KnightOwl

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  1. The side-switching premise of Going Rogue sounds interesting, but at the same time I see it as rather fringe, something in which maybe one of my many existing characters might partake.

    The new zone(s) and the Praetoria storyline will probably be fun and worth investigating with at least a character or two, so I may check it out eventually for that, but I'm not now nor will I be in any great hurry to do so.
  2. Just wondering...

    What's the total price of the retail version of Going Rogue?

    Does the $29.95 pre-purchase amount represent the full price, or is there a further cost above that to have been considered to have purchased the retail version?
  3. KnightOwl

    Freeform Respecs

    A partial, non-tedious respec would be a great addition for those wanting to change only a few slots or non-destructively replace a few enhancements.
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as lifting name restrictions goes, no, thank you very much. I saw what that necessitated in Champions Online and I am quite honestly not interested in having all my chat come out as:
    The display of the global name in chat windows can be suppressed.
  5. I believe it was Kevin's sister Joyce that played Janet Wood on Three's Company for eight seasons.
  6. KnightOwl

    'Who is Jack?'

    I just reply that I don't know jack.
  7. Quote:
    Originally Posted by Schismatrix View Post
    WARNING: Contains Language.
    This got a good chuckle out of me, thanks!
  8. It's nice to see the forums back, though I tend to prefer function over form in such matters.

    Time to go play with the preferences.
  9. [ QUOTE ]
    The first rule of being a leader is to always act like you know what you're doing.

    [/ QUOTE ]
    There are some great teaming tips in this post. Thanks for sharing!
  10. I interpreted "off-color customization" more literally, i.e. the ability to turn it off and see all original colors in their "default" settings, at least as they appear on other players, if not on oneself.

    Regardless, these screens look promising!
  11. Cloaks can be good or bad.
    [ QUOTE ]
    [...] Watchmen also had some "capes = bad news" bits in it

    [/ QUOTE ]
    Dollar Bill was fatally shot at the bank he was guarding when his cloak got caught in the bank's revolving doors.

    On the other hand, the Orcs of the tower of Cirith Ungol largely killed each other off after fighting broke out over whom would get Frodo's spoils, which included his cloak.
  12. KnightOwl

    NPCs in SG bases

    I think it would be nice, and add a little character.
  13. I have almost zero familiarity with WoW, and short of a gestalt shift in my perception or tastes, that trend will continue.

    WoW design and mechanisms may be the de facto standard by which all others are now measured and compared, but I'm more familiar with (older) games whereby it was possible to move/sell/gift/re-use in-game items pretty much at will.

    I think it would be great to replace every single Enhancement on a character without using a respec and without losing a single one.

    Since that is extremely unlikely to happen, I think a mechanism in which I could replace and retain the same number of Enhancements that a respec permits, but without having to re-choose all my powers and slots, would be convenient.

    Maybe the ability to do such an "Enhancement Respec" could be used as a Veteran Reward, if they're stumped for ideas.
  14. I'm not sure about home, but after 5+ years, the geography of CoH sure has a feel of familiarity.

    If Paragon City were real, and I could fly, I'm confident I know the zones well enough that I could find any location almost instinctively.

    Regarding "simplistic" art, Malevich, Black Square. It doesn't get much more simple than that. I've had a kind of fondness for Suprematism ever since I became familiar with it.
  15. My original point has nothing to do with how many enhancements you can move given enough respecs. My point was that the current respec implementation is overly tedious to use if I all I really want to do is non-destructively replace some enhancements (the respec process itself is really not very user-friendly in general, regardless of exactly why you're respeccing, but that's a tangential issue).

    I mention other in-game items because others keep mentioning this notion of the permanency of enhancements, or that they were never meant to be re-used, which I can accept, even if the CoH treatment of these items doesn't work like it did in other MMOs with which I'm familiar (at least before developers/designers implemented the idea of "bound to the character" items as a standard, rather than as an exception).

    Perhaps this was the original intent for enhancements.

    A non-tedious method of non-destructively replacing a few (not all) enhancements would be a nice QoL feature.
  16. I'm curious, is the notion of the permanency of Enhancements from the CoH game bible, or a dev post from 2002, or Statesman's blog, or some other source?

    Super heroes undergo changes to their powers on a semi-regular basis in the literature.

