Quick Shield Question: 1wtS


BrokenPrey

 

Posted

One With The Shield. Good or Bad? This concerns teaming and soloing. If it matters, I'm running DM, but I'm looking for an answer concerning mostly the power by it's self. Looking at it, I'd say its worth passing, but I want a second opinion. I passed it on my Tanker. Should I pass again? Thanks.


T. Hayes
@The Cleansing

 

Posted

Neither good nor bad. An average power. It gives you increased resistances and increased recovery but it's not a god mode power like Unstoppable.

Its decent in places where defense debuffs run rampant or against things that hit really hard, really often like AVs. Things that punch through or ignore defense like quicksand or the AV nictus on the ITF.

For the rest of the game if you soft cap your defenses and have a self heal whether it be siphon life or aid self you can go completely with out it.

Some folks just keep it as a place to stick a Steadfast res/def and then it gets used more as a end recovery tool than as a resistance boost.

All in all for a tier 9 defense power it's pretty meh.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I use it all the time on my DM/shield, especially on 54 boss farms. Makes a huge difference for him. When it's up, I can charge in first as if I was the tank. Without it, though, he gets torn apart in a few seconds. Keep in mind there's also a +HP on the power.


 

Posted

For me it was a decision between it and Conserve Power, of the two it seemed the better choice. Its endurance recovery is good enough to serve as a CP replacement for my BS/SD build, it lasts longer than CP, and it provides a nice boost to my resists/HP for when I get in over my head.

Personally I wish the exotic damage resistance matched the smashing/lethal amount provided. I just don't understand why the resistance bonus isn't the same across the board.


 

Posted

I'm taking it for a similar reason as Nicro. It can act as an endurance recovery tool if I really need it, plus it doesn't require many slots, and it's a good place to stick one of the +3% defense IOs.


@Mojo-
Proud Member of Fusion Force.

 

Posted

Well I took it but I don't think it is a good endurance recovery tool by the fact when it crashes it takes half your end.

For me it I took it and put the +3% defense IO in it so it got my scrapper up to the soft capped. It as saved me a lot too so it is a good tool to use.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
Well I took it but I don't think it is a good endurance recovery tool by the fact when it crashes it takes half your end.

For me it I took it and put the +3% defense IO in it so it got my scrapper up to the soft capped. It as saved me a lot too so it is a good tool to use.

[/ QUOTE ]

Crashing to half end is better than hitting 0 a few minutes before.


@Mojo-
Proud Member of Fusion Force.

 

Posted

[ QUOTE ]
Well I took it but I don't think it is a good endurance recovery tool by the fact when it crashes it takes half your end.

[/ QUOTE ]

I use it when my bar is practically gone so even with the crash I'm still sitting at 50 endurance above where I started. That to me is an endurance recovery power.


 

Posted

[ QUOTE ]
[ QUOTE ]
Well I took it but I don't think it is a good endurance recovery tool by the fact when it crashes it takes half your end.

For me it I took it and put the +3% defense IO in it so it got my scrapper up to the soft capped. It as saved me a lot too so it is a good tool to use.

[/ QUOTE ]

Crashing to half end is better than hitting 0 a few minutes before.

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See I just don't see it if I'm at 5 end and use it I'm not going to be full by the time it crashes, and yes this as happen to me at a lot. It doesn't take you down to 50 end it takes 50 end so if your at 49 your dead. Your better trying to fix your build then to use it as a end power and use it more when it is need, like when you need the hitpoints.

Edit: Also when it does crash your in the same problem as before you hit it, your running low on end and you using too much.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

You must not have enough +recovery or endurance reduction in your build :-p


@Mojo-
Proud Member of Fusion Force.

 

Posted

One with the Shield gives 30% recovery, which is, I believe, equal to 0.5 end per second. With a 120s duration, that's a gain of 60 end. The crash is -60 end ; net result : 0.

With accolades, you get 10% more, so you gain 6 end... in two minutes. You can usually get the same result by not attacking for two seconds.

If you need the endurance now (foe end drains, for example), or if you can finish the fight in less than 2 minutes, it's great, but I wouldn't use it as an end recovery tool in other situations.


