Johnstone

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  1. A little off topic, but I really like the Girlfriend from Hell, her little bio is cute and she looks like a mashup of a couple of my characters. She has the same jacket, hair, wings, and horns as my one character who was a Hellion AV from an alternate dimension, and she has the same skin color and ears as my Mutant Demonic Stripper-Hero.
  2. Quote:
    Originally Posted by Positron View Post
    If you want the badge before we get the fix out, try running Tina Macintyre's "The Praetorian War" StoryArc, that seems to be the one you didn't go back and re-do.
    Since I got referred to this post by a GM. Is there any way for a non-level-50 character to get the Dimensional Warder badge at this time? I ran Maria's arc with a duo (a level 48 Fire/WP Scrapper and a level 35 FF/Energy Defender). I did not get credit for Nighstar nor Siege when I defeated them. I petitioned it and was pointed here. I replied to the email asking more questions about it but I figured it wouldn't hurt to ask here as well. When the fix goes live, will I get credit awarded to both characters for the defeats? Any idea of when the fix will be going live? Or is there any way to get a level 35 character on the old arcs?
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh! I didn't think all of those guys were from the same faction. I guess I just didn't check. Yeah, they're pretty cool, though the Heavy Troopers seem to be shooting missiles out of thin air.

    I thought they were different branches like what we have in Praetoria, such as soldiers, Seers, warworks machines and so forth. Didn't figure they'd be the same faction.
    Them being in the same faction is what causes those Seers to not be counted for the Blindsided badge. Kinda pissed me off when I got a mission and entered and it was "full" of Seers, and then I checked my badge progress and it hadn't moved at all.

    Overall, I haven't had as much trouble with the IDF as this thread would lead one to believe though. They are a good, varied group that poses a threat, but nothing too horrible. Then again, that might be because I've been fighting them as a duo with my FF/Energy Defender and a Fire/WP Scrapper (neither of which is IO'd out yet btw).

    The only mob that really annoys me in the whole group is the Heavy Troopers, since their missiles effectively blind me by taking up the whole screen with their effects, and the recharge time for that attack seems to be about the same time as the full animation, which basically leads to huge flashes and smoke taking up my whole screen until they're dead. If I don't target them right away and stop the blindness, it can be a tough battle.
  4. Quote:
    Originally Posted by Dante View Post
    Something about that girl irritates me...
    Which means she's well-written since that's exactly the response they wanted.
  5. Quote:
    Originally Posted by DMystic View Post
    sometimes I'll reply to the NPCs. Heck when I was going through the RWZ arcs I had several choice things to say to various NPC's along the way. Sometimes I said it out loud, sometimes I said it to myself and sometimes I typed it in.

    Although one time I was meeting up with a friend and I had finally designed a civilian costume for my character. So I was waiting around in the civilain outfit when he came by also in Civilian clothing so I actaully Spouted something about one his previous missions like an NPC would.

    We bot hahd alol and thought it was agreat way to kick off that particular RP moment.
    That's awesome. I don't RP, but now I'm tempted to make a toon with a regular NPC name and dress them in civi clothes and go around the zones talking about people I pass, and making up stories. "Did you hear? Captain Amazingman threw a baby out the window!" "It sure is a good thing McAmazingPants was there to stop the monkeys from pooping on Statesman!" etc...

    More on topic though, I respond to NPCs all the time. Usually I just talk to the screen, but sometimes I type it in and send it, even if I'm not on a team, depends on how crazy I'm feeling at the time.
  6. I think I might have died once out of the dozen or so times I've run this tip mission. I've run it with a Widow, a DP/Elec Blaster, and a Fire/Shield Scrapper. All of which have IO set builds, but none of which have any purples or anything out of the range of availabilty for a semicasual player (I would be a hardcore min/maxer, but I really don't have the time to devote to it, getting maybe 20 hours a week to play the game, and that's on a good week, average is probably around 10 hours a week). I think I also ran it on a fire/kin Corruptor. She doesn't have an IO set build, and is using just regular IOs in most of her powers. I don't remember having any difficulties with it on her though.

