JayDee_EU

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  1. On another note what would your recomendations be for when i get to slot my alpha? I guess i can take spiritual out of the equasion as i have no need for the extra recharge as i will already be perma, i was thinking of cardial just purely for the endurance, any thoughts?
  2. Quote:
    Originally Posted by Psylenz View Post
    I am in agreement Bill. The defender qualities of tactics on teammates' builds is worthy of consideration, too!
    Quote:
    Originally Posted by Memphis_Bill View Post
    Of course, if you fight anything that commonly debuffs perception or goes all stealthy-like (*cough*Arachnos*cough) Tactics is the better bet for you and your team. IMHO, of course.
    Tbh them pesky arachnos and the like where my main reasoning for taking tactics over assault, also to put in the +perception for my own benefit when its not toggled on.
  3. Quote:
    Originally Posted by Psylenz View Post
    I see the Miracle end proc, the performance shifter proc, numina's recov/regen. I still worry about End overall since choking cloud is a bit underslotted for end itself, and you don't have end reduction in tactics as shown, or the proposed assault replacement.

    I haven't had a character with all 3 of those end modifiers, but I know choking cloud is an END BEAST and the percentage of endurance use reduced directly in the power is worth considering. The last thing you want is a toggle drop after using EM Pulse. Considering you have power since you should be good at level 41 on -- if you dont' get distracted
    I didnt realise CC used up so much end, i can only see one place to borrow a slot and thats from RI, i lose about -1.5%ish target defense with it costing about 0.045% more end. But if i slot a end red in CC instead i use 0.150% less instead. (Have i worked this out right?) And like you say after 41 it will not be a problem anyway.
  4. As the title suguests this is my first foray into the realm of the defender, he is currently sitting at 16 but he is my new mission to get to 50 asap.
    My aim is to get perma hasten and AM as he will be mainly built for teaming and TFing but able to keep his own solo. I have got a build made up with no purples of pvp io's included, but was curious to see if there was any improvements that could be made, thankyou for any help in advance.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    A T O M : Level 50 Natural Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Radiation Blast
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5)
    Level 1: Neutrino Bolt -- Dev'n-Hold%:50(A), Achilles-ResDeb%:20(7), LdyGrey-%Dam:50(7), ShldBrk-%Dam:30(9)
    Level 2: Accelerate Metabolism -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-Acc/Rchg:50(9), Efficacy-EndMod/Rchg:50(11), Efficacy-EndMod:50(11), Efficacy-EndMod/EndRdx:50(13), Efficacy-EndMod/Acc:50(13)
    Level 4: X-Ray Beam -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Dmg/Rchg:40(15), Decim-Dmg/EndRdx:40(15), Decim-Acc/Dmg:40(17), Decim-Acc/Dmg/Rchg:40(17)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
    Level 8: Irradiate -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(21), M'Strk-Acc/EndRdx:50(21), M'Strk-Dmg/EndRdx:50(23)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 12: Radiation Infection -- HO:Enzym(A), HO:Enzym(23), HO:Enzym(25), Achilles-ResDeb%:20(25)
    Level 14: Lingering Radiation -- RechRdx-I:50(A), RechRdx-I:50(27), Acc-I:50(27)
    Level 16: Super Jump -- Winter-ResSlow:50(A)
    Level 18: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(29)
    Level 20: Aim -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-ToHit/Rchg:50(29), AdjTgt-ToHit:50(31), AdjTgt-Rchg:50(31), AdjTgt-ToHit/EndRdx:50(31)
    Level 22: Recall Friend -- Range-I:50(A)
    Level 24: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(33), BasGaze-Rchg/Hold:30(33), BasGaze-Acc/Hold:30(33)
    Level 26: Fallout -- Posi-Dam%:50(A), Posi-Dmg/Rng:50(34), Posi-Dmg/Rchg:50(34), Posi-Dmg/EndRdx:50(34), Posi-Acc/Dmg/EndRdx:50(36)
    Level 28: Cosmic Burst -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Dmg/Rchg:40(36), Decim-Dmg/EndRdx:40(36), Decim-Acc/Dmg:40(37), Decim-Acc/Dmg/Rchg:40(37)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/EndRdx/Rchg:50(39)
    Level 32: EM Pulse -- BasGaze-Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Hold:30(40)
    Level 35: Neutron Bomb -- Posi-Dmg/Rng:50(A), Posi-Dmg/Rchg:50(40), Posi-Dmg/EndRdx:50(40), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(42)
    Level 38: Tactics -- Rec'dRet-Pcptn:20(A)
    Level 41: Power Sink -- Efficacy-EndMod/Acc/Rchg:50(A), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod:50(43), Efficacy-EndMod/EndRdx:50(43), Efficacy-EndMod/Acc:50(45)
    Level 44: Charged Armor -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(45), TtmC'tng-ResDam/EndRdx:50(46), TtmC'tng-ResDam/EndRdx/Rchg:50(46)
    Level 47: Electric Shackles -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(48), BasGaze-Rchg/Hold:30(48), BasGaze-EndRdx/Rchg/Hold:30(48)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(46), P'Shift-EndMod:50(50), P'Shift-EndMod/Rchg:50(50)



