L3GEND

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  1. Quote:
    Originally Posted by Prancing_Pony View Post
    Does anyone have any builds for FM/SD?
    I always thought that a FM/FA Scrapper would be the "best" in damage output, at least in terms of "Burst" damage while both Build Up + FE are on. When I check the numbers in Mids, it says that BU+FE is going to grant vastly more damage than BU+AAO(fully saturated) on a Fire Melee Scrapper. Plus it would be less dependant on needing to fully saturate itself with mobs and aggro to do it, which can actually be a pretty situational circumstance in alot of cases.


    Am I right in thinking this? Or is FM/SD really THAT much better on a Scrapper than FM/FA? In therms of damage output, both burst and over time.
  2. Quote:
    Originally Posted by Flints View Post
    As it's been said before, its mostly for solo.

    And that a 20% -res debuff is a pretty hefty debuff.
    I believe I dev stated the reason for Bruising was because they saw a very little amount use of the Tier 1 tanker attack in game.
    I wonder what the "best" attack for Bruising is?


    Like, is there a tier one attack that uses bruising more effectively than any other tier one? For example, Jab recharges faster than most tier 1 attacks, so does that make it use bruising better?


    Also, is there an "attack set" that uses bruising more effectively as well? Like, one that can get the "most mileage" out of it?
  3. Hey all, title sorta says it all. I'm wondering if anyone has tried to make a KM/FA Scrapper yet. It seems like stacked Power Siphons would go very well with Firey Embrace and really add some major damage. I also thought that the -dmg and basic status effects from KM might help FA with survivability somewhat, but I'm not sure.


    Has anyone tried to (or has already) make a KM/FA Build? What are your feelings on it?
  4. L3GEND

    KM/Regen???

    Quote:
    Originally Posted by EvilRyu View Post
    I tried pairing KM with regen. Previously I had given up on regen due to the squishieness of the set compared to what it was back in the glory days or even before issue 5. I was hoping with this combo the -dam aspect of KM would help on the squishienss. Does -dam on a critter translate into +resistance for you? Thats really what I hope for because so far KM has been extremely meh on damage. Yes I do have power siphon but it doesnt last long enough to make a true impact on combat. What worries me is that once I start slotting SO level enhancements its just going to dilute noticeable effect of the minor damage buff this power is giving. People have been saying it can give up to 150% damage but it sure as hell doesnt feel like it even when you get it to 5 stacked up. My goal is to eventually do a Km/Shield but I gotta save up enogh merits for the pvp IO so I can get more defense.
    Hey, sorry, I don't know a "ton" about some things with IO's yet and I'm just getting back into this game so I need to refresh up...lol, but what PvP IO are you referring to that is really helpful for a Shield Scrapper? And you can save up "merits" to get this IO? Are they those story arc merits that you can redeem from merit vendors? I'm wondering because I have a shield scrapper who desperately needs a bit more defense than he currently has
  5. Quote:
    Originally Posted by Arcanaville View Post
    I did a bunch of analysis on Power Siphon during the I18 beta, but oopsie I forgot to save the threads.

    The gist of it was that without too much difficulty you could average about +55% to +65% damage buff from Power Siphon, and that included the downtime of the power, when slotted with SOs (recharge) and using any reasonable attack chain (this was for Scrappers). This wasn't a computed estimate, but an actual measured estimate based on combat logging.

    That's actually fairly consistent with assuming that you'll have about the peak buff for 20 seconds, and be up about a third of the time. Why this tends to be true is that so long as you have enough attacks to be attacking fairly consistently, you will stack the buff enough to get at or near the buff cap, and the only difference between a slow attack chain and a fast one is the ramp up time to get to the peak buff. Almost no one has an attack chain that is so bad that (if they have enough attacks at all) it takes longer than ten seconds to emit five attacks, so the ramp up should reach the five buff limit within the duration of a single buff stack.

