Lecxe

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  1. Que faisaient les domis ?

    Monter domination, utiliser force de la nature pour toucher à travers la défense, 6 immos. Pas compliqué.

    S'il y a des buffs +pré ou -def assez suffisants dans l'équipe, même pas besoin de force de la nature

    Que faisaient les rôdeurs ?

    Frappe sournoise fait des dégâts non-résistés, et un tank pierre a par principe peu de mobilité. 600 dégâts toutes les 15-20 secondes, ça s'additionne vite.

    Que faisaient les brutes ?

    Deux brutes peuvent facilement mettre un tank pierre en danger sauf s'il se TP/phase/utilise auto-guérison.

    Que faisaient les corrupteurs ?

    Beaucoup ont des débuffs def pour aider tlm à toucher (froid, thermique, rad, pièges), thermique a aussi un buff pré.

    Tous ont du -RES, qui même s'il est résisté à 80% par un tank pierre baisse tout de même le tout.

    Le fléau est non-résisté et marche bien à partir de 20-30%, certes pas pendant que don de gaia est actif, mais don de gaia est loin, très loin d'être perma sur un tank granite.

    Que faisaient les MM ?

    Comme les corrup, les MM disposent de 3 lignes secondaires avec des débuffs def, et de nombreux débuffs -res.

    Leurs sbires ont un bon bonus de pré avec l'inhérent, et touchent pas mal.


    Bref... avec si peu de détails c'est difficile de dire quoi que çe soit, à part que vous faisiez définitivement quelque chose de mauvais. Aucun groupe complet et équilibré ne devrait avoir de problèmes à battre un tank pierre (ou n'importe qui), sauf si tout ce que ce tank pierre fait c'est fuir en TP ou se phaser.

    Les héros sont plus puissants, c'est un fait, mais pas au point d'être invincibles 1 contre 8... et surtout pas un tank pierre.
  2. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    The self-buffs for heroes and villains are doubled when they are in the Ancillary/Patron Powers

    [/ QUOTE ]

    Not all of them.

    Dom powerboost : 120s.
    Controller epic PB : 120s.

    Defender psionic tornado : 20s.
    Controller epic psy tornado : 20s.
    (Ok, not a self-buff, but since we're talking about AoE powers doms get on a 2x recharge, I think it's interesting)

    Conserve power in any secondary : 600s.
    CP in any epic : 600s.

    Earth's embrace (tank primary, brute secondary) : 360s.
    Earth's embrace, controller epic : 360s.

    See a pattern ? Hero epics are broken, especially controllers'.



    Brutes, scrappers, stalkers and tankers get melee modifiers on their ranged epic abilities. One more standard AoE isn't exactly game-breaking for doms, especially with the low modifier doms have.

    I think a reasonable change would be to divide its recharge by 2. I'd love to see another power in its place, but I don't see it happening.
  3. J'attends avec impatience de voir les équipes exclusivement composées de vilains que les défenseurs du "les héros et les vilains sont équilibrés" vont nous amener au tournoi organisé par arena-cox.
  4. Mes préférés, ceux que tout le monde oublie... les Rularuu.

    Les plus prise de tête ? Aussi les Rularuu.
  5. Lecxe

    PvP harrassment?

    This I can agree with. People are very nice out of PVP zones.
  6. Lecxe

    PvP harrassment?

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    I think the critical thing here is "thinks they know". I can assure you that we don't regard the rules governing behaviour in-game as a joke. On the contrary, we take them very seriously and deal with any reported problems accordingly.

    [/ QUOTE ]

    *COUGH* *COUGH*

    A small part of the people I've killed in a PvP zone used insults (I'd say easily 100-150 different characters), including derogatory comments because I'm a woman.

    I'll admit out of those I didn't bother to /petition more than ten times or so, for those who just wouldn't shut up and keep yelling. But even those people, none of them ever got a 3-day ban or any kind of punishment that I can see. I see those guys in PvP zones, still insulting. I see those guys here on the boards, as "respected members of the community", and they insult even here (although they don't dare to say publicly the stuff they say in-game), yet not much - like a post moderated here and there - is done.

    Maybe it's only a Vigilance problem. All I know is being called a who**, a bit** (I don't want to bypass the filter, it's just to show the kind of insults I'm getting) and being told to bend over half of the time if I go into a pvp zone and start killing people spoils MY fun, enough that I turn broadcast off everytime I step into a pvp zone. It says something about the (lack of) in-game moderation when people think an in-game action (like killing someone in a PVP zone) is wrong and insults are not.

