Build Advice for an Elec/Nin Stalker
Take Assassin's Shock for one thing. It's not like a blaster's snipe, you really shouldn't skip it; you can drop charged brawl for it. This is the biggest issue with your build. I'm curious have you taken it at all yet and decided you didn't like it?
I altered your build while trying to keep things generally the same and avoiding purples as it seems you are.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sairento Raikou: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(7), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
Level 4: Ninja Reflexes -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(43)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(19), GSFC-Build%(29)
Level 10: Hurdle -- Empty(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(50), Zephyr-ResKB(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Rcvry+(17), Mrcl-Heal(19)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Kuji-In Sha -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 24: Kuji-In Rin -- RechRdx-I(A)
Level 26: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(27), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(34)
Level 28: Danger Sense -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Blinding Powder -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Conf/EndRdx(36), CoPers-Conf%(37), CoPers-Acc/Rchg(42)
Level 38: Assassin's Shock -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Water Spout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Hibernate -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Key changes besides Assassin's Shock: Jumping changed to SS for hasten; Zephyr set in SS; extra LotG +Rech in Hide; Full set of Gaussian's in build up; Completed Coercive Persuasion set; Swapped Assault for Hibernate, which is extremely useful for defense based stalkers.
I'll get back to you in a bit on play style for elec/nin.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
OK, play style.
(Read up on Stalkers current mechanics in guides section)
In AoE situations:
Build Up -->Lightning Rod into middle of group; if there's a really nasty boss, immediately Assassin's Strike him. If there is no boss, immediately use Thunder Strike on a central baddie. Lightning Rod does not break hide so you will get some crits from the T'Strike doing this, and you can pull it off in safety because of LRod's knockdown.
Next step is chain induction on a lieut or higher hopefully so it won't kill them and the jumps can happen.
Then placate some random enemy in the group and quickly line yourself up for Jacob's Ladder to get more crits. Havoc Punch whatever's left and repeat Thunder/Chain/Jacob's if necessary.
Lay down Water Spout at any point during all this for some extra damage and soft control. (Note: I forgot above to replace Posi's Blast Dam/Range in Water Spout with Achilles's Heel proc).
Single Target's/AV's:
From Initial Hide, Build up --> Assassin's. Every time Placate and Assassin's comes back around, use them, hopefully with Build up if possible. Also lay down Water Spout whenever possible from this point on.
Other than this, your single target chain you want to cycle is: Chain Induction->Havoc Punch->Jacob's Ladder->Havoc. It would be good to try to get a little more recharge out of your build if you want to really invest in it so that this chain is seem-less.
Avoid Thunder Strike for single targets; it's got a 3.3 sec cast time and its damage isn't good enough to make up for it.
Of special note: Don't be afraid to use hibernate. If you're getting hit too much for kuji-in-sha to handle or you're getting hit with lots of -def (cimerora), use it. It will heal you but that's not its best function: since hibernate makes you intangible, it will allow those debuffs to wear off AND let you go back into Hide, so you can come out with a crit'ing Thunder strike or Assassins. Beautiful power for stalkers, way more useful than the tier 9 if you're already softcapped.
I'm sure I'll think of something else later and add to this, but that's the gist of it
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Wow, thank you for all the info! I really appreciate it!
Be warned about Hibernate and Cimerora, though. I have Hibernate on my DB/Nin and it's extremely easy to get absolutely surrounded by those guys, and thanks to the game mechanics, if they can see you once, they don't forget you.
I recently was on an all-Stalker ITF and I popped Hibernate to save myself from the rooftops. Literally 15-20 Cimerorans dogplied on me and kept plinking away at my icy shell, and as soon as time ran out, I was defeated in less than a second. >_<
Ya I was just directly replacing charged brawl with it, so the level was random. You're right, should be sooner.
On the hibernate problem, if I have them piling up on me I try to come out with an Lrod followed by water spout to keep them on their rears till i can thin the crowd. Sometimes if those aren't up you should just make a run for it, at your discretion, until you can use them again.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
If you want a boss killing build, Charge Brawl > Havoc punch in DPA, which will increase your DPS single target in the long run. And yeah, don't ever skip assassin strike on a stalker!!!
Stalkers have 3 signature powers that in my opnion, shouldn't be skipable at all:
Placate, AS, hide (this one thankfully is not skipable, or I swear some freak would try to make a full scrapper build on their stalker >.>)
The build is nice, I am not with mids here so I assume you capped all 3 positional defense cap, right?! If not, that is a nice goal to aim for.
WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!
