Kelenar

Legend
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  1. Definitely FF/ Defender. Bubbling every four minutes and using Dispersion Bubble is about the easiest thing you can do in the game as far as how much RL movement it requires. As an added bonus, the set plays pretty well out of the box, and has most of its key powers fairly low.
  2. Quote:
    Originally Posted by HelinCarnate View Post
    As many have said, the main problem with WP is the ease of use. Toggle up and go. Few end issues and few HP issues if slotted correctly.

    Side note, Im not really sure why those same people do not hate SR as you can obtain similar levels of godliness at the higher levels and there are no clickies to worry about.
    You'll be happy to know that I hate SR, too!

    About the only melee characters I enjoy are the ones that have a lot of offensive mitigation, whether through mezzes, knockdown, PBAoE debuffs, or whatever. Flat-out offense, like damage auras and Shield Charge, are a close second. Active powers that are purely mitigation, like click heals and panic buttons, comes rather lower in third. Then, waaaaay below everything else at the bottom of the barrel are all of the Toggle Power Name: Self +Harder To Kill powers.

    Thanks to this, I actually can enjoy characters with armor sets I find boring, if they have a lot of mitigation in their primary and need it to survive (see: my Stone/EA Brute.) I'd just as soon grab a secondary with damage auras, debuffs, control, and mezzes, though.
  3. For all the people complaining villains basically have to be mercs:
    More Villainous Options

    >_>

    <_<

    </shamelessbump>
  4. Quote:
    Originally Posted by Drummz View Post
    Drummzz7
    Drummz7
    Drummz
    Drummzzz7
    Drummz
    Drummz3
    Drummz1
    Drummzz1
    Drummzz
    Drummz2
    Drummzz2
    Drummzz
    Drummzz
    Drummz5
    Drummzz1
    Drummzz2
    Drummzz1
    Drummz1
    Crusader-1
    Drummzz
    Drummz
    Drummzz1
    Drummz
    Drummzz3
    Drummz6
    Drummzz
    Drummz
    Drummzz
    Drummz
    Drummzz1
    Drummz
    ... one of these things is not like the others!
  5. A decent amount. There are no explicit 'kill civilians' missions, but there are missions to give Shift to people, deliver people to Vahzilok members, sacrifice strikers to the CoT, deliver heroes to people who intend to dissect them, trap souls for the Mu...

    On the other hand, as people above me have hinted, with some careful planning you can basically avoid anything worse than being a mercenary who's willing to rob banks and beat up Longbow from time to time, especially if you're willing to ignore some details.
  6. Isn't it more of a 0/1 knapsack problem with a lot of different definitions of 'value'?
  7. I was actually considering this very question yesterday morning, and this:

    Quote:
    Originally Posted by Nihilii View Post
    Slot efficiency, for both individual powers and the whole build itself is what concerns me, not power selection.
    was my big concern from a non-technical perspective. Even if the user picks the powers, you'd have to do some pretty heavy flagging to indicate things like 'I don't care that Pacing of the Turtle gives 3.13% melee defense, don't six-slot Spine Burst with a slow set.'

    There'd also need to be some weighting built in ideally, so that it would take cost into consideration: again, on Spine Burst, it can be slotted with a few different PBAoE sets, five of which have defense in PvE. To use an exaggerated example, if Obliteration (+3.75% melee defense) is going for 500 million a set this week and Scirocco's Dervish (+3.13% AoE defense) is going for 20 million a set, most players would probably slot it for the latter and try getting their melee defense elsewhere unless they absolutely needed that last bit.

    Players would also have to nitpick over how many slots go into powers... if I want the Entropic Chaos: Chance for Heal proc in all of my attack chain, I probably don't want those 6-slotted with Thunderstrikes.

    And then there are the values themselves... Sure, six-slotting Shiver with Pacing of the Turtle gives some good ranged defense, but the power doesn't really need all that many slots to be effective, and they'd probably be better used elsewhere unless they absolutely must be used in that specific power to hit the soft cap on ranged defense. Some powers are better off franken-slotted than using full sets, too.

    tl;dr: I think players would have to guide the program so much in order to get actually useful output that they might as well just do it themselves.
  8. Some of them, like the Traps Acid Mortar, used to actually be summonable. They later made that particular pet immune to TPs, so I suspect that they lean toward the stationary nature of these pets as a balancing point.
  9. You could also maybe take katana/broadsword and get a Talsorian weapon and color it psi pink.
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    See, this is kind of the sticking point for my characters, especially my villains. I remember I made a thread about it back in the old CoV forums before they went poof, and it became evident that my... Shall we call them "aspirations" for greatness in a villain were much higher and more unrealistic than those of most people. Granted, City of Villains doesn't really lend itself to anyone with any gravity, as the game consistently treats you like a brainless oaf of a lackey. Intelligence, charisma and dignity don't really feature into it.

