-
Posts
2387 -
Joined
-
I feel a bit bad that my review of this arc will be the first, because it is not a good review. I'm posting my notes exactly as I wrote them while playing.
Quote:I'm sure I will get some flak for being negative, but I really disliked this arc. I can't find a single positive thing to say about it.Arc ID: 366083
Arc Name: Another Nemesis Plot?
Arc Lvl range: 45+
Arc Difficulty: medium (has a few AV/EBs in it but i supplied 1-2 allies in the mishs to give aid)
Arc Length: 5 mishs, very long
Character Used: Vikki Vandale (Level 50 Mace/Willpower Brute)
----------------------------------
Initial Thoughts:
Hmmm, lots of "extreme" warnings already. Usually not a good sign.
Why is this Midnighter guy the contact anyway? Isn't it the job of the Menders to be watching the timeline anyway?
Mission 1:
Why would Nemesis copy other factions robots? Doesn't his ego tell him that they're all inferior to his own designs?
Aww, do I HAVE to rescue Statesman? I'll see if I can avoid that.
Ok, plural objectives are your friend. It should read "3 Computers to Search", it's much cleaner and doesn't clutter the already crowded objectives list.
This map has the same overcrowding issue as the Tech Lab maps. I'd recommend setting it to Empty and manually filling it with spawns. That way you can have some Nemesis talking and doing things other than standing around waiting to be beaten up, which goes a long way towards improving the atmosphere.
Looks like Statesman was after the Nemesis Commander, allowing me to leave his rescue for last.
Why are the computers placed randomly anyway? If there is an order of 1, 2, 3 then why is 3 at the front and 2 at the back?
Mission 2:
Don't we already know that Nemesis bots are steam powered?
The correct spellings are "laboratory" and "premises".
If you require me to Defeat Everyone, then also telling me to defeat specific people is very redundant.
Why did you pick this map of all maps? It doesn't even look like a facility that could be used for building robots.
Nemesis bots are steam powered, even his replicas of Malta and Council bots. Big surprise.
Mission 3:
The writing of these briefings is really starting to get to me. This Midnighter guy is so dry and monotone that I am starting to suspect him of being a Nemesis Automaton.
Repeat after me: I will not use a cool map just because it looks cool, I must have a decent story reason for it. Especially when the map allows for multiple tiers of Nemesis snipers to have a clear shot at the player, and pop-up turret guns, and Colonels who cast Vengeance on said turret guns.
That mission felt completely pointless. Run in, kill 6 robots, no story progression.
Mission 4:
Oh look, all my efforts have been for naught so far. I hate these sort of stories where my actions in the earlier parts have no effect when the climax nears.
By the way, Purple text in the green lighting of the AE building is rather hard to read.
Another overcrowded lab map where none of the spawns are talking or doing anything. Gets boring fast.
Optional allies are not very optional if they spawn right in your path and you cannot get past without fighting their guards.
Holy! How did THIS guy get caught again? He's an Extreme/Extreme Ninja/Dark AV and is making the rest of the mission feel like I'm bunny stomping. Please tone this guy down! His background description is rather Marty Stu-ish as well.
A second AV ally? Why am I needed here again?
Has Lord Recluse ever actually called himself "Lord of the Spiders"? His dialog totally feels out of character in this fight.
Mission 5:
Looks like this is gonna be another mission where I'm really just playing second-fiddle while watching ally AVs duke it out against an enemy AV. Oh yay.
Check your battle details, if Recluse is supposed to be helping me then Arachnos troops should NOT be hostile towards me. Check the dialog as well, some of their faction dialog is reversed.
Where the heck did this new Automatons come from? There was no mention in the story about this, no build up, therefore their sudden appearance makes no sense. Why was the rest of the arc all about MekMen and Titans?
Huh, what traitor are you talking about Recluse?
Why is there a Hostile Arachnos Flyer just sitting here in the map?
I cannot complete this mission as Statesman does not appear to be anywhere on this map.
Final Thoughts:
In the end I could not finish the arc, not that I would have rated it anyhow. In my mind it needs a lot of work, possibly a complete rewrite, if it is to be salvaged at all.
You need to check your grammar, you use many contractions but they are missing their apostrophes.
Ugh, too much colored text! Not every name is significant, and red should be reserved for EB/AV warnings! -
Many of the authors of those DCs and HoF arcs haven't participated in AE since issue 15 and quite a bunch of those DCs that were really from issue 14 beta are the only arcs they ever wrote. I doubt they are going to care much at all about the requirements being "lessened."
