Kranik

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  1. Hey folks!

    I'm working on leveling up an Elec/Nin Stalker for PvE content and I can't seem to get a build that I'm confident fills the roll of a Stalker and works with the ungodly AoE Elec/ has access to. So I was wondering if some of you could take a look at it and rip it apart and tell me what I should change to make it fill both those roles (Boss killer & AoE monster)?

    I'd really appreciate any help you all could give, I'm new to the Stalker world.

    He's only level 21 now, but here's the build I have planned:

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sairento Raikou: Level 50 Natural Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Havoc Punch
    • (A) Mako's Bite - Accuracy/Damage
    • (15) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (42) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (43) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Hide
    • (A) Empty
    Level 2: Jacobs Ladder
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (3) Scirocco's Dervish - Damage/Endurance
    • (3) Scirocco's Dervish - Damage/Recharge
    • (7) Scirocco's Dervish - Accuracy/Recharge
    • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (11) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Ninja Reflexes
    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense
    • (7) Luck of the Gambler - Recharge Speed
    Level 6: Combat Jumping
    • (A) Gift of the Ancients - Defense/Endurance
    • (43) Gift of the Ancients - Defense
    • (46) Gift of the Ancients - Run Speed +7.5%
    Level 8: Build Up
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Swift
    • (A) Empty
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Jump
    • (A) Springfoot - Jumping
    • (50) Springfoot - Endurance
    • (50) Springfoot - Endurance/Jumping
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Miracle - +Recovery
    • (19) Miracle - Heal
    • (19) Regenerative Tissue - +Regeneration
    Level 18: Chain Induction
    • (A) Touch of Death - Accuracy/Damage
    • (37) Touch of Death - Damage/Endurance
    • (37) Touch of Death - Damage/Recharge
    • (40) Touch of Death - Accuracy/Damage/Endurance
    • (42) Touch of Death - Damage/Endurance/Recharge
    • (42) Touch of Death - Chance of Damage(Negative)
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Kuji-In Sha
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Heal/Endurance/Recharge
    • (25) Doctored Wounds - Heal
    • (25) Doctored Wounds - Recharge
    Level 24: Kuji-In Rin
    • (A) Recharge Reduction IO
    Level 26: Thunder Strike
    • (A) Multi Strike - Accuracy/Damage
    • (27) Multi Strike - Damage/Endurance
    • (27) Multi Strike - Damage/Recharge
    • (31) Multi Strike - Accuracy/Endurance
    • (31) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 28: Danger Sense
    • (A) Luck of the Gambler - Defense/Endurance
    • (29) Luck of the Gambler - Defense/Endurance/Recharge
    • (29) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 30: Boxing
    • (A) Empty
    Level 32: Lightning Rod
    • (A) Multi Strike - Accuracy/Damage
    • (33) Multi Strike - Damage/Endurance
    • (33) Multi Strike - Damage/Recharge
    • (33) Multi Strike - Accuracy/Endurance
    • (34) Multi Strike - Accuracy/Damage/Endurance
    • (34) Multi Strike - Damage/Endurance/Recharge
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Confused
    • (36) Coercive Persuasion - Confused/Recharge
    • (36) Coercive Persuasion - Accuracy/Confused/Recharge
    • (36) Coercive Persuasion - Confused/Endurance
    • (37) Coercive Persuasion - Contagious Confusion
    Level 38: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (39) Touch of Death - Damage/Endurance
    • (39) Touch of Death - Damage/Recharge
    • (39) Touch of Death - Accuracy/Damage/Endurance
    • (40) Touch of Death - Damage/Endurance/Recharge
    • (40) Touch of Death - Chance of Damage(Negative)
    Level 41: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 44: Water Spout
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 47: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Recharge Speed
    Level 49: Assault
    • (A) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Assassination
  2. Quote:
    Originally Posted by Neogumbercules View Post
    Elec/Nin is an awesome combo.
    Slight thread-jack...

    Any recommendations on a build? I've got one at level 21 and I don't like where his build is at but can't seem to make it any better.
  3. Yo yo DarkGob, look man, I'll let you get back to what you were doing in a minute, but Dark 0mega had the best video of all time yo!
  4. Aren't you? Samuel L. Jackson is taking over our forums...
  5. I'm totally fed up with these threads about...































    Samuel L. Jackson.
  6. The best way to do this is with ranged defense IO bonuses and kiting/immobolizing (AVs have poor Immob. resists and are easily stopped with one or two applications of a well slotted Ring of Fire). I've got a build that can solo AVs pretty well without a real heal, but that may not work best for you...

