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Posts
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Joined
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Hey First, I need to point out that you were a huge help on our team. You and the others steered me in the right direction so many times.
Tammy, I still have a question actually.
Is the blue team supposed to continue to concentrate on blue mitos throughout? At one point I thought you said "greens then blues"...do our priorities switch at that point?
I also think a couple of the tankers didn't know about...
Quote:Originally Posted by TammyRemember, innate gauntlet of tanks will aggro hami/mito aoe splash damage; so for us tanks, remember to stay at taunt range of mitos and for hami tanks to keep hami splash away from squishies.
I also never did find out who was leading Yellow team 1. (We were supposed to be following them) We merely worked our way through the blues clockwise and that seemed to work.
All in all, one of my better experiences in the Hive...ever (My connection and computer were sub-par in the old days so I missed half of what was going on). And mostly due to you Tammy.
Any plans for EoE farming today? ...And I wonder if Bio-Nukes will still be available? (Ok...that's enough for now)
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Good times, Tammy! Great job leading.
Somehow I got sucked into leading a team...lol. Learning on the job. Lucky I had some good help. Probably be back tomorrow. -
I'll load that in too. Thank you very much!
I'm sure I could live with that small recharge difference on the "big three". (But then again...it may seem like an eternity in game...)
(This is kinda fun....now I see why people trade builds around here) -
Quote:Hey thanks.You are correct, CJ was toggled off. You have 46.7/46.4/40.7 def with it on. If you drop the common IO in the three autos and put two into super jump, you can 3 slot BotZ there. Then 6 slot slice with Scirocco's and you're soft-capped to all, with minimal changes and 1 slot left over. In general, frankenslotting and positional defenses don't go well together as the big boosts come from the 5th and 6th slots. Also, you look like you're going to have end issues. If you drop tough and weave and try to pick up the def from set bonuses then you might be in a better place. IMHO, YMMV, etc. etc.
I'll work that up in Mids and see what I think of it.
No end issues so far. During AV fights I usually turn off the ranged toggle to help out. Otherwise I'm going non-stop it seems.
edit: I've been playing this one at lvl 50 for weeks without that last enhancement.... -
Here's my build if anyone feels like telling me what I screwed up.
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#489AFF] Ibenez heart:[/color][color:#B3CAF7] Level 50 Magic Scrapper[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Broad Sword[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Reflexes[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Hack[/color] [color:#489AFF]--[/color] [color:#7AA4EF]B'ngBlow-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]B'ngBlow-[/color][color:#7AA4EF]Dmg/EndRdx[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg[/color](9)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](13)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Focused Fighting[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](46)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Slice[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Dmg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Acc/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngBlow-[/color][color:#7AA4EF]Dmg/EndRdx[/color](19)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Agile[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](5)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Parry[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/Rchg[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](40)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Practiced Brawler[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](11)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/Rchg[/color](42)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Jump[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Build Up[/color] [color:#489AFF]--[/color] [color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]ToHit/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]AdjTgt-[/color][color:#7AA4EF]ToHit/EndRdx/Rchg[/color](17)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](46)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Efficacy-[/color][color:#7AA4EF]EndMod/EndRdx[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]EndMod[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](31)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Whirling Sword[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color](31)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Quickness[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Disembowel[/color] [color:#489AFF]--[/color] [color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](34)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](34)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Dodge[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](29)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Lucky[/color] [color:#489AFF]--[/color] [color:#8BAFF1]DefBuff[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](43)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Head Splitter[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg/Rchg[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Dmg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Oblit-[/color][color:#7AA4EF]%Dam[/color](37)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Evasion[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](45)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Elude[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Run+[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/Rchg[/color](46)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Focused Senses[/color] [color:#489AFF]--[/color] [color:#7AA4EF]GftotA-[/color][color:#7AA4EF]EndRdx/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/EndRdx[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](45)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Kick[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Mako-[/color][color:#7AA4EF]Acc/Dmg[/color](A)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam/Rchg[/color](48)[color:#B1C9F5], [/color][color:#7AA4EF]Aegis-[/color][color:#7AA4EF]ResDam[/color](48)[color:#B1C9F5], [/color][color:#8BAFF1]EndRdx[/color][color:#8BAFF1]-I[/color](48)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def/EndRdx[/color](50)[color:#B1C9F5], [/color][color:#7AA4EF]GftotA-[/color][color:#7AA4EF]Def[/color](50)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#7AA4EF]ULeap-[/color][color:#7AA4EF]Stlth[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Critical Hit[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 6.88% Defense(Energy)
- 6.88% Defense(Negative)
- 7.5% Defense(Melee)
- 7.19% Defense(Ranged)
- 1.56% Defense(AoE)
- 3.6% Max End
- 25% Enhancement(Accuracy)
- 55% Enhancement(RechargeTime)
- 5% FlySpeed
- 85.3 HP (6.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 4.4%
- 12% (0.2 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 5.02% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 17.5% RunSpeed
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Reading through this thread got me curious. I put some effort into my BS/SR scrapper. I didn't really know that ALMOST hitting the soft cap made such a difference. Mine is 46.66% melee, 44.82% ranged, and 40.72% aoe. He doesn't get hit much. I assumed that was good...but after reading this I wonder. Is it? I'll go check my mids build to see if it's up to date and post it.
edit: Just remembered to drop in the last enhancement in the build I had waiting in the base and it took the ranged to 46.38%. Somehow, the same build in Mids comes out to 44.1% melee, 43.8% ranged, and 38.1% aoe. I'm guessing it isn't adding in combat jumping or something. -
Quote:A couple of things:Please please please...we'll need at least 12 BIO nukes for the whole raid..3 per wave. Be prepared to stay inside the goo while BLOOMING and Start single buff (sb, ab, the tanks, fort-forge the scrapper for example) before BLOOM, AOE/BIO nuke buffs just right before BLOOM. Tanks be prepared to continue inside goo, when bloom, pop EoE. Taunt HAMI and MITO taunters start taunting 2 at a time. Scrappers form back up and be prepared to kill yellow mitos ASAP soon as it BLOOMS. Green team be prepared to find the lowest GREEN MITO and hold it asap when BLOOM. Since we will be right by HAMI as we kill it, it's easier to BUFF right before BLOOM TIME and go right back to killing MITOS rather than jumping out and start COUNTDOWN. Cuts down the time. BUT without BIO NUKES we can't do this, 1 bio nukes +reg 20 players, thus we need 3 drops per wave. TY TY TY ahead of time :P:P:P
Tammy
I've never actually done the Warburg nuke thing. (Not a PvP person) Are there plans to get some people together to do this? (If we do, I guess we should keep the time secret for PvP reasons, eh?) I doubt my little Defender can do it on her own.
The "BLOOM" thing sound very important from the way you type it...but I don't understand it or the "countdown". -
Ok, name of the Dark/Dark Defender is Jaina Organa. Got 95% recharge on Howling Twilight (about 1 min 30 secs). Also have a snipe (poorly slotted).
A question that popped into my head. Is this version as framerate slaughtering as the original? If so, should we try to bring a cape-less costume? I normally get about 60fps, should I be prepared to lower my settings for this? -
Quote:Dark/Dark, that will work. I have both those powers on that character. I'll have to log on later and get the exact spelling of the name. (You picked the one character that I'm not sure on.That's Great, we'll need your dk/dk defender for shadow fall and AOE REZ, it's a good way to refresh yourself back into HAMI RAID. Can you tell me the name of the Defender? So far the responses are pretty good to Raiding around 9pm EST / 6pm PAC time seems very favorable for both side of the coast to meet. Friday and/or Saturday is also favorable. With the amount of people asking we may do both Friday and Saturday but that depends on true commitment from people and needs to fill up the sign up list first before I'm able to make a better judgement.