With the build we have switched him to, he does not have enough recharge in Chain Induction to take advantage of charged brawl's higher dpa; it requires massive recharge to be able to pull ahead by switching to Chain->Charged->Jacob's->Charged. With the recharge he is currently toting he will get higher dps out of the other chain.
Yes we capped all positions
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Nice nice, I just made a build with cap all positions and 100% recharge time! ^^
So Chain > Charged > Jacobs > Charged is damn awesome! o.o, I'm just leveling this stalker now, it sounds brighty, and if it's the AoE killing machine I expect with 100% recharge, I'm so going to remove all 5 LotG, and epics from my dominator to slot her quickly.
WARNING!
The post above was made by a brutally honest person. It may contain sarcasm, dark humour, offensive language and typos! Don't lose your time trying to correct my spelling, english is not even my primary language...
My first guide, i15 plant/thorn dominator! Check it. NOW!
Awesome; if you get fully kitted out, try a pylon or something and let us know so we can see the upper limits here. (I can't afford to finish my own build just yet).
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Hey folks!
I'm working on leveling up an Elec/Nin Stalker for PvE content and I can't seem to get a build that I'm confident fills the roll of a Stalker and works with the ungodly AoE Elec/ has access to. So I was wondering if some of you could take a look at it and rip it apart and tell me what I should change to make it fill both those roles (Boss killer & AoE monster)?
I'd really appreciate any help you all could give, I'm new to the Stalker world.
He's only level 21 now, but here's the build I have planned:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sairento Raikou: Level 50 Natural Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Havoc Punch
- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
Level 1: Hide- (A) Empty
Level 2: Jacobs Ladder- (A) Scirocco's Dervish - Accuracy/Damage
- (3) Scirocco's Dervish - Damage/Endurance
- (3) Scirocco's Dervish - Damage/Recharge
- (7) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Accuracy/Damage/Endurance
- (11) Scirocco's Dervish - Chance of Damage(Lethal)
Level 4: Ninja Reflexes- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (5) Luck of the Gambler - Defense
- (7) Luck of the Gambler - Recharge Speed
Level 6: Combat Jumping- (A) Gift of the Ancients - Defense/Endurance
- (43) Gift of the Ancients - Defense
- (46) Gift of the Ancients - Run Speed +7.5%
Level 8: Build Up- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Swift- (A) Empty
Level 12: Placate- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
Level 14: Super Jump- (A) Springfoot - Jumping
- (50) Springfoot - Endurance
- (50) Springfoot - Endurance/Jumping
Level 16: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (17) Numina's Convalescence - Heal
- (17) Miracle - +Recovery
- (19) Miracle - Heal
- (19) Regenerative Tissue - +Regeneration
Level 18: Chain Induction- (A) Touch of Death - Accuracy/Damage
- (37) Touch of Death - Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (40) Touch of Death - Accuracy/Damage/Endurance
- (42) Touch of Death - Damage/Endurance/Recharge
- (42) Touch of Death - Chance of Damage(Negative)
Level 20: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (21) Endurance Modification IO
Level 22: Kuji-In Sha- (A) Doctored Wounds - Heal/Endurance
- (23) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
- (25) Doctored Wounds - Recharge
Level 24: Kuji-In Rin- (A) Recharge Reduction IO
Level 26: Thunder Strike- (A) Multi Strike - Accuracy/Damage
- (27) Multi Strike - Damage/Endurance
- (27) Multi Strike - Damage/Recharge
- (31) Multi Strike - Accuracy/Endurance
- (31) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
Level 28: Danger Sense- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
Level 30: Boxing- (A) Empty
Level 32: Lightning Rod- (A) Multi Strike - Accuracy/Damage
- (33) Multi Strike - Damage/Endurance
- (33) Multi Strike - Damage/Recharge
- (33) Multi Strike - Accuracy/Endurance
- (34) Multi Strike - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Endurance/Recharge
Level 35: Blinding Powder- (A) Coercive Persuasion - Confused
- (36) Coercive Persuasion - Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Confused/Endurance
- (37) Coercive Persuasion - Contagious Confusion
Level 38: Charged Brawl- (A) Touch of Death - Accuracy/Damage
- (39) Touch of Death - Damage/Endurance
- (39) Touch of Death - Damage/Recharge
- (39) Touch of Death - Accuracy/Damage/Endurance
- (40) Touch of Death - Damage/Endurance/Recharge
- (40) Touch of Death - Chance of Damage(Negative)
Level 41: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 44: Water Spout- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Endurance
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Weave- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
Level 49: Assault- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Assassination