborhood, and re-code all the door missions to work in a sensible in-zone fashion 95% of the time for the first 25 levels. After that zone to zone travel will increase, but it will make sense.

    Tweak The Black Helicopter system so to provide coverage to Northern Nerva, Northeast St Martial, and interlink the entire system to cover all villain zones.

    Unify and simplify the interface for every commerce system in the game. Vendors of all types, and the auction system will all operate on a similar and user friendly interface.

    Completely re-code every interface in the game that blocks you from being able to chat while you use it. Costume Editor, Respec System, etc.

    Add some more fun and cute to the game. More noncombat pets, a system that allows players to buy powers and special effects that would effectively create "Party areas" for special events. (think of how Atlas Park is normally and how it is on the Fashion Show Map- being able to buy things that create those kinds of modification at several locations in each zone).

    Last and most important- Fix the Moon in the Rogue Isles so it travels from East to West, not North South.
  3. Mutant Skull shape on the alleged simulated female is fuggin scary. I have real issues with her man face that is about 4 inches lower and 3 inches forward of where it ought to be. My mind just keeps yelling "What is that wig hiding!?"
  4. Quote:
    Originally Posted by Clebstein View Post
    Which is why I'd prefer they just not say any thing in the first place.
    If you're determined not to answer, why does it matter if they say anything in the first place? Just go about your business and ignore people if it makes you happy. And I'll go about my business and say hello to whoever I feel like, and not take it personally no matter how they respond (or not).
  5. Quote:
    Originally Posted by Clebstein View Post
    The enemies would die faster
    Indisputable point this, but the question becomes, how much faster? In truth I don't think the differential is so great that over the long run the difference matters.

    PS- the cut off for purples is 47 not 48
  6. Quote:
    Originally Posted by Clebstein View Post
    Yes, please don't, some of us don't care to explain our moods/days to every person we come across.
    Then don't. We're talking about social conventions here. Say Fine Thanks, and move on. The forms are met, people acknowledge each other's presence, and politeness is maintained. It's social grease, and truthfully someone who says how are you out of habit is probably less interested in hearing about all your personal issues than you are in explaining them.
  7. Completely agreed. I've felt that NC's attempts to "secure" their online store have in effect broken it for nearly 2 years now.

    Why bother encouraging you to invite friends to play, or play with your significant partners, when on the other hand, you make it impossible to buy and gift all the pay-to addons the game has been coming out with.

    I'm on a limited budget. As is my girlfriend. I'd love to be able to gift her costume packs "just because" or for other minor occasions. We often get more enjoyment out of small silly things, or working on costumes together, than we do anything else in the game.
  8. So because you don't want to get them, no one should have them? That makes zero sense.

    Also, nice job completely ignoring the obvious yet unwritten caveat in what you quoted.

    No encounter "as designed" needs nukes or shivans to complete it. TFs have player minimums for a reason. Can you do them with less? Sure. Is it within the bounds of standard gameplay? No.
  9. Lemur Lad

    Market revamp

    Quote:
    Originally Posted by Mythological View Post
    Fleshette, your intantaneously vicious attack suggests you've been doing too much PvP. You seem to think that smashing your opponent with energetic ad-hominem attacks makes your point without actually bothering to address any of my comments. Please don't bother responding without thinking because it's really a waste of both of our time.
    Saying that you didn't take the time to look for some available information on a complex system is not an ad hominem attack. No one said you are a bad person. No one said you shouldn't be listened to because you're a big doody head.

    It just makes sense that instead of spending a lot of your post essentially guessing how drops work, it would make more sense to look it up and make your suggestions based on facts.

    PS- a "quick" survey won't help you. The market changes from hour to hour and day to day. Again, you're better off looking for information from people who make a habit of market tracking.
  10. Quote:
    Originally Posted by kojirodensetsu View Post
    I am actually not to well versed in this subject, other then the loading screen telling me that teams get a better exp bonus and people telling me that it's better to get drops by soloing.

    This is rather silly, since teams are encouraged by the fact that you can kill faster which gets you faster exp. Also it's silly for the drops to be different because now people can solo at x8 which means you're now penalized for teaming on the drops side.
    Just because some people can run in an advanced state doesn't change the status quo so that everyone else is being "penalized"

    Takes work and time to get a character that can run at x8. Being able to reap the rewards of that are just.
  11. Quote:
    Originally Posted by CactusBrawler View Post
    Actually I'd say it's a design flaw.

    Much like action games, that will randomly have an arbitery stealth level.