)
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Sounds very cool, but I would be interested in the time of the event. During the week I get up very early so running it late would kill me. Fri, Sat, and Sun are no problem.
I can bring just about anything you need. I have a Tanker, but I have to admit I don't have the highest opinion of my Tanking ability. Am very comfortable as a Scrapper, Blaster, or Controller though. I can bring pretty much any Controller powerset that is needed (have tp, recall friend on several of them) Also have Ice Blaster with holds (but no snipe) and a Dark/Dark Defender with holds.
I haven't been in a Hami raid in a long time (when PA couldn't be killed), so I'll need to be led so I don't trip over my shoelaces. -
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I'm slightly upgrading from an Nvida 8600GT to a 8800GT. Just updated the driver last week....do I need to uninstall it and reinstall when I switch the video card?
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My connection has been back to normal for weeks.
I did get some bad lag last night on Freedom PI...but I switched to PI2 and it went away. Probably just a lot of ToT going on. -
Quote:I'll second that.I like to play a fully-realized character, one who has all resources available to her/him.
Since I've played all the stuff through many times, I'm now at the point where I want to spend my time being Spider-Man, Iron Man, Thor, and Superman instead of training to become Spider-Man, Iron Man, Thor, and Superman.
Lvl 50 is just a relaxed state. It's like you've got your cake and are just piling icing on top of it. -
Quote:Famous last words.the developers will never lower or change anything refering to the drop rates or how you obtain them then their current avenues.
I've heard things like that before on this forum. The famous "it will never happen" thing. Most of the stuff we've gotten over the last few years were proclaimed "never going to happen" on these boards.
I'm not even sure a person has to work that hard to become filthy rich. I certainly don't study the market and I'll never worry about cash again. Mostly I just love playing my 50s...that's it. Big whoop.
And if you ask me, purples are highly overrated. They aren't even close to being worth what they go for. I just finished building a Scrapper that is nigh untouchable (SR). Probably the toughest character I've ever made. Zero purples in his build. I think they would actually decrease his performance. The set bonuses for one thing aren't that great.
So heck, just play your 50s and sell those purple drops for the insane prices they go for and outfit every character to the max with sets that really matter. -
Quote:Oh I have a bunch of characters that would be all over that. ...So many powers that are mocking me and trying to talk me into a respec to steal slots away from other powers.I am neither for or against more levels, but there are several powers that I wouldn't mind having extra slots in......XD
Getting extra slots after 50 should be hard to do, however. -
Quote:I would settle for any base editing tools that allow me to have a "decorative" base that doesn't take all day to load.Will there be any BASE LUVIN?
Storage space expanded? (choking on 30 pieces)
That's just off the top of my head.... there are many more base issues/requests that have been pushed to the back burner for far too long.
Nonfunctional items given function? (mission computer, heroside)
WW/AE/Rent payment access?
Fixed Beacon graphics?
New decorative items? (water?)
Better editing tools? (z-axis?)
Double door feature?
I recently went in and deleted a few rooms that were there just for "fun" to cut down on the load time.
Without knowing what I'm talking about, I'm assuming that's because of the thousands of little items I had stacked to build things like walls and floors. Maybe it would work better if a wall or floor was just one item?
2nd on my wish list would be that yummy WW interface.(Sheesh...would we ever leave our bases?)
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Mine are like comic book heroes...never "done". Issue #300 is followed by issue #301.
I honestly play my 50s about 99% of the time now. I understand how others feel, but I can't relate. A lvl 50 has all their powers and is more fun to me than a non-50. Why would I want to spend all my time training to be Spider-Man/Thor/Batman/Iron Man when I can spend all my time being Spider-Man/Thor/Batman/Iron Man? That's an easy choice for me.
As for the "building aspect, my most decked-out character that I really did think was "done" (building, not playing) just got another purple recipe slotted last week from a lucky drop. (What are the odds you get the one you can use?) If she isn't "done" none of them are.
