My first corr Fire/Dark/Mu
Grats on the great class choice. I've been playing one myself lately and hope I can be helpful to you. This is going to be a long post, so I hope you don't mind some reading.
Not a bad start. You took most of the same powers I did. I too took BB and Inferno at first, but given the tools Fire/Dark has, I just found there to be absolutely no good use for them other than slot mules. With I18 cors got access to dark mastery, which in my opinion, brings a hell of A LOT more to the table then you can get with Mu. I'll explain that in a minute.
A few things of note on your build as it is. Fearsome stare is far more effective when it is slotted for to hit debuff rather than fear. The fear lasts long enough as it is, and its the to hit debuff on it combined with Darkest night that really makes it shine.
I feel your stamina and health powers are very over slotted. While leveling, I was using some very easy to obtain level 28-33 sets (cheap too, didn't pay over 100k for anything which is easy money) to bring down end costs on powers. I also tried to slot as many end recovery bonuses as I could to help minimize the hurt. My end use is laughable now. Combined with the end drain/recovery power in Dark Mastery, I very rarely ever need to pop a blue insp. In fact, I'm constantly turning all red/yellow/blue/green insp into purples when I am playing because I don't need anything else. More on that when I explain Dark Mastery below.
Tar patch doesn't benefit much from any sets imo. They don't do it enough justice just for the trivial set bonuses that are in the slows category. Save yourself a slot or two and just use regular I/Os to play to its strengths. You'll want 2-3 recharge depending on global recharge bonuses, and 1-2 slows. It doesn't need accuracy, and doesn't cause damage, so slotting anything for those aspects isn't helpful.
Combat jumping doesn't need an end reduction, nor does enhancing its def bonus provide much benefit. I'd say just chuck the lowest level luck of the gambler recharge bonus in it that you can get and be done with it. Use that extra slot elsewhere.
Dark servant is extremely unpredictable with its skills. Don't rely on it to heal you, or to hold that one mob you really need held in a pinch. Slot it for accuracy and to hit debuffs since he seems to do his best with that. Also, you can slot damage procs on his to hit debuff based skills, which help a lot. Its always nice to see some damage coming from him when he throws his cone immobilize.
Also I noticed you didn't take Acrobatics or slot any knock back protection. Knock backs and stuns will be your biggest challenge to survival. Holds on occasion but not as much. Since you've taken CJ and SJ, consider finding room for acro too.
I posted this in another thread, and will re post it here in hopes that it is helpful to you:
I recently came back to the game just before going rouge and was hard pressed to decide between Fire/kin and Fire/dark. I wanted to be an all out damage dealer this round.
I played a 50 Fire/Kin controller pretty heavily before I quit many months ago, and also have a 50 Kin/Electric Defender, and a 50 Earth/Kinetics controller. I love kinetics and know what it brings to the table in terms of sheer awesomeness.
In the end though I chose Fire/Dark and am really glad I did. It just has so many tools for destruction its not even funny.
By level 15ish I was already pulling big trains and using Line of sight to my advantage by hiding behind a corner and dropping tar patch and rain of fire and rarely getting hit. By level 33 I was already soloing +0/8x loaded missions. I'm currently about halfway to level 48 soloing +2/8x COT missions and its just seriously too easy. I probably could have been soloing +2's sooner, but never really occurred to me to start trying until today.
Tar patch and darkest night are an amazing combo for a fire primary. Just lets you set up the Aoes, and the debuff from Tar patch makes them eat it badly. Get enough recharge and double stacked tar patch makes them hurt.
It was mentioned before that taking Mu for a patron/epic was a good choice, and while I agree, I believe the new APP pool choice of Dark Mastery available since i18 released is a much much better choice.
Oppressive Gloom is amazing for survivability. On paper it looks pretty weak, but the mag2 stun is enough to basically take just about any and all minions out of the fight if they break loose from tar or darkest night. Before taking this I was having serious issues with Carnie strongmen and Council wolves that tar patch can't slow, and who run around like psychos when rain of fire is falling.