    ((You're the re-incarnated concept of violence, but you've got to sneak in this bit or its game over.))

    Likewise putting things that are required for PVE advantages, in a zone that requires an entirely different type of gameplay interaction, with its own rules and stat sets, is a flawed design.

    Take a look at Warcraft, PVP is an alternative form of character advancement, but there is never a point where you must go and PVP to advance in PVE.

    Unlike CoX where red side accolades require PVP badges.
    None of those things are required for PvE. Desired? Yeah. Just like in WoW there are PvP only weapons, mounts, armor, and other things I desire.
  12. Quote:
    Originally Posted by Paladin_Musashi View Post
    Except that some of us can't have fun when PvP is involved. I've only had ganking punks ruin a run through a PvP zone a few times, because I tend to hit the PvP zones at odd hours if I want a Shivan or Nuke (And I couldn't give a crap about badges in general so I don't badge in PvP zones at all). And one of those occasions I actually pimpsmacked the little Stalker punk and his Brute bodyguard singlehandedly. I took satisfaction in ruining their fun, but it wasn't fun in the slightest for me. Satisfying yes, because I think they're jerks, and it's always satisfying to wipe the smile off a jerk's face, but fun? Not at all.

    I do not like PvP. I simply cannot have fun in that sort of competitive atmosphere. It's nice that you can, but a large segment of the playerbase simply cannot and never will. It's the height of poor design to keep trying to force them into the PvP zones when they're never going to have fun there.

    That's why it's bad design.
    No, that's why you don't like it. You choose not to make lemonade out of lemons and find your fun however you can.

    I hate to break it to you, but if you apply such a singleminded outlook to a lot of aspects of a lot of games, you'll find they're "bad design"

    I think that instead that means it's just design you don't agree with yet it works for a lot of other players who don't put such strict limits on what they're willing to do.

    I don't particularly like PvP either. But there are times when it can be fun. When it becomes not fun, I stop. There's enough other things to do and badges to work on that I never truly "need" that badge right NOW. You're not forced to do anything you don't want to.

    Options are good design. Variation is good design.
  13. Quote:
    Originally Posted by SmegHead View Post
    PvP and Badge Hunting Just Don't Mix
    PvP and Badge Hunting mix fine. It's when people assume they can't badge hunt while PvP is going on that there ends up being issues.

    Avoiding PvP, even in an active PvP area isn't that hard. And it actually livens up my badge hunting quite a lot when I choose to get PvP area badges while people are using the zone.

    Having PvE badges in PvP zones is only "bad design" or a "bad idea" when you operate under the assumption that PvP needs to be excluded or you can't have any fun getting your badges.

    Some of the most fun I had getting Achievements in WoW was when they had special PvE ones that took place in a PvP zone. I can't wait until Children's Week so I can amuse myself by bringing my orphan into the PvP battlegrounds and being a bad influence on the young tot.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    Not really. They mesh pretty much just fine. Well, you get some discontinuity around the seam, but it's actually no worse than between bare upper arms and fingerless gloves. And the shape isn't in any way odd, either. At least it didn't look odd to me. Maybe it will look stranger if I saw the arm without the sleeve, but I rather doubt it.
    when new civilian outfits came out, female short sleeves used the male arm texture for a while. Trust me, unless they specifically make a muscular female texture, it looks weird.
  15. Lemur Lad

    Vanguard Stuff

    Quote:
    Originally Posted by Samuel_Tow View Post
    As a matter of fact, I find it to be an enormous error of judgement to lump cosmetic costumes in the same resource pool as practical benefits, because it gives birth to exactly these problems.
    If you really feel having choices is that bad, I'd say you're playing the wrong game.
  16. Lemur Lad

    Base raids

    Short answer- no one outside the dev team knows

    Longer answer- There's a lot of work involved in revamping the core tech of bases to correct all the flaws in the original version of Base PvP. They won't simply fix a few bugs just so people can practice raid again. If they're gonna do it, they will do it from the ground up, and implement a system and good reasons to Base Raid along with the changes.

    Bases are the team's biggest failure to date. They won't want to repeat the failure by doing things half way. That means it's safe to predict we won't hear anything until we hear what their plans are for after Going Rogue. I'm hoping they talk a little about future issues when we celebrate the 6th anniversary in May.
  17. Lemur Lad

    New Farm Toon

    I think the main reason SS is popular is Rage. If you go SD and have AAO, that's not as important, and you can go for a set with more AoE potential than SS has.

