WP/Fitness Pool Question.
[ QUOTE ]
Is the Claws set heavy in Endurance usage to worry about slotting for max End Recovering?
[/ QUOTE ]
Definitely not. You'll do great with two slots in each.
Personally, I would just place two slots in each. I think you could find better use for those slots elsewhere. With out seeing the entire build, it's hard to offer more specifics. Quick Recovery is more than enough to run claws, having Stamina as well just makes it that much easier, though I wouldn't take Stamina until very late in the build.
I would of put the build up but that question stuck in my craw before I could finish the entire thing.
2 Slots it is, I could definitely use it elsewhere.
Ok, here's a quick build I did, see if anyone wants to take a crack at it and say hey your stupid, do it this way instead.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (7) Touch of Death - Accuracy/Damage/Endurance[*] (13) Touch of Death - Damage/Endurance/Recharge[*] (43) Touch of Death - Chance of Damage(Negative)[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (5) Healing IO[*] (15) Healing IO[*] (36) Impervious Skin - Status Resistance[/list]Level 2: Slash <ul type="square">[*] (A) Analyze Weakness - Defense Debuff[*] (3) Analyze Weakness - Accuracy/Defense Debuff[*] (7) Analyze Weakness - Defense Debuff/Endurance/Recharge[*] (13) Analyze Weakness - Accuracy/Endurance/Recharge[*] (43) Analyze Weakness - Chance for +ToHit[/list]Level 4: Fast Healing <ul type="square">[*] (A) Healing IO[*] (5) Numina's Convalescence - Heal[*] (36) Numina's Convalescence - +Regeneration/+Recovery[*] (46) Healing IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (9) Aegis - Resistance/Recharge[*] (9) Aegis - Endurance/Recharge[*] (19) Aegis - Resistance/Endurance/Recharge[*] (45) Aegis - Resistance[/list]Level 10: Spin <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (11) Multi Strike - Damage/Endurance[*] (11) Multi Strike - Damage/Recharge[*] (15) Multi Strike - Accuracy/Damage/Endurance[*] (45) Multi Strike - Damage/Endurance/Recharge[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (23) Recharge Reduction IO[*] (37) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff[*] (17) Dark Watcher's Despair - To Hit Debuff/Recharge[*] (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance[*] (19) Dark Watcher's Despair - Recharge/Endurance[*] (40) Dark Watcher's Despair - To Hit Debuff/Endurance[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (21) Healing IO[*] (37) Miracle - Heal[*] (46) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (21) Efficacy Adaptor - EndMod/Accuracy/Recharge[/list]Level 22: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - Chance for +End[/list]Level 24: Focus <ul type="square">[*] (A) Apocalypse - Damage/Endurance[*] (25) Apocalypse - Damage/Recharge[*] (25) Apocalypse - Accuracy/Damage/Recharge[*] (34) Apocalypse - Accuracy/Recharge[*] (42) Apocalypse - Chance of Damage(Negative)[/list]Level 26: Eviscerate <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (27) Armageddon - Accuracy/Damage/Recharge[*] (27) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Damage/Endurance[*] (40) Armageddon - Chance for Fire Damage[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (29) Luck of the Gambler - Defense/Recharge[*] (29) Luck of the Gambler - Endurance/Recharge[*] (34) Luck of the Gambler - Defense/Endurance/Recharge[*] (39) Luck of the Gambler - Recharge Speed[*] (40) Luck of the Gambler - Defense[/list]Level 30: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (31) Luck of the Gambler - Defense/Recharge[*] (31) Luck of the Gambler - Endurance/Recharge[*] (31) Luck of the Gambler - Defense/Endurance/Recharge[*] (42) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 32: Shockwave <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (33) Ragnarok - Accuracy/Damage/Recharge[*] (33) Ragnarok - Accuracy/Recharge[*] (33) Ragnarok - Damage/Endurance[*] (42) Ragnarok - Chance for Knockdown[/list]Level 35: Follow Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (36) Hecatomb - Accuracy/Damage/Recharge[/list]Level 38: Strength of Will <ul type="square">[*] (A) Reactive Armor - Endurance/Recharge[*] (39) Reactive Armor - Resistance/Endurance[*] (39) Reactive Armor - Resistance/Recharge[*] (43) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 41: Boxing <ul type="square">[*] (A) Empty[/list]Level 44: Tough <ul type="square">[*] (A) HamiO:Ribosome Exposure[*] (45) HamiO:Ribosome Exposure[*] (46) HamiO:Ribosome Exposure[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Recharge[*] (48) Luck of the Gambler - Endurance/Recharge[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 49: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Jumping IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
I'd never call you stupid the way you built this scrapper, just uninformed. Your power choices are fine, just the WHEN needs work.