    I'm not saying it's that big of a deal ; the /ignore command works wonderfully. However, I can't help but chuckle when I read "deal with any reported problems accordingly". Giving some random badge to someone who didn't get it doing something has to be more important than sexist comments and insults.
  7. Lecxe

    Solo ou groupe ?

    Groupe PL &gt; Bon groupe &gt; Solo &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&g t;&gt;&gt;&gt;&gt;&gt; Mauvais groupe
  8. Lecxe

    PvP harrassment?

    Although you're not breaking any rule, you're exploiting the system by getting riskless xp/salvage/inf/prestige/recipe with your Heavy, and you post complaining about someone attacking you in a pvp zone ?

    Some people have no shame.
  9. Lecxe

    Tankin Troller?

    AS does mostly unresistable damage ; if an AS only took half of your health, chances are the stalker who attacked you forgot to use Build Up, or wasn't slotted with SOs yet.

    You can't build enough defense/resistance, even with IOs, to survive against any decent PVPer, let alone a team. Your best bet is to pick Hurdle + CJ, SS + SJ, and to keep moving so you won't get hit to start with.
  10. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Sinon, je suis pas assez puissant pour la faire encore la STF, qqn peut me raconter un peu comment s'enchaine les missions et quel est le but ? (à part taper sur Recluse et ses sbires...) Genre sauver le monde ? reprendre le slip de States ?

    [/ QUOTE ]

    1) Visite touristique à Grandville.
    2) Nos amis peu prudents n'ont pas de guide et tombent dans le futur par inadvertance.
    3) Déboussolés par leur aventure, les touristes décident de respec pour prendre TP.
    4) Suite à une erreur de correspondance sur leurs bateaux, ils se retrouvent dans le labo d'Aéon au lieu du voyage en Grèce prévu. Celui-ci, qui organisait une surprise-partie, est furieux de cette interruption.
    5) Recluse, qui a perdu tous ses investisseurs depuis que le lag de Grandville les a découragés, demande à nos héros s'ils n'ont pas un peu d'infamie, mais ils refusent ; exaspéré, il déclare qu'il va détruire le monde à coup de rayons fluo.
  11. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    faut pas oublier que le heal du cinétique a un -regen, perma heal meme quand les gens ne sont pas sur le point de mourir, est utile ...

    [/ QUOTE ]

    Faut surtout pas oublier que le -regen est résisté sur tous les pouvoirs (par les SV) depuis l'épisode 9, que tous les debuffs sauf dégâts et résistance sont résistés à (environ) 85-90% par les SV.

    "Woo hoo, on a un def rad dans l'équipe !"

    Mais regardons ce qu'il apporte contre un super-vilain 54...

    +4 = efficacité des pouvoirs à 50%

    Résistance des SV : 85%

    Rad lentes : 500%
    Divisé par 2 parce que +4, 250%.
    Résisté à 85%, il reste 37,5%.

    La régénération de base d'un super-vilain est à 300%, donc il n'a plus que 262,5% regen. Hourra.

    Contamination (3 SO -pre, 3 SO -def): -48% pré, -48% def
    Réduit de moitié parce que +4, -24%
    Résisté à 85%, 3,6%.

    Génial ! On lui a enlevé 3,6% de précision, il ne nous touchera plus jamais ! Et avec ces 3,6% de défense en moins, on va le toucher au max.

    Pour comparaison, coordination défensive donnerait plus de défense, et tactiques 2-3x plus de précision. Sans slots.

    Champ incapacitant : -30% deg, -30% res
    Divisé par 2 contre +4, -15%.

    Ah, voilà enfin le seul débuff utile. -15% res... pas mal, mais loin d'être fondamental.

    Surtout quand on compare aux autres lignes de débuffs :
    - Obscur, qui a plaque de goudron pour -30% res, et débuffe mieux les dégâts que rad.
    - Flèches, qui a 2 débuffs de -20% res.
    - Sonique, qui a 2 débuffs de -30% res.

    Surprise ! Rad serait-il le moins bon en débuffs, face aux SV ?


    Bref... Les rad, plus un effet placebo qu'une nécessité. Hyper-méta, champ incapacitant et aura irradiante sont bien, et... c'est à peu près tout.
  12. Lecxe

    Peu de joueurs ?

    La majorité des missions se font dans des zones instanciées, tu ne rencontreras pas beaucoup de monde dehors.

