Is it a mistake to skip Surveillance? (Fire/Dev)


Fury Flechette

 

Posted

All,

tl;dr: Concept character, but I want to cap ranged. This forces me to skip Surveillance (and Trip Mine). Is this a bad thing?


Long Version:

I have a concept blaster I want to make, a Fire/Devices. I know, I know. Devices doesn't have Build Up, so my damage on fast-moving teams may be less. Still, the concept for the character calls for /Devices, mainly for the Targeting Drone and Cloaking Device. Of course, I could just take the Stealth pool power and cast my vet Power Drone pet. But that's not the point. I just want to make the character this way for concept.

Another part of the concept is the Munitions Mastery ancillary set. However, while the character is a concept character, I've always wanted to try a ranged-capped Blaster. I've found a build that achieves this, but I had to skip Surveillance in order to cap my Ranged defense. I also had to skip Trip Mine, but I am too impatient to use it (I've had other /Dev Blasters) so I dont in the least regret skipping Trip Mine.

So, Surveillance seems on paper to have a really nice benefit, albeit a single target one. I just can't fit it in. Is this a big mistake, or will the character be workable?

I'll paste my build below in case someone sees any alternatives or any major problems otherwise.

Thanks,

Lewis

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ BLA Fire Dev Mun: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), Acc-I(11), RechRdx-I(31)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), Acc-I(13), RechRdx-I(31)
Level 10: Combat Jumping -- DefBuff-I(A), DefBuff-I(37), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 22: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43), P'ngTtl--Rchg%(43)
Level 24: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 26: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(40)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Rain of Fire -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Weave -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(36), RedFtn-Def/EndRdx(36), LkGmblr-Def/EndRdx(36)
Level 38: Maneuvers -- S'dpty-Def/EndRdx(A), GftotA-Def/EndRdx(39), RedFtn-Def/EndRdx(39), LkGmblr-Def/EndRdx(39)
Level 41: Body Armor -- ResDam-I(A)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: LRM Rocket -- Det'tn-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), HO:Nucle(48), RechRdx-I(50)
Level 49: Cloaking Device -- EndRdx-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 25.8% Defense(Energy)
  • 25.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 33.6% Defense(Ranged)
  • 8% Defense(AoE)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(Held)
  • 55% Enhancement(Accuracy)
  • 26% FlySpeed
  • 22.6 HP (1.87%) HitPoints
  • 26% JumpHeight
  • 26% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 4.95%
  • MezResist(Sleep) 4.4%
  • 20.5% (0.34 End/sec) Recovery
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 26% RunSpeed



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Question: do you really need Body Armor? You've only got it one-slotted which gives you 11% smash/lethal resistance, but you don't seem to care much about resistance because you've one-slotted both Tough and Body Armor.

If you're always at range the resistance wouldn't come into play very often, so dedicating a second power choice to minimum dmg res to it doesn't seem necessary.


 

Posted

Well, I need to take 2 powers to get the LRM. One of those is the cryo freeze ray. The other was Body Armor. I figured that between Body Armor 1-slotted, Sleep Grenade 1-slotted, and Surveillance 1-slotted, I should take Body Armor.

On paper, it seems that Surveillance with only 1 Acc in the default slot would sort of suck, in that I have no end reduction, no recharge (so the power is up only half the time) and no Defense Debuff. I just felt that for the same endurance cost, I could just shoot another attack.

If anyone thinks an unslotted Surveillance is better as a throw-away power than Body Armor, I'm open to the idea.

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

To answer your question, skipping surveillance won't make or break your character. It's a nice to have, but nothing that's absolutely crucial.

As to your build, it could be better.

Manuevers for example is a bad choice. If you want the extra 3.x% ranged defense, why not just pick up hover and slot up two Blessing of the Zephyr IOs. The non-kb ones aren't really that expensive and it only costs you one additional slot besides the default, leaving you two extra slots to put elsewhere. Blasters have horrible leadership mods anyhow and no group is going to bemoan the fact you don't have it on the help out the group. Hover, on the other hand, would probably be more useful in situations where you don't want to get into melee at all, and you're facing a mob type that ignores web grenades and caltrops (e.g., Warwolves). BTW, as you may know, combat jumping and hover can be run together...toggling one does not turn the other off. Just making this small change will put you at 45.1 instead of 45.3 ranged, so you're still soft capped.

The other thing I noticed is that you can probably move slots away from fire breath and rain of fire. Both are inherently accurate (1.2 and 2.0 respectively). You can at least take the generic Acc out of there. With 40%+ accuracy and targeting drone, I really don't have much accuracy issues with my fire/dev.