    Malta is a challenging group if you don't take them on with their abilities in mind. I always take out the Sappers first (One of my macros on my tray is to target Sappers and other problem mobs), then I take out the turrets (since they have a higher to-hit being pets), then it's just a matter of cleaning up the rest of them. *shrug* I liked the mission, it was a welcome challenge compared to the cakewalk that is most of the other content. The first time I ran it on my fire/shield, I was set for +1/x6, and it was the most fun I've had on that character since they got rid of the All-Lieut factions in AE.
  7. Johnstone

    New Merits....

    Quote:
    Originally Posted by Memphis_Bill View Post
    /this.

    First run through. Spent 20 million on an A-merit.
    Spent A-merit on 5 random rares.
    Sold one random rare (listed at 5 inf) for 61 million.

    ... works for me.
    Unfortunately, it doesn't always work out so well.

    My first time, I spent the 20 mil, and got the 5 random recipes, sold all 5 for 30 mil. Ok, not too bad, still made a profit.

    My second time, on another character, I spent the 20 mil, got the 5 random recipes, and sold all five for maybe 5 mil max.

    Then again, I typically have horrible luck with drop rates and random rolls. I found that, for me, it was much more efficient to just run several characters through morality missions and buy the recipes outright. Only took me a week and a half to get the 5 LotG recharges I needed for my Widow, and it was a guaranteed thing. Whereas if I were to continue on with the random rolling, it could have taken me a lot longer to raise the amount of influence to purchase all 5 on the market. Then again, I could have gotten lucky and gotten some great recipes from the random rolls; but I'm not a gambling man and prefer to go for the sure thing.
  8. Johnstone

    Teleportation

    Quote:
    Originally Posted by Jade_Dragon View Post
    For the long range, travel power, I "turn it on" with a key, which also pans out the camera, and turns off the windows so I have more freedom to click locations. My bind then turns into a single click to Teleport, repeatable so I just keep clicking to travel.
    Would you mind sharing that bind? It sounds quite useful.
  9. Johnstone

    Bubbles please

    Quote:
    Originally Posted by Captain_Freak View Post
    The only exception of the above is Bubbles and Sonic do do something......
    I really wish more people realized this. I was on a TF the other day with my bubbler. I was keeping everyone bubbled pretty well, except for when they ran away from me when I tried to bubble them and then went and aggroed another spawn and promptly died. After enough of them running from my bubbles every time I started bubbling, I ran a little experiment of my own. I let them all run around without bubbles for a minute. Three people died during that minute. So I started bubbling them all again, even though they were running away from me constantly (even if I bubbled mid combat, when you would think they'd all be close enough together to get them all; nope, the blaster went down another hallway and aggroed another group). They didn't notice at all, and over the course of the TF I got no thanks for bubbling, but the Dom with the Medicine pool got thanked every time someone ran away from me and out of my Dispersion Bubble and got hurt.

    No wonder I hadn't played my bubbler in 2 years.

    Sorry for the rant.
  10. I probably have more than just one, but the only one that comes to mind right now is Aliandri, my fire/em blaster. She was a Warlock in a DnD game I played in for a short while, and when I went to create her in CoH, I needed something to represent her Eldritch powers, and I didn't really feel like making her a human-form-only Warshade, so I colored the fire and energy attacks all a blackish dark purple.

    I'll probably remember more later.

    Nice ideas everyone.
  11. Quote:
    Originally Posted by Zortel View Post
    -snip-(like Boobcat's lounging emote.)
    lol boobcat

    Uh, back on topic, um, uh, boobs... Wait, that wasn't the topic. Um, damn...
  12. Quote:
    Originally Posted by Blood_Beret View Post
    Guess I'll have to say it..... PEATs, Praetorian Epic Archtypes.
    I know that is probably what they're going to call them... but it brings peat to mind, and I just can't get into playing as soil.
  13. Quote:
    Originally Posted by Creole Ned View Post
    Kind of like how some characters still have the Malaise pants. They won't ever lose them, unless they, uh, change their pants.
    http://www.youtube.com/watch?v=RBlPyWIjBFs
  14. I started doing something similar a few years ago. I made a mind/TA controller, and named him The Untroller. His schtick was setting up containment on everything so that he could use all the power pool attacks and essentially get auto crits with all his attacks. I only ever got him to level 10 and it was before I had Mid's, so there isn't a saved build for him. Was pretty fun though.
  15. Quote:
    Originally Posted by Obsidius View Post
    Something I often yell at the monitor:

    "How 'bout you target the guy RIGHT IN FRONT OF YOU!" (as Tab targets a mob on the other side of the room instead of the Syndicate Sword Master turning my character into a shish kebab)
    I see some people suggesting macros and binds to solve this... Ctrl+tab is, by default, set up to target the nearest enemy; I use it all the time when this happens.
  16. Quote:
    Originally Posted by Noble Savage View Post
    It shouldn't. The computer is still calling just one texture.
    There's a big difference between calling a 256x256 and a 1024x1024 texture though. The 1024 is going to have a file size that's 16 times the size of the 256 (Don't know if you'd be going with that much of a size change, but yeah). It's why I run into such a drastic framerate drop in praetoria, every texture there is huge compared to PC and RI.
  17. I find this whole thread quite amusing since I recently made a new character named Miss Teen Praetoria, whose bio is a modification of Miss Teen South Carolina's infamous answer.
  18. Johnstone

    Leg Accessories

    Quote:
    Originally Posted by ResidentBaka View Post
    "OH GOD CARL NOOOO"
    "WE WILL AVENGE YOU"
    "Hey guys, I'm back."
    "Oh hey Carl."
    "INCOMING AMBUSH"
    "OH GOD CARL NOOOO"
    Damn near woke my roommate up with this one. And now I'm tempted to make a blaster named Carl VengeanceBait, or something to that effect.
  19. Quote:
    Originally Posted by TsumijuZero View Post
    The tights, well they tint the skin, but the skin color still seems to show through, especially with lighter colors.
    This has always been an annoyance to me. And unfortunately, I know that it would be a lot of work to get it to work how I'd like it to (which is the way that the plus options work, and the few other pieces that have an extra texture map that isn't just skin-tone). Kind of ironic, I just posted about asking for an option to load smaller texture maps on the new assets, and now what I'm asking for is that you add a whole new map to load for the tights with skin options.
  20. Quote:
    Originally Posted by Noble Savage View Post
    Would you really use the legacy asset w/ older, blurrier texture if a cleaner, sharper version was available to you? If so, I'd love to understand why you feel that way.
    For me, this would depend on how much of a resolution change we're talking about. If you decide that a chest detail needs a 2048x2048 map so that it looks great when someone is staring at my toon's chest, then I'd probably stick to using the old one, even if it's a 64x64 map, just to try to save on the processing power required. It would also rather suck the life out of my fps to have everyone with a huge texture size for every costume piece if I'm in a crowded area.

    Along these same lines, I'd really love it if there was a graphics option that let us set a texture size limit for all assets. While playing in Praetoria, my frame rate has been dropping down to around 8 in outdoor settings, down to around 5 in the labs, and then bouncing back up to my standard 20 that I'm used to when I enter a map that uses the old sized textures. The new higher-resolution textures make things look nicer, but the fps drop is killer. I could adjust the world detail (I believe that's the right option), but then I would just be making the older assets look completely muddy when I don't need to be worried about the older assets at all (I've been playing with most of the ultra mode settings on in PC and RI and not had any problems, aside from 20 fps being lower than what some others have but I'm fine with it). I don't know what size texture you went with for the newer things, but if it would be possible to cut them in half and offer an option to use the higher resolution or the lower resolution (which, by the looks of things, would put them on par with the older assets), I'd love it.
  21. Thanks for this, Leandro. Had been trying to figure out how to do it myself, and was getting all sorts of lost.
  22. Wow. So much hate for DP and Kheldians. I don't get it. My DP/elec(who only has 4 powers from elec) was such a blast to play that I got her to 50 in a day short of a month's play, and that was mostly normal play, but did include a 2x xp weekend I believe. She's now IO'd out nearly completely and one of my most powerful builds. My Human-only PB was a bit slow getting up to the 30's, but then he really took off and he's still enjoyable at 50. My tri-form WS crept up to 20 slowly, but then blossomed a bit and shot up to the mid-30s where she sat waiting for GR, now she's 37 and I'm enjoying playing her again (although it's been hard for me the past two weeks playing villain content for personal reasons).