    Even so, most of the villains I've made who actually matter to me all have a certain sense of... Well, yeah, gravity, such that running around and fighting for their lives like weakling spazzes just doesn't befit them.
    I basically gave up on making evil genius style villains in CoV and decided to just embrace the 'mercenary who likes smashing things' style that the missions support... my original villain main, Agent Rubicon, is very much the type to just stride confidently into a bank and turn her men loose, but I deleted her around the 15th 'lol beat up these guys cuz arachnos will think it's funny ' mission. It probably helps that all of my surviving characters who are serious enough to merit walking are female and wouldn't walk like they get paid by the butt-wiggle. Most of my serious characters are pretty asexual.
  11. I did have several different versions of my main on Virtue, all of which were wildly different powersets representing different uses of the same powers (you can explain a lot of powersets as some combination of air/water control, just being a good fighter, and manipulation of raw chaos.) This was largely because I was tied up enough in RP at that time that I just didn't want to abandon the character for a new one. After about a year, I got over it, and I haven't done any repeats since.

    I think Kel has been...
    Storm/Elec Defender
    Claws/SR Scrapper
    Katana/Dark Scrapper
    Ice/Rad Controller
    Mind/Storm Controller
  12. I'm generally running missions about 95% of the time that I'm in game, and I don't have much use for walking then. When I do decide to RP... well, I have no problem with running around inside the D, either. I suppose if I ever play out something with enough gravity that running around would look silly, it'll come in handy. Though 'situations with gravity' and my characters tend to be mutually exclusive for the most part.
  13. Quote:
    Originally Posted by Shadestorm View Post
    Ninja in a bottle that only grants wishes that kill people.
    This is pretty much the best summary of anything ever.
  14. Most of my characters belong where they are, and most of the ones who switch will be doing so for RP reasons. I may switch some 30-ish villains just to avoid the wall of Arachnos/CoT/Longbow missions villains have stretching out to infinity... but for every villain I take hero, I'll probably be taking three heroes villain. Seriously, if my character can solo, I'm not touching heroside with a 10-foot pole again.
  15. Quote:
    Originally Posted by JuliusSeizure View Post
    The only problem with WP is that it looks boring and plays equally so. Super Reflexes is a good comparison, as it too is a toggle and forget set, but the possibility of rapid combat movement through Quickness, IOs, and Elude makes the set far more enjoyable.
    This is my problem with it. If I wanted to be able to play in my sleep, I'd roll Bots/FF, dammit!
  16. In chronological order. For every level 50 on here, I've gotten about three characters to the mid 30s/low 40s and then abandoned/deleted them. Note the ratio of Defenders to everything else:

    Kelenar, Storm/Elec/Energy Defender: My first 50, back in the days when men were real men, women were real women, teams would kick Storm characters the moment they saw our powersets, and 'r u healer?' was a way of life. Got up to the kazillions of hours played, since I spent about 3 hours RP'ing him for every 1 of fighting. I eventually deleted him, losing about 35 HOs in the process. I don't have much use for level 50 characters now, and in the olden days of i2, there were even fewer things to do.

    Kaelinia, Katana/Dark/Dark Scrapper: Duoed with an Illusion/Kin Controller. Whereas it took me the better part of a year to hit 50 on Kel, Kae hit it on about 3 months. Her build needs to be massively overhauled if I play her again, since she's still slotted for having SB up 24/7. It takes about 20 seconds to bottom out on endurance in combat if I don't have it.

    Kai-Lian, Dark/Elec/Elec Defender: There was a big time gap between Kae and Kai, since that's when my altitis hit. She remains one of my more powerful characters. Dark Miasma is that good. If I had it to do again, I'd take... just about any other Defender secondary.

    Aisha A., Stone/Energy/Widow Brute: The original incarnation of Aisha was an Ice/Ice Dominator. She was duoing with a Bots/Dark MM, and I got frustrated by the high 30s because the MM's Fearsome Stare was almost as useful at control as my entire primary... and with those bot burn patches around, there wasn't much use for soft control or old dom-level damage. So, I upgraded her to a brute. First character I ever solo'ed extensively. It's a fun, if not hugely powerful, combo. The controls in Stone/ make up for a lot of the secondary's weaknesses.

    Jessica Reid, Thugs/Poison/Mako MM: Possibly my most powerful character. Toward the end of her career, I couldn't get enough challenge from solo missions, so I started just soloing huge spawns of Bane Spiders with a few bosses in them on the Grandville beach. The XP for doing so was pretty ridiculously good.