    I'm failing to see how Enhancements are any different from a design and mechanistic perspective than any other in-game item from any other game, except that there seems to be an insistence that they're permanent by some kind of fiat (even though they're not in actual practice, since they are in fact replaceable).
  17. I don't really follow how being allowed to keep only a limited number of earned in-game items is being generous.

    In other MMOs, when I replace earned in-game items with ones of higher quality, I can generally sell the originals or use them on alts.

    If the reason for not wanting Enhancements to be re-useable has to do with some psychology of wanting players to have to re-earn stuff they've already earned once under the notion that this will keep them playing longer to re-earn such rewards and thus keep them subscribed longer, then I suppose I can understand it without really agreeing with how it's implemented.

    (It seems to me that altism is a big enough time sink on its own that adding a game mechanism to facilitate non-destructive replacement of a few ehancements wouldn't really threaten how much overall time any player puts into the playing the game).

    In any case, I wouldn't object to the requirement of performing some in-game task (like a respec trial) in exchange for the ability to non-destructively replace some Enhancements without having to go through the tedium of re-selecting all my powers and slots à la a regular respec.
  18. The ability to keep or re-use Enhancements I've already earned are worth the time to earn the respec needed to replace them without losing them. In the course of earning the respec, I'm playing the game by actively participating on a team, engaging enemies, etc. Having fun in general.

    The Enhancements are getting to the point that (for me, anyway) they aren't worth the tediousness of going through the process of steps that completely respecs a level 50 character just for the purpose of non-destructive replacement of a few Enhancements. I find the act of respeccing itself to be tedious (are there some that enjoy it?).

    How about this: when I go to use an earned or purchased respec, give me the option of doing : 1) the "normal" respec process (i.e. re-choosing ALL powers, ALL slots, etc.) or 2) the option of non-destructively replacing 10 enhancements without having to redo all the other steps involved in a respec.
  19. Obtaining respecs isn't an issue. The issue (for me, anyway) is the exceeding tediousness of respeccing a level 50 character simply to replace a number of Enhancements without the penalty of losing the ones I'm replacing to the void.
  20. Modify game behavior as follows: in the enhancement screen, player placement of an Enhancement into an power slot already occupied by an Enhancement causes the Enhancement being replaced to move to an unoccupied Enhancement inventory space.

    Also, tangentially, double or triple the current number of Enhancement inventory slots (perhaps award additional slots commensurate with advances in character level, similar to the way the number of Inspiration slots increases).

    Alternatively, create (as has been previously suggested*), one or more "mini-respecs". In one type of mini-respec, perhaps the overall slot placement is kept the same, but the player is given the option to replace currently placed enhancements with different ones without losing the originally placed enhancements.



    *
    https://boards.cityofheroes.com/show...page=&vc=1
    http://de.boards.cityofheroes.com/sh...Number=1381433
  21. Issue 16: Breaking ties with an organization necessitates inversion of one's moral compass

    Or something.
  22. It was very neat to see the inside of the base DoDH base, it obviously had a great deal of thought and effort put into its creation.

    As for the contest itself, I just thought it might be fun to join, on a whim. In the innumerable number of contests I've participated in during the five years I've been playing, I've still not yet placed! Runner-up is the closest I've come so far, but even that was a nice acknowledgment!

    The competition was very good and the judgments for the winners were well-deserved. There were really great costumes all around.

    Thanks again for the contest and your hospitality.

    KnightOwl, on behalf of LimeLight, runner-up
  23. [as he twirls a walking cane and dons a top hat at a rakish angle]

    "Hello! ma baby, Hello! Ma honey, Hello! ma ragtime gal.
    Send me a kiss by wire, baby my heart's on fire!
    If you refuse me, Honey, you'll lose me, then you'll be left alone,
    Oh baby, telephone and tell me I'm your own!"
  24. [ QUOTE ]
    duel pistols

    [/ QUOTE ]

    Maybe I'll finally be able to make that Aaron Burr/Alexander Hamilton Scrapper I've had in my head for so long now...
  25. [ QUOTE ]
    Cyborg includes an extensive costume set

    [/ QUOTE ]

    Is there any chance that the costume pieces will eventually be offered as Veteran Rewards?