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  5. This is my first foray into the world of corrs, and tbh i really do'nt know too much about the slotting of powers on them but i thought that i would give it a go anyway. I am currently at lvl 5 and really enjoying the char, i'm not interested in fly or hover on him. I'm quite flexible with powers as i have seen a few builds that skip BB and Inferno altogether this would allow me to use the teleport pool instead and free up slots aswell. I'm sure that i have underslotted DS for most ppls liking aswell,but they were all the slots i could spare at the time. I went with Mu just for PS and the armour and thought that whilst i was there i could take the adept for good measure. Please be gentle with ripping up my build, ty in advance.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(13), Dev'n-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27)
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Heal:50(33), Nictus-Heal/HP/Regen/Rchg:50(33), Nictus-Acc/Heal:50(34), Nictus-Acc/EndRdx/Heal/HP/Regen:50(34), Theft-+End%:30(34)
    Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/EndRdx:50(5), Posi-Acc/Dmg:50(5)
    Level 4: Tar Patch -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(36), TmpRdns-Rng/Slow:50(36), TmpRdns-EndRdx/Rchg/Slow:50(36), TmpRdns-Acc/Dmg/Slow:50(37)
    Level 6: Rain of Fire -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Acc/Dmg:50(7), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(11), DarkWD-Rchg/EndRdx:50(11), DarkWD-ToHitdeb/Rchg/EndRdx:50(13)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(15), Mrcl-Rcvry+:40(15)
    Level 16: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19)
    Level 18: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(37), AdjTgt-ToHit:50(39), AdjTgt-ToHit/Rchg:50(39), AdjTgt-ToHit/EndRdx/Rchg:50(39)
    Level 20: Shadow Fall -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(40)
    Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(25)
    Level 24: Blaze -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(40), Decim-Dmg/EndRdx:40(40), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(43)
    Level 26: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-Acc/Fear/Rchg:50(29), Abys-Fear/Rng:50(46), Abys-Acc/EndRdx:50(46), Abys-EndRdx/Fear:50(46)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
    Level 30: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(31), Mantic-Dmg/EndRdx:50(31), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(33)
    Level 32: Howling Twilight -- RechRdx-I:50(A)
    Level 35: Super Jump -- Jump-I:50(A)
    Level 38: Dark Servant -- Lock-%Hold:30(A), HO:Perox(50), SipInsght-ToHitDeb:30(50), SipInsght-Acc/ToHitDeb:30(50)
    Level 41: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(42), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43)
    Level 44: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod:50(45), Efficacy-EndMod/Rchg:50(45)
    Level 47: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/EndRdx/Rchg:50(48)
    Level 49: Summon Adept -- C'Arms-+Def(Pets):30(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    Level 2: Ninja Run



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  6. This is the build that i am currently basing my leveling up on atm, i am currently at 38 so a way to go, i was putting it up here in response to Lordpig asking for a slightly cheaper version of Santorican's build, which looks similar to the rich mans one i have put aside for when i get the inf, which may be nvr! Hope it helps

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scorcheo: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(7), LkGmblr-Rchg+:50(9), S'fstPrt-ResDam/Def+:30(23)
    Level 2: Cremate -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(13), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(15), Mako-Acc/Dmg/EndRdx/Rchg:50(15), Mako-Dam%:50(17)
    Level 4: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(17), LkGmblr-Def/EndRdx:50(19), HO:Enzym(42)
    Level 6: True Grit -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx:40(21), Mrcl-Heal:40(23)
    Level 8: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit:50(11), GSFC-ToHit/EndRdx:50(25), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/Rchg/EndRdx:50(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Numna-Regen/Rcvry+:50(31), RgnTis-Regen+:30(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(34)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Rchg:50(A), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Dmg/EndRdx:50(21), Sciroc-Acc/Dmg:50(34), Sciroc-Dmg/EndRdx:50(36)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc:50(37), P'Shift-EndMod:50(37), P'Shift-Acc/Rchg:50(37), P'Shift-EndMod/Acc/Rchg:50(42)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Incinerate -- T'Death-Acc/Dmg:40(A), T'Death-Acc/Dmg/EndRdx:40(27), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(39), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(40)
    Level 28: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(29), Aegis-ResDam:50(29), Aegis-EndRdx/Rchg:50(40), Aegis-ResDam/EndRdx/Rchg:50(48)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(42)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dam%:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dmg/EndRdx:50(43), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(43)
    Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 38: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(40)
    Level 41: Conserve Power -- RechRdx-I:50(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), P'Shift-End%:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Acc:50(48), Mrcl-Heal:40(48), P'Shift-EndMod/Rchg:50(50)
    Level 47: Against All Odds -- EndRdx-I:50(A)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run
    Level 1: Single Shot



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. Did you realise that on the last build posted that there is a 7% shortfall in capping Aoe at 45% ? Also it's not really necassary to have both SS and SJ in there either, so i removed SJ and gave you GC which combined with the other re-slotting i done you can manage 63% DDR. You have slightly better regen and all this for .1% more endurance, hope it helps.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/Dmg:50(3), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(40)
    Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17), S'fstPrt-ResDam/Def+:30(19)
    Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(11), HO:Enzym(13)
    Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(7), Mrcl-Heal/EndRdx:40(7)
    Level 6: Haymaker -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(21), T'Death-Dmg/Rchg:40(31), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
    Level 8: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(13), Mako-Dam%:50(15)
    Level 10: Hurdle -- Jump-I:50(A)
    Level 12: Active Defense -- HO:Enzym(A)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(25)
    Level 16: Against All Odds -- EndRdx-I:50(A)
    Level 18: Health -- RgnTis-Regen+:30(A), Numna-Regen/Rcvry+:50(39), Numna-Heal:50(40)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-Acc/Rchg:50(21), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod/Acc/Rchg:50(31), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48)
    Level 22: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(23), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/EndRdx:50(27), GSFC-Build%:50(29)
    Level 24: Boxing -- Acc-I:20(A)
    Level 26: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(46), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/EndRdx/Rchg:50(48)
    Level 28: Weave -- RedFtn-EndRdx:50(A), RedFtn-Def:50(29), RedFtn-Def/EndRdx:50(31), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx/Rchg:50(43), RedFtn-Def/EndRdx/Rchg:50(50)
    Level 30: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Dmg/EndRdx:50(34), FrcFbk-Rechg%:50(34)
    Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 38: Combat Jumping -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(39), LkGmblr-Rchg+:50(46)
    Level 41: Electrifying Fences -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-Immob/Rng:50(42), Enf'dOp-Acc/Immob/Rchg:50(43), Enf'dOp-Acc/Immob:50(43)
    Level 44: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dam%:50(50), Posi-Acc/Dmg/EndRdx:50(50)
    Level 47: Super Speed -- Winter-ResSlow:50(A)
    Level 49: Grant Cover -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 6: Ninja Run