    Ramping up slowly doesn't hurt because if the buffs ramp upward slowly, they will also tend to decay downward slowly with about the same stagger. Something many people forget to consider is that while the Power Siphon power itself has a 20 second duration, it enables 10 second duration buffs. The last buff you get will linger for up to 10 seconds, so you'll actually have close to 30 seconds of at least some buffing. The ramp up to full roughly cancels the ramp downward to zero, and you end up with something close to 20 seconds of 5-stacked buffs (excluding missing).

    So you'd guess that the buff would be something close to 5 stacks (+156.25% for scrappers, +125% for brutes and tankers) for 20 seconds, with approximately 60 seconds of cycle time (slotted with recharge SOs). And that is about +52% average buff. That agrees well with the measurements I took that were between +55% and +65% (the higher numbers included concentrated strike, which can insta-recharge Power Siphon and give it a better availability).

    The biggest thing that will reduce the effectiveness of Power Siphon, besides being inactive, is being tohit debuffed: the buff only happens if your attacks hit. In that respect, its vulnerable in the same way that Follow Up and Soul Drain are.

    For comparison, Soul Drain's peak peformance is to saturate the buff at +150% (again, for scrappers) for 30 seconds, with 60 seconds of up time. That is +75% average buff. Conversely, to beat Power Siphon with Soul Drain you have to average hitting more than 6 targets every time SD is recharged, like clockwork. *Waiting* for six to be available after Soul Drain recharges would reduce the efficiency of SD. You don't have that problem with Power Siphon, because you only need a stream of single targets to keep it saturated.

    Stacked Follow Up has the same peak performance as Soul Drain (+75% damage when stacked, and it can be perma-stacked with enough recharge), and can be generated against single targets like Power Siphon.

    Still, I think for Scrappers Power Siphon has the potential to reach or possibly exceed them both due to the potential benefit of Concentrated Strike. But only at higher levels of recharge than I tested with.
    So basically, a KM/SD Scrapper with fully saturated AAO and a full stack of Power Siphon would have some serious damage potential right? Moreso than even a DM/SD Scrapper?
  6. Quote:
    Originally Posted by Jibikao View Post
    I second this opinion.

    I have a Ninja/FF at lvl 46. While I think Ninja/FF is effective, I get bored by bubbling all the time. Since I am a good team-player, I also try to bubble teammates. I can't stand the amount of bubbling after 3 battles. lol
    Really? I like my Ninja/FF alot.


    Yea, it can get sorta redundant and annoying bubbling every couple minutes....but other than that, it's never really "boring" for me. FF makes my ninjas near invinceable little killing machines that I really don't have to worry about buffing outside of the two bubbles. There really isn't any debuffing with FF, so I don't have to micro-manage both debuffs and pets.


    This helps me to concentrate "SOLELY" on my Ninjas and their immensive anger issues! I am able to fully utilize and position them during every fight, perfectly maximizing damage potential on every fight since they are all I have to worry about at all times. I can assist teammates in damage and aggro as well since I'm not throwing down debuffs/buffs left and right. I am able to survey the entire battlefield and command my forces to attack where I want them to.


    Yea, FF doesn't offer any +dmg, but luckily those little ninjas don't need much help in that area at all. They plow through stuff with ease, damage buffs or not. So FF grants me the ability to completely fine tune where and when that damage is applied.


    I dunno, I found it to be a great ride to be honest, lol, and I advice Ninja/FF to anyone actually
  7. Hey guys! I was wondering, what is the "highest" damage buff granted by AAO, when it is fully saturated?


    Also, what is the "highest" damage buff from a fully saturated Soul Drain or fully stacked Power Siphon?


    Sorry, I'm just trying to figure out the damage buffs out for Scrappers! Thanks all!
  8. Quote:
    Originally Posted by Deathstroke33 View Post
    Thanks, but are things like leadership worth taking or are the bonuses not worth the end usage? Its things like that, that I'm really unsure about. I won't be doing a ton of big groups, I will always be playing with 1 MAYBE 2 others.
    Personally, I always feel that--if you can fit it successfully--leadership is a great power pool for any Corruptor to get. The bonuses that it grants a Corruptor are only second to what Defenders get, and yes, they're very helpful.
  9. L3GEND

    DB/WP question

    Quote:
    I'm a big fan of to-hit debuffs, but unless you have the ability to constantly apply and stack them, it's just not an efficient way to go as a scrapper. Hence everyone was disappointed to learn we didn't get Brute epics.