Now if they get close to me, they are stunned pretty quick, if they do manage to get an attack off, it is usually a miss thanks to my def from shadowfall and combat jumping along with the tohit debuff on fearsome stare, or its damage that is easily replenished using our heal.
Also the other benefit to this, is if you take the Howling Twilight res skill, you can abuse its stun component which is also a mag2. Alone it isn't that great, but its an auto hit, so fire it off first, then run into melee range with Oppressive gloom running and you have stunned minions and LTs, sometimes even bosses. Great synergy makes even trivial skills great.
The end drain Dark Consumption skill is really nice. Fire/Dark can be end heavy, and while this power has double the recharge of the mu mastery version, it does decent damage if it scourges and 5 slotted with the efficiency adapter set I'm getting 50-70% end back from 1 mob. Considering its a PBAOE, 2 mobs and your back to full end. Haven't had end problems since taking this.
Soul Drain though, is the awesomesauce that makes the Dark Mastery all worth taking. Its a PBAOE skill that buffs your damage and tohit while doing damage to the mobs comparible to Fire Ball. Its basically a slightly less impressive self-fulcrum shift. For not taking Kinetics, I feel this is the best subsitute you can get. I'm constantly running anywhere between 80-150% damage boost and 150%ish tohit from this combined with aim. Add inspirations which drop like candy when solo aoeing and you can constantly push 240%+ in damage bonus with no trouble at all.
A typical pull is darkest night into tarpatch, fearsome stare, possibly howling twilight for the stun, then run into the middle of the mobs, fire off soul drain, drop rain, pop aim, back out and find a target for fire ball in the center. Usually by this time, most minions are dead, so finding a target for fireball and fire breath quick enough is a challenge, so I'll usually just target the closest mob to me and let the rest of the aoes rip. At that point its just clean up anyways.
Dark Mastery app also has a damage resist shield I plan to take at 49. Haven't needed it till now cause I'm just demolishing everything in front of me, while taking little damage anyways. Between my own heal, my pet debuffing and healing, most times I don't have any issues. If I do, its nothing 2-3 purple insp can't fix.
Last night I even soloed a +2 elite boss version of Lord Recluse on the Scirocco story arc. I'm not sure how many classes can do that with the numerous Boss adds he spawns. But I impressed myself. I also fought a Hero class version of Malaise. He's annoying due to the pets he summons and constant confuses he throws, but wasn't much of an issue for me.
The only issues I have on this character are end draining mobs that can detoggle darkest night, or stuns. Stuns is the big killer, but played well it isn't a huge issue at all.
For anyone curious, this is my current in-game build, 100% accurate down to slotting and enhancement levels:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Korem: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Fire Blast
Level 1: Twilight Grasp
Level 2: Fire Ball
Level 4: Tar Patch
Level 6: Rain of Fire
Level 8: Darkest Night
Level 10: Fire Breath
Level 12: Combat Jumping
Level 14: Super Jump
Level 16: Swift
Level 18: Health
Level 20: Stamina
Level 22: Shadow Fall
Level 24: Blaze
Level 26: Fearsome Stare
Level 28: Acrobatics
Level 30: Hasten
Level 32: Aim
Level 35: Howling Twilight
Level 38: Dark Servant
Level 41: Dark Consumption
Level 44: Oppressive Gloom
Level 47: Soul Drain
Level 49: Dark Embrace
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Scourge
Level 6: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Decimation
(Fire Blast)
Touch of the Nictus
(Twilight Grasp)
Positron's Blast
(Rain of Fire)
Dark Watcher's Despair
(Darkest Night)
Luck of the Gambler
(Combat Jumping)
Performance Shifter
(Stamina)
Red Fortune
(Shadow Fall)
Thunderstrike
(Blaze)
Cloud Senses
(Fearsome Stare)
Gaussian's Synchronized Fire-Control
(Aim)
Stupefy
(Howling Twilight)
Cloud Senses
(Dark Servant)
Efficacy Adaptor
(Dark Consumption)
Nice builds on both toons there. I just rolled my first Fire/Dark corr after cruising through the threads and only at lvl 7 now. I can already see the potential for fun and mass dmg with this toon. Got some great ideas from the builds above too, ty for the good posts!