    La meilleure chose à faire pour trouver d'autres gens est d'utiliser la recherche de groupe.
  13. La formulation correcte est "Une seule personne est autorisée à utiliser un Compte" et non "une seule personne est autorisée à utiliser un seul compte".
  14. Si tu voulais vraiment te renseigner,

    1) Un tell privé aux personnes qui jouent deux comptes t'aurait donné bien plus de renseignements qu'un post sur le forum où la majorité des gens n'ont qu'un seul compte.

    (faits &gt; spéculation)

    2) Une formulation plus neutre aurait lancé une discussion plutôt que des provocations... Les sophismes sont rarement un bon moyen de lancer un débat.

    (Que des joueurs qui ont deux comptes fassent du PL ne signifie ni que l'unique raison d'avoir deux comptes est de PL ni que tous ceux qui ont deux comptes font du PL)


    Venant de quelqu'un qui a 1010 messages sur ce forum, tout de même... Disons que la meilleure des deux options est que tu es le roi des innocents.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Houla pl sur le dos des familles lol pousse pas non plus je crois me rappeler que mon perso etait lvl48

    [/ QUOTE ]

    Même si ce genre de commentaire me fait rire doucement. Quand c'est les autres qui le font c'est du PL, quand c'est toi ça l'est pas ?

    (C'est une question rhétorique...)

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    où j'ai sk ton second perso et par la suite celui d'un de tes potes pour VOUS faire pl (ne l'oublie pas)

    [/ QUOTE ]

    Donne un panier d'oranges à un type, il va croire que c'est lui qui te rend service parce qu'il te débarasse d'un poids.
  15. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    C'est une autre façon d'aborder le MMO. Les principales motivations sont de ne pas mettre des mois à découvrir toutes les facettes du jeu mais souvent aussi de permettre à un groupe d'amis de monter au même rythme afin de pouvoir jouer ensemble.

    [/ QUOTE ]

    Dans le cas précis de CoH, je pense que ces raisons sont peu présentes, ou du moins pas primordiales.

    D'abord, comme tu l'as dit, on a le super système de mentor/sk, donc se faire larguer par ses amis n'est pas trop un problème (bien que parfois...).

    Ensuite, toutes les personnes que je connais qui prennent un second compte ont déjà plusieurs 50 (voir tout le compte rempli de 50).

    En plus d'autres avantages déjà cités dans ce sujet (sujet qui relie trop "double-compte" à "PL" pour être aussi constructif qu'il aurait pu l'être ), il y a le challenge beaucoup plus poussé d'essayer de jouer 2 héros à la fois aussi efficacement qu'un seul, la possibilité de créer ses propres duos à synergie (que ce soit dans les pouvoirs, dans les concepts, ou dans les deux à la fois), ou encore ne pas avoir à choisir entre continuer à jouer son (ses?) 50 préféré(s) et développer de nouveaux personnages, de ne pas avoir à prendre sur le temps d'un ami pour ses transferts d'influ.

    Mon avis :
    - le double-compte : bon moyen de renouveler l'intérêt du jeu qu'on adore, et d'essayer une nouvelle manière de jouer.
    - le PL : bon moyen de passer une partie ou l'intégralité du contenu PVE qui n'intéresse pas la personne, ou de progresser plus rapidement
    - Généraliser : dommage !
  16. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Y a quelque temps j'ai même croisé ici une vidéo de batman faisant ses courses... le rapport avec le jeu est plutot vague aussi et je trouve quand même que l'interet est moindre. non?

    [/ QUOTE ]



    CoH/V est un jeu de super-héros. Le rapport est évident, non ?
  17. Slotting PFF for def is overkill in PVE, better to strip those def slots and give more RES to FoN.

    I'd skip assaut/tactics/superspeed and get CJ/SJ/acro if I were you, CJ+hurdle unsuppressed movement is great for a fire/fire and acro really helps (getting kb'ed while you're doing FSC or Combustion can get you killed).
  18. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    (j'ai bien des chiffres sur coh-nofuture mais il s'agit de PvE)

    [/ QUOTE ]

    Les nombres donnés par nofuture sont PvE et PvP.

    Exemple, la première attaque du blaster arc :

    Level 50 Blaster Effects

    * 55.61 Lethal Damage if (target = critter)
    * 36.7 Lethal Damage if (target = player)
    * 18.91 Lethal Damage if (target = player) [Non-resistable]

    55,61 de dégâts au niveau 50 si la cible est un ennemi non-joueur.
    36,7 de dégâts et 18,91 de dégâts non-résistés si la cible est un joueur.
  19. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    But you will gimp yourself by focussing solely on AoE attacks

    [/ QUOTE ]

    Please don't make me say something I didn't.

