Kheldarn

Ebil-o FTL Jun-28-2010
  • Posts

    7868
  • Joined

  1. Here's the new update. Sorry it's later than normal. I was... busy... *cough*Skyward Sword *cough*

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    Sean O'Donnell: Any chance of putting in some taskforces Praetorian side, or trials like the cave trial, abandoned sewers, & Eden red side & praetorian side?

    City of Heroes: Unfortunately, I can't go into detail about further Praetorian content at this time. Sorry!

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    Dan-Sara Stephens: Will there be any updates to the Blasters big power? Even with Superior IOs they just don't do enough damage the end drain is devestating and they are hardly ever used any more. I used to love them when we'd herd a whole map and I could jump into a ocean of puppies or DE and explode, but now it doesn't do enough damage and I just get killed.

    City of Heroes: Which particular tier 9 power for Blasters are you referring to? We do look at powers and Power Sets to see if improvements can be made.

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    Unity Rains: How many costume pieces are in the packs?

    City of Heroes: The Super Packs? The Elemental Order has 11 costume pieces. You can view which pieces you have through the Collection menu.

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    Erik Ottosen: The recent revival of Portal 2 memes has got me thinking - are outer-space zones in the plans for sometime soon? Related, can Skuls breathe in space? Going, Hunting, and Killing Them would probably be a major pain in space...

    City of Heroes: Skuls cannot breathe in space.

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    Isaac Sher: If I purchase a booster pack and get a costume item as one of my five "cards", is it possible that I would get that *same* costume item again in a future booster pack (which would be a horrible waste) or would a costume piece card automatically give me a different piece I don't have yet instead? And would those cards continue to show up once I've gotten the entire costume set? Hopefully not, that would also be a waste.

    Tim Lehnerer: I went through 48 booster packs (I have no shame), and none of the costume pieces repeated.

    Isaac Sher: That's good to know -- I didn't want to spend any points on these until I got a clarification on that. I'd still like an official confirmation if possible, oh COH devs?

    City of Heroes: No, you will never get a repeat costume piece from the Super Packs. Once you receive a costume piece, you have it account-wide, and the card will never appear again for you. One of the fundamental design tenets we had with the Super Packs was that you'll never get something you cannot use--that means no duplicates of one-time, account-wide items.

    Jamie White: Where is the menu located that tells you what Elemental Pieces you have received already?

    City of Heroes: It is in the Collection menu, under Super Packs. It's on the same bar with your contacts, compass, etc.

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    Steven J Hunt: When will I stop having dreams about City of Heroes?

    City of Heroes: Hopefully never.

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    Kenny Jones: How come my Widow can have only ONE Widow costume? Makes no since!

    City of Heroes: This is a technical limitation. We do apologize.

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    Kenny Jones: When are we going to get cross server teaming?

    City of Heroes: Regarding cross-server teaming, it's still an idea we'd like to explore.

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    Mike Latheron: Any planned changes to the Assault Rifle set? It seems irritatingly knockback based, and thats a bit of a nuisance for some teams!

    City of Heroes: No planned changes at this time.

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    Unity Rains: And why were We told here that there was no plans for more double xp weekends then it pops up on the loading screen?

    City of Heroes: I'm not sure when players were told there were no plans for Double XP Weekends...I certainly can't think of a Freedom Friday when that would have ever been said. There's an upcoming Double XP Weekend from March 16-19, after all!

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    Joe Cornell: Any plans on the synapse being broken into 2 parts? Will there be more cool travel powers like coyote, hover board etc? Will we ever be able to at least change the color or have no color hasten (hate orange glow hands on my toons?

    City of Heroes: You will be seeing more cool travel powers. The FX team is also aware that players have requested Power Pool customization (which includes Hasten).

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    Unity Rains: As more SSAs are released, will the 7day reward period be reconsidered? Because only being able to get the rewards once a week seems a bit long to wait.

    City of Heroes: There are currently no plans to change the reward period. Please keep in mind that you also get rewards the first time you run a new SSA.

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    Bill Gould: Are there currently plans for the Outcasts to have a larger part to play in the future?

    City of Heroes: Outcasts...hmm...nothing I can say at this time.

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    Tim Lehnerer: Will we get a pet dinosaur at any point? Specifically I could go for a Deinonychus (bipedal) or a Dimetrodon (four-legged).

    City of Heroes: We do have the four-legged rig now, so in theory we COULD create dinosaurs. There's nothing on that front to report at this time, however.

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    Dave Ingram: The Paragon Reward system need more tiers and how about making the incarnate system unlock part of that idea.

    City of Heroes: With the Paragon Rewards Tree, we wanted to avoid having a never-ending upside-down pyramid of tiers, where it just kept rising and branching. It'd be unrewarding to players if they could never reach the top tier, because there would be so many. So instead of going up, we decided to stop at Tier 9 and Tier 9 VIP, which can expand outward. This allows us to consistently rotate in new rewards, while giving players a fixed tier to strive for.

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    Lee West: Is it possible that we get new travel powers that while they don let you attack they don't turn off the 9 toggles we may have activated... That is annoying and has kept me from buying every travel power you have released... Also we will ever see new travel pools?

    City of Heroes: We have heard player requests for new travel powers, and new travel powers that do not drop toggles/allow you to use them during combat.