I took mace APP and think it is really nice. The defense on top of the -tohit is awesome and honestly, i don't have much of an endurance problem. The aoe imob also helps keep people in the RoF that manage to get out of the tar. I would highly recommend going with it for scorpion shield.
think i am going to try Wasteomind's build, with flying instead of jumping.......for concept reasons.
Here is a Issue 19 Fire/Dark/Power Build i have been toying with. It has ~94% global recharge, 37% ranged defense, 51% resistance to S/L, and 202% recovery. I have a 50 Fire/dark but i havent touched him in over a year so this build is just hypothetical as i havent tried it in game. I went with Power Build up as it doesnt need to hit 10 targets for the 68% damage buff but its trade off is it takes twice as long to recharge and isnt an attack. I took conserve power also since i skipped inferno and do not need to fill my end bar after a crash. Ill post two more data chunks i am thinking of making instead. One has dark mastery with the two buffs and oppresive gloom, and the other uses power mastery again but takes Total Focus instead of Temp Invul. Both have no S/L resistence but have "cooler" powers to play with after lvl 41 lol. Here ya go, feel free to point out any flaws you see.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
NightLife: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(40)
Level 1: Twilight Grasp -- H'zdH-Heal/EndRdx/Rchg(A), H'zdH-Heal(40), Nictus-Acc/Heal(40), Nictus-Acc/EndRdx/Rchg(48)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(9)
Level 4: Tar Patch -- TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(15), RechRdx-I(21)
Level 6: Rain of Fire -- Ragnrk-Knock%(A), Ragnrk-Acc/Rchg(23), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Dmg/Rchg(25), Ragnrk-Dmg/EndRdx(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(45)
Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(11), Stpfy-Acc/EndRdx(11), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(13), Stpfy-KB%(15)
Level 12: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(33), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitdeb/Rchg/EndRdx(33)
Level 14: Fire Breath -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(34), Posi-Dmg/Rchg(34), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(36)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), GftotA-Def(17), GftotA-Run+(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(19)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(39), Apoc-Acc/Rchg(39), Apoc-Dmg/EndRdx(39)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(37), Cloud-Acc/EndRdx/Rchg(37), Cloud-%Dam(37)
Level 22: Super Speed -- Run-I(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
Level 28: Boxing -- Amaze-ToHitDeb%(A), Amaze-Stun(48)
Level 30: Tough -- HO:Ribo(A), ResDam-I(50)
Level 32: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/Hold(46), BasGaze-Rchg/Hold(46)
Level 35: Weave -- LkGmblr-Rchg+(A)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(42), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(43), Cloud-Acc/EndRdx/Rchg(43), Cloud-%Dam(45)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- HO:Ribo(A), Aegis-ResDam/EndRdx(50), ResDam-I(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 1: Stamina -- P'Shift-End%(A), EndMod-I(21), P'Shift-EndMod(45)