    Since I like keeping my build secret I'll just suggest IOs : )

    Thunderstrike is your best friend.
    Executioner's Contract is also a great set for Blazing Bolt
    Fully slotting Ring of Fire with Trap of the Hunter yields a good bonus
    Mako's Bite in Fire Sword is also good
    Two slotting Blessing of the Zephyr is a great way to get a nice bonus

    Oh, also, your APP is very important to making yourself able to solo AVs. Don't just go with one that looks the prettiest, sometimes you have to look like blockman to get things done...
  7. I made a build that has a few improvements over the one you ended with.

    Past 45% defense is just icing on the cake, when the goal is to hit 45% you unlock a lot of potential in the build, including taking and 5 slotting Surv. Health is three slotted with Heal IOs which increases your Regeneration for when you do get hit, and Tough and Body Armor are able to be run as well which will once again help when you get hit.

    Things may recharge a little slower with this build, but you're hitting harder with a better slotted arsenal which also provides some global recharge (27.5%), and Gun Drone, which will up your damage output immensely when it's out.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kranik's Take: Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Empty
    Level 2: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Damage/Endurance
    • (9) Positron's Blast - Damage/Recharge
    • (9) Positron's Blast - Damage/Range
    • (11) Positron's Blast - Accuracy/Damage/Endurance
    • (11) Positron's Blast - Chance of Damage(Energy)
    Level 4: Flares
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Hover
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (27) Flight Speed IO
    Level 8: Fire Breath
    • (A) Detonation - Accuracy/Damage
    • (19) Detonation - Damage/Endurance
    • (21) Detonation - Damage/Recharge
    • (21) Detonation - Damage/Range
    • (23) Detonation - Accuracy/Damage/Endurance
    • (23) Detonation - Damage/Endurance/Range
    Level 10: Swift
    • (A) Flight Speed IO
    Level 12: Aim
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 14: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Health
    • (A) Healing IO
    • (31) Healing IO
    • (33) Healing IO
    Level 18: Blaze
    • (A) Thunderstrike - Accuracy/Damage
    • (27) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Thunderstrike - Damage/Endurance/Recharge
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (33) Endurance Modification IO
    • (33) Endurance Modification IO
    Level 22: Targeting Drone
    • (A) Adjusted Targeting - To Hit Buff
    • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (43) Adjusted Targeting - Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    Level 24: Cloaking Device
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 26: Blazing Bolt
    • (A) Executioner's Contract - Accuracy/Damage
    • (34) Executioner's Contract - Damage/Endurance
    • (34) Executioner's Contract - Damage/Interrupt
    • (34) Executioner's Contract - Damage/Range
    • (36) Executioner's Contract - Damage/Recharge
    • (36) Executioner's Contract - Disorient Bonus
    Level 28: Boxing
    • (A) Empty
    Level 30: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 32: Rain of Fire
    • (A) Detonation - Accuracy/Damage
    • (39) Detonation - Damage/Endurance
    • (42) Detonation - Damage/Recharge
    • (42) Detonation - Damage/Range
    • (46) Detonation - Accuracy/Damage/Endurance
    • (50) Detonation - Damage/Endurance/Range
    Level 35: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Recharge Speed
    Level 38: Gun Drone
    • (A) Thunderstrike - Accuracy/Damage
    • (39) Thunderstrike - Damage/Endurance
    • (40) Thunderstrike - Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 41: Body Armor
    • (A) Impervium Armor - Resistance/Endurance
    Level 44: Surveillance
    • (A) Analyze Weakness - Defense Debuff
    • (45) Analyze Weakness - Accuracy/Defense Debuff
    • (45) Analyze Weakness - Accuracy/Recharge
    • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (46) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 47: LRM Rocket
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
  8. Why thank you Champ.

    Champ is right, I wrote this up in July, only after I finished did I even hear that Mid's had been picked back up on the coding side. I also heard it turned into a jumbled mess and was worse than the current, unupdated version (Like when bases were rehashed). This guide is going to serve as a hold over until Steiner helps us all out.


    Ryxx, sorry it took awhile to get back to you. Did you figure out the issue? I'm not sure what would cause it myself...
  9. [ QUOTE ]
    Raid Suggestion

    Rularuu the Ravager in his 200 foot tallness in a Co-Op area of the revamped Shadow Shard.

    [/ QUOTE ]

    Yes please!
  10. [ QUOTE ]
    C'mon, we dragged ourselves out of the Great Depression so we could go into the second World War, but when we've got invaders on our own soil, we leave it to Vanguard?

    [/ QUOTE ]

    Correction; World War Two dragged us out of the Great Depression. But that's unimportant : )

    I've got a new question, this time involving Baumton.

    In a mission from Operative Wellman (15-19 villain contact introduced by Marshal Brass) titled "Destroy Building Supplies" you are told of an attempt by Paragon's Heroes and Citizens to rebuild Baumton (Boomtown) after the carnage of the Rikti Invasion. You are told to destroy two forklifts and five piles of building supplies, and upon entering the mission the message mentions that the place is "Still smoldering from the aftermath of the Rikti Invasion.".

    Assuming this mission is set right after the Omega Team forces the retreat of the Rikti I gotta ask: What the heck happened?! You mean to tell me that a bunch of villains destory some forklifts and supplies and the good guys just stop, pick up and move to Faultline instead?! You've got a nice sized map of an under construction Baumton, why not flesh it out?
  11. Listen little missy, they're powers, not spells :P

    All joking aside, yes, you can absolutely use Fire Sword Circle in the air. Just like you can use Typhon's Edge in the air. I like the build, it's different, and different is good in my eyes; however, it is not something I would try. Here are a few random reasons:

    You will probably have Endurance issues, which is something that is never fun when you are the primary damage supply for a team. I've never liked Blazing Aura, I just don't think it's worth the trouble, and the animation is ugly as heck. Bonfire is very situational, and you seem to have your guy slotted to handle all the situations it would be useful in without it. You are sporting a Blapper build, with many power choices that only do damage when a foe is at melee range. Bonfire prevents those foes from entering that range, see what I mean? I'd take the slots out of Rise of the Phoenix. Yes, you are a glass canon, but you shouldn't be dying THAT often. If you are you may need to rework your build. Oh, and change the Aegis IOs you slotted in Fire Shield with standard Resist. IOs. The set bonuses that you get from Aegis at three slots just aren't worth it. That and the random Performance Shifter: End. Mod. IO., get the standard IO if you aren't going to slot more than one.

    I think that's it. It's a great start, and with a little tweaking it'll get even better I think.
  12. Hahahaha! A Fire/Fire/Cold Blaster : )
  13. Ok, an updated, more complete version of this guide has now been posted in the Player Guides section of the forums.

    Head there and check it out!
  14. .::Assorted Note, Thank You's and Closing::.

    Here are some assorted notes for using Mid’s after all the database editing in no particular order (Nothing too bad, I promise you):

    1)It was discovered not too long after someone posted a build they made in Mid’s after using this method that the datalink feature doesn’t work with the changes to the database. It loads the build, shoots up an “Unhandled Exception” error that will not go away no matter how many times you press continue. Now I’m not entirely sure what causes this behavior, but I have a couple ideas that I’ll run through to see if I can pinpoint a cause and when I do I’ll post what I find here!

    2)If you happen to be slightly OCD or extremely orderly and would like your sets to appear in alphabetical order in both the database and the Primary drop down menu all you have to do is use the “Up” and “Down” buttons. It is recommend that you do this at the end of the process as to not run the risk of clicking the wrong set and possibly frustrating yourself, ideally right after you add in the ninth power and before you save and close everything.

    3)It was reported that there were issues with Taunt when making Claws a possibility for Brutes. I personally attempted to replicate the reported problem (The builder shows Taunt as unselected as a power choice even when it is, and being able to create a Brute with Taunt as all its power choices from level 12 on), and couldn’t do it. If you run into any funky behavior with Taunt and Claws Brutes let me know EXACTLY what is going on, otherwise I’m not much help in fixing it. PMs or posts will be perfect. And I’ll add you to the list of thank you’s a thousand times over.

    4)Quick request: If anyone finds a way to make the set name not invalid from step 4 I will greatly appreciate it. I have a hunch that that is part of the problem with issue 1 of this list. Shoot me a PM if you find something, and if it turns out to fix it I will definitely toss you on the Thank You list.

    5)It was asked once but I figured I’d comment on it anyways: When deciding between Brute Electric Armor or Stalker Electric Armor as your palette for making Scrapper Electric Armor pick the Brute flavor! The Stalker one features Hide which Scrappers don’t get.

    .:Thank You’s:.
    Big thank you goes out to Kheldarn for all the help they provided by discovering issues 1 and 3, and reminding me of note 2. It was a big help.

    .:Closing:.
    If you have any questions feel free to ask, and I'll try to answer them to the best of my abilities. If something doesn't work (Although everything should, I ran through the steps as I wrote this up), please let me know what step failed and I'll try to resolve it as soon as possible. If you have any comments for changes to the process go ahead and tell me those too! This is our tool, and as such I think we should all have a hand in keeping it up to date. Happy Building!
  15. .::Eleven Steps::.

    Step 1: Open Mid's Hero Designer, click "Options" from the Menu Bar, hover over "Advanced" (The second to last option from the list), and then select the "Database Editor" option.
    <ul type="square">[*]Our first step is a simple one, and allows us access to the pop up window where the inner workings of Mid's Hero Designer. From here we can begin the real work.[/list]Step 2: Click the "Main Database Editor" button in the pop-up menu that appears (It's the first button in the list).
    <ul type="square">[*]This step will open up the Power Database Editor in a new window. There should be three separate columns in this window. The far left showing a long list of the various archetypes, broken into twos by their primary and secondary, the middle showing the power sets available in the selected group, and the third showing the powers available in the selected power set.[/list]Step 3: Click on the group named "Blaster_Ranged" in the far left column then click the "Add" button at the bottom of the second column.
    <ul type="square">[*]This step should change what is displayed in the second column to the available primaries for Blasters. The second part of the step will open up yet another pop-up window with an empty form that will serve as the start of our new power set.[/list]Step 4: Input the basic information of the power set into the newly opened form.
    <ul type="square">[*]This step is the longest step in the process, but is also the easiest one. The best way to explain what to do is to show you. Click the link below and fill in the fields as shown in the screenshot.

    Mid's Power set Editor

    You'll notice that there is an icon selected for the set. You can insert the same one by clicking the "Select Icon" button then typing "RadiationBlast.png" into the file name field then pressing "Open". It will automatically be added into the field.[/list]Step 5: Click "Ok", click "Ok" in the error message pop-up, click the "Save &amp; Close" button in the lower right hand corner of the Power Database Browser, close the Database Editor menu, and then exit out of Mid's Hero Designer.
    <ul type="square">[*]This is one of the most important steps in the process.

    For some reason or another Mid's Hero Designer doesn't like naming new sets. You can toss in any name you want and it will always be invalid; however, it does add in the set, it just doesn't look like it. After this step you should now have a destination for all the Radiation Blast powers you'll have to copy in.[/list]Step 6: Repeat steps 1 and 2.
    Step 7: Click on the group named "Blaster_Ranged" and click set named "Radiation Blast" in the second column.
    <ul type="square">[*]This step will display the powers in our new Radiation Blast set in the far right column of the Power Database Browser, which for now is zero.

    You will notice that, unlike the rest of the primaries, our new Radiation Blast one doesn't have a name under the "Set" classification; this is the result of the "Invalid Name" error we received in step 5.[/list]Step 8: In the far left column click the "Defender_Ranged" group, then in the middle column click the "Radiation_Blast" set. Click the "Neutrino_Bolt" power in the far right column, then select the "Edit" button at the bottom of the third column. Click the “Copy” button at the bottom of the Power Information Window, and close the window. Select “Blaster_Ranged” in the far left column, then select the “Radiation Blast” power set in the middle column. Finally, click the “Add” button in the far right column.
    <ul type="square">[*]Steps 1-7 provided us with an empty power set, steps 8-110 will provide us with the powers for said set.

    This step is a lot quicker than it looks in writing. You’re basically going into a current iteration of the Radiation Blast set and copying the first power from it for use in our new one. Overall it should take you less than 3 minutes to do this step. Step 9 finishes the process we started in this step.[/list]Step 9: Click the “Paste” button at the bottom of the Power Information window, and then edit the “Group” and “Set Name” drop down menus. Once both the fields have been edited click “Ok” at the bottom of the Power Information window.
    <ul type="square">[*]When you paste in the info the database will fill in every field in the Power Information window except the “Group” and “Set Name” fields. You’ll have to fill these in on your own, but fear not, I’ll tell you what to put.