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    Mason Ulves: why do you guys only do it till 3? becuse when I do not have the day off on friday its almost imposible to ask my question here

    City of Heroes: Due to schedules, we can only go until the middle of the day. We do try to accommodate players by providing two 2-hour-long sessions; unfortunately, we can't extend this due to other tasks we have.

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    Kenny Jones: We ever gonna get the ability to chance SG names?

    City of Heroes: Nothing to report on about that at this time.

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    Joe Cornell: Oh also will ever be able to use beast run/ninja run and super speed and/or super jump at the same time?

    City of Heroes: There are no plans for that. I am not personally sure if it's technically feasible; I can ask around about it.

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    David Eckstein: How about stretching as a melee power set for tanks, scrappers, brutes and stalkers?

    City of Heroes: Stretching powers would require deformation of the model and costume pieces. It's not something we're looking into at this time.

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    Lee West: Can we get an exact replica of the back to the future hover board for one of those new non toggle turn off travel powers... You can call it Forward to the Past

    City of Heroes: Sorry, no.

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    Joe Curreri: Any chance we'll ever be able to color-customize the Epic AT powersets? I love these sets to death but it drives me nuts that I can't re-color the powers themselves.

    City of Heroes: This is also something that our FX artists have heard from players.

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    Damien Shave: Will there be a time in the near future inwhich you'll be releasing the Halloween costume codes on the Paragon Market again? (I.e. Freakshow Stunner, Pirate Ghost, etc).

    City of Heroes: Yes, you'll likely see those NPC costume codes reappear in the Paragon Market™ at some point.

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    Heidi Safford: when will the beast mastery and staff mastery be availble to buy?

    City of Heroes: Within the timeframe of Issue 22: Death Incarnate.

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    Pete Dutcher: Can we get computers that are decoritive for bases? Like the control ones look? Very little coding needed!

    City of Heroes: Once we have something more concrete to say about bases, we'll be sure to let all the basebuilders know asap.

    Editor's Note: Actually, Zwill gave us some info about why base updates are few and far between in my prior thread:

    When it comes to bases we tread very lightly. It's a legacy system which takes a significant amount of time to reverse engineer any time we want to do *anything* to it. Because player bases are tied to it, and subsequenty a significant investment of your time, anything we do is going to be done in a methodical and cautious manner.

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    Pete Dutcher: Btw, how long does it take to get my points when I become Vip? Been a week now.

    City of Heroes: You should be receiving your Paragon Points around the time of your billing cycle. If you just became a VIP, you should get them soon.

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    Jose Reynoso: Will there be lvl bump in beta?

    City of Heroes: If there is someone in-game providing level bumps, you may request them then. We are not currently granting level bumps based off the Level Bump Request thread in the VIP Beta forum during this period.

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    Mason Ulves: Dear COH i want to say tank you for y a awesome game! Getting my first toon to 40 any minuet now (lvl 39) I wish I would of played before the f2p because off what the power rewards you got when you got a lvl 50. Is there any way to get those 4 (PB, WS, AW, AS) without vip or directly buying them ? or how about any of the other power sets?

    City of Heroes: As a Premium player, you will need to purchase the licenses for the Epic Archetypes. EATs are included with a VIP subscription, and you would not need to purchase the licenses as a VIP.

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    Duncan Wardlaw: Are there any plans to get SSA part 6 out soon?

    City of Heroes: SSA 6 will be out sooner than Soon™; its release is imminent™.

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    Rutager Jones: Can we please have a way to view our character out of the game OR at least be able to export or print out what badges we have ?

    City of Heroes: It's not something we have plans for at this time. Addendum to that, regarding the badge part, you can check City Info Tracker: http://cit.cohtitan.com/

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    Colin Crebs: Will I22 be out for double xp weekend?! I understand if the answer is No.

    City of Heroes: Sorry, can't give the release date for Issue 22 at this time.

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    Angelo Pampalone: Will be ever possible to browse the paragon market outside the game. Not to purchase but to see and organize our purchases?

    City of Heroes: It's definitely something we would love to do, but there are a lot of moving parts involved.

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    Shaun Bear Kallendorf: When are we going to get more backpacks?!? It's only been about 5 years.

    City of Heroes: Actually, backpacks are a relatively new slot in the character creator; we have released several backpacks fairly recently in terms of when that costume option point became available. The Elemental Order set that you can acquire through the Super Packs (released this past Tuesday) has a backpack option.

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    David Rodriguez Jr.: when is the city vualt coming out? or when can we try the beta ?

    City of Heroes: The City Vault is no longer being pursued, as it would have caused performance issues that would have impacted our players' experience.

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    Brian Getzmeyer: Are we ever gonna get access to older backpacks in the game like Sky raiders and gold brickers jet packs?

    City of Heroes: There is always the possibility for NPC-converted parts.

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    Luke Johnson: Will there be a CoH presence at Emerald City Comic Con?

    City of Heroes: We do not have plans to attend Emerald City Comic Con this year. Sorry!

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    William Corey Daniell: Hey yea I was wondering Why are Base raids gone....I ave never goten to experiance a raid and I would like to....But everyone says noone does them I mean building a decorative and defencive base would be epic one that confuses foes who enter with traps secret rooms that they cant find ETC. but noone does raids or PvP

    City of Heroes: Base raiding has been disabled for the time being.