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  8. Tbh Viral it's seems like you are just throwing in expensive Pvp procs just for the sake of it in powers that you will not really even be using. Especially when you can pretty much achieve the same numbers by not spending nowhere near the same amount of inf at the same time. I know the numbers are not quite as high on this build as they are on yours, but they are pretty close and you would be richer for it

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Dam%:35(A), T'Death-Acc/Dmg/EndRdx:35(15), T'Death-Dmg/Rchg:35(17), T'Death-Dmg/EndRdx:35(27), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Acc/Dmg:40(43)
    Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(7), S'fstPrt-ResDam/Def+:30(9), LkGmblr-Def/EndRdx:40(11)
    Level 2: Haymaker -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:40(3), Mako-Acc/EndRdx/Rchg:40(5), Mako-Acc/Dmg/EndRdx/Rchg:40(5), Mako-Dam%:40(7)
    Level 4: True Grit -- Mrcl-Rcvry+:30(A), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(13)
    Level 6: Battle Agility -- LkGmblr-Def:40(A), LkGmblr-Rchg+:50(9), HO:Enzym(34), LkGmblr-Def/EndRdx:50(40)
    Level 8: Knockout Blow -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Acc/Dmg:50(19), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(21), Mako-Acc/EndRdx/Rchg:50(21)
    Level 10: Active Defense -- HO:Enzym(A), HO:Enzym(11)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), RgnTis-Regen+:30(46), Numna-Heal/EndRdx:50(48)
    Level 16: Against All Odds -- EndRdx-I:50(A)
    Level 18: Rage -- GSFC-Rchg/EndRdx:21(A), GSFC-ToHit/Rchg/EndRdx:21(23), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(40), GSFC-ToHit/EndRdx:50(40), GSFC-Build%:50(43)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(25), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc/Rchg:50(27), P'Shift-Acc/Rchg:50(37)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 24: Boxing -- Acc-I:30(A)
    Level 26: Super Speed -- Winter-ResSlow:50(A)
    Level 28: Tough -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:40(29), Aegis-ResDam/EndRdx/Rchg:50(29), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/Rchg:50(50)
    Level 30: Weave -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(31), LkGmblr-Def/EndRdx:50(31), HO:Enzym(31)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Dmg/EndRdx:50(33), Sciroc-Dmg/Rchg:50(33), Sciroc-Acc/Rchg:50(34), FrcFbk-Rechg%:50(39)
    Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(37)
    Level 38: Combat Jumping -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(39)
    Level 41: Electrifying Fences -- Enf'dOp-Immob/Rng:50(A), Enf'dOp-Acc/EndRdx:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-Acc/Immob:50(43), Enf'dOp-Acc/Immob/Rchg:50(46)
    Level 44: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(50)
    Level 47: Mu Lightning -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Dmg/EndRdx:50(48)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- EndRdx-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Fury
    Level 6: Ninja Run



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  9. Nice build, but personally i would take the resist out of TG and put it into Stamina to enable you to 4 slot Performance Shifter to give you 183% regen and the +End proc also it gives you a tickle more health on top 28.1 as opposed to 16.9, other than that i think it's pretty rounded.
  10. I had a little tinker with your build and came up with this, unfortunately i had to lose a couple of purples and relocate some slots, unfortunately it also includes the ridiculously expensive Gladiator Armour +3% def to achieve the soft cap on all 3 M/R/AOE. I'm sure this build can be vastly improved whilst still keep a few of your purple sets included, hope it helps.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fractured: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(23)
    Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def:50(9), S'fstPrt-ResDam/Def+:30(11), HO:Enzym(27)
    Level 2: Haymaker -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(7), Hectmb-Acc/Dmg/Rchg:50(13), Hectmb-Acc/Rchg:50(13), Hectmb-Dmg/EndRdx:50(21)
    Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(9), Panac-Heal/+End:50(11)
    Level 6: Battle Agility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(15), LkGmblr-Def:50(15), HO:Enzym(36)
    Level 8: Swift -- Run-I:50(A)
    Level 10: Knockout Blow -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Acc/Dmg:50(17), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(40)
    Level 12: Active Defense -- HO:Enzym(A), HO:Enzym(21)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/Rchg:50(25), RgnTis-Regen+:30(25)
    Level 16: Against All Odds -- EndRdx-I:50(A)
    Level 18: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-ToHit/Rchg:50(31), GSFC-ToHit:50(31)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(33), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod:50(33), P'Shift-EndMod/Acc/Rchg:50(36), P'Shift-Acc/Rchg:50(50)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(34), Zephyr-Travel/EndRdx:50(34)
    Level 24: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
    Level 26: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
    Level 30: Boxing -- Acc-I:50(A)
    Level 32: Foot Stomp -- Armgdn-Dam%:50(A), Armgdn-Dmg/Rchg:50(34), Armgdn-Dmg/EndRdx:50(37), Armgdn-Acc/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39)
    Level 35: Shield Charge -- Oblit-%Dam:50(A), Oblit-Dmg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Rchg:50(42)
    Level 38: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(39), GA-3defTpProc:50(42), Aegis-ResDam/Rchg:50(43), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-EndRdx/Rchg:50(50)
    Level 41: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(43), LkGmblr-Def/EndRdx:50(43)
    Level 44: Gloom -- Thundr-Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/EndRdx:50(46), Apoc-Dmg/Rchg:50(46)
    Level 47: Dark Obliteration -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Dmg:50(50)
    Level 49: Grant Cover -- EndRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 6: Ninja Run