    I really like my Mace/SD Brute, but Elec Melee is really good choice as well.
  18. Happened a lot when Pocket D got cross faction, and again during the RWZ revamp. Most likely has something to do with GR having a more robust factioning system and all maps getting re-flagged to one degree or another, but it's by no means a new bug.
  19. Quote:
    Originally Posted by Gorgar View Post
    My storm/energy has something to the effect of "Storm/Energy. Knockback of the gods. Not LFT."
    Back before we could block invites, I set my message to "Working on Debt Badges" on several characters. It went a long way toward me being left alone when I wanted it. I'm sure a couple characters still have it.
  20. Something I learned about the game the other evening:

    Unless you break a Leveling Pact, the game will continue splitting INF even after you hit 50.

    Last week my girlfriend and I were trying to figure out why her pacted MM was getting less INF per kill than my unpacted MM. The pacting never occurred to us until a few days later, when I logged in to her pact mate, and got an Infamy Badge.
  21. Odd? Yes.
    Inconsistent? Yes.

    Stupid? Considering the hundreds of options and all the additions and reorganizations we've gone through over the years, no not stupid.

    However this would be a more appropriate place to make your feelings known on this particular issue.
  22. Lemur Lad

    Vanguard Stuff

    Quote:
    Originally Posted by IanTheM1 View Post
    There's no damn good reason for rewarding a pittance of Vanguard merits for doing the actual content versus tons for a raid that I find both incredibly boring and a pain to even attempt due to performance issues.

    I don't like Hamidon raids either. Which is one of the reasons why I like doing the STF. Why can't a similar compromise can't be done with, say, the Lady Grey TF?
    Just because you don't like them doesn't mean your point is effectively argued by posting like they don't exist, or hyperbolically stating the amount of time it takes to get Merits by going through the content.

    I get dozens of VMerits running the arcs or repeatable missions. Sometimes it takes running on enhanced difficulty settings, but it's not a matter of months of toil.

    One day by doing a raid, or several days by doing more soloable content. That's about the same standard as applies to Reward Merits, AE tickets, or other forms of special drops. There's a balance there. You may not like the balance, but hyperinflating it doesn't reinforce your case.
  23. Quote:
    Originally Posted by M_I_Abrahms View Post
    Awesome people don't hate PUGs.
    Stop hatin on BillZ
  24. Quote:
    Originally Posted by Chase_Arcanum View Post
    Reasonable:
    As others have mentioned, losing powers with exemplaring is still a big thing- particularly for people who just recently got something like Stamina and re-slotted their enhancements with that expectation.

    Others put that in as an "anti powerleveler" message. - No, I'm not interested in helping a total stranger race to level, TYVM. Search notes are most often for strangers. Friends I KNOW can always send me a tell and ask for favors.



    Reasonable:
    Again, as others have pointed out, the search status changes often, but the message doesn't. Putting a message in there is a good way to catch those moments. *I* shouldn't be inconvenienced with constantly checking my search status when I really want to be left alone, and *you* shouldn't be inconvenienced by sending invites to people that are entirely uninterested in teaming with you. Why NOT do this?




    Reasonable:

    I'd assume most people don't mean "SG characters" but supergroup players. If you're on an alt, but in my supergroup with another character, an "sg only" status flagger is probably OK with that. Many PUG experiences are... well... crap. If you have screening criteria for your supergroup, then knowing that the person is a SG-mate means less unexpected crappiness.
    See, this is what happens when you think about what you read, instead of just reacting to it.
  25. Quote:
    Originally Posted by Panzerwaffen View Post
    I disagree with the whole premise that IO's are not newbie friendly. There are a great number of players out there that have never used SO's (myself included) and went straight into using IO's. I was able to fairly easily kit out my very first character with pretty decent IO sets doing nothing more than simply playing the game. The system is pretty easy to understand, as long as a new player bothers to actually go through the in-game invention system tutorial and spend a minute or two learning how WW/BM works. It's not exactly rocket science...
    I should have stated it more clearly I suppose. I meant to say that the IO system of complete sets and purples (as described by the OP) is not particularly newbie friendly, nor should it be.

    Simple sets and basic IOs are in general cheap, and simple to understand. In comparison to other games, they're even easier to understand than most other systems.

    But my point still stands that judging the entire system on the difficulties of getting high end stuff, and claiming that aspect should be newbie friendly, is flawed.

    He said the game needs to be newbie friendly yet went on to talk at length about aspects of the game that have nothing to do with the newbie range of experience.