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    James Yoon: Any plans of updating or reorganizing the character creator?

    City of Heroes: With Freedom, the character creator underwent a massive overhaul.

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    Mason Ulves: If I get City of Heroes Going Rogue Complete Collection will it still give me the Dual Pistols, Electric Control and Kinetic Melee power sets, as well as the ability to play the 1-20 Praetorian content AND a bunch of costume options and new emotes... AND a month of VIP game time. Or it wont work any more?

    City of Heroes: Yes, it should give you access to all GR content.

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    Alex Hamilton: Will we see any clues about the coming storm in issue 22? If not around what issue might the coming storm show itself?

    City of Heroes: Well, you may or may not know that the Coming Storm is The Battalion, another alien race that fought the Rikti. As for what issue that's happening in, and further clues about it, you'll have to play and see.

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    Tyron Samaroo: How much astral will it cost to buy a enhancement converter when it comes out?

    City of Heroes: At the moment I believe it's 3 Astral Merits for 2 Enhancement Converter Tokens.

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    Jeremy Thompson: Time I dashed to work, but yeah... my question for the week is if we can have Instance Swapping. Bothersome having to exit Pocket D 2, go to a base or such to try and get into PD 1.

    Daniel Smith: I'd like to echo Jeremy Thompson. Instance swapping. any solutions that dont include run out and run back in? maybe have access to the second instances via any door out of the one your in? Like, you're in pocket d 2. You click the manhole cove, it can take you to faultline or PD1.

    City of Heroes: It's something I can ask about the feasibility of.

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    Shane Holland: 3 questions.

    1.) Is there any plan to make more powersets with shapeshifting powers? I was originally excited for beast mastery, thinking it might be a shapeshifting powerset, similar to Kheldian powers, and even Stone Armor.

    2.) Will we ever have animated/cape hair for our characters like Ghost Widow's? That'd be awesome!

    3.) Can we expect to ever have a motorcycle travel power, as we do the rocket board and magic carpet? I figured that it'd be possible(and awesome!) seeing as the Thugs powerset for masterminds already has a guy ride in on a motorcycle. For jumping features, the animations could be similar to motorcross stunts. Whaddya think?

    City of Heroes: 1.) We'll be sure to let you all know in a much bigger announcement than a Freedom Friday if we decide to.

    2.) At the current time there are no plans for animated hair. Sorry!

    3.) At present, there are no plans for a motorcycle travel power. Does that mean there will never be a motorcycle travel power? Not necessarily.

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    Tyron Samaroo: Will Enhancement Converters Come out before I22? ( The one that can be used on PvP IOs)

    Ben Kent: Enhancement Converters! When might we expect them on live?

    City of Heroes: Enhancement Converters will be coming with Issue 22.

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    Greg Clem: Is the Mac's launcher webpage going to be updated? The Mac one still shows the Winter Event.

    City of Heroes: Do you mean the news that is posted within the launcher itself?

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    Kaitlyn Montenegro: Ok... No lunar installations... Should we move our attention to Mars or Venus?

    City of Heroes: I'd focus more on what's happening on the ground, not in orbit, for the time being.

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    Mason Ulves: In the free giveaway section when will you guys change the face palm emote and give out somthing new?

    City of Heroes: Stay tuned.

    Mason Ulves: "Stay tuned" Can I get we get a hint please like i dont care about what it is i just want to know the date and That would be awesome if we got a power!

    City of Heroes: It will not be a power.

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    Daniel Smith: Any chances of auras having two modes? IE, fiery eyes always. and fiery body plus eyes in combat?

    City of Heroes: I don't believe it's possible for there to be two variables like that with the way our character creator is set up. I can certainly ask about it, though.

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    Liz Ivette Pina: is there a chance that dark power set for trollers be published b4 issue 22?

    City of Heroes: Darkness Control and Darkness Affinity will be released with Issue 22: Death Incarnate. Darkness Control and Darkness Affinity are free for VIP players. Premium players can purchase these Power Sets in the Paragon Market once I22 is live.
  2. Here's my contribution. Interestingly, Katana only has access to two Purple sets, total.

    Note that I don't build for Uber Gawd status, I build for fun, so I don't pay attention to things like softcaps. If that's not what you're looking for, that's OK with me.

    And now, I'll STFU, and give you the build!