    So Darkest Night would be good to stack the -tohit in Darkest Night with RttC and/or Weaken? So would this then definitely favor the SS/WP or DB/WP Brute over the Scrapper? Or is the -tohit stuff really just that un-essential to your performance lol? Ahh, so far I'm leaning back towards the SS/WP Brute now! lol
  10. L3GEND

    DB/WP question

    Quote:
    Originally Posted by Werner View Post
    I don't know which would be better. I'm just pointing out one of the big advantages of Foot Stomp is the radius, by which I'm saying that the stated damage isn't the only thing that matters with an AoE. I do suspect the Scrapper will do better DPS. But again, I've run no numbers, and I can't really tell seat of the pants from playing both.
    Ah, ok, I see what you're saying. Well, to any extent, I'm going to have to at least assume that both sets will be somewhat comparable in aoe, given the Scrapper's damage modifier, where the Brute has larger aoe radius and can stack rage. In single target though, I think it sounds like the Scrapper would have the edge at least against bosses thanks to their crit chances maybe.


    If anyone else has any actual numbers or comparisons done, that'd be awesome though.


    Also, I was considering SR with DB, but I'm not sure if WP would be a better pairing or not. I have good concepts for both, and dodging attacks seems really slick thoughts?
  11. L3GEND

    DB/WP question

    Quote:
    Originally Posted by Werner View Post
    Probably the most recommended approach is Blinding Feint -> Sweep -> Attack Vitals, or at least having all those attacks. I have more tolerance for lack of AoE than most people. I also have more tolerance for pressing the same three attacks over and over than most people (four or five for my Dual Blades). Weaken and Empower are generally ignored. In regards to Weaken, I simply never care about mild debuffs, because I'm generally hunting uplevel, or AVs, and the debuffs are much less useful in those cases.

    A big advantage to Foot Stomp is the 15 foot radius. That's much better than the 8 foot radius of Typhoon's Edge/Sweep. You can pretty much jump into a crowd and Foot Stomp and hit most everyone. Typhoon's Edge would take more work. If you're doing Sweep, though, probably everyone will have gathered pretty close before you hit it, at least if you're solo.

    I'd give a damage comparison, but my Mids' has gone insane, such as reporting fire damage for Foot Stomp on a SS/Dark Brute, and I'm too lazy to look it up in game.
    OH, so even though a Scrapper has a higher damage modifier than a Brute, the Brute with SS and Footstomp will still do better aoe than the DB? Wow. But the DB Scrapper would still have better Single Target DPS though right?
  12. L3GEND

    DB/WP question

    Quote:
    Originally Posted by Desmodos View Post
    It depends on what you are trying to do with the character. Scrappers generally want to be able to solo anything and to do so requires a solid single target attack chain. On Dual Blades, Blinding Feint + Attack Vitals is the most effective way to dish out single target damage.

    Building around Blinding Feint + Attack Vitals does not require you give up the other attack chains. My DB/WP scrapper took every DB attack except Confront. I team as often as I solo, so get mileage out of those AoE attack chains when teaming, but shift back to the ST chain to take out bosses and AVs.



    Keep in mind RttC's debuff value is really low. Dual Blades doesn't really have anything to build on it. Then consider that to hit debuffs will be considerable resisted by tougher targets. This is not an area I would recommend putting any effort into on a DB/WP build.
    So, is the Weaken Combo not generally suggested or used? I thought it would be a really good ability to stack with RttC, which I know has a low debuff value of -3.75%, but stacked with Weaken that'd be almost a 12% to-hit debuff, in aoe. Which isn't awesome, but on top of WP's defenses I thought that'd be pretty appreciateable. No?


    I was thinking that the two combos I'd take and use would be Attack Vitals and Weaken, and of course Empower but that's only cuz you'll have it with that setup anyways. So is weaken that useless?


    Also, wouldn't the aoe's from DB on a Scrapper be better than SS's Footstomp on a Brute since Scrappers have a much higher damage modifier? I thought that would have been the case, but I could be wrong..
  13. L3GEND

    DB/WP question

    Quote:
    Originally Posted by Werner View Post
    Honestly, I don't know which has better AoE. I played the Scrapper mostly single-target, skipping the major AoE attacks in favor of running Blinding Feint -> Attack Vitals, plus Power Slice at the end when Hasten was down. There's a little AoE in that chain, but not much. The Dual Blades has more AoEs, but Super Strength has Foot Stomp. Foot Stomp! I love that power. I really don't know that I can call it for one or the other.

    I think I fought further uplevel on my Brute as I leveled, but I also remember dying a lot. I suspect they're about equal on survivability, with the Rage crash canceling any advantage the Brute would have had.

    I enjoyed the Dual Blades/Willpower the most, but I also prefer the Scrapper mechanics to the Brute mechanics (fury chasing), and I hate the Rage crash, so if you like Brutes in general and don't mind crashes as much as I do, you might like the Brute. The Brute was still plenty of fun.

    So yeah, not sure I'm much help, but I think it's probably because they're so comparable. It's hard to go wrong with either. Both are classics.
    Well cool, I think I've decided that the DB Scrapper sounds a little more up my alley than the Brute at this time, so I'm definitely rolling with that. Sorry to riddle you, and the board, with some many questions, but you said that you went with mostly a single target attack chain utilizing Attack Vitals. Is that the most recommended way to build DB? I was thinking that stacking Weaken with RttC's debuff might be nice, but that wouldn't be the greatest Single Target chain. Sorry, I'm just trying to find a really good way to start out the toon so that I can fall in love with it quickly enough to take it all the way to 50 lol, thanks again for any info!
  14. Yea its definitely not there. I've checked this several times and have sent several bug reports on it, but no fix yet...I suggest that more people /bug it tho.


    The icon for the buff appears and lingers for 2 minutes but there is no actual buff..
  15. L3GEND

    DB/WP question

    Quote:
    Originally Posted by Werner View Post
    I haven't run any numbers on Brutes, so I don't have any hard facts for a comparison. But I do have both a DB/WP Scrapper and a SS/WP Brute at 50. Both were loads of fun to level, even though I'm not a fan of the Rage crash. I suspect that the Scrapper does better single target DPS. The Brute will have better survivability due to higher hit points, but it probably isn't a massive difference, and both have plenty of survivability for normal play and beyond.
    So the Scrapper may be my best choice for what I want out of this toon? Wow thats fantastic that you have both, you are like the perfect person to ask! So which of the two has better aoe? I'd have to guess the Scrapper due to DB's many aoe plus cone attacks, but I dunno. Also which did you enjoy the most? Or felt most powerful overall? I'd appeciate any insight! Thanks!
  16. L3GEND

    DB/WP question

    I'm thinking of rolling a new character soon, and I'm sorta stuck deciding between rolling either a DB/WP Scrapper or an SS/WP Brute. Basically, I'm looking for something that is going to offer me superb aoe capability on top of great single target damage and survivability. I know that Scrappers are suppose to generally do more damage than Brutes, but out of these two setups, which would people here think is best for what I want? I'm mostly focused on raw damage output and killing/arresting potential btw, so I don't have to be the zomgmostestsurvivable toon out there, as long as I'm survivable enough to deliver my damage output without too much hazard.


    I do know that DB pairs well with WP in alot of ways, especially Weaken Debuff + RttC debuff stacking when surrounded, but Brute SS pairs well with WP as well and offers FootStomp+Rage on top of plenty of KD mitigation and stuns. This sorta things make it very difficult for me when trying to decide between the two sets. I even tried to use "best concept" to lure me to a decision but BOTH primaries I have some AWESOME and fun concepts for!!! LOL! So I'm really really stuck at this point!