    The Group field should read “Blaster_Ranged”, and the option can be selected using the field’s drop down menu (It’ll be the second option on the list). The Set Name drop down window on the other hand, doesn’t work. You must manually type “Radiation_Blast” into the field; once this is done click “Ok”. If you check out the far right column you’ll notice that Neutrino Bolt is now listed in the Power Database Browser in the Radiation Blast set.[/list]Step 10: Head back to the Defender list using the process outlined in Step 8, and copy the next power in the list into the Blaster Radiation Blast set using the process outlined in steps 8 and 9; however, before you finish step 9 click on the Power Attributes tab and locate the “Level Available” field. Change the number present here so it reflects that of a primary power set (Defender’s Radiation Blast is a secondary set).
    <ul type="square">[*]Step 10 will take you a little bit of time. This is because you’re repeating steps 8 and 9 for the other 8 powers in the set. However, Once you are done will that you’ll have all the powers added to your Radiation Blast power set, and you’ll just need to save everything and restart Mid’s to have the changes take effect.

    You may ask at this point or earlier on even, why we used the Defender secondary as opposed to the Corruptor primary. The reason behind this is two-fold. A) I forgot that Corruptors have Radiation Blast, B) When you perform steps 8-10 with the Corruptor set your Blaster will have Scourge info for all his/her powers. I figured it’d be easier to change the levels on 8 powers than it would be to deal with tons of folks suddenly wondering why their Blaster gained Scourge.

    You may also be wondering if the numbers for your powers are accurate since you ported over the Defender versions of the powers. I wondered this too, but when you copy over the powers they are automatically modified, by the database, so they use the Blaster Scalars (Scales). You can check this by linking a power from the set in-game and then changing it to show the numbers when used by a level 50 Blaster. They should be identical.[/list]Step 11: Save &amp; Close the Power Database Browser, close the Database Editor, and close Mid’s Hero Designer. Reopen Mid’s Hero Designer, start a new Blaster build and you’ll find Radiation Blast as an option for you to use as a primary for your Blasters from now on!
  16. Hello, and welcome to Kranik’s guide to adding Radiation Blast to the list of Blaster primaries!*

    I: Introductions.
    II: Eleven Steps
    II: Assorted notes, thank you’s and closing.

    .::Introductions::.
    Since Mid's hasn't been updated since Dec. 2nd of 2008 many of us have come to the conclusion that we are on our when it comes to applying such updates. And while it may seem like an impossible task fret not! It’s a rather simple undertaking, accomplished in 11 easy steps.

    *It is important that I stress that these same steps can be adapted to work for any power set you may want to add to an AT that currently doesn’t have it. The original version of this guide inspired many people to make their Mid’s Hero Designer I:16 ready, with all the proliferated sets added and ready for when it hits test server!

    Now that all the formalities are out of the way let’s get on to the actual process shall we?
  17. That'll have to be a bridge we cross when we arrive to it. I myself wouldn't mind doing it one time, just to get it up to date, but like has been said this isn't actual updating. To update it correctly would require the release of the source code Mid uses, something I do not forsee happening anytime soon.
  18. Brutes, Stalkers have Hide as opposed to the whole set.
  19. MurderousMalk: I just added in Claws to Brutes, made up a new build, saved it, closed Mid's, reopened and then opened the build and everything was as I had left it.

    You probably missed a step somewhere, double check everything and if that doesn't solve the problem let me know and I'll see if I can fix it.

    Imaheroe: As has been pointed out Scourge comes with the power information, and it just leads to a bunch of confusion if it starts showing up places you know? The Defender versions are just the basic powers, and it's much easier to edit the levels than it is to edit the Inherent abilities. At least I think so.

    If you want to use the Corruptor versions and save the extra minute or so go for it : )

    Fhorar: I'm checking right now, but if you link the powers in-game and make them the Blaster versions the defiance numbers should show up, then you can add them in.

    Edit: Nope, I was wrong. The numbers show up for all other Blaster powers, but not non-Blaster powers. Most likely because the numbers haven't been calculated.

    Kheldarn: I didn't run into this problem either. You fixed it, so I suppose that's all that really matters.
  20. Ok, then I'll work up a guide on how to do that too! Right after I finish fleshing out this guide.
  21. I think if I post this up in the guides forum it'll have to be updated with all that information. I just wanted to make it so folks could make the additions they wanted, now you're talking about all this great QoL stuff!
  22. Should I add it to the guide section Tripp?

    Adding this to the OP if possible, thanks Kheldarn
  23. Yes, you can add in both but you won't be able to turn off the PvP bonuses once they're in. That may not be a problem for most, you'll just have to remember that in PvE you lose a bunch of bonuses.