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zwilltana: Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Concealment
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Hecatomb - Damage
    • (3) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    Level 1: Fast Healing
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Flashing Steel
    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (7) Obliteration - Accuracy/Recharge
    • (9) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    Level 4: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    Level 6: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 8: Divine Avalanche
    • (A) Mako's Bite - Accuracy/Damage
    • (15) Mako's Bite - Damage/Endurance
    • (15) Mako's Bite - Damage/Recharge
    • (17) Mako's Bite - Accuracy/Endurance/Recharge
    • (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (19) Kismet - Accuracy +6%
    Level 10: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (23) Doctored Wounds - Recharge
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Recharge Speed
    Level 14: Super Jump
    • (A) Unbounded Leap - Jumping
    • (25) Unbounded Leap - +Stealth
    Level 16: Integration
    • (A) Numina's Convalescence - Heal/Endurance
    • (27) Numina's Convalescence - Heal/Endurance/Recharge
    • (27) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - +Regeneration/+Recovery
    Level 18: The Lotus Drops
    • (A) Touch of Lady Grey - Defense Debuff
    • (29) Touch of Lady Grey - Defense Debuff/Recharge
    • (31) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (31) Touch of Lady Grey - Recharge/Endurance
    • (31) Touch of Lady Grey - Defense Debuff/Endurance
    • (33) Touch of Lady Grey - Chance for Negative Damage
    Level 20: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 22: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (33) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    • (34) Doctored Wounds - Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 26: Soaring Dragon
    • (A) Touch of Death - Accuracy/Damage
    • (36) Touch of Death - Damage/Endurance
    • (36) Touch of Death - Damage/Recharge
    • (37) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Damage/Endurance/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 28: Instant Healing
    • (A) Doctored Wounds - Heal/Endurance
    • (39) Doctored Wounds - Heal/Recharge
    • (39) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Heal
    • (40) Doctored Wounds - Recharge
    Level 30: Super Speed
    • (A) Run Speed IO
    Level 32: Golden Dragonfly
    • (A) Armageddon - Damage
    • (40) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    • (42) Armageddon - Damage/Endurance
    • (42) Force Feedback - Chance for +Recharge
    Level 35: Build Up
    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Defense/Endurance
    • (43) Luck of the Gambler - Defense/Recharge
    • (45) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Recharge Speed
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    Level 47: Conserve Power
    • (A) Recharge Reduction IO
    Level 49: Revive
    • (A) Endurance Modification IO
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - Heal/Endurance
    • (11) Miracle - Heal
    • (11) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (13) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 9.25% Defense(Melee)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 5.81% Defense(Fire)
    • 5.81% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 62.5% Enhancement(RechargeTime)
    • 59% Enhancement(Accuracy)
    • 18% Enhancement(Heal)
    • 20% FlySpeed
    • 190.8 HP (14.25%) HitPoints
    • 24% JumpHeight
    • 24% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 6.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 6.6%
    • 18% (0.3 End/sec) Recovery
    • 40% (2.23 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 20% RunSpeed
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  3. Quote:
    Originally Posted by Zwillinger View Post
    I'm honestly not sure why it wasn't ported over. Could be animation, could be any number of reasons.

    I'll go ask someone.
    Sweet!

    Just... beware the wombats on the way there and back!
  4. I'm at work until 4 PM. I have BAF. Looks like I'm not getting any of the others any time soon. Ah well. Good luck!
  5. The Shard Cannon should totally be proliferated to use with Assault Rifle (including Masterminds), and VEATs. It's pretty darn awesome looking.
  6. Speaking of Eye Auras, Legacy Auras need some loving, and need Eyes and Body And Eyes added to them...
  7. I've redacted my post, as I was thinking of Converters, not Catalysts. >.<
  8. We can, but you'll have more people see it in City Life.
  9. If you think it's because there's not enough demand for them to be ported, start a thread in City Life, nicely asking that all the rifle modles be proliferated to all the sets that can use them. Mention that they may not have done it becuase there's not enough demand, and ask players to post in the thread saying that they'd support this proliferation.
  10. Quote:
    Originally Posted by Zwillinger View Post
    We've actually been planning this for awhile. You can thank Black Pebble for it. I think he needs to level some alts.
    You know, using blue text doesn't do much when I'm using the Villain skin...

    This is about the best color I can find that's hard to read on both skins...
  11. Kheldarn

    Botched ritual.

    Quote:
    Originally Posted by Zwillinger View Post
    The duration of.

    Not sure what they'll change the duration to, but when we brought it up in a meeting it was agreed we'd change it for next years event.
    Didn't we say it needed to be shorter in Beta? I think we tried to warn you... :P
  12. Post redacted. I was thining of Converters. >.<
  13. So why is it that we never get a full list of the week's Items? Sure, we get a list of the NEW stuff, but what about the items that are On Sale?

    Please, include <meme>ALL THE THINGS</meme> in future Featured Items posts.

    Thanks!
  14. I might use the Jacket Proliferation, but that's all. I don't have the Gunslinger pack.

    But thanks for finding the time to do this! That's awesome!

    And congratulations to those who will get a lot of use out of this!
  15. Quote:
    Originally Posted by Zwillinger View Post
    80 points per, with discounts for buying in bulk.
    Translation: $1 per, with discounts for buying in bulk.

    And even at $1+Bulk Discount, I ain't buyin' 'em with my monies. I'll use my excess Paragon Reward Tokens (and get 5 per), but that's the only way.
  16. This is one of the last ones I need on Sav! Hooray!
  17. I'm starting to think the Web Team is comprised of former FB & Twitter coders, since those two groups seem to be in a competiton of not being able to get their **** together, and pushing out half-***** code that doesn't work right...
  18. Adam Kouceila Tribeche: what's so good about city of heroes?

    City of Heroes: We are the #1 super heroic MMORPG in the world, with 7 years of content, millions of character costume combinations, hundreds of Archetype and Power Set combinations to create the Hero or Villain YOU want to be, and much much more. And best of all: you can play for FREE, all the way to level 50!

    Adam Kouceila Tribeche: but how does it differ from your everyday wow clone except from the super hero aspect?

    Brian Hitsman: Didn't City of Heroes come out before WoW? Wouldn't that make WoW a Clone of CoH?

    Noelle Turner: It's a LOT different from WoW. For one, the instanced missions make that whole 'everyone fighting for the same objective' a lot less prevalant. It's also a lot more creative with the huge costume creation options. (I'm sure others can give other good answers)

    City of Heroes: Both games are substantially different, both in terms of gameplay, content, and focus. I would suggest you download the game and give it a try; you can get started by clicking the "PLAY FREE NOW!" link on the left.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Paul Richardson: Any news on Quivers?

    City of Heroes: None just yet.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Russ Petersen: Are any of the Valentines going to be 'canon', for example Positron+Numina or Citadel+Luminary, which seemed to be fairly serious? Or should they all be treated as just for fun?

    City of Heroes: Some of the Valentines are serious, such as Positron and Numina. There are some that are just for fun in canon, but I'm sure that, during Spring Fling, all the NPCs sending Valentines would think of them as serious!

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Rich Raymer: I thought the voiceover was the most welcome part of the new tutorial, but have been disappointed that the devs haven't kept using this new dimension in more mishes, esp. the SSAs. Are their plans to continue using Vos? If not, why not?

    City of Heroes: The voiceover during the Galaxy City tutorial was something we wanted to help guide new players who might not be accustomed to reading pop-up tips in the UI. At this time, we're not adding VO to current content; however, we may explore some uses for it in the future.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Derek Brown: Can we have a costume design contest that awards fab o lus prizes, like a new computer and the like?

    City of Heroes: Costume contests judged by the Paragon Studios dev team occur every month, and we give out NPC costume codes to all semi-finalists, and VIP game time to the top 3. Bigger prizes, such as computers or other schwag, are given out at events like the Freedom Player Summit, conventions, and Meet & Greets.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Dan-Sara Stephens: Why can't I have seriously fat or skinny characters? There are plenty of comic characters to back it up.

    City of Heroes: There are no plans to create any further body types. A lot of time and resources would need to be devoted to creating additional model rigs, as all animations would need to be redone to match the body, and all costume pieces that exist in the game would also need to be remodeled.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Sean O'Donnell: Any more shoulder pet options coming & maybe for males too? My pirate needs a parrot

    City of Heroes: It's something we've heard requests for.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Ahmad Ford: Will Dark Astoria provide Tip Missions and will they be specific to the Dark Astoria zone?

    City of Heroes: I do not believe so, however I will double check.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Harold Alston: Will there be Praetorian Arachnos? or am I being impatient?

    City of Heroes: You'll have to wait and see on that one.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Carolann Quinn: There has been a demand for jeans and open shirts since the beginning of the game. I would like to hear from the devs why the Pocket D pack a) is called a Valentine's Pack when there isn't even a heart in it and b) why is it a limited time thing when it is something that has been needed?

    City of Heroes: The Pocket D pack is called the Pocket D Valentines Pack as its release coincides with the holiday.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Crystal Bundy: If you previously bought City of Heroes: Going Rouge, before City of Heroes Freedom was released, on a free account, are you still able to access Going Rouge?

    City of Heroes: If you have previously purchased anything for City of Heroes, you are already a Premium player. If you purchased Going Rogue, you will have access to features from Going Rogue.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Dave Van Domelen: I noticed in beta that Death From Below will now spawn AVs for a four-person team. Is this on purpose? I hope so...I think the main reason people eschew the teamup teleporter system for DfB is that you currently can't get AVs (and associated rewards) with fewer than 6, so people pre-form to ensure 6-8.

    City of Heroes: I believe that's intentional. Please note that, as with everything on VIP Beta, this is subject to change.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Stephen Manning: How do you feel about the changes to gravity control on beta largely done or still work to be done with the set?

    City of Heroes: We're evaluating player feedback on these changes.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Chad Taylor: Any plans to update the AE system. such as putting in the new powers for custom critters or color customization of NPC powers?

    City of Heroes: There are always plans to add to Mission Architect. There is no current ETA at this time, however.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Dan-Sara Stephens: Last time I tried to get this in, what about more social non-fighting zones. In Pinnacle and Exalted, you NEVER see anyone in Pocket D. I think it just doesn't fit with characters. Some people would rather meet in a coffee shop or a dingy bar. I love the easter egg in Faultline, but it's just so hard to get there.

    City of Heroes: It's an interesting idea. The question would be if players would end up using those areas, versus Pocket D. Would there be enough players who'd like such an area to warrant its creation?

    Editor's Note: Make a poll!

    Michael Stancel: I could see a coffee shop working...or, if nothing else, make some of those pinball machines in Pocket D actually -playable-!

    City of Heroes: Making the pinball machines playable isn't feasible, unfortunately. It would require a ton of new tech; creating the code for a working pinball game, all new art assets for it, and the tech to layer it over the player's UI.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Erik Ottosen: How long until Paragon Studios tries its own Kickstarter to fund a development surge for some ludicrously gigantic feature like full vehicles, an expansion in scale ranges for existing bodytypes, or something like that?

    Heck, you already have Positron's Flowbee for a $5000+ reward! (I mean him providing a haircut with it, not selling it, obviously)

    City of Heroes: We have no plans for any Kickstarter fundraising.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Shin Zuer: 1) How about large tails or scalable tails to fit large body size characters ? My real big reptile beast looks pretty weird with such a small tail.