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  11. I have relocated some of your slots and managed to get you 16% more recovery and 27% more regen over your current build, also by swapping the recharge reductions in AD for membranes you get a bit more DDR aswell.I know you did'nt put it up here for critique but i was bored, sry.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Havoc Punch -- (A)(5)(15)(19)(42)(42)
    Level 1: Deflection -- (A)(3)(7)(11)(15)
    Level 2: Battle Agility -- (A)(3)(13)(17)(21)(43)
    Level 4: Jacobs Ladder -- (A)(5)(13)(17)(40)
    Level 6: True Grit -- (A)(7)(40)
    Level 8: Thunder Strike -- (A)(9)(9)(19)(27)(40)
    Level 10: Active Defense -- (A)(11)(27)
    Level 12: Combat Jumping -- (A)(21)
    Level 14: Super Jump -- (A)
    Level 16: Against All Odds -- (A)
    Level 18: Hurdle -- (A)
    Level 20: Health -- (A)(45)(46)
    Level 22: Stamina -- (A)(23)(23)(42)(43)(46)
    Level 24: Chain Induction -- (A)(25)(25)(39)(39)(39)
    Level 26: Phalanx Fighting -- (A)
    Level 28: Build Up -- (A)(29)(29)(31)(34)(37)
    Level 30: Hasten -- (A)(31)(31)
    Level 32: Lightning Rod -- (A)(33)(33)(33)(34)(34)
    Level 35: Shield Charge -- (A)(36)(36)(36)(37)(37)
    Level 38: Boxing -- (A)
    Level 41: Tough -- (A)(43)(45)(45)(46)
    Level 44: Conserve Power -- (A)
    Level 47: Physical Perfection -- (A)(48)(48)(48)(50)
    Level 49: Weave -- (A)(50)(50)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 1: Critical Hit
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  12. Just looking at rolling a nice new scrapper and was wondering if this is a good combination, i have also made up a build on mids and tbh i think it's ok for a first draft, but i'm sure you will let me know if it's not anyway. I've avoided purples but i have included a few expensive SO's like Lotg and Oblits as i will have the inf for them on another char, thanks in advance.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting

    Hero Profile:
    Level 1: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/Rchg(5)
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(13), HO:Enzym(15)
    Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42)
    Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(17), HO:Enzym(17), LkGmblr-Def/EndRdx/Rchg(46)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(9), GSFC-ToHit/Rchg(9), GSFC-ToHit(11), GSFC-Build%(11), GSFC-ToHit/EndRdx(13)
    Level 10: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 12: Impale -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(42), Decim-Dmg/EndRdx(42), Decim-Acc/Dmg(43), Decim-Acc/Dmg/Rchg(43), Dev'n-Dmg/EndRdx(45)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(27), Mrcl-Heal(45), RgnTis-Regen+(46)
    Level 16: Combat Jumping -- Ksmt-ToHit+(A)
    Level 18: Practiced Brawler -- RechRdx-I(A), RechRdx-I(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(25)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29)
    Level 26: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31), Winter-ResSlow(31)
    Level 28: Quickness -- Run-I(A)
    Level 30: Ripper -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(46)
    Level 32: Lucky -- RedFtn-Def(A), RedFtn-Def/EndRdx(33), RedFtn-Def/Rchg(33), RedFtn-EndRdx/Rchg(33), RedFtn-Def/EndRdx/Rchg(34)
    Level 35: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Quills -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(43), C'ngBlow-Dmg/EndRdx(45)
    Level 41: Boxing -- Acc-I(A)
    Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 47: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(50)
    Level 49: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  13. This is my current build atm, i was messing around in mids and came up with a slight revision that got Hasten and SS into the build instead of SJ and Taunt (which i nvr used anyway). Do you think it is worth the change or not? Also what sort of recharge is required for perma hasten? Thanks in advance.

    Current Build

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    cunning linguist: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- (A)(3)(3)(5)(5)(50)
    Level 1: Deflection -- (A)(7)(7)(9)(50)
    Level 2: Haymaker -- (A)(11)(11)(13)(13)(27)
    Level 4: Battle Agility -- (A)(15)(15)(25)
    Level 6: Swift -- (A)
    Level 8: Knockout Blow -- (A)(9)(17)(19)(19)(21)
    Level 10: True Grit -- (A)(21)(23)
    Level 12: Active Defense -- (A)(23)
    Level 14: Health -- (A)(17)(25)(27)(36)
    Level 16: Against All Odds -- (A)
    Level 18: Rage -- (A)(29)(29)(31)(31)(31)
    Level 20: Stamina -- (A)(33)(33)(33)
    Level 22: Phalanx Fighting -- (A)
    Level 24: Combat Jumping -- (A)(34)(34)(50)
    Level 26: Taunt -- (A)
    Level 28: Boxing -- (A)
    Level 30: Super Jump -- (A)(34)
    Level 32: Foot Stomp -- (A)(37)(37)(39)(39)(39)
    Level 35: Shield Charge -- (A)(36)(36)(37)(40)(40)
    Level 38: Tough -- (A)(40)(42)(42)(43)
    Level 41: Gloom -- (A)(42)(43)(43)(45)(45)
    Level 44: Dark Obliteration -- (A)(45)(46)(46)(46)
    Level 47: Weave -- (A)(48)(48)(48)
    Level 49: Grant Cover -- (A)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 1: Fury
    Level 0: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
    Revised Build


