Doors and trapdoors as glowies in AE
/signed
I would so like to have this in the MArc I am working on. As far as exit animation, if that's your 'Mission Completion' criteria, then it doesn't really matter after all, your looking for the door, completing the mission and exiting, gives you that animation.
I would find this option to be a perfect lead-in to the next mission.
A good idea.
It would be useful to have a few doors, trap-doors and other forms of exits added to the available pool of "glowie objects."
Whis would let you write missions goals such as "Escape from the Council Base" or "Find the entrance to the caves." Granted, it would take careful map selection to prevent some odd placements and a lack of an exit anmiation would jar a little, but it would still be nice to have the possibility.