Honestly I would consider dropping Stamina and 4 slotting QR with Performance Shifter, including the proc.
If you're planning on just sticking with SO's then you will want Stamina. But if you start IOing with recovery set bonuses and maybe the uniques you'll find that it eventually becomes a wasted power slot.
On to your build:
Slash needs to be slotted for DAMAGE. It is one of your harder hitting single target attacks, and the defense debuff will be completely irrelevant with all the accuracy bonuses you have. I like Crushing Impactx5 and the Achille's Heel -Res proc. Or alternately, if you have the money for all the IOs in this build, consider slotting Hecatomb in there.
Follow Up should be taken much sooner and slotted as an attack. The to-hit buff is nice, but you will be double stacking it consistently with as much recharge as you have in your build. I like (again) Crushing Impact x5 and Gaussian's Chance for Build Up.
I would put 5X Scirocco's Dervish in Spin. The overall enhancement of the power will be about the same, and Scirocco's has better set bonuses for a WP scrapper.
Slot Rise to the Challenge for HEALING. The to-hit debuff isn't that great, even slotted. The true usefulness of the power is the fact that, when slotted for healing, it will turbo-charge your regen rate when in melee range of anything.
I also would seriously reconsider the ordering of my powers if I were you. That build would be okay at level 50, but if you exemp for a Sister Psyche TF, you will lose your mez protection.
My suggestion: Any character I have that has access to QR doesn't even start the Fitness pool until the 20's. I take Stamina no SOONER than level 30, which is usually a free power pick for me.
Other than that it looks fairly solid, the only other stuff I would change would be personal preference slotting rather than performance slotting. I'll post my take on this build when I get home from work, there's nothing wrong with the powers you chose, just the order in which you took them could use some work.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I agree with ClawsandEffect. The first thing that stood out to me was taking mez protection at 30. Take it ASAP. Power selection might look like the following:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Strike Viper: Level 48 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Empty(A)
Level 1: High Pain Tolerance -- Empty(A)
Level 2: Slash -- Empty(A)
Level 4: Mind Over Body -- Empty(A)
Level 6: Spin -- Empty(A)
Level 8: Follow Up -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Hasten -- Empty(A)
Level 14: Super Speed -- Empty(A)
Level 16: Rise to the Challenge -- Empty(A)
Level 18: Focus -- Empty(A)
Level 20: Quick Recovery -- Empty(A)
Level 22: Fast Healing -- Empty(A)
Level 24: Swift -- Empty(A)
Level 26: Eviscerate -- Empty(A)
Level 28: Heightened Senses -- Empty(A)
Level 30: Health -- Empty(A)
Level 32: Shockwave -- Empty(A)
Level 35: Stamina -- Empty(A)
Level 38: Strength of Will -- Empty(A)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A)
Level 47: Weave -- Empty(A)
Level 49: Conserve Power -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
T. Hayes
@The Cleansing
I just made a Claws/WP Scrapper a few days ago. This would be my first Scrapper that made it past 10.
Now, while we have the Server Down Time I decided to go to Mids and tinker around to make a decent build all the way to 50.
Unlike my WP Tank, I went into the Fitness Pool with my Scrapper. I have both Quick Recovery and Stamina right now and I'm wondering what would be the best way to slot the both of those. I was planning on going the full 3 slots but then I think I got two different powers that recover Endurance, do I need them "completely" slotted out like that. At my current level of 34, SO'd out, I run through missions without seeing my Endurance barely moving and they're currently 2 slotted each.
So would with behoove me to 3 slot them or should I just leave them 2 slotted, possibly 3 slotting one of them to throw in Performance Shifter's +End? Is the Claws set heavy in Endurance usage to worry about slotting for max End Recovering?