    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    cunning linguist: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- (A)(3)(3)(5)(5)(34)
    Level 1: Deflection -- (A)(7)(7)(9)
    Level 2: Haymaker -- (A)(11)(11)(13)(13)(27)
    Level 4: Battle Agility -- (A)(15)(15)(25)
    Level 6: Swift -- (A)
    Level 8: Knockout Blow -- (A)(9)(17)(19)(19)(21)
    Level 10: True Grit -- (A)(21)(23)
    Level 12: Active Defense -- (A)(23)(39)
    Level 14: Health -- (A)(17)(25)(27)(36)
    Level 16: Against All Odds -- (A)
    Level 18: Rage -- (A)(29)(29)(31)(31)(31)
    Level 20: Stamina -- (A)(33)(33)(33)
    Level 22: Phalanx Fighting -- (A)
    Level 24: Combat Jumping -- (A)(34)
    Level 26: Super Speed -- (A)
    Level 28: Boxing -- (A)
    Level 30: Hasten -- (A)(34)(50)
    Level 32: Foot Stomp -- (A)(37)(37)(39)(39)(50)
    Level 35: Shield Charge -- (A)(36)(36)(37)(40)(40)
    Level 38: Tough -- (A)(40)(42)(42)(43)
    Level 41: Gloom -- (A)(42)(43)(43)(45)(45)
    Level 44: Dark Obliteration -- (A)(45)(46)(46)(46)(50)
    Level 47: Weave -- (A)(48)(48)(48)
    Level 49: Grant Cover -- (A)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 1: Fury
    Level 0: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1426;714;1428;HEX;|
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  14. hi this is my proposed future build, at lvl 35 at the mo. Got most of the inf needed just that it's red side but with the up coming GR that w'ont matter much by then.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(3), Mako-Acc/Dmg:50(3), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(23), Mako-Acc/EndRdx/Rchg:50(40)
    Level 1: Deflection -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(7), S'fstPrt-ResDam/Def+:30(17), HO:Enzym(34), GA-3defTpProc:50(43)
    Level 2: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(9), HO:Enzym(46)
    Level 4: True Grit -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(9), Mrcl-Heal/EndRdx:40(11)
    Level 6: Hurdle -- Jump-I:50(A)
    Level 8: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(11), GSFC-ToHit:50(13), GSFC-ToHit/Rchg:50(13), GSFC-ToHit/Rchg/EndRdx:50(15), GSFC-Rchg/EndRdx:50(15)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(17)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), RgnTis-Regen+:30(19)
    Level 16: Boxing -- Amaze-Stun:50(A)
    Level 18: Fire Sword Circle -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(21), Armgdn-Dmg/Rchg:50(21), Armgdn-Acc/Dmg/Rchg:50(23), Armgdn-Acc/Rchg:50(25)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod:50(27), P'Shift-EndMod/Rchg:50(27), P'Shift-Acc/Rchg:50(37), P'Shift-EndMod/Acc/Rchg:50(37)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
    Level 24: Against All Odds -- EndRdx-I:50(A)
    Level 26: Incinerate -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Acc/Dmg:50(31), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(46)
    Level 28: Super Speed -- Zephyr-ResKB:50(A)
    Level 30: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
    Level 32: Greater Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34)
    Level 35: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36), Aegis-EndRdx/Rchg:50(36), Aegis-ResDam/EndRdx/Rchg:50(37)
    Level 38: Shield Charge -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Immob:50(A), Enf'dOp-Acc/Immob/Rchg:50(42), Enf'dOp-Acc/Rchg:50(42), Enf'dOp-EndRdx/Immob:50(42), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Immob/Rng:50(43)
    Level 44: Fire Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Acc/Rchg:50(46)
    Level 47: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(50)
    Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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  15. JayDee_EU

    My FM/SD

    Thanks for the reply Effy, i have tried to incorporate some of your ideas into a fresh build, what do you think of this one?

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scorcheo rev 3: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Dam%(A), T'Death-Acc/Dmg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(46)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13)
    Level 4: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(13), Mako-Acc/Dmg(15), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(17)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(19)
    Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(21), GSFC-ToHit(21), GSFC-Build%(23), GSFC-ToHit/EndRdx(23)
    Level 10: Swift -- Run-I(A)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(29), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34), P'Shift-Acc/Rchg(48), P'Shift-EndMod/Acc/Rchg(48)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(36), Zephyr-Travel/EndRdx(50)
    Level 26: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36), LkGmblr-Rchg+(37), LkGmblr-Def(48)
    Level 28: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 30: Boxing -- Amaze-Stun(A)
    Level 32: Greater Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(40), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42)
    Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
    Level 38: Tough -- EndRdx-I(A)
    Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(45), P'Shift-End%(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
    Level 47: Against All Odds -- EndRdx-I(A)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 6: Ninja Run



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    Also i have made a few minor changes to the build you posted which vastly increases your regen and adds some acc, i also changed a Membrane in AD to an Emzyme as it nets you a couple more % debuff resistance. It is probably all in vain as i'm pretty sure i have seen your everyday build posted up somewhere in the forums, but nevermind aye.