With the extra slots, you can slot up tough or body armor, add slots to Weave, and 6 slot it with Red Fortune (for both the 5% recharge and the +2.5% to range defense...in case you don't want to toggle on combat jumping).

Lastly, I'm not sure if you are aware that cloaking device, even suppressed, gives you around 1.75% defense...you should account for that in your slotting, because my calculations show you're in the neighborhood of 47% with it toggled on.


 

Posted

Fury,

Thanks for the advice. I think I'll adjust my build and take Hover instead of Maneuvers. I was sad that I couldnt get Hover in there. DUH! I would be fine with running both Hover and CJ. In fact, I can slot the Mv and Mv/End from the universal, the fly/end from a fly set, and throw a Def IO in Hover. Or I could leave a slot off Hover and off Breath of Fire (dropping the Acc). and re-arrange things such that Cloaking Device is 3-slotted. Then I could throw some Defense at that.

So, when you say that Cloaking Device is 1.75% defense suppressed, does that mean that if I actually slotted it for defense, that I'd be at 2.74% suppressed?

Thanks,

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
So, when you say that Cloaking Device is 1.75% defense suppressed, does that mean that if I actually slotted it for defense, that I'd be at 2.74% suppressed?
I believe that's correct. Yes.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
All,

tl;dr: Concept character, but I want to cap ranged. This forces me to skip Surveillance (and Trip Mine). Is this a bad thing?
Thousands of players were getting by without Surveillance for four years, so it can't be considered a requirement. It is nice to have, though.

I did a little tweaking on your build (i have an Archery/Devices character with similar goals). It's still soft-capped for Ranged Defense, but the endurance usage is more manageable and you get Trip Mine and Surveillance. Give it a glance, you might find it suitable, or find some ideas for modifying your existing build yourself.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ BLA Fire Dev Mun: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx:50(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(15), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 4: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(5), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(11), RechRdx-I:50(11), Acc-I:50(36)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Acc/Dmg/EndRdx:50(13), RechRdx-I:50(13)
Level 10: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(37), Zephyr-Travel/EndRdx:50(37), Zephyr-ResKB:50(37)
Level 12: Aim -- AdjTgt-EndRdx/Rchg:50(A), AdjTgt-Rchg:50(25), RechRdx-I:50(31)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:30(23)
Level 16: Health -- Mrcl-Rcvry+:40(A)
Level 18: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(34)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(23)
Level 22: Caltrops -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(42), P'ngTtl-Acc/EndRdx:50(42), P'ngTtl-Rng/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(43), P'ngTtl--Rchg%:50(43)
Level 24: Targeting Drone -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(43), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 26: Blazing Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Dmg/Rchg:50(27), Thundr-Acc/Dmg/Rchg:50(29), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(40)
Level 28: Cloaking Device -- RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(45), RedFtn-EndRdx/Rchg:30(45), RedFtn-Def/EndRdx/Rchg:30(45), RedFtn-Def:30(46), RedFtn-EndRdx:30(46)
Level 30: Trip Mine -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(31), Erad-Dmg:30(31), M'Strk-Acc/Dmg:49(36), KinCrsh-Rechg/EndRdx:49(36)
Level 32: Rain of Fire -- AirB'st-Dmg/Rchg:50(A), Det'tn-Dmg/Rchg:50(33), Det'tn-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(34)
Level 35: Teleport Foe -- Zephyr-Travel:38(A), Zephyr-Travel/EndRdx:38(40)
Level 38: Maneuvers -- S'dpty-Def/EndRdx:40(A), GftotA-Def/EndRdx:40(39), RedFtn-Def/EndRdx:50(39), LkGmblr-Def/EndRdx:50(39)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Surveillance -- AnWeak-Acc/Rchg:49(A)
Level 47: LRM Rocket -- Det'tn-Dmg/Rchg:50(A), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), HO:Nucle(48), RechRdx-I:50(50)
Level 49: Swift -- Run-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance



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Posted

Luminara,

Thanks for the advice. I appreciate the build. While there are a couple of things I didn't like in it, it did nonetheless inspire me. I had NO IDEA that recall friend and teleport foe took the universal travel sets. This really let me rework my build and get in ALL the powers I wanted ... except Surveillance. But that's fine, truthfully.

Between you, Fury Flechette, and Rodion, I have really been able to shake out a build I think I like.

Here it is.

Thanks again!