I started a new Scrapper a few weeks ago, and with the help of double xp weekend, got him to 50. (yay) He's just beginning in my eyes. I worked out his build with Mids and now he's ready to go. I'm loving that character. (Good grief...why didn't I play a BS/SR Scrapper before?)
Contrast that with my very first character, a lvl 50 En/En Blaster that I haven't played in years. I really didn't like that character very much in hindsight....but I won't delete it because "you never know"...I may just get the itch to play him again. (He's not taking up any room on my server anyway, so no harm) -
I'm hoping SG membership stays intact but in "suspended" mode or something where you stop earning prestige but don't lose any prestige earned or the join date. Maybe how it would work if Iron Man "went rouge" for a while and quit the Avengers. The others would shake their heads at his foolishness but would welcome him back if he mended his ways.
I was thinking of taking my SG leader toon through a spin on redside but won't do it if I lose all those things. It's a pretty minor thing to most I'll bet but it's just important enough to me to not want to lose it. My leader has those numbers beside her name...and they were earned. -
Quote:I have to disagree with you here.I've never played any other MMO and only play this one cause i love super heroes and the gameplay here is everything I think it should be. This game needs not only more level 50 stuff to do but it also needs to get a significently harder at high level.
Enough of this nonsense *this game isn't balanced around IOs*. Alot of the players I run into have set bonuses and lots of them lets start making the game harder because of it.
"A lot of the players" seems a little sketchy. If you make the game harder at level 50 (i.e. "balance around IO's") you change that to "all the players will have to use IOs".
It's pretty hard to have sympathy for someone that works that hard to make their character powerful and then complains that the game is too easy. Do they not realize it's optional and they decided to do it?
Currently I have options. Some characters I frankly don't invest as much into and just randomly throw enhancements at. SO's still work fine and that's nice. But if I do decide I want to "uber" it up a bit, I have the option to start shopping and crafting to achieve some better capability. It's like a different (and more time consuming) version of the difficulty slider.
And there isn't any set "level" I have to get to either. I can go from SO's to generic IO's and get better performance or start with set IO's for dozens of other combinations. I can start throwing serious money at a character if I want and make it into a mini god (purples and such). It's my option...and I love options. A "harder game at lvl 50" takes away the more casual options.
So which of the levels I just described do we balance around? How many of the options get taken away? -
What can we say Kali, we don't care for WoW. I get that you love it, but its appeal goes right over my head. Just more wizards and fantasy stuff.
And also, it should be pointed out again that being on that list was a compliment. -
Quote:Well I am disillusioned! That's it! I quit! Who wants my stuff?Nope. For a cold/melee attack, it would only be checked against your 38% melee defense (the higher value) and ignore the 1.5% cold defense.
Ah well...it was a nice thought this "stacking" thing I had going. Ignorance can be bliss.
Quote:Quote:Agreeing with others, the non-positional attacks are simply not an issue in practice. You won't be able to solo Malaise as an AV without a supply of purple inspirations. That's about all I've noticed in game. I think a few other AVs have non-positional psi attacks, but don't spam them the way Malaise does. Purples would help there, but weren't necessary. If you don't want to solo AVs or EBs, you may never even notice a problem.
...Though the LGTF suddenly sounds very scary after seeing that "Rikti missions" thing above."Bring purples" I guess?
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Thanks guys. That's makes it a bit clearer.
I guess I was thinking in terms of stacking like 1.5% cold defense "stacking" with melee defense when it was a cold/melee attack. So if I had 38% melee defense+1.5% cold defense that would be 39.5% defense against that particular attack. Would that be correct? -
Quote:I'm a little short on information here.This also means that while SR has no protection against non-positional psionics, Nin has no special vulnerability to them (its defenses are also positional, but the psi resistance combined with the heal mean it has reasonable coverage there).
I've never played SR before and just started a BS/SR scrapper. In my mind the 3 positional defenses covered everything. What is "non-positional" and what other than psionics has that?
I also thought that adding special defense for say toxic damage from an IO set would stack on top of the positional defense. Wrong?