    A good PvE spines stalker should use both AoEs and ST attacks. As I said, "AS, spine burst, throw spines, placate, AS" works great for me.

    Most corruptors can't outdamage spines stalkers in a team setting, as the stalker will get the benefit from the same buffs/debuffs as the cor, and stalkers are at 120% cors' damage (0,9 compared to 0,75, on blaster scale).

    There's no solo diff between a spines stalker with Lunge, Impale, Eviscerate and AS and one with Lunge, Impale, Eviscerate, AS, Spine Burst and Throw Spines... Well, actually, the second one might go a bit faster as he has more attacks.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    However this makes no sense unless you intend to be always on an 6-8 man team. Have you SEEN CoV lately? Defiant rarely tops 100 people in the evenings these days, and Union isn't much better.

    [/ QUOTE ]

    That's certainly a valid point. However, I haven't trouble forming and getting teams (on Vigilance), so I have to admit all the advice I gave was on a "4-8 man" team mindset.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    then kit out your stalker with the Leadership pool and Aid Other/Stimulant. Hey, it'd add up. Forget about those nasty high damage single target attacks and load up on weaker AoEs and pool power allied-buffs...

    [/ QUOTE ]

    Except that's plain bad advice here ; AoEs are mathematically more efficient for a teamed stalker than the best EM attacks. Spamming aid other is sub-par to any heal a cor could use, and not comparable to anything stalkers do.

    Not picking/slotting ST attacks is silly and shouldn't be done. My whole point on a earlier post was to show for teamed PvE, it's more efficient to pick AoE sets as they can get good ST attacks too, and do both jobs, while ST sets can only do ST.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    True. But there's ATs that are well suited to AoEs and ATs that are simply not. I have a Peacebringer, Bot/Dark Mastermind and a Spines/Dark scrapper, each sitting at 50, each of which is far, far better suited to large-scale AoE slaughter than the best-built Spines Stalker could ever hope to be.

    [/ QUOTE ]

    Which is certainly true. However, comparing stalker to stalker, Spines does arguably more damage in a team than the best-built EM could ever hope to do, which is what the whole thread is about, IIRC.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Hi all.

    I am looking at making a stalker but i can't seem to make my mind up about witch the best for pve.

    [/ QUOTE ]

    Now I choose to read this as "everything in PVE". Which is why I'd rather pick something that does good at everything :
    - solo (ST damage)
    - teamed (AoE damage)
    - AVs/RSF (Def-based tier9)

    If you only want to do solo/duos, I agree 100% EM is the best choice. No contest. But in teams, Spines (with AoEs) is often better.
  20. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Btw: High single target damage can contribute just as much to a team´s overall killing speed as AoE damage, but that would lead us far off-topic since that´s about team synergies and stuff like that

    [/ QUOTE ]

    Every great AoE set also has ST attacks, and you can't always use your AoE (unless you always run in a team with LOTS of +recharge). I don't believe it is wise to pick a strictly ST set if your goal is maximum efficiency.

    In this case, a spines stalker still has AS to deal almost as much damage as ET and TF, and AoEs.

    Fire blasters/cors have Blaze. Fire manip brutes/tanks have GFS/Incinerate. SS brutes/tanks have KO blow. Fire doms/controllers have Imps (and contained RoF for the controller).

    Even spines scrappers or rad defenders still have impale/ripper or cosmic burst.

    There's also two other things that can be important to some and means nothing to others, depending on who you play with :

    Lots of people tend to undervalue, or just dislike, AoEs. Some people build for PVP or soloing, so min/max towerds ST damage.

    In my experience, you'll hardly find more than 2-3 AoErs in most teams, but you'll find plenty of ST damage. Better to add something that's missing than be another "ST specialist" in a team where the 7 other guys are already doing that.
  21. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    so why would Dark be worse than others because it´s damage aura is missing?

    [/ QUOTE ]

    Dark is RES based, which doesn't help you re-hide to get crits.

    OG, while effective, requires you to toggle it on and off for every single fight if you want to use AS. Minion control can help, but it's not something particulary great or needed in a decent team.

    Dark regen is an awesome power, which is fine in every situation for a scrapper, but as a stalker the few damage you'll be (should be?) taking if half of the team do their job will be from splash AoEs.

    If you're talking about a bad PuG when noone but you knows what he's doing, I agree dark would be a great choice, if not the best ; but when people have a clue, they don't need the stalker doing aggro control, control and tanking, so I'd rather pick defense to avoid the stuff and hide faster, and utility, and a great tier9 for AV fights/RSF.