    So please, any informations, suggestions, insight, and experience between rolling a DB/WP Scrapper or an SS/WP Brute would be very helpful. In fact, is DB even good on a Scrapper? Never tried it to a high level, so maybe I shouldn't even roll DB? Ahh!! Anyways, thanks in advance!!
  17. L3GEND

    So how is SD/FM?

    Quote:
    Originally Posted by Doctor_Xaxan View Post
    I can't really speak for the scrapper/brute version of this powerset combo, but I have a level 30 SD/FM tanker and the whole "scorched earth" effect is awesome. Combustion is a great power.

    Also being nigh-indestructible is great. I have a feeling (in my bones) that scrapper/brute would do more AOE damage even without combustion, but I can't imagine the tanker is far behind.
    So what was the final verdict on SD/FM!? Does Combustion for Tankers somewhat close the aoe damage gap between Tankers and Brutes? If so, it would mean I could go with a Tanker and be very close to Brute damage levels but with MUCH better survivability!!!


    Anyone with insight or experience on this?
  18. L3GEND

    AR Blaster

    Quote:
    Originally Posted by Blue_Centurion View Post
    Is it just me, or is the AR powerset really really useful? I have leveled a few Blasters. Solo'd a Fire/Psi in AE to 50 before the great nerf. Have a 40 Ice/Ice that is just too weird to run. Now have a 39 AR/Dev and man, is he ever easy to offer team support with. All I have to do is get a clear spot with an angle on a crowd, fire off 2-3 attacks, find another sweet spot, repeat. To assist in this I have caltrops and stealth. Did the Devs forget to screw this pairing up? When does the nerf hit? i19?
    I'm glad you like it, but honestly, I was never able to really get into it. I've tried to several times, but the highest I ever got was around lvl 34 or so before I had to re-roll...
  19. For most durable, well, so far I sorta feel as though my DM/Nin is definitely up there for massive durability. If things get too ugly in melee, there's always Caltrops to buy me some breathing space


    Oh, and when IH+DP, Shadow Meld, or MoG is up Regen feels pretty durable too lol, but only under those conditions
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Something occurs to me that I should post. With the announcement of the I19 Blast animation changes, there's something I've wanted to be able to do:

    Fire all blasts from either just the left hand or just the right hand.

    I would actually accept using the same animation six or seven times with different power effects if that's what it takes. I'd even accept using the already existing "cast" animations, as we have one for each hand, though I'd prefer something with a closed fist. Say, Sniper Blast's animation seven times over for Energy Blast.

    The reason I ask for this is because I have a Blaster who uses one of those big robotic right arms, and it would REALLY make the character shine if I could have her powers come out of that.

    Oooh! I like that idea! That sounds good, I'd go for that too!
  21. Yea, I think that the single target debuff that has been suggested, Crippling, is probably the best suggestion so far, without going overboard. It may not help tremendously for getting invited to teams, but it definitely wouldn't hurt, especially if word got out that we have that debuff ability.


    I think that there could be a couple more changes other than Crippling though, as well. Like the HP cap increase suggestion or the increase to the +critical range from teammates maybe. Crippling though, would be a good place to start.
  22. I think that DM is probably the best at serious single target damage. Its AS is packed with negative energy damage and then you have SL and MG, both which are heavy hitting negative energy damage attacks. Negative Energy being generally less resisted than smash/lethal. DM can also chain a pretty decent attack chain, even without much IO slotting.
  23. L3GEND

    Ranged Brutes

    Quote:
    Originally Posted by DarkMaster View Post
    If you disagree with something someone has to say, fine, show your evidence and numbers to prove that your way is right and to back your case. There is no need to belittle or talk condescendingly to someone in order to disagree and prove your side. If the person you responded to decides to go off on you then at that point feel free to be rude, condescending, or just plain mean. It's that simple. Just because this is an online message forum does not mean that you can't practice some sort of civility. Its like a "road-rage" mentality around here: just because I'm not standing in front of you, I'm 10 feet tall and can be a ******, I don't need to be civil or even humane at all...I think that anyone can be better than that. Maybe even you.
    Agreed.