    2) Will Assault Rifle ever get customizable weapon effects ? 2a. Beyond colors ,effects to change to different looks ie.... laser blast look, plasma look etc.... with corrosponding sounds

    3) Bases. When will we see another prestige price drop for rooms/items?

    3a) Why can't the textures, furniture,consoles, weapon racks, plants etc... Everything in the game be made to be used in Base building ? I mean it's hard to build living quarters when the only beds are straw or a bloody gurney .

    Thank you

    City of Heroes: 1) We may look into more animal parts (including tails) in the future.

    2) For Assault Rifle FX customization, you may wish to post in the All Things Art FX thread in the City Life section of the official forums.

    3) Regarding bases, there's nothing planned for changes to drop prestige costs, however it's not out of the question.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Joe Curreri: Any way we can get more aerial fights in-game with the NPCs? Only a rare few fly up into the air chasing after you but what about taking on foes already flying around up there? Maybe some floating platforms or something?

    City of Heroes: Interesting idea.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Harold Alston: Will all of the Task Forces be revamped like the Positron TF?

    City of Heroes: We'll be sure to let players know of any updates to existing Task/Strike Forces.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Ahmad Ford: Will we ever be able to have a Doppelganger power (temp or perm)?

    City of Heroes: It's something players have asked for.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Joe Curreri: On another note, I remember a comment about whips being too hard to do because of the requirement to hang the whip somewhere on the body. But what about doing something similar to the Constrictor who has retractable whips coming out of his wrists - like so.

    City of Heroes: A retractable whip would be much like the element whips, in look.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Toni Jones: Why can't VEATs have more than one VEAT costume? I'd like to have more than one widow costume on my widow.

    City of Heroes: Unfortunately, there are technical limitations that prevent VEATs from having multiple VEAT costumes.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Kheprera von Drakan: Any chance of a Ustream chat with the mahvelous Dink?

    City of Heroes: Dink may show up one of these Community Coffee Talks! That's part of the fun of our Ustream chats: you never know who is going to drop in.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Daniel Smith: Do you have some Staff Fighting weapon skins ready to put out after launch?

    City of Heroes: Staff Fighting has a lot of potential costume options.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Speer: Any plans to add more NPC transformation powers to the Paragon Market any time soon? hint hint

    City of Heroes: We will put more NPC costume changes in the Paragon Market™ in the future.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Chance Minnett Watchel: Will we ever see powersets based on some of the mastermind primary attacks (swarm blasts and whip attacks)?

    City of Heroes: A whip power set is something we've previously explored, but due to animation issues with a physical whip, we do not have any plans to pursue a whip power set at this time. However, we have stated that if we were to look at doing a whip power set, one way to do it would be using the same type of elemental whip FX as the Demon Summoning Power Set.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Kheprera von Drakan: When will the new CM be introduced?

    City of Heroes: We'll introduce him Soon™.

    Editor's Note: CM? Community Manager? Is Zwill leaving? Say it ain't so!

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Speer: I would like to see an option for turning the graphics off completely on powers. A perfect example is Hasten. I love the power but the fire hands on my Ice Blaster just sucks. Any chance this can happen? or at least let us change the color?

    City of Heroes: Regarding Hasten and other Power Pool customization, this is something we've been hearing our players on. (Namely Hasten's effects)

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Veigo Newtreeks: what Shin Zuer said: How about large tails or scalable tails to fit large body size characters ? My real big reptile beast looks pretty weird with such a small tail. OR a slider for them to make them longer than they are now. Ditto with wings and arms (arms to be more beasty when using beast run)........

    most of my questions are still mainly for the design team:

    will there be an option to keep the other wings open (like phoenix/celestial when not in flight) and still flap when in flight? there was a bug on Beta just before Freedom launched that I really liked where they were open.

    City of Heroes: Adding a slider to tails would take a lot more resources than making a fixed-size larger tail, for those who want that option. With wings being "open" yet flapping, we may explore some options along those lines.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Erik Ottosen: The Valentine's promo tool's pretty awesome. Any chance we could see something like it turned into a permanent promo app?

    Also, given that there are few game balance reasons for it (since the game economy is, correct me if I'm wrong, global for all servers), will we ever see a cross-server partying/PvP option of some sort?

    City of Heroes: We may look into other ways to use the Valentines app. (Not for Valentines, specifically, but for other customizable cards)

    Cross-server teaming is something we've looked into, and would like to continue to explore.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Indigo Zellazi: Would you accept an application from someone who has drawn most of their lives and hasn't gone to college for game design? If so, where would you send the application?

    City of Heroes: Be sure to watch our careers page! There is currently a 2D/UI artist position open!

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Dave Ingram: How about exploring an auction house selling cap? I don't blame people for wanting to make money, but there are groups that are controlling the prices on certain items.

    City of Heroes: We have no plans for an auction house price cap.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Daniel Lovero: Oh and as far as the tribute to Statesman pack...what exactly is the non-combat pet that comes with it? I can't imagine any pet that would go with a statesman pack.

    City of Heroes: We'll announce more about the Freedom Phalanx costume at a later date, as well as announcing the upcoming pet.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Brian Hitsman: Any plans to have Heroclix Figures made again? (Specially since they have added Special Powers.)

    City of Heroes: There are no plans for further Heroclix figures. This makes the older ones nice collectibles!

