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Posts
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Joined
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I personally favor OG. It's a one slot wonder.
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I'm a bit surprised I'm the first one to notice this; where's Soul Drain and Hasten?
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This. -
I think the only mistake is that the set is named Weapon Mastery.
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I want me some Elect/SD Scrappage.
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I didn't plan it out tho. thats the problem. do i rebuild it in mids first then transfer?
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Yes -
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I agree with ClawsandEffect. The first thing that stood out to me was taking mez protection at 30. Take it ASAP. Power selection might look like the following:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Strike Viper: Level 48 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Slash -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Spin -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Focus -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Fast Healing -- Empty(A)
Level 24: Swift -- Empty(A)
Level 26: Eviscerate -- Empty(A)
Level 28: Heightened Senses -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Shockwave -- Empty(A)
Level 35: Stamina -- Empty(A)
Level 38: Strength of Will -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Conserve Power -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
I'm split between my Claws/WP and DM/Shield
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Hmm... Thanks for all the info. I had never thought to try using it as a recovery power (though the numbers say its not a good idea). Resist seems blah...
Sounds like a passer, save for the +3% Def IO. But, if I went into fighting, isn't that what tough is for? -
One With The Shield. Good or Bad? This concerns teaming and soloing. If it matters, I'm running DM, but I'm looking for an answer concerning mostly the power by it's self. Looking at it, I'd say its worth passing, but I want a second opinion. I passed it on my Tanker. Should I pass again? Thanks.
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It depends on what the team needs. I can say that I would pick a brute over a scrapper in terms of damage, as long as the team stays at a quick pace. If it were early game, I would take a scrapper though due to all the down time. As far as the tank role, my first pick is a Tanker. Highest defense and HP in the game.
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In that case, I'd say Fire/Energy
Manipulation Blaster. Lots of AoE + Build Up.
Another good choice might be Sonics primary to stack with the debuff of rad. Just a thought though. -
I'm going Claws/WP.
I'm fully PvE. I team fairly frequently, though I will solo from time to time. Is it a power worth taking? -
Wow... I can't believe there's a fuss brought up about 2 whole hours of down time. Thanks for the freespec.