    DA and Regen have great solo survivability but no good tier9 and no tools to fight faster.

    SR : Def-based, easier to re-hide
    Quickness for faster recharges =&gt; more damage
    Elude for AV fights.

    Nin : Def-based
    AoE placate
    AoE confuse (which boosts XP over time)
    Kuji-something for AV fights.

    Nrj : Def-based
    Infinite end thanks to CP and Energy drain, which means more damage because you don't ever have to stop, and you can slot your attacks for recharge.
    Overload for AV fights.

    [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    Different ATs have far different levels of ST and AoE damage. It would not, for example, be better to use a 10-damage-per-target AoE than a 200-damage single-target attack when confronted with less than 20 targets (and since most AoEs cap at 16 targets, this is not often the case!).

    [/ QUOTE ]

    Those numbers are purely fictionnal. Even ET doesn't do 2000% damage compared to Brawl.

    Let's talk about real numbers, at 50.

    Spine burst : 45 damage.
    Throw spines : 55 damage.
    = 100 damage

    ET : 230 damage.
    TF : 180 damage.
    = 410 damage

    Hitting 5 foes with Spine burst and Throw spines will yield you higher damage than TF + ET. It's reasonable to expect you'll hit around 7-8 most of the time, if not all 10, and do almost twice the damage TF + ET do. Even when resistance comes into play (at higher levels, lethal is often resisted but energy isn't), you'll come out ahead with spines.

    Not to mention, unlike EM who doesn't have an AoE, you still have AS for your ST needs.
  22. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    In a biggish PvE team a Stalker will generally concentrate on single targets. Stalkers are NOT made for AoE.

    [/ QUOTE ]

    Doesn't mean you can't do both.

    AS a lieut, jump in the middle, use spine burst/throw spines, placate, AS...

    Killing 2 guys and hurting 10-12 guys at once is always more effective than killing 4 guys, for pure killing speed in a 6-8 man team. Unless your team consist of 7 AoE specced cors, I suppose.

    Spines stalkers, in a team setting, have more AoE damage than most cors, (as much in some few cases), as their base damage is higher and they benefit from the same buffs/debuffs the cor is using. If defender damage (0,65), corruptor damage (0,75), tanker damage (0,8) can help, stalker damage (0,90) sure does.

    Now for a secondary... you're definitely NOT looking at dark, it lacks the damage aura scrappers have. Regen hasn't got defense and no QR, and as a stalker can get splattered quite fast from AoEs in a 8 person team. IMO, that leaves energy aura (good to have the end to keep going on, great tier9, defense based), ninjitsu (some def, a heal, great toys, great tier9) or SR (great def, quickness, great tier9).
  23. [/color]<blockquote><font class="small">En réponse à:[/color]<hr />
    This is significant because resistance does not work that way. All resistance powers have an inherent resistance to resistance debuffs. When someone with 40% defense is hit with a 10% defense debuff, defense is reduced to 30%. When someone with 40% resistance is hit with a 10% resistance debuff, 40% of the debuff is resisted, and actual damage resistance drops to 34%, not 30%. Furthermore, the resistance to debuffs remains 40%. If hit with another 10% resistance debuff, resistance drops to 28%, not 20% (like defense would be) and not 27.4%, which would be the case if resistance was truely dropped to 34%.

    [/ QUOTE ]

    I'd like to see more testing on anything concerning RES.

    Brutes who fought Longbow Nullifiers or Positron in the RSF know how fast you go from 90% res to 0 or lower with their -res debuffs, so unless it's a special case of "unresisted" stuff I don't believe it works that way. If it did, you'd resist 90% of the debuff and only lose 5% from a 50% res debuff. I don't know what's the actual value is, but 50% is higher than any player debuff and I'm sure pretty much any elec, granite and inv brute knows 3-4 nullifiers debuffs means you're toast, even in PS/Unstoppable. I've been hit for 400-500 damage from orange lieutenants under a few of those debuffs, and I doubt +1 nullifiers deal 2000+ base damage.

    I've also heard exceeding RES cap doesn't work - and this isn't true either in my experience. Easy example is to compare a /elec brute with 3 RES slots in PS and shields (around 200-250% nrj res, and 130% L/C) , compared to a granite brute (90% L/C, 65% nrj) ; the latter drops like a rock when hit by Posi's debuff, the first starts to feel L/C damage but still shrugs nrj damage.