    Hail Striker, Storm/Archery/Dark Defender: ... at some point, we started getting things to do at 50 again. And I missed Storm Summoning ever since I deleted Kel. So I decided to give it another go. Having Freezing Rain + Rain of Arrows is a beautiful thing. So is having Defender secondaries that aren't /elec. Have I mentioned that I dislike /elec on Defenders?

    Shatterware, Rad/Rad/Energy Defender: One of my four 50s I still break out from time to time--she's well-rounded enough that I don't feel like I'm losing huge areas of competence if I exemp too low, like a lot of characters. Rad blast is also just downright cool.

    Qiao Huang, Cold/Ice/Energy Defender: Level 50 I still play #3, and my favored high-level TF character. Cold/ is vastly underrated.

    Liora Kate, Earth/Fire/Scorpion Dominator: One of the four 50s I still play from time to time. With the cash she made levelling up, I got her to 40% or so global recharge... so when she hit 50, I decided to just keep on going and see what I could get. She sits well above the minimum recharge for permadom these days, and I tend to take the alphas on her.

    Sorrow-Weave, Dark/Elec/Mu Brute: Level 50 I still play #4. My only 50 who's soloed an AV without Shivans/nukes, though I suspect Jessica could do it fairly easily with a little build tweaking. Similar to Aisha, there's a lot of soft control going on on her. Between draining entire mobs of their endurance, -ToHit, and fear, there's a pretty significant survival difference on her between just jumping in and playing intelligently. I actually had very little trouble with rogue Vanguard--end-drain them fast enough and they're just sacks of HP. I still pull her out from time to time to take on x8 missions in RWZ.
  17. Kelenar

    Character Bios

    Quote:
    Originally Posted by Samuel_Tow View Post
    It very much does, in the same way a talent show is part of beauty contests. A costume, as cool as it may be, is just a pretty picture. A character is much cooler if it is the complete package. You're not obligated to agree with me, but if costume contest organisers require a bio, you are obligated to comply or bow out.
    Well, that, and some costumes just work well with a concept or backstory. I personally appreciate a good costume that ties in well with the character's overarching concept more than a great costume that makes no sense. ("That's a really great ninja costume! ... so why's it on a three-foot-tall tech origin forcefield defender?")
  18. Kelenar

    Character Bios

    Most of my characters have actual bios. I'll occasionally put it off until the 20s or so, so that I can get a feel for the character first, but they almost all get one eventually. I find it fairly hard to stick with a character if they don't have any concept beyond 'this is some guy and he fights crime, so yeah.'

    The characters who are at level 50 with 500 badges and bios that say 'Bio coming soon!' make me laugh.
  19. I'd love the ability to really mod the UI. About every time I log in, I end up glaring at a piece of the interface and going, 'THIS SHOULD WORK DIFFERENTLY.'
  20. Quote:
    Originally Posted by DumpleBerry View Post
    Oh for god's sake.
    I like that it censored that but didn't censor his first name.

    Does that mean that one of the facial hair styles available to men is named the Van ****?
  21. Quote:
    Originally Posted by Zombie Man View Post
    And what's the source of General Hammond's stinginess?
    Would you be in a giving mood if you were stationed on a floating rock in a crazy god's personal themepark? They don't even get basic cable out there.
  22. Quote:
    Originally Posted by FireWyvern View Post
    Because we don't want every single set to be a clone of WP. The point of having different sets is that they ARE different. Some people prefer SoW type of godmode? Good for them, they can play WP or shield. Those who prefer real godmode can choose the other sets.
    This is about how I feel toward it. I have a /Shield scrapper with One With the Shield and a /EA brute with Overload. Sure, OwtS is up more often and does a bit more to improve my fight-to-fight survivability... but when my team dies and I'm alone versus six Longbow Wardens, I want Overload.
  23. Quote:
    Originally Posted by Fulmens View Post
    ...
    'Here I was afraid that I'd need to put forth some modest effort to get enough cash to afford SOs because this is my first character in months to not have enough to live off of for the next 15 levels by the high teens just by selling all of their drops' doesn't have as much of a ring to it.
  24. Quote:
    Originally Posted by Eisenzahn View Post
    The excellent thing is, her optimism isn't entirely unreasonable... as a heavily IOed Electric Armor Brute, her odds against a limitless horde of Rikti aren't all that bad.
    Sure, you can just turn on your damage aura and /em newspaper... but what happens when you've finished the newspaper? You're out of reading material and you have 5,999,623,566 Rikti to go.
  25. More villain-only content that has no heroside counterparts!

    I'd also like a flying pig.