-
I'll join and throw one of my own into the hat.
Arc ID: 347029
Arc Title: Breaking The Barrier (And Putting It Back Together)
Factions:Soldiers of Rularuu, Arachnos, Nagans
Morality: Heroic
Length: 5 Missions
Level Range: 40-54
Description: A group of aliens may have bit off more than they can chew when an experiment with stolen portal technology threatens the stability of the Universe itself, allowing the soldiers of Rularuu free access to our dimension. (Follows arc #3326, "The Portal Bandits")
I'll put up this one since it's one that I feel never gets enough love for some reason. -
This is about as silly as the argument that the Posi TF and others should not be shortened because it'd take something away from the people who already got the badge when they were long and boring. You know, the people who did those TFs once and said "never again!"
-
I went to a Halloween party as Doctor Horrible. The hardest part was getting someone to tailor the jacket for me in time.
-
Quote:No, it would be them declaring "after reviewing the data we decided that Hall of Fame needed an adjustment."Dumbing down Hall of Fame as a response to declining interest would strike me as the devs admitting failure and throwing in the towel on resurrecting AE.
The fact is that the Devs did screw up with the way they handled DC and HoF. They severely underestimated the ratio of people writing arcs vs those who only play arcs. They also didn't consider that people would also be jerks and downvote each other just to keep the "competition" off of the front page. They also didn't listen to the beta testers about many of the exploits and acted surprised at the rampant farming that followed; many of those people were playing farms rather than helping good arcs reach the top.
Quote:The label "Hall of Fame" itself sounds epic, and getting that many plays while keeping a high rating truly is epic. It's something accomplished over the long (long) term.
There is no reason they can see that they were wrong and reduce the requirements on the "epic" Hall of Fame. It's already so hard to keep a 5-star average that who will really care if it's 200 instead of 1000? The few people who already have HoF, many of which might not even play the game anymore or even have participated in AE since then?
Many of those HoF only got there because the author farmed their ratings heavily in the first month before Posi's "how dare you exploit our obvious exploits" hissy fit scared many players away from AE. Many of us remember a certain author who 5-starred every arc he came across and sent an pre-written comment on how you should 5-star his arc in return.
Your mileage may vary, personally I find many of the existing DC'ed arcs to be nothing special, and a few are outright drivel. All DC really says is "this arc matched some Dev's personal tastes", which is in itself another reason that we need more Devs looking at arcs than just Dr. Aeon. -
-
I got one sometime this week (been playing Fallout: New Vegas, so tells have been piling up in the meantime.) I didn't look at the timestamp so who knows when it came in.
-
Quote:And if you can do it justice, at least try to do it better. However that is very, very rare; the only example that comes to mind if John Carpenter's "The Thing". The original film was an adaptation of "Who Goes There?" but changed many details while the remake was far more faithful to the source material and a much better film over all.With me it isn't a so much 'don't touch my classic' as 'atleast try to do it justice!'.
Quote:Don't touch my classic...what you want the world to ignore something you like and let it fade into obscurity? If anything a remake tends make the original relevant again as people usually will go back and check out the it.
Quote:I have little but contempt for remakes of any stripe.
Was the original well made? Then why remake it.
Was the original crummy? Then why remake it.
Quote:Sometimes, the remake somewhat replaces the original . . . or makes the original less popular or less available. In some cases, the remake may do some things better than the original, but not certain key parts that made the original so charming.
One of my favorite examples is a story/movie that keeps being done over and over: A Christmas Carol. No actor has ever been able to play Scrooge better than Alistair Sims. The 1951 version has Sims with just the right amount of angry, miserable miserly Scrooge in the beginning, and giddy, overjoyed, almost insane Scrooge in the end. Other actors from Rich Little to Patrick Stewart to Bill Murry to the Muppets to the recent CGI version have made good attempts, but nobody has been as good as Sims.
Quote:That's the sensation people feel when they hear that something they love is going to be remade. The original stimulus, which their brain has tuned itself to recognize, is going to be replaced with a stimulus that is similar but not quite the same.