Lewis

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

ZZZ BLA Fire Dev Mun: Level 50 Technology Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Web Grenade -- Enf'dOp-Acc/EndRdx(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(34)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Acc/Dmg/EndRdx(11), RechRdx-I(11), Acc-I(31)
Level 6: Hurdle -- Jump-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(13), RechRdx-I(13)
Level 10: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40), DefBuff-I(46), DefBuff-I(46)
Level 12: Aim -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(25), RechRdx-I(31)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), EndMod-I(23)
Level 22: Caltrops -- Slow-I(A), Slow-I(31)
Level 24: Targeting Drone -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 26: Blazing Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(37)
Level 28: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45)
Level 30: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
Level 32: Rain of Fire -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Det'tn-Dmg/Rchg(33), Det'tn-Acc/Dmg/EndRdx(34)
Level 35: Trip Mine -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(37)
Level 38: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Srng-EndRdx/Fly(39)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(42), Lock-Rchg/Hold(42), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+(A)
Level 47: LRM Rocket -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), HO:Nucle(48), RechRdx-I(50)
Level 49: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 32.1% Defense(Energy)
  • 32.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 41.4% Defense(Ranged)
  • 8% Defense(AoE)
  • 1.8% Max End
  • 2.5% Enhancement(Held)
  • 55% Enhancement(Accuracy)
  • 26% FlySpeed
  • 36.1 HP (3%) HitPoints
  • 26% JumpHeight
  • 26% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.2%
  • MezResist(Sleep) 1.65%
  • 21.5% (0.36 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
  • 26% RunSpeed



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Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I made a build that has a few improvements over the one you ended with.

Past 45% defense is just icing on the cake, when the goal is to hit 45% you unlock a lot of potential in the build, including taking and 5 slotting Surv. Health is three slotted with Heal IOs which increases your Regeneration for when you do get hit, and Tough and Body Armor are able to be run as well which will once again help when you get hit.

Things may recharge a little slower with this build, but you're hitting harder with a better slotted arsenal which also provides some global recharge (27.5%), and Gun Drone, which will up your damage output immensely when it's out.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Kranik's Take: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge
Level 1: Web Grenade
  • (A) Empty
Level 2: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Positron's Blast - Chance of Damage(Energy)
Level 4: Flares
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Damage/Endurance/Recharge
Level 6: Hover
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Flight Speed IO
Level 8: Fire Breath
  • (A) Detonation - Accuracy/Damage
  • (19) Detonation - Damage/Endurance
  • (21) Detonation - Damage/Recharge
  • (21) Detonation - Damage/Range
  • (23) Detonation - Accuracy/Damage/Endurance
  • (23) Detonation - Damage/Endurance/Range
Level 10: Swift
  • (A) Flight Speed IO
Level 12: Aim
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Health
  • (A) Healing IO
  • (31) Healing IO
  • (33) Healing IO
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage
  • (27) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (29) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (33) Endurance Modification IO
  • (33) Endurance Modification IO
Level 22: Targeting Drone
  • (A) Adjusted Targeting - To Hit Buff
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (46) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Cloaking Device
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Recharge Speed
Level 26: Blazing Bolt
  • (A) Executioner's Contract - Accuracy/Damage
  • (34) Executioner's Contract - Damage/Endurance
  • (34) Executioner's Contract - Damage/Interrupt
  • (34) Executioner's Contract - Damage/Range
  • (36) Executioner's Contract - Damage/Recharge
  • (36) Executioner's Contract - Disorient Bonus
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Rain of Fire
  • (A) Detonation - Accuracy/Damage
  • (39) Detonation - Damage/Endurance
  • (42) Detonation - Damage/Recharge
  • (42) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance
  • (50) Detonation - Damage/Endurance/Range
Level 35: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Recharge Speed
Level 38: Gun Drone
  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (40) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 41: Body Armor
  • (A) Impervium Armor - Resistance/Endurance
Level 44: Surveillance
  • (A) Analyze Weakness - Defense Debuff
  • (45) Analyze Weakness - Accuracy/Defense Debuff
  • (45) Analyze Weakness - Accuracy/Recharge
  • (45) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (46) Analyze Weakness - Accuracy/Endurance/Recharge
Level 47: LRM Rocket
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance


 

Posted

you've got tons of accuracy..I would remove the Acc IO from fireball and the 2 Def IO's from Combat Jumping (only 0.4% def ea.)

I put those 3 slots in Aim and Body Armor.

I'd highly recommend using a 5th Positron's if your slotting 4, instead of the Rech IO's.

If your going to be hovering during combat, then you might consider Swift over Hurdle to increase your flight speed.

I put a 4th Eradication in Trip Mine for the extra HP.

Hero Plan by Mids' Hero Designer 1.401

Click this DataLink to open the build!


perma jump is ---> /up 1