    Code:
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    |-------------------------------------------------------------------|
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  16. JayDee_EU

    My FM/SD

    This is my most up to date build for when i get to 50, atm i am sitting at lvl 35. I'm not too bothered about purples for this char but was looking for any ways to possibly better the build, do not take too much notice of the lvls at what i have selected powers as this will be rectified when i respec later on. I used to have GC in there but usually found that i was the only brute or scrapper in a team that bothered, so i have replaced it with hasten to help speed up the attack chains, which in turn to 3 slot it i had to lose a Lotg each from Deflection & weave which lost me 18% acc.
    Anyway have a look and any help will be appreciated.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Scorcheo: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), S'fstPrt-ResDam/Def+(23)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
    Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(42)
    Level 6: True Grit -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal(23)
    Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/Rchg(9), GSFC-ToHit(11), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(25), GSFC-ToHit/Rchg/EndRdx(27)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-Regen/Rcvry+(31), RgnTis-Regen+(31)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(34), Zephyr-ResKB(34)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(36)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(42)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- Amaze-Stun(A)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(29), Aegis-ResDam(29), Aegis-EndRdx/Rchg(40), Aegis-ResDam/EndRdx/Rchg(48)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(42)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dam%(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 38: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A), P'Shift-End%(45), P'Shift-EndMod(45), P'Shift-EndMod/Acc(48), Mrcl-Heal(48), P'Shift-EndMod/Rchg(50)
    Level 47: Against All Odds -- EndRdx-I(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run
    Level 1: Single Shot
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 16.4% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 42.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 251 HP (18.7%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 12.1%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 12.5% (0.21 End/sec) Recovery
    • 52% (2.91 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 20% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  17. This what i made up by moving a couple of slots about to take you back over the soft cap.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    cunning linguist: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7)
    Level 1: Deflection -- RedFtn-EndRdx/Rchg(A), RedFtn-EndRdx(7), RedFtn-Def(9), RedFtn-Def/EndRdx(23), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def/Rchg(50)
    Level 2: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dam%(36)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
    Level 6: Swift -- Run-I(A)
    Level 8: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(9), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Hectmb-Dmg/EndRdx(19)
    Level 10: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(36), GA-3defTpProc(45)
    Level 12: Active Defense -- HO:Membr(A)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Numna-Regen/Rcvry+(25), Panac-Heal/+End(27)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-ToHit(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-Acc/Rchg(21), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(50)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
    Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/EndRdx(33), Armgdn-Dmg/Rchg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43)
    Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(45)
    Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Acc/Rchg(46), Ragnrk-Dmg/EndRdx(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 19.5% DamageBuff(Smashing)
    • 19.5% DamageBuff(Lethal)
    • 19.5% DamageBuff(Fire)
    • 19.5% DamageBuff(Cold)
    • 19.5% DamageBuff(Energy)
    • 19.5% DamageBuff(Negative)
    • 19.5% DamageBuff(Toxic)
    • 19.5% DamageBuff(Psionic)
    • 11% Defense(Smashing)
    • 11% Defense(Lethal)
    • 13.5% Defense(Fire)
    • 13.5% Defense(Cold)
    • 11.6% Defense(Energy)
    • 11.6% Defense(Negative)
    • 6% Defense(Psionic)
    • 16% Defense(Melee)
    • 17.3% Defense(Ranged)
    • 16.3% Defense(AoE)
    • 63% Enhancement(Accuracy)
    • 87.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 208 HP (13.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 2.2%
    • 22% (0.37 End/sec) Recovery
    • 46% (2.88 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 15% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  18. I thought that i would have a little play with your build and this is what i came up with, it offers you a bit more recovery and regen than what you posted as well as well over the cap for melee ranged & aoe.I also subbed super jump for gloom but you could swap out taunt if you prefered as it is a great single target power on a brute.
    Hope it helps in some way.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Super Reflexes
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(9), RedFtn-EndRdx(9)
    Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15)
    Level 4: Agile -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(17), LkGmblr-Rchg+(17)
    Level 6: Swift -- Run-I(A)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), Lock-Acc/Rchg(25)
    Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(25)
    Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Ksmt-ToHit+(27)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(19), Numna-Heal(29), Mrcl-Rcvry+(31), RgnTis-Regen+(31), Mrcl-Heal(33)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/Rchg(19), Aegis-Psi/Status(29), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc(36)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(37)
    Level 24: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(39)
    Level 26: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/EndRdx/Rchg(50)
    Level 28: Lucky -- GftotA-Def(A), GftotA-Def/EndRdx(40)
    Level 30: Rage -- GSFC-ToHit(A), GSFC-Build%(34), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), FrcFbk-Rechg%(40)
    Level 35: Quickness -- Run-I(A)
    Level 38: Aid Other -- Empty(A)
    Level 41: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(42), Mrcl-Heal/Rchg(43), IntRdx-I(45), Numna-Heal(46), Mrcl-Heal(48)
    Level 44: Gloom -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(45), DarkWD-ToHitDeb/Rchg(45), DarkWD-ToHitdeb/Rchg/EndRdx(46), Dev'n-Dmg/EndRdx(46), Dev'n-Dmg/Rchg(48)
    Level 47: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 49: Taunt -- Zinger-Dam%(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 15.5% Defense(Smashing)
    • 15.5% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.1% Defense(Melee)
    • 11.8% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 27% Enhancement(Accuracy)
    • 30% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 236.1 HP (15.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 12.7%
    • 18.5% (0.31 End/sec) Recovery
    • 66% (4.13 HP/sec) Regeneration
    • 5.02% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  19. THx Big_Daddy, it took me ages to get a good build going and then they changed the numbers on Botz so i had to start all over again. To be honest i used to have Hasten in a couple of respecs ago, but found myself nvr using it as the build is quite End heavy anyway without the help of Hasten slowing down my recovery. Besides with the +rech proc in FS you can sometimes get lucky and have it fire off often enough to speed up the recharge of SC a little bit. If you really wanted Hasten in the build i would say to remove taunt, i only have it there to help sometimes herd difficult enemies into range of FS then SC.As for the purples ive got most of the inf but i'm trying to save it as i'm trying to lvl up a couple of other chars at the mo who may need a bit of help later on.
  20. JayDee_EU

    My Ice/Fire tank

    Thanks again guys for the great reply's i'm glad i posted this up as it has helped me massively with trying to get this build sorted out. I have tried out a couple of things to hopefully make it a bit more rounded, in time i will slot out the oblits in FSC and the Touch of deaths in GFS for the purples. This will free me up a couple of slots to put another Lotg in GA & the Kismet +6% acc in CJ, also i would be slotting Kinetics in scorch to put me back over the cap for S/L def. Also on a side note is it necesary to get over 50% def on a tank or is 45% more than enough?


