Yes Dark tanks are very good in most case. They excel at dealing with large numbers of any level mobs upto Bosses. Chuck in EB's and AVs, things start getting interesting. Especially with the build above. Just not enough Damage res or regen to really get the most out of the set (I have higer res numbers than most of theis build on my DA scrapper and much higher regen)
I have got something like this planned for my dark tank when I have finished with my WP tank. Not going to be cheap in the slightest, but then thats what fire/kins are for
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (3)
Impervium Armor - Resistance/Recharge[*] (3)
Impervium Armor - Resistance/Endurance/Recharge[*] (5)
Impervium Armor - Resistance[*] (5)
Steadfast Protection - Knockback Protection[*] (7)
Endurance Reduction IO[/list]
Level 1: Barrage <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage[*] (7)
Mako's Bite - Accuracy/Endurance/Recharge[*] (9)
Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]
Level 2: Murky Cloud <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (9)
Impervium Armor - Resistance/Recharge[*] (11)
Impervium Armor - Resistance/Endurance/Recharge[*] (11)
Impervium Armor - Resistance[*] (13)
Steadfast Protection - Knockback Protection[/list]
Level 4: Bone Smasher <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (13)
Crushing Impact - Damage/Endurance[*] (15)
Crushing Impact - Damage/Recharge[*] (15)
Crushing Impact - Accuracy/Damage/Recharge[*] (17)
Crushing Impact - Accuracy/Damage/Endurance[/list]
Level 6: Obsidian Shield <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (17)
Impervium Armor - Resistance/Recharge[*] (19)
Impervium Armor - Resistance/Endurance/Recharge[*] (19)
Impervium Armor - Resistance[*] (21)
Endurance Reduction IO[/list]
Level 8: Dark Regeneration <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (21)
Numina's Convalescence - Endurance/Recharge[*] (23)
Numina's Convalescence - Heal/Endurance/Recharge[*] (23)
Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (25)
Touch of the Nictus - Accuracy/Endurance/Recharge[/list]
Level 10: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[/list]
Level 12: Swift <ul type="square">[*] (A)
Run Speed IO[/list]
Level 14: Super Speed <ul type="square">[*] (A)
HamiO:Microfilament Exposure[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (27)
Numina's Convalescence - Heal[*] (27)
Numina's Convalescence - +Regeneration/+Recovery[*] (29)
Regenerative Tissue - +Regeneration[*] (29)
Miracle - +Recovery[/list]
Level 18: Whirling Hands <ul type="square">[*] (A)
Armageddon - Accuracy/Damage/Recharge[*] (31)
Armageddon - Damage/Recharge[*] (31)
Armageddon - Accuracy/Recharge[*] (31)
Armageddon - Damage/Endurance[*] (33)
Armageddon - Chance for Fire Damage[/list]
Level 20: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (33)
Performance Shifter - EndMod/Recharge[*] (33)
Performance Shifter - EndMod/Accuracy/Recharge[*] (34)
Performance Shifter - EndMod/Accuracy[*] (34)
Performance Shifter - Chance for +End[/list]
Level 22: Boxing <ul type="square">[*] (A)
Stupefy - Accuracy/Stun/Recharge[/list]
Level 24: Tough <ul type="square">[*] (A)
Impervium Armor - Resistance/Endurance[*] (34)
Impervium Armor - Resistance/Recharge[*] (36)
Impervium Armor - Resistance/Endurance/Recharge[*] (36)
Impervium Armor - Resistance[*] (36)
Endurance Reduction IO[/list]
Level 26: Oppressive Gloom <ul type="square">[*] (A)
Absolute Amazement - Stun/Recharge[*] (37)
Absolute Amazement - Chance for ToHit Debuff[*] (37)
Absolute Amazement - Accuracy/Stun/Recharge[*] (37)
Absolute Amazement - Accuracy/Recharge[*] (39)
Absolute Amazement - Endurance/Stun[/list]
Level 28: Taunt <ul type="square">[*] (A)
Perfect Zinger - Taunt/Recharge[*] (39)
Perfect Zinger - Taunt/Recharge/Range[*] (39)
Perfect Zinger - Accuracy/Recharge[*] (50)
Perfect Zinger - Taunt/Range[/list]
Level 30: Cloak of Darkness <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (40)
Luck of the Gambler - Endurance/Recharge[*] (40)
Luck of the Gambler - Recharge Speed[*] (50)
Luck of the Gambler - Defense/Endurance/Recharge[/list]
Level 32: Build Up <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff/Recharge[*] (40)
Adjusted Targeting - Endurance/Recharge[*] (42)
Adjusted Targeting - Recharge[/list]
Level 35: Energy Transfer <ul type="square">[*] (A)
Hecatomb - Damage/Recharge[*] (42)
Hecatomb - Accuracy/Damage/Recharge[*] (42)
Hecatomb - Accuracy/Recharge[*] (43)
Hecatomb - Damage/Endurance[*] (43)
Hecatomb - Chance of Damage(Negative)[/list]
Level 38: Combat Jumping <ul type="square">[*] (A)
Blessing of the Zephyr - Knockback Reduction (4 points)[*] (43)
Luck of the Gambler - Recharge Speed[/list]
Level 41: Total Focus <ul type="square">[*] (A)
Mako's Bite - Damage/Endurance[*] (45)
Mako's Bite - Damage/Recharge[*] (45)
Mako's Bite - Accuracy/Endurance/Recharge[*] (45)
Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46)
HamiO:Nucleolus Exposure[/list]
Level 44: Focused Accuracy <ul type="square">[*] (A)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (46)
Adjusted Targeting - Endurance/Recharge[*] (46)
Adjusted Targeting - To Hit Buff/Endurance[/list]
Level 47: Death Shroud <ul type="square">[*] (A)
Scirocco's Dervish - Damage/Endurance[*] (48)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (48)
Scirocco's Dervish - Accuracy/Damage[*] (48)
Scirocco's Dervish - Chance of Damage(Lethal)[*] (50)
Endurance Reduction IO[/list]
Level 49: Soul Transfer <ul type="square">[*] (A)
Recharge Reduction IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9.5% DamageBuff(Smashing)[*]9.5% DamageBuff(Lethal)[*]9.5% DamageBuff(Fire)[*]9.5% DamageBuff(Cold)[*]9.5% DamageBuff(Energy)[*]9.5% DamageBuff(Negative)[*]9.5% DamageBuff(Toxic)[*]9.5% DamageBuff(Psionic)[*]7.5% Defense(Psionic)[*]9% Max End[*]55% Enhancement(RechargeTime)[*]70% Enhancement(Accuracy)[*]5% FlySpeed[*]238.9 HP (12.8%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Immobilize) 8.8%[*]MezResist(Terrorized) 2.75%[*]24.5% (0.41 End/sec) Recovery[*]54% (4.22 HP/sec) Regeneration[*]7.56% Resistance(Fire)[*]7.56% Resistance(Cold)[*]2.52% Resistance(Energy)[*]5.65% Resistance(Negative)[*]5% RunSpeed[/list]