This leads us the uncanny valley, which is an expression of the same concept. Human beings are tuned to recognize the human form. Something close to, but not quite the same as the human form is seen as horrible and terrifying. If it's close to the same, it elicits a positive response because we're tuned to have positive reactions to human beings. If it's very different it creates a new stimuli response in the brain. But if it's close to but not quite right, it causes negative reactions as the brain catches itself on all the differences.
So when they remake a show, it needs to be very, very close to the original to ride on the same serotonin response. If it's very different -- a different show with a similar theme, like Star Trek: TNG was to Star Trek: TOS -- then it can create its own positive responses. But usually Hollywood manages to make something close to the original, but not quite right, and it falls right into the uncany valley of our serotonin feedback circuits. Our brain expects a serotonin rush but it never comes, and so we react with shock and horror. -
The hard part for me will be finding links that you don't need an account to view. I'll keep this thread in mind next time I come across something that I'm allowed to link to.
EDIT: Yay, fourteen-thousandth post! -
Quote:Speaking of those baddies, the theatrical release had FX overload in general with visuals and sound. In my opinion one of the reasons the Directors Cut was better was that it replaced many of those scenes with versions that had LESS special FX being tossed around.As long as most of the CG effects are focused squarely on Ghost Rider himself, I'm not too worried about the budget. Honestly, the CGI on the "elemental demon" baddies from the first one were really very unimpressive, and the fights in that arena equally so. A lot of people forget that you don't really need a lot of flashy computer effects for absolutely everything supernatural. Mephisto (yes, I know what they called him in the flick, and I don't care!) in the first one exuded much more menace than the flashier bad guys without ever really doing all that much. Heck, a lot of people forget that Ghost Rider can work just as well against mundane, mortal evil as against the hordes of the underworld.
-
Quote:Maybe you're not up to speed with all the Tip missions in issue 18 yet, but Flambeaux and Polar Shift show up very frequently in them. By level 20 Polar Shift is a vigilante and Flambeaux has gone rogue, I retooled this arc slightly to tie into that and make you a major factor in this later occurrence.There is the possibility of Flambeaux wanting revenge, but it feels like an empty threat.
Quote:#CoHMA M4: He got the power of fire and ice now and picks a name like Maxwell Demon? The 'Gator does not approve. -
They're random as far as I have been able to tell. I've run the same maps over and over and found none that either always have crystals or never have them. The best I could do was find maps where the crystal spawns were somewhat predictable to avoid annoying things like pain crystals stuck right at doorways (which really annoys Stalkers).
-
That's the trick I have used in two arcs now. Some of the smaller warehouse and lab maps lend themselves well to this, having a small final room with two boss spawns very close together. In one arc I have two rival heroines arguing over who gets to bring you in, the other arc has the two bosses as a pair of twins who fight like a duo and are designed to back each other up.
-
Mission Architect is what brought me back after my departure just prior to issue 13. Now a year later I'm long since run out of arc slots, getting tired of bugs never being addressed, and burned through GR so easily that I'm finding myself logging in less and less often every week.
-
Unfair Trade (ID 373846, L5-10) was also entered into the challenge.
-
Still no jetpack back pieces? No deal.
-
-
Well if this were a Halloween party back in the 90's, definitely Angus Scrimm.
-
Yuck, it's gonna be in pseudo-3D as well.
-
Neither are Halloween-themed, but I have two horror-oriented arcs: "All Consuming" and "The Amulet of J'gara". I also would recommend CheshireCat's "Astoria in D Minor".
-
-
-
Quote:That is where the similarities between the two movies end. Red has much more in common with The Expendables as it is a) an action film, b) filled with big name stars and c) the trailer doesn't make it look like you need to read the comic to even be able to understand enough to get excited about it.Unfortunately, there are more than a few parallels between Red and Scott Pilgrim vs. the World: Both enjoyed warm receptions at Comic Con, the prominent lead actor in both cases is coming off a couple of duds, and both could get ploughed under by the mainstream audience thanks to bad timing.
I also remember that when the Jackass 3D trailer played before The Expendables, nobody in my crowded theater seemed to make a remotely positive comment about it. -
TVTropes has had an entry on it for years now: The Other Marty.
There was a short scifi story I read online years back that involved someone who made software called "Cinema Done Right" and was using it to virtually recast old movies. Among the examples that popped up during the story was Christopher Walken as Han Solo, Lance Henriksen as The Terminator, and "The Cable Guy" recast with David Spade filling in for Ben Stiller and Chris Farley replacing Jim Carey.