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lairy Mary: Level 50 Science Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(17)
    Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(15)
    Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(13), S'fstPrt-ResDam/Def+(17), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11)
    Level 6: Chilling Embrace -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(13)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Boxing -- Acc-I(A)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Numna-Regen/Rcvry+(23), Numna-Heal(23), RgnTis-Regen+(25)
    Level 16: Wet Ice -- EndRdx-I(A)
    Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(27), P'Shift-EndMod(29)
    Level 22: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Dmg(31), M'Strk-Acc/Dmg/EndRdx(33), M'Strk-Dmg/EndRdx(33)
    Level 24: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 26: Energy Absorption -- LkGmblr-Rchg+(A), Efficacy-EndMod(27), RedFtn-Def/Rchg(29), LkGmblr-Def(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45)
    Level 28: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-Build%(34), GSFC-ToHit/EndRdx(34), GSFC-ToHit(36)
    Level 30: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 32: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(46)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(42), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
    Level 44: Taunt -- Zinger-Dam%(A)
    Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48), Lock-Acc/Rchg(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 11.8% Defense(Fire)
    • 11.8% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 10.8% Defense(Ranged)
    • 15.8% Defense(AoE)
    • 1.8% Max End
    • 50% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 57.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 246 HP (13.1%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 4.95%
    • MezResist(Immobilize) 7.15%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 10.5% (0.18 End/sec) Recovery
    • 62% (4.85 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection



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  21. JayDee_EU

    My Ice/Fire tank

    Thankyou for the great reply Aett, i have tried to incorporate many of your ideas in to this new build by selecting powers at a certain time instead of imediately when they are available, i have also managed to get char in there aswell by losing permafrost. Hopefully this is a bit better than my initial build.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lairy Mary: Level 50 Science Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(17)
    Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(15)
    Level 2: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), S'fstPrt-ResDam/Def+(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21)
    Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11)
    Level 6: Chilling Embrace -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/EndRdx(13), P'ngTtl-EndRdx/Rchg/Slow(13)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Boxing -- Acc-I(A)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Numna-Regen/Rcvry+(23), Numna-Heal(23), RgnTis-Regen+(25)
    Level 16: Wet Ice -- EndRdx-I(A)
    Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(25)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29)
    Level 22: Icicles -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33)
    Level 24: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 26: Energy Absorption -- LkGmblr-Rchg+(A), Efficacy-EndMod(27), LkGmblr-Def(45), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(45)
    Level 28: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-Build%(34), GSFC-ToHit/EndRdx(34), GSFC-ToHit(36)
    Level 30: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 32: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40)
    Level 35: Incinerate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(40), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(46)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Dmg/EndRdx(48)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
    Level 44: Taunt -- Zinger-Dam%(A)
    Level 47: Char -- Lock-Acc/Hold(A), Lock-%Hold(48), Lock-Acc/Rchg(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 11.8% Defense(Fire)
    • 11.8% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 13% Defense(Ranged)
    • 15.8% Defense(AoE)
    • 2.5% Enhancement(RunSpeed)
    • 2.5% Enhancement(FlySpeed)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(JumpSpeed)
    • 62.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 59% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 203.8 HP (10.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 62% (4.85 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
    • 2.5% XPDebtProtection



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  22. Thanks for the reply guys, i have made a slight modification based on your ideas to get more slots into DO which i like to use alot in my attack chains with SC and FS.


    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    cunning linguist: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(7)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(50)
    Level 2: Haymaker -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(11), T'Death-Acc/Dmg(13), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(36)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
    Level 6: Swift -- Run-I(A)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
    Level 10: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(36)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(23)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Numna-Regen/Rcvry+(25), Numna-Heal(27), RgnTis-Regen+(27)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-ToHit(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(33)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(34), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34)
    Level 26: Taunt -- Zinger-Dam%(A)
    Level 28: Boxing -- Amaze-Stun(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(39)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
    Level 44: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46), Det'tn-Dmg/Rchg(48), Det'tn-Acc/Dmg/EndRdx(50)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(50)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 11.4% Defense(Fire)
    • 11.4% Defense(Cold)
    • 11.1% Defense(Energy)
    • 11.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 15.2% Defense(AoE)
    • 42.5% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 14% FlySpeed
    • 202.4 HP (13.5%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 2.2%
    • 12% (0.2 End/sec) Recovery
    • 62% (3.88 HP/sec) Regeneration
    • 1.88% Resistance(Energy)
    • 3.13% Resistance(Negative)
    • 19% RunSpeed
    • 3.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  23. JayDee_EU

    My Ice/Fire tank

    Lol sry about that

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lairy Mary: Level 50 Science Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping

    Hero Profile:
    Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-EndRdx(5), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(46)
    Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(46)
    Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/EndRdx/Rchg(11)
    Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dam%(15), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
    Level 6: Boxing -- Acc-I(A)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 12: Chilling Embrace -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-EndRdx/Rchg/Slow(13), P'ngTtl--Rchg%(13)
    Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(17), RgnTis-Regen+(17), Numna-Heal(40)
    Level 16: Wet Ice -- EndRdx-I(A)
    Level 18: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23)
    Level 22: Super Jump -- Zephyr-Travel(A)
    Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29)
    Level 26: Energy Absorption -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Acc(31), GftotA-Run+(31), GftotA-Def(37), GftotA-Def/EndRdx(37)
    Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
    Level 30: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39)
    Level 32: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Taunt -- Zinger-Dam%(A)
    Level 41: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
    Level 44: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Permafrost -- Aegis-ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 13% Defense(Melee)
    • 11.8% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 2.5% Enhancement(RunSpeed)
    • 52.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 67% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 10% FlySpeed
    • 238.9 HP (12.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 4.4%
    • 17.5% (0.29 End/sec) Recovery
    • 52% (4.07 HP/sec) Regeneration
    • 6.28% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 22.5% RunSpeed
    • 2.5% XPDebtProtection



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  24. JayDee_EU

    My Ice/Fire tank

    Howdy people,
    This my first foray into doing a tank and i thought that i would try something a bit different from everybody else.I thought i would throw up this build onto the forums for a bit of feedback, and as she is only lvl 5 there's plenty of time to modify it, also do'nt take too much notice of the lvls that i selected powers at it's just my first draft.
    Thanks in advance.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lairy Mary: Level 50 Science Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping

    Hero Profile:
    Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(5), RedFtn-EndRdx(5), RedFtn-Def(43), RedFtn-Def/EndRdx/Rchg(46)
    Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(46)
    Level 2: Hoarfrost -- S'fstPrt-ResDam/Def+(A), Mrcl-Heal(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/EndRdx/Rchg(11)
    Level 4: Combustion -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dam%(15), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
    Level 6: Boxing -- Acc-I(A)
    Level 8: Swift -- Run-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
    Level 12: Chilling Embrace -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-EndRdx/Rchg/Slow(13), P'ngTtl--Rchg%(13)
    Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15), Mrcl-Heal(17), RgnTis-Regen+(17), Numna-Heal(40)
    Level 16: Wet Ice -- EndRdx-I(A)
    Level 18: Icicles -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23)
    Level 22: Super Jump -- Zephyr-Travel(A)
    Level 24: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-ToHit(25), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29)
    Level 26: Energy Absorption -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(29), Efficacy-EndMod/Acc(31), GftotA-Run+(31), GftotA-Def(37), GftotA-Def/EndRdx(37)
    Level 28: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
    Level 30: Fire Sword Circle -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Dmg(34), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(39)
    Level 32: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(33), Aegis-ResDam/EndRdx(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Taunt -- Zinger-Dam%(A)
    Level 41: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
    Level 44: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(45), Hectmb-Dmg/Rchg(45), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Acc/Rchg(46)
    Level 47: Hibernate -- RechRdx-I(A)
    Level 49: Permafrost -- Aegis-ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 7.38% Defense(Energy)
    • 7.38% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 13% Defense(Melee)
    • 11.8% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 2.5% Enhancement(RunSpeed)
    • 52.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(FlySpeed)
    • 67% Enhancement(Accuracy)
    • 2.5% Enhancement(JumpSpeed)
    • 10% FlySpeed
    • 238.9 HP (12.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 7.7%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 4.4%
    • 17.5% (0.29 End/sec) Recovery
    • 52% (4.07 HP/sec) Regeneration
    • 6.28% Resistance(Fire)
    • 3.78% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 22.5% RunSpeed
    • 2.5% XPDebtProtection



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    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  25. Howdy people,
    This is my first post on the forums so plz be gentle, this is the build i am currently looking at respecing to. As after the change to Botz i was under the cap for ranged and aoe, so i was just putting it up here for any help on improving or refining the build.
    Thanks in advance.

    Villain Plan by Mids' Villain Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    cunning linguist: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Acc/Dmg(50)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9)
    Level 2: Haymaker -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(11), T'Death-Dmg/EndRdx(11), T'Death-Acc/Dmg(13), T'Death-Dam%(13), T'Death-Dmg/EndRdx/Rchg(50)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17)
    Level 6: Swift -- Run-I(A)
    Level 8: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
    Level 10: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal/Rchg(23), S'fstPrt-ResDam/Def+(36)
    Level 12: Active Defense -- HO:Membr(A), HO:Membr(23)
    Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(25), Numna-Regen/Rcvry+(25), Numna-Heal(27), RgnTis-Regen+(27)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Rage -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(29), GSFC-ToHit(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(33), P'Shift-EndMod/Rchg(33)
    Level 22: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(34), Zephyr-Travel/EndRdx(34), Zephyr-Travel(34), Zephyr-ResKB(36), LkGmblr-Def/EndRdx(42)
    Level 26: Taunt -- Zinger-Dam%(A)
    Level 28: Boxing -- Amaze-Stun(A)
    Level 30: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
    Level 32: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), FrcFbk-Rechg%(39)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(40), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42)
    Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(43), Aegis-EndRdx/Rchg(43), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(46)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
    Level 44: Dark Obliteration -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(45)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
    Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Fury
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 11.4% Defense(Fire)
    • 11.4% Defense(Cold)
    • 11.1% Defense(Energy)
    • 11.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 15.2% Defense(AoE)
    • 42.5% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 14% FlySpeed
    • 219.3 HP (14.6%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 8.8%
    • MezResist(Stun) 2.2%
    • 14.5% (0.24 End/sec) Recovery
    • 62% (3.88 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 19% RunSpeed
    • 2.5% XPDebtProtection



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