    Thinking about it, I don't really have any toons that I love, but hate playing. I have a bit of a problem with the Empathy powerset, but that's because it's not really empathy (which would be rather hard to actually turn into a combat-worthy powerset if you stick to what empathy is). Well, actually, I suppose I could say that any toon that isn't on my home server is a toon that I love, but hate playing. But that's due to being so far away from my friends that I've made on Guardian, not anything to do with their powersets.
  23. Johnstone

    Taking charge?

    Quote:
    Originally Posted by RobertoLyon View Post
    pls
    Sorry to single you out, Roberto, but I lose respect for anyone who uses this as a substitute for "please". You state that you add "pls" to everything to make it into a polite request. However, I know that I am not alone in finding "pls" to be anything but polite. If you're trying to ask someone nicely to do something, take the time to hit the extra three keys on the keyboard. When I see "pls" at the end of someone's request, it feels tacked on like an afterthought; three keys pressed just before their pinky finger descended onto the enter key. When I see the word "please" it makes me think that the person is actually being respectful.

    Maybe I'm just too old for the internet anymore with its ever-evolving slang, but abbreviating words that are short enough already just seems like you're telling people they're not worth your time.

    Well, back on topic, aside from the "pls" thing, I agree with a lot of what Roberto said.
  24. Quote:
    Originally Posted by cursedsorcerer View Post
    You guys don't suspect that we will soon be fighting some really tough enemies soon, do you?
    I hope so. I have a few toons that are already powerful enough that the only real challenge is fighting in missions set to spawn for 8 people. My fire/shield scrapper who solos AVs would love to be forced to team to take down something other than a Giant Monster.

    Quote:
    Originally Posted by BrandX View Post
    I was messing with builds,
    If you (or anyone) would be so kind as to explain how to set Fitness up as Inherent in Mid's, I'd appreciate it. I tried, but failed and would like to mess around with a few builds myself.

    Quote:
    Originally Posted by UberGuy View Post
    ... we consider saying that something gets "tighter" has an inherently negative connotation.
    One particular thing springs to mind that I think is always better tighter...

    Quote:
    Originally Posted by Nicetry View Post
    They'd need to drastically increase the polygons used on characters. I have no idea, but that might up the min requirements of the game.
    Raising the polygon count doesn't increase the system requirements nearly as much as increasing texture size. There was an article about this recently; not sure on a link or anything, one of my friends was talking about it in class the other day. But yeah, this is why on certain machines (mine included >.<), even though the labs and offices in Praetoria use mostly the same modular pieces to make the walls/floors/etc, they decrease the frame-rate. The textures used in Praetoria are better resolution than those used previously. I'm not sure of the size used previously, but they sometimes got a bit muddy when stretched over the walls and didn't tend to have too much detail on them. The ones in Praetoria appear to be about twice as large (in each direction, which means 4 times as large in file size). Since I'm not sure on the size or resolution of CoH's textures, I'll use some generic numbers that I've found in my own work. A 1024x1024 TGA file is around 3 MB, while a 2048x2048 TGA is around 12 MB. This means that using the same geometry, a map will take almost 4 times longer to fully load (and also require the temporary storage of nearly 4 times the data) using the 2048s compared to one using the 1024s. Unfortunately, the larger textures do look so much better since they prevent the pixels from getting all stretched out and muddying up the texture.

    Quote:
    Originally Posted by Robo_Knight View Post
    I'd like Custom Emotes and Animations!
    I hope they never implement this. I've seen plenty of amateur animations with 3d models; they're almost never pretty. Manipulating a bone rig and getting an animation to look right is a time-consuming and arduous task that takes training to master. Also, I'd rather not see a real /e teabag.
  25. Quote:
    Originally Posted by RoseT View Post
    *Faints*

    *Furiously starts rebuild all 65 toons in mids*
    Any chance you could share how to get fitness to show up properly as an inherent pool? I tried a few different ways, and failed each time. Got the pool to show up as inherent, but none of the powers came with and they were lost to limbo somewhere. Then I tried sending the powers individually, but that just caused an error and they were lost in limbo again. I know there's a way to do it, I'm just too much of a newb when it comes to database editing in mid's. Thanks in advance for your (or anyone's) help.