 

Posted

I'm with Miladys on this, as Tier 9s go, it's only meh. It's certainly no MoG, but as the crash is only 60%, it is still worth using (unlike Elude or Invincibility)

When I did have it as part of my build it got used frequently, its a good survival buff, and the the End Recovery is very useful, especially to cover the gap before Conserve Power pops again.

With all that said, it's not part of my current build and is one of SD's droppable powers, especially if you're soft-capped.


 

Posted

[ QUOTE ]
One with the Shield gives 30% recovery, which is, I believe, equal to 0.5 end per second. With a 120s duration, that's a gain of 60 end. The crash is -60 end ; net result : 0.

With accolades, you get 10% more, so you gain 6 end... in two minutes. You can usually get the same result by not attacking for two seconds.

If you need the endurance now (foe end drains, for example), or if you can finish the fight in less than 2 minutes, it's great, but I wouldn't use it as an end recovery tool in other situations.

[/ QUOTE ]

Thanks Nihilii

To_Mojo_

Your right I did need to because I was trying to use OwTS as a endurance recovery tool, then I saw how bad it was and fix the problem with my build. I don't have end problems anymore


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

[ QUOTE ]
For me it was a decision between it and Conserve Power, of the two it seemed the better choice. Its endurance recovery is good enough to serve as a CP replacement for my BS/SD build, it lasts longer than CP, and it provides a nice boost to my resists/HP for when I get in over my head.

Personally I wish the exotic damage resistance matched the smashing/lethal amount provided. I just don't understand why the resistance bonus isn't the same across the board.

[/ QUOTE ]

Just as a side point here. With True Grit slotted for ED capped +Hit points and +max hit points for accolades you are only a hundred or so from the Scrapper Hit point cap when you pop the unenhanced version of the power.

Slotting the base slot with resistance only adds 5.7% to your resistance values 2 slots give you 11.4% which is useful but not stellar. Certainly not considering it's a tier 9 power.

Slotting it with recovery is pretty much the same. If your standard slotting is such that you need to use this as an end recovery power every time it's up some thing is wrong with your standard slotting.

I only ever slot the base slot with a resistance IO. Extra slots are better used other places to get defense set bonuses.

On the soft capped build that I kept it on. It holds a steadfast res/def and I never use it as a "oh crap" power I always hit it with intent.

It gets popped with intent when I have to hit hasten to kill stuff before it kills me. The extra resists are at least mediocre at that point in slowing the incoming damage that gets through the soft capped defense down somewhat and the extra recovery pays for the increased end cost from having my powers recharge 70% faster than usual.

More recovery slotting would be pointless, more hit point slotting a waste, and more resistance slotting marginal at best.

Prior to hitting the soft cap on defense I needed the power more often than it was up and after soft capping I find it annoying that game mechanics (Auto hit powers and defense cascade failures) make it deisrable to keep a so rarely used power.

I do take comfort in the fact that the res/def IO can sit here in the base slot with out costing me a needed slot somewhere else but it is only a small comfort.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hmm... Thanks for all the info. I had never thought to try using it as a recovery power (though the numbers say its not a good idea). Resist seems blah...

Sounds like a passer, save for the +3% Def IO. But, if I went into fighting, isn't that what tough is for?


T. Hayes
@The Cleansing

 

Posted

I stuck my +3% IO in deflection so i had it starting at like lvl 10 and used it to level


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Posted

[ QUOTE ]
I stuck my +3% IO in deflection so i had it starting at like lvl 10 and used it to level

[/ QUOTE ]

I kinda did the same thing except I kept moving it as I leveled.

It started out in deflection. I respec'd and moved it to true grit, then respec'd again and move it to OWtS.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ]
Hmm... Thanks for all the info. I had never thought to try using it as a recovery power (though the numbers say its not a good idea). Resist seems blah...

Sounds like a passer, save for the +3% Def IO. But, if I went into fighting, isn't that what tough is for?

[/ QUOTE ]

I found I had endurance problems if I wanted to do both high damage AND survive using the fighting pool.

I soft capped my defensess, dropped fighting, picked up aid self, and pretty much solved both problems.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson