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Posts
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Joined
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I assume the NDA was inspired by the league/turnstile thing but I'm not sure why they felt they needed it. Neither is something that hasn't been done in other games so it's not as though anyone would be saying "Hey, CoH is doing something totally new that we should steal!"
Of course, costume sets or power proliferation wouldn't require a physically signed NDA either. -
The game's starting to feel grindy to me. It may have been a grind before but it didn't feel like one and, really, that's all that matters. I've put off playing the I20 trials on the Beta server because I don't want to be burnt out on them before they even go live. But the whole "Here's a bunch more slots to unlock with more droppables" thing doesn't have me especially excited.
But I'm paid up through July so I'll give the game until then to convince me that I should continue paying for it. If I'm still feeling like it's a grind then, I'll find some other way to spend my time. Given that we'll likely still be banging out the same two trials, I'm not overly optimistic but I've nothing to lose between now and then. -
Holy cats, you're my hero. That works perfectly.
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While it's always nice to get new things, I hope this doesn't preclude us getting (free) unique PC pieces as well. Not everyone dreams of going around as an 80% accurate Carnie or Preatorian Cop.
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Much like Bass, I try to stay in the habit of keeping a reserve of "crisis" inspirations but then hitting whatever drops in the last slot or two. It almost doesn't matter what effect I have on me at any given time, the constant damage buff or defense buff or shot of health just makes everything that much easier and I, ironically, use my crisis inspirations less than when I try to horde every single slot.
Semi-related as it's about temporary enhancements, but I've recently discovered the love of the SG Base enhancement station thingie... the one that grants temporary boosts. For the price of three cheapo pieces of lvl 50 salvage, I can have an hour long endurance recharge boost or attack speed boost. Not a huge deal on my 50's but it can make the lower levels so much easier and more enjoyable. -
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A project to be completed in just one day?
Name purge. All trials over two weeks past their expiration and all inactive accounts over two years old. -
Obviously you're deep undercover for Cole.
Defeat Battle Maiden!
Those characters working undercover for Emperor Cole should call him now...
Naturally, Cole tells you that it's more important that you defeat his incoming armies though so your cover won't be blown. -
(1) Airhead
(2) Darth Delicious
(3) Defiance Jones
Alls ya'll are too clever for me on the puzzle front. -
"Can", but doesn't. Not well, anyway.
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I hate to say that anyone isn't "smart enough", I think it's just a question of priorities. I've heard many people say before that, if they wanted a good story, they'd read a book or watch a movie. There's a conceit that MMORPG plots are thin devices to hang the combat on and I think a lot of people just aren't interested in bothering with it and want to get on to the mob-punching part.
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Speaking of Praetoria and older NPC models, I've noticed that most (all?) of the female NPCs in Praetoria seem to have been redone but the men are still the same classic block-figures. What's up with that?
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Re-do all the NPC/Citizen models. I'm embarrassed that anyone comes into this game and their first impression is to get shoved aside at Miss Liberty by a square headed civilian who looks as though they were carved from wood and crudely painted. I'll include the cars into that since they're effectively just car-shaped NPCs, wandering on their set paths and unaffected by the characters.
Tighten up older arcs/missions/TFs to avoid all the running around Blue-side and street hunts; eliminate mandatory tutorial 'missions' ("Go talk to the Bloody Bay rep!").
Change the mission map layout to allow for maps that have exterior windows, more realistic layouts, etc so you feel as though you're in an actual office and not a reskinned maze of twisty little passages, all alike. -
Quote:Nor does it mean they listen all the time. In this thread, there's a fairly even number of vocal dissenters and vocal supporters. If you want to pretend that means there's a bajillion supporters and five dissenters, that's your own fantasy and have fun with it but it's meaningless in any real context.The only dev response so far to the handful of "we h8 pr3t0ri4z" types has been to announce that the next 2 Trials are against Anti-Matter and the Preetorian Hamidon - and these are the same devs who pulled a major feature from GR to redesign it to match player feedback - so it's not that they don't lsiten
I would assume the majority opinion is along the lines of "We don't care, we don't bother to follow the plot anyway; just give us stuff to punch". -
Also Maria Jenkins (the arc and all the one-offs) and the Anti-Matter Arc from wos'ername.
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Quote:Is this the new go-to to avoid needing a decent argument?Just because a small portion of the vocal forum minority...
Because, judging from this thread, the "small vocal minority on the forums" with criticisms about Praetoria isn't much different than the "small vocal minority on the forums" defending it. Funny how the pro- group is so many times larger and yet only a handful have managed to find their voice. -
Quote:But there isn't any lesson. I don't explore the depths of Battle Maiden's psyche and history to see how she turned evil and learn some lesson about intentions and morality. I just punch her in the face and continue to punch her in the face until she stops moving. And dodge blue patches of death while I do it."To take on the Coming Storm, you're going to be given god-like new powers. Oh, and your first step along to gaining those new powers is to take on the 'evil' counterparts of all the heroes you knew and loved as a lesson in how the path to hell really is paved with good intentions."
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Quote:Not to keep beating on the "Bizzarro Goatee Evil" thing but I just had an epiphany about a pretty obvious thing.Troy Hickman did a great job in the comic bringing out what he could in his few issues, and the novel also touches on this. As Statesman watches the world age around him, he's constantly at risk of losing his attachment to humanity. He sees the world transform around him to something he would barely recognize in his youth. He sees society shift and twist over time-- values that seemed so concrete in his formative years are given different priority today. He sees former friends age around him while he stays the same.
Emperor Cole has the potential to be more than just the "Bizzarro world Statesman" -- he's more of a "What if..." comic- what if Statesman did lose his tether to humanity? What if he stopped seeing himself as a participant in the thing that is mankind and instead above it? Whether he sees himself as a powerhungry controller or a custodian of the zoo makes little difference.
A big part of the issue is that Praetoria isn't just "What if Statesman was an even bigger jerk?" Rather it's "What if Statesman was a bigger jerk AND Sister Psyche decided to have an army of psychic slaves AND Positron made an evil robot army AND Synapse decided he needed an evil robot army too AND Manticore... umm.. decided to train people to be evil AND Valkyrie... uhh.. well, she decided to be evil too AND Mynx... erm... was even more obnoxious about the catgirl thing except, you know, evil AND Luminary..." etc etc etc
You could potentially try to create an alternate world in which Statesman, poor Statesman, loses his grip on humanity and have it not be a blanket "mirror world". Praetoria isn't that place. It's a place where every hero decided "Yeah, sure, let's do all sorts of screwed up stuff" and none of them said "Hey, I'm basically a good person and this Cole guy is messed up in the head. I'm not joining him, are you insane?" Rather, everyone is just issued an evil goatee and told to get to work in Bizzarro World. -
I've been known to recruit for TFs by saying "Don't go to bed tonight wondering what might have been -- join the XYZ TF!"
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The warehouses in Nova Praetoria where the door is a located under the road, by the river and looks like a maintenance access door. How do they load the trucks? There's no additional access anywhere?
I hate Skyway City for numerous reasons but they're all compounded by the fact that the skyways are pointless. Ignoring the "barely any cars" thing, if you follow them from end to end, they start as a two land road, open into a six lane road and then revert back into a two lane road with no other entrance/exit ramps or anything to justify their existence.
And, to be fair, I used to make the "How large is the budget for giant granite statues" joke but then RWZ came out with the ruined statues. Seeing that they're steel frames with a concrete shell over them and not solid stone made me feel a little better -
Scott absolutely makes the choice to bomb the hospital, as shown by the fact that you can defuse the bombs around the building as part of the Loyalist arc. He can't be written off as someone who "resisted temptation".
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Quote:There's some FBZ islands where you can just run a circuit and get them pretty quickly. They seem to spawn more reliably than in PI where you clear a spawn just to get more Warhulks or Min/Lt groups.I did it in Peregrine, myself, down by the docks. I've heard that they're more plentiful in FBZ, but I would imagine you're traveling larger distances there.
One of the biggest FBZ advantages is less competition with people who refuse to understand that it goes faster for everyone to just group rather than race to rush in first and grab them all yourself. -
Quote:Which, realistically, probably has more to do with the technical feat of making Cole Memorial a burnt out shell next time you're sent there (say, after dying in Nova) than due to any moral implications. Pulling an NPC out of the game is a lot easier than pulling out a building.That's only because at that point, "not destroying the hospital" furthered his agenda more than destroying it.
Scott's change of plans was just an easy out to avoid having to program the actual consequences.