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Posts
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Quote:Sure I can. A company pulling back from a market, or delivering different levels of service to different markets is a simple concept.You can not be serious in deflating the situation as simple as that,
Quote:I fail to understand that as a subscribing customer the situation is as minute as you play it to be.
Quote:Don't get me wrong your entitled to your opinion, but I hardly think it's slightly inferior.
Quote:I must point out I think your detracting from the main arguement, that is the point we've reached now, which is about our relationship with all of the staff and their failure.
Yes, there are reasons to suspect that NCSoft has downprioritized the EU servers and the European market for CoH, and yes there are reasons to complain about the difference in service between the EU and US products they deliver. But the grass is just not that much greener across the Atlantic. It's the same game, with the same development schedule, at equivalent price with access to the same community forums and communications.
Quote:I must add that the "Jim Crow" point was rather random, and somewhat a questionable notion to compare to, and really convoluted your point. -
Quote:You're going a little heavy on the hyperbole there.EU are always treated as second rate citizens in terms of update times, releases and in general.
Yes, we're getting a slightly inferior service to the customers on the US servers -- fewer character slots, less convenient maintenance times and so on -- but it's not that much worse. It's not like the players on the US servers are woken in the mornings by having War Witch serve them freshly backed croissants and hot coffee while Positron fetches them their slippers and the newspaper.
Let's tone down the rhetoric a little. After all, we're talking about difference between Italian style service in a restaurant and Parisian style service -- not Jim Crow laws.
Anyway, the problem isn't that there are some reasons to prefer the US servers to the EU servers but that currently there are no reasons to prefer the EU servers to the US servers for someone new to the game. If someone were to ask me if they should sign up on the EU servers or the US servers, much as I'd like to, I couldn't in good conscience say the EU servers. Not because the advantages to playing on the US servers are all that big, but because there no longer exist any advantages to playing on the EU servers.
Unless NCSoft can provide some reason to pick the EU servers over the US servers, I don't see the state of the EU servers improving. But let me add that that's not the end of the world. It is, after all, just a game. -
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"Attention. Attention. May I have the board's attention? This week's mission will be When Willie Comes Marching Home. Uh... The biggest parade of laughs of Issue 9. All the love, laughs and escapades of the Willies who came marching home. This mission stars Clockwork, The Council, and fifteen Lost."
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To be fair, to some extent much of that feeling probably stems more from the rest of the EU playerbase "talking it up" than directly from NCSoft's handling of the market. There's not that much difference in the attention and marketing NCSoft gives CoH in the EU and US CoH markets -- it's more different shades of negligible than anything else -- so I think we should be careful to read too much into it.
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Eh. Hard for us to say if it was a bad idea, or a good idea that was badly implemented, or a good, but risky idea that just didn't work out, or a good idea that just wasn't followed through on, or if it was the best idea they could implement under the constraints in place at the time. It's probably hard even for NCSoft itself to say which it was.
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Well, for what it's worth, here's my list:
1. Too much stale crud, especially hero side.
2. Too many things in the game feel "85% done and forgotten about" or simply plain forgotten about.
3. Related to #2 -- loss of momentum. New things are added (new zones, new mechanisms, new storylines) and then they don't do anything more about it for years. Take, as a very good example, how long it took between the launch of AE and the arrival of Guest Author arcs -- or the way that the dev's choice languished for months. -
Don't be so quick to laugh. The brouhaha surrounding ED really was out of the ordinary, both in intensity and duration.
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The short and (not so) sweet of it is that NCSoft has refocused their attention away from the European market. The reasons behind that shift might have been good or they might have been bad, but regardless it affects us, the European players, negatively. *shrugs* C'est la vie, as they say on Vigilance.
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"Hello, you've reached the phone of [Name], a gifted surgeon and nothing more. Please leave your message after the beep."
"Hello, this is [Name], mild-mannered reporter speaking. I'm not here right now. I'm out, uh, doing mild-mannered reporter ... things. So you'll have to leave a message."
"Wayne's Manor, Alfred speaking. I'm afraid young master Bruce is otherwise occupied at the moment, but if you tell me your name and the intent of your call I will inform him you have called as soon as he wakes up tomorrow morn- well, as soon as he wakes up tomorrow." -
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Quote:Speaking as a battle-scarred software developer, I don't really think that's true (there's always a limited capacity to fix bugs before release) but even if it was true, I don't get it. When I go to eat dinner at a restaurant I don't particularly want to help prep the kitchen to make sure I get good food.If you actually are testing (rather than just enjoying a preview play) then you're helping to reduce the bugs that make it into the final release. i.e. if more people tested then maybe, just maybe, there wouldn't be any major bugs in the final release.
Don't get me wrong: I appreciate that a lot of people want to get in on the closed beta tests (if nothing else it helps detect any obvious load or performance issues), I just don't understand them. -
Just out of curiosity, but what exactly is the big draw of a beta anyway? Sure, I understand the getting a sneak peek at things, but I still don't see what's so golden about being allowed to do unpaid testing. I mean, I have enough with the bugs that make it into the final releases. Why would I want to wrangle with more?
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What I'd like to see would be to have the front page show the 20 (or so) most recently played arcs, with the hall of fame, dev's choice and guest authors having their own lists (sorted in reverse chronological order) available on dedicated search tabs.
While we're at it, why not give the player the ability to create new, permanent search tabs , each with its own name and search criteria. -
How would you prevent abuses? (Porn, copyright infringements, pictures in bad taste, trademark violations and so on.)
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Quote:Avatea, when you make announcements about contests or awards like this, could you please mention early on if it only applies to one region and not leave that for the terms and conditions section?It is our great pleasure to announce the First Annual Architect Awards, which will be hosted at this year's Hero-Con!
I understand the legal reasons why you have to limit these kind of things to only one region, but it does get rather annoying when the announcement is written as if they are general and for everybody. -
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It would be useful to have a few doors, trap-doors and other forms of exits added to the available pool of "glowie objects."
Whis would let you write missions goals such as "Escape from the Council Base" or "Find the entrance to the caves." Granted, it would take careful map selection to prevent some odd placements and a lack of an exit anmiation would jar a little, but it would still be nice to have the possibility. -
Quote:They're small-time necromancers, but I don't think that's ever really explained to the players.Also, I pretty much agree one everything listed here so far, BP and Skulls in particular. I mean, what the @#$% are the skulls? Are they magical, mutants, natural through the power of emo?
The problem with the story-progression for skulls and hellions is that they disappear so suddenly. There's not any kind of conclusion or wrap-up, and the lead in to the outcasts / trolls / family part of the story is sadly lacking.
That's a common problem with much of the oldest content: no or almost no lead-in to new enemy groups and lackluster or missing conclusions or end-notes. You never get a feeling that you've put a dent into for example the Skulls -- you just move on to beating up Outcasts instead.
Newer content is usually better at telling a proper story with beginning, middle and end, but the darker corners of CoH really need a good spring cleaning to get rid of the cobwebs. -
Quote:A good idea, but I'd rather see it as an inventable temporary power with a reasonable total duration (say, ten minutes or so.)This is the perfect solution to the "hunt the last missing enemy in the cargo ship" dilemma. It's so simple, really. Just put the locations of enemies in a mission on the mission map.
Another option would be to provide a limited-range version of this as a set-bonus from a +ToHit Buff set. -
Is it just me, or does the quote "[She] has been unbelievably conscientious and hands-on at every stage, investing herself deeply and passionately in this project," give off a certain spectral vibe?