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 15.8% Defense(Energy)
- 15.8% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 21.1% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 3% Enhancement(Stun)
- 93.8% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 24% FlySpeed
- 108.4 HP (10.1%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 31% (0.52 End/sec) Recovery
- 16% (0.72 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 31.5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;746;1492;HEX;| |78DA8D93C94F13511CC7DFB4534AA1A52D50CA2A9BD895698DBB269A009240A8A2C| |4256A6C26309489D836D312F5242E474F5E3CE116158D4715158F2E40BC1AF5EEFA| |5FD4DFF2DA727402DFCFBCDFFBBDDFFBBE5FE7A52E8FB885583C2414EFF0BC5E28A| |4877396B5902FE62C474ACF98D3AE236666AE3861CE1A4E21444765367D5CCF668C| |196DD4B48CF410AC2CB657E786166667B511DDBA904E997AE1A2EE1FCBCE1996912| |D6AE597BAC95C6E5E9BCA1BC68C9B5E270C3D6F66331E1A8CE29E30F296A7660CAB| |3067E61B0FE7CD696D3277C9B0D229D8D2B0AEB482AB08FC876C423E258758026C1| |7B6BB8C7B04F53EE30121F490F05EA9ACB28B21188444689811B063422248084375| |4E2DA9CA0B5A5AF392F18A50BBC2784DF800B9764EB7D997150C353C2734C728210| |2F51CB29E638F0D432DBB08AD3B193B085B7613FAA0F74E85EB39B9420B23CEF804| |932E797AD755DAA96E91718DE0BECEB8C1666E123E82D6CBD3D7AFD04E3DAB8CB78| |C378428A847BAF5F0097BF9BCBD7CFA5EEE453F77660DCA7AD9ADEA0DD04EBE5A6A| |AACF45680C02BA44632B210ED5FDB2BA3FCEC71E246CD318094692B00E8B9AE4519| |B7ED8B042FF4FC62FC2D6DF8C3F8CBF3C071D0CB0271118E40E4228284341B61983| |DC360E39DA1ED176ED8F194F089DCB8CA76CF3194181421DEC48E9384AA1C438C10| |E335D5C4FE93A0850211AA7DD3720DC2D7BDFFD9D3C0E7E637C617C25A850A24FBA| |EC63979F4107640706B80311EE40943B10E50E44B90371EEC03A7C9061E9322CBF4| |2C606CCC4E4D7152BBB4CD256D2EC1A646872ADC68B120C3FD84B4A7B49B6D7A956| |EE14FCC12326302293848B3A33A9562E94502869ACBAACE4F255EECFFF3C0EE7A6F| |AFCE3D66C0E8529E4AC86147192AC46C6E97BACADCED8C41DF2D7DCC3D7EB368D56| |DDE504D7B13A789B021127504EE1F034CA1994B3183B87721E258D527AE72E9FCCB| |B170FB90F653FCA0194001C56DCC24C275EC67A14378A07A501C58BE24369426947| |594229FD03C849F118| |-------------------------------------------------------------------|
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;745;1490;HEX;| |78DA8D93CB4F135114C6EF4C5B4A694B5BA0140AC84B2C7D50203E9185092009581| |4253EA2C6A681A14CC4B69996445720BAF491B87185AFA8685CAAA8B8F41DB76ADC| |FBFC2FEAB9E79B1613374EE0FBCD3DF7DC73CF777B67E2EC884B88A53D42F10CCFA| |7F2F9E470D630167285AC619B48A5F569C77E3D3D5748E8B39A5D08D1549E4D1E4A| |65D2DA4C7C5437B4E410AD2C0437E686166667E32329E37472424FE5CFA47C63993| |9CDD0328578E9A56A329B9D8F4FE5346DC6C5AF092D95D33369370F46E59E34F294| |A66634233FA7E77C7B73FAB4599876D48C730DD45498FE43AA309FA24DAC10FA857| |A03B8C9B0DE026E33427718AF94F22A8B18A24148848601BF4526F40718DD541DA9| |45ABF29897563C019E322AD780678CD7946B41BA6A595564A8FA11A32ECA0961AA6| |733EBD976AA3254BF9DD1B00DD8CAD8B483D141476F5750CF8E0AF5400C784B930E| |D3BD639177AA5A02CE335CCBC005347391F186D489B216E71AEFD4B60EBC009E332| |2A46EB35B371CB6C36F3BDCB7E32C3A7132EFA8A40765AD1E3FEFE4ADE443F55A19| |3501428BA86960C4A8BACFACEE8BC1760F634B1CE805FA18EF6951AD69B5F69B2A2| |B747E077E3036FF047E01BF314727E8474FC2DF8313A450C00C05D06694721B11B2| |35DEE5ED82F780FB8CE655E001DA7CC850A850133A529A0E70A8779CA1DAE5DED8A| |225C8BB7EA0F