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Wendy Schmidt: I am a long-time subscriber - is there an easy way to figure out in the shop whether an item (for me, usually a costume option) is something you already have? I mean, I KNOW for sure I have the Barbarian option, I do remember purchasing it, but in the shop it stills shows available that I could click on it to buy it.

    City of Heroes: This is functionality that we want to bring to our users, but there are a lot of moving parts involved. To prevent players from purchasing items that they already own, if you have purchased a one-time, account-wide item (for example a costume piece), even if the Paragon Market™ still shows the option to purchase it you will not be able to go through checkout.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Dallas Bloom: Any chance of the character models getting an upgrade in the near future? While the newer costume parts hide some of the flaws, they really are starting to show their age.

    City of Heroes: Aside from Ultra Mode and newer pieces sporting new tech, there are no plans to further upgrade the models themselves.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Tim Lehnerer: Is there any chance that the different skin textures (bioluminescent, organic armor, fire/ice, etc.) could be combined with things like the Hellenic sandals?

    City of Heroes: Those options would have to be created along with the piece, but we may look into doing more of that in the future.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Shane Semones: What, if anything, can you tell us about the grey'd out incarnate powers? (ie Omega)

    City of Heroes: Nothing, at this time. Sorry! We'll reveal more about further Incarnate Abilities at a later date.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Ivan Turgenev: Jumping on the Issue 22 ETA bandwagon. I have a baby to manage. Can you tell me when (after April 2012) you'll be releasing Issue 22 so it's convenient to me?

    City of Heroes: Can't say just yet.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Tuffley: After the Diabolique trial, will all Incarnate Trials going forward require multiple teams, or will the "Emperor Cole" trial (for example) have the option of being done with a team of 8?

    City of Heroes: There will be Incarnate Trials that you may want to have multiple teams on.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    If player models aren't being upgraded, will you be using tech like normal mapping on other areas apart from the face to give the impression of more curves and less straight lines? The lack of curves is quite noticable when using traditional spandex superhero outfits, but is hidden when using thing slike armor, or anything else that hides the body shape.

    City of Heroes: We might look into normal mapping on areas other than player faces.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Kerissa Thorson-Shaepe: I have heard a few dif ppl/places that there is some way to use/convert rewards merits (from finishing arc, doing TFs and the like) into something that you can use to pay for some ViP time or some thing like that, but i have not seen anything in game any whaere that talks about this is it just rumor or is there a way to pay for your acct by playing the game???

    City of Heroes: You cannot use in-game rewards to purchase VIP game time.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Damond York: Is there anything you can comment on the further opening of the incarnate trees? Secondly, are there any plans for proliferating Spines to Brutes? Lastly, are there any plans in future to expand voice interactions in the game like it is in the tutorial zone?

    City of Heroes: Can't comment on future Incarnate progression at this time. Spines has a chance of being proliferated. There are no current plans for future voice overs, but it's not off the table.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mark J. Brown: Any chance on a new skin options. Like a new market purchasable pack. Skin that is actually transparent or ice. Stone skin, crystalline skin, metal skin, etc.

    Just seems we need better skins and color options for those skins. Guess this would be in line with "upgraded character models" question.

    I'd buy a "skins pack.". =D

    City of Heroes: Many of those options are currently available. There are stone skins, gleaming metallic skins, and the new Fire and Ice Tier 9 VIP rewards has costume options that allow your character to have skin of magma and ice, with volcanic rock and icy crystals jutting out from your body.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Noelle Turner: Any possibility you can look into the baggy jeans from the D-pack for the slimmest male body style? The men suddenly have mega-girl hips and no thighs. IT's... Very weird looking.

    City of Heroes: We can take a look at it. Skinny jeans are pretty fashionable these days, though...

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Tuffley: Is there any chance of making an animation for Beast Mastery wolf pets so that they can catch the [Flying Disc] as well?

    City of Heroes: We know a lot of players want their German Shepherds, wolves, and even other players with the Coyote Travel Power to be able to catch the flying disc. We are aware of the request.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Joseph Cohen: I'm sick in bed with what appears to be the flu. Can you have Numina or some other healing capable hero come to my house and heal me real quick?

    City of Heroes: No need to ask a member of the Freedom Phalanx, just pop a Respite and Catch a Breath; you should be good to go.

    Joseph Cohen: Then how about one of those free computers you rarely give away. Laptop. Then I could just play in bed and save the Respite for fighting crime!? :P

    City of Heroes: You should take a break from fighting crime if you have the flu. You need the rest, and your fellow heroes will thank you to not pass it along.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Latheron: Any plans for fleshing out some of the Enhancement sets? Either adding more flexibility (like an accuracy/range or something similar to a set like posi's blast), or more options for certain types of power effects? Accurate defense debuffs for example only has two possible sets to choose from, as does accurate healing. Dont get me wrong, the sets are nice, but with more powersets being released all the time, a bit more variety would be nice instead of having to slot the same sets time and again with minimal variation for maximum effect.

    City of Heroes: No plans I can mention at this time, however we're always thinking up new ideas.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Guy Coburn: A while ago, there were discussions on the forums about changing Rock Armor to allow customization of Granite Armor. There were discussions about changing Granite from a forced model to an armor set similar to the other armors, where it is added on to the character. Is this still being considered?

    City of Heroes: It's still under consideration. Granite Armor customization was one of the standout things players asked for, so we've been taking a look at it.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Luke Johnson: Where the heck are my keys?

    City of Heroes: Where did you last see them?

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    With so many zones for the lower levels, are there any plans to revamp some of the less used ones into higher level zones where there's a bigger need for more variety? For example, Perez Park as a 30-40 zone?

    City of Heroes: This may have been talked about during a Ustream, but this has been something we've looked at. There are many zones set up for lower levels within the same range; we want to evaluate some of these zones in the future.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Kerissa Thorson-Shaepe: I am wondering what to do if someone(I) have already purchased the science pack, but can't get any of the features, re: size and gender change, to work when I am in the costume screen; My husband purchased the pack a LONG time ago, and can't get the same features to work for some of his toons...

    City of Heroes: Please visit a super tailor to access the gender change feature.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Max Porteous: Can you be persuaded to STOP using Normal mapping on faces, and instead use high res textures like were used on the Praetorian Clockwork, Bio Luminescent and Organic Armour faces? Those were incredible, high quality faces, while a lot of players (myself included) feel the Normal map faces take a flying leap into the middle of Uncanny Valley.

    City of Heroes: We've also heard this request from a lot of our players, who dislike the normal mapping on faces.

    Max Porteous: So, can we see less use of Normal mapping (on faces, it looks great on the new PD pack Jeans) and more use of high quality textures like on the Bio-lum and Organic Armour faces? A lot of the old faces could really use some high-res love after eight years =P

    City of Heroes: Going forward, we'll look into more high-detail faces; we likely will not go back and update the old faces, because some players enjoy the 'legacy' look of the original faces.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Ryan Kwong: Wonder is there going to be a cat travel power, or make and energy power set2 for range, like 1 hand blast or twin shot blast, shower energy blast,

    City of Heroes: There are one-handed blast animation options for certain powers. As for the cat, all I can say is that now that we have a four-legged rig in game, we can do a lot of things with it.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    William Lupo: i mean come on you could have waited till episode 7 to kill Statesman... Back Alley Brawler would have been a better bet.. how you gonna run Statesman Task force if he is dead?????

    City of Heroes: Beginning in Issue 23, someone else will be handing out Statesman's Task Force.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Will the old starting contacts that are now just hanging out at City Hall ever be given new mission content?

    City of Heroes: Maybe!

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Mike Tuffley: Is there any reason now not to make a purple recipe set for healing? I asked this at a convention and they said they wanted to be careful of exploits in health. But most people just use PROC IO's in health, and now we have incarnate powers throwing a lot of those reasons seemingly out the window.

    City of Heroes: It may be something we look at again. We still always want to be conscious of potential balance issues.

    *-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-*

    Kerissa Thorson-Shaepe: Would you Please... come up with a few perks for your long term player, those of us who have been here since 04/05 (now that vert rewards are tied to Paragon rewards thinks like the t9 armor can be obtained by anyone that spends cash at hte store. and there is little to nothing that long time verts get that new player cant get just by spending money to buy it all up ?

    WHY did you have to go and make the Roman gaer a pack ppl can buy and then use at lvl one it was.is nice to have some things you have to earn in game......

    City of Heroes: Players still have the option of acquiring the Roman costume options in-game. In fact, there are certain Roman costume pieces which can only be obtained in-game, and not through the Paragon Market. As for Veteran-specific rewards, all rewards are now tied to the Paragon Rewards Tree. It is possible for a player to make their way up the Paragon Rewards Tree through the purchase of Paragon Points to obtain Paragon Rewards Tokens; however, our Veteran players will often have accrued Paragon Reward Tokens through time subscribed versus Paragon Points purchased.

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    Chris Blossom: are their any plans to make a trial or tf regarding the prison in brickstown? just thought that would be a fun tf if their was heroes beating up a bunch of AV villians trying to escape. And are their any plans to continue the long over due Coh comic book story line where yall they left off in the rikti war zone?

    City of Heroes: Neat idea for a trial. Sounds like a higher-level Outbreak/Breakout. As for the comic book, we will likely not be continuing it.

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    Noelle Turner: Any chance we'll see a better 'checklist' of the badges we've acquired? Like 'you learned THIS about the Lost at the sewer entrance' history plaque, etc etc.. You killed this one, this one and this one, for the Praetorian AV (yes I know Null does this already) or 'you've achieved this, this and this, towards your accolade?

    City of Heroes: We have the collection system now for badges.

    Noelle Turner: Okay I am looking at the badge thing again, to be sure. It's still the same 'you've seen 1 out of 4 locations' I was specifically fishing for telling us WHICH locations we've seen or WHICH badges we've acquired towards an accolade. Example: "You have clicked plaque at the Lost sewer." "You have achieved "defeat 100 Paragon Protectors" towards Conspiracy theorist. Make more sense?

    City of Heroes: I understand what you're asking. It's something I can ask about.

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    Simon McCoy: Are we ever going to get Crey style Backpacks?

    City of Heroes: You may wish to post in the NPC Conversions thread in City Life.

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    Now that there's a 4-legged rig, will any cats and dogs be added to the civillians walking around the city?

    City of Heroes: Unlikely. There are already a ton of pets roaming Paragon City, Praetoria, and the Rogue Isles; there will be even more come Beast Mastery.