2ADE68D6BFDC4BDF57C053E035F18565ADA6176D781EE3E927699CE| |BBE03C0CE711388FC07904CE6370BE4817B11B8594EE7DDC5638C158A299285FEBA| |21ABD8CBEAF005719CB94105790101FE450FF00806BE7A326FBCC26FBD064B3B5FC| |45D11F3D22F14F64D25AFE9A84C291319983424587B7FCF1FCCF63B397970A815FB| |6E2EF503787EC1B21451CE14EC3E37C192B376654719DDDD5B5E1DBBAC6A3755729| |C171B08ADEA648C4612947E5F09894E3524EC8D84929A7A424A5145FBA4AEE3DBBA| |4C90129BBA50C4AF19359714966DA9D244E292E296E29D5523C52BC526AA504A5AC| |4829FE0167ECF521| |-------------------------------------------------------------------|
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;736;1472;HEX;| |78DA8D93CB4F135114C6EF4C5B87424B5BA0140AC84BEC9301E25B17268024101A5| |1E2236A6C26309489D836D31275253E96AEDCB8C25754342E55545CFA00756BD4BD| |CFFFA29EC76DCBD249FBFD66CE3DF7DCEFDC999BBA38EA1162E9A0507C230B46A19| |01EC9D9F662BE98B35D292363CD084D08D15609A68F1AD98C39AB8F59B6991E8609| |C570756C78716E4E1F35EC73E9946514CE1B81F1ECBC699BD9A25EBEA99DCAE516F| |4E9BC69CE7AE876D234F25636E3A587312B335F84275F7968D6B40BF356BEE150DE| |9AD1A772174C3B9D82254DFB520BB88AC13FA20A79955C62193024D4DB8C3B04E75| |DC63D42E43EE1AD5299E51021078D04192330D421068601111185EA9C5A722ACF68| |EA96E78C17849A55C64BC23BC87570BAEA58513054FF94D094A08418D473C97AAE3| |D2A869A77115A76327610B6EE26F4C0DE6B0AD7D3B8423323C9F800836ED9BDFB32| |AD54BBC4B842F05C655C6333D709EF41EB64F775ABB452D71AE335E315210EEA956| |EBDDC6137F7DBCDDD77F35EF4F2CEAC43591FBB75FA82B492BF86B6D1EF26348468| |6F1B5A0849A81E90D503496EBB9FB05D670C3006091B30A951B6DAF843C50ABD3F1| |9BF08DB7E33FE30FEF218EC60903D89603FEF2084423214629B09C86DE590ABF501| |2D177EC87844685F613C669B4F080A146A63474ADB610A0D4C10540DD7E6253AC2B| |4EA4728DF29F7BCF33B79EBFFC6F8C2F84A70C2D41EE9AE87DD7D06ED939DF771E7| |31EE3CCE9DC7B9F338779EE4CED7E1438C4A7751F9F53136602421DD2538F40942B| |A7C177A825B891086A28C18234E0880C9416972904DB63B2B270A7E7089498CC824| |E1A67953CECA71120A258D57A795DCFECAE9F99FCBA56DAACFAF76CBE65094425A3| |5A488E3643536415F634D754415B7C85F53171FAE9BF4B4E62927B88FD4C2DD3488| |388672021F4FA29C42398DB133286751D228A5379E7267BEBDD8E43E94FD2807508| |2D0ACB881991A1EC53A140F8A17A51EC587E247694409A32CA394FE01EB2EEDA4| |-------------------------------------------------------------------|
I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
Clutch, I'm thinking that it might be better to switch the IOs in Fireball and Rain of Fire. Fireball slotted with Ragnarok set, all but Dam/Recharge, and Rain of Fire slotted with Positron's Blast set, all but Acc/Dam/End. You could spam Fireball every 5 seconds to get that knockdown and you get slightly better damage with Rain of Fire and Fireball also.
Also in Blaze slot all of Apocalypse except Dam/Recharge, the proc adds a good amount of damage and you were way over ED on Dam with your slotting.
I do like your build and I'm stealing some ideas from it for my Fire/Dark/Dark Corrupter.
Also, let me ask a question. I was toying with the idea of slotting my ST attacks with a mix of Thunderstrikes and Devastations , specifically Thunderstrike Acc/Dam, Acc/Dam/Rch, Dam/End/Rch and Devastation Dam/End, Dam/Rch, and Chance for Mag 2 Hold proc. That gives me Acc 60%, Dam 95%, End 18%, Rch 77% and bonuses of 2% End Rec, 2.5% Def (Eng,Neg) 1.25% Def (Ranged), 12% Reg and 2.25% Max HP. What do you think of that slotting?
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
Thank you for the slotting help Eislor, I totally updated fireball, RoF and Blaze. As for the single target frankenslotting, Im not to high on +regen but the extra HP's sounds like a great idea, and the powers will be better slotted then if they just had 6 thunderstrikes. Plus a chance to hold with every ST attack sounds interseting. I tried three thunderstirkes triples, the devastation proc, Dev quad and dev triple. I think its a great substitute to more of the expensive sets.
I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
I just recently rolled a fire/dark and i'm having fun This thread helped me clarify some ideas in running it, and so I thank you all!
Shin Hai is Lvl 19 and going strong on Exaulted
This is my first foray into the world of corrs, and tbh i really do'nt know too much about the slotting of powers on them but i thought that i would give it a go anyway. I am currently at lvl 5 and really enjoying the char, i'm not interested in fly or hover on him. I'm quite flexible with powers as i have seen a few builds that skip BB and Inferno altogether this would allow me to use the teleport pool instead and free up slots aswell. I'm sure that i have underslotted DS for most ppls liking aswell,but they were all the slots i could spare at the time. I went with Mu just for PS and the armour and thought that whilst i was there i could take the adept for good measure. Please be gentle with ripping up my build, ty in advance.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(13), Dev'n-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx:50(27), Dev'n-Acc/Dmg/EndRdx/Rchg:50(27)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg:50(A), Nictus-Heal:50(33), Nictus-Heal/HP/Regen/Rchg:50(33), Nictus-Acc/Heal:50(34), Nictus-Acc/EndRdx/Heal/HP/Regen:50(34), Theft-+End%:30(34)
Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/EndRdx:50(5), Posi-Acc/Dmg:50(5)
Level 4: Tar Patch -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(36), TmpRdns-Rng/Slow:50(36), TmpRdns-EndRdx/Rchg/Slow:50(36), TmpRdns-Acc/Dmg/Slow:50(37)
Level 6: Rain of Fire -- Posi-Dmg/Rng:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Acc/Dmg:50(7), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9)
Level 8: Swift -- Run-I:50(A)
Level 10: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(11), DarkWD-Rchg/EndRdx:50(11), DarkWD-ToHitdeb/Rchg/EndRdx:50(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(37)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), RgnTis-Regen+:30(15), Mrcl-Rcvry+:40(15)
Level 16: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dmg/Rng:50(19), Posi-Acc/Dmg/EndRdx:50(19)
Level 18: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(37), AdjTgt-ToHit:50(39), AdjTgt-ToHit/Rchg:50(39), AdjTgt-ToHit/EndRdx/Rchg:50(39)
Level 20: Shadow Fall -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(23), P'Shift-EndMod/Rchg:50(25)
Level 24: Blaze -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(40), Decim-Dmg/EndRdx:40(40), Decim-Dmg/Rchg:40(43), Decim-Acc/EndRdx/Rchg:40(43)
Level 26: Fearsome Stare -- Abys-Acc/Rchg:50(A), Abys-Acc/Fear/Rchg:50(29), Abys-Fear/Rng:50(46), Abys-Acc/EndRdx:50(46), Abys-EndRdx/Fear:50(46)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(31), Mantic-Dmg/EndRdx:50(31), Mantic-Acc/ActRdx/Rng:50(31), Mantic-Dmg/ActRdx/Rchg:50(33)
Level 32: Howling Twilight -- RechRdx-I:50(A)
Level 35: Super Jump -- Jump-I:50(A)
Level 38: Dark Servant -- Lock-%Hold:30(A), HO:Perox(50), SipInsght-ToHitDeb:30(50), SipInsght-Acc/ToHitDeb:30(50)
Level 41: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(42), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43)
Level 44: Power Sink -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod:50(45), Efficacy-EndMod/Rchg:50(45)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48), Aegis-ResDam/EndRdx/Rchg:50(48)
Level 49: Summon Adept -- C'Arms-+Def(Pets):30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 2: Ninja Run