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The last one's actually right, though. "Another think" would be incorrect.
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Well, I mean, it wasn't really a spelling mistake. You spelled the word correctly, it was just the wrong one.
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Quote:Yeah, the problem is that none of us can afford her.Who knows, maybe she already was approached to do a "new breed of MMO",
Quote:If Arcana is involved to that degree I'm not sure I'd want to play that hypothetical MMO.
(To be fair, I'd be way more interested in her second game than her first.) -
Is this a "Who Would Win in a Fight : Spiderman vs the Green Lantern" thread?
My money's on GL. -
I've heard that slogan before. I think it was from an airline that used to be called Hawk Air; during their heyday they sunk a lot of funds into developing a jet-driven helicopter they called a Propter. After they went under, all that was left was the Propter product... so post Hawk Air, go Propter Hawk.
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Because tankers, no matter how hard they struggle, cannot make cream.
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fwiw, take a look at JayboH's posting history for the past few days before replying to him.
Quote:Yup.Originally Posted by AtlanteaSame here.
Quote:Originally Posted by Kitsune KnightFortunately, people seem to have backed off screaming for blood while ignoring the efforts to save CoH.
It's pretty apparent you're just as frustrated as Captain-Electric. Either of you arguing on the forums is way less useful than running a task force or hero tips team on your server. People are dropping like *flies.*
Btw, if either of you have artistic or social media skills, we could use your help in the project coordinators. Drop TonyV a line. And one of the things I'm going to be starting up uh... tomorrow? is either a separate pic thread or an in-thread picture drive for the Masks and Capes campaign. So photo your paper, plastic, or (in one of my friends' cases) crocheted superhero masks now!
Quote:I'll admit, they made a little more off of me.
Why? Two words: Arena Net.
They're a group of Developers that have poured their heart and soul into making an outstanding game, a game that's quickly showing itself to be something special. The community is small, but it's growing, and there are more than a few people that simply love the game. Their only sin is that they, like the people at Paragon Studios, worked with/for NC Soft. -
Garent is asserting several things, one of which is that Reactive's -res is unresistable. In this particular case, we're talking about the entire resistance package of any given archvillain, not merely AV mez and debuff resistances. I disregarded the purple patch bit out of hand since it was phrased as a question and I didn't understand how it was relevant, although I suppose I can understand now.
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Well... I think the ones gorging themselves were content, but the ones getting vomited on did the complaining.
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Quote:Big jpeg, fella. I've fought bigger.Seriously. There's no such thing as Resistance debuff resistance. It's been common knowledge for some time now. 10% resistance debuff results in 10% damage increase.
Resistance itself is Resistance debuff resistance; which actually is common knowledge (summarized neatly by Hopeling's little tongue-twister), whatever subset of that you yourself possess. Everything has a resistance, even direct heals.
(Oh hey, here's the paragonwiki entry on this exact subject : http://paragonwiki.com/wiki/Damage_R...stance_Debuffs )
And think about that for a moment -- 10% resistance debuff does result in 10% damage increase, but that can only be true if the amount of actual -Res applied scaled with the target's Res. If you have a base damage of 100 and 90% of it is resisted, you deal 10 damage. If you reduce that Resistance to 80%, you deal 20 damage... a 100% increase in damage. A 10% increase in damage would come from reducing the Resistance to 89% (to deal 11 damage)... and 1% net resistance debuff is exactly the amount a 10% debuff that itself is 90% resisted would do. Similarly, if you were fighting something with 0 Resistance, a 10% Resistance debuff increases your damage to 110 -- or 10% more. And since there's no resistance to the Resistance debuff, that's exactly how much gets applied. -
http://tomax.cohtitan.com/data/power...istance_Debuff
It is. An unresistable -10% Resistance would be far and away better than Degenerative against high-Res enemies; it would double your dps against a 90% Res AV. But sadly, it's just a 10% damage increase (generally speaking). -
That's a pretty general answer. I mean, what kind of Scrapper (what primary, particularly) and against which AVs? Unless you're stacking more -Res with Reactive, Degenerative is a clear winner up to uh... 40k hp? After that I'd have to do actual math but I'd think at (playing conservatively here) 80k+ Reactive is probably going to be consistently ahead.
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reddit, 4chan, and to a (now) lesser extent Something Awful and Fark. (Also any secondary site like urbandictionary, tvtropes, encyclopediadramatica if it's still around, etc; and any social media site like facebook, twitter; and from there forums.)
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Quote:The same thing that keeps Google from deciding to accept .txt files that say "IT'S OKAY, GUYS" as security certificates.And what keeps those servers from becoming "trusted servers" despite the fact that they rolled back ED and defense caps and other servers didn't?
Quote:Since we can create stuff to sell on iTunes
Quote:Claiming that doing tip missions in Atlas is the same as entire zone scaling is like claiming because my fridge holds hamburgers my kitchen is made of hamburger.
I don't know why you bought it either, dude, but it's not the one in my kitchen. -
Quote:Well, I'll tell you what I think of the Euro in another decade.My guess is that likely each individual shard would end up as a one-off. That's just based on what occurred in Neverwinter Nights. Game design is just really hard. If even one content owner screws up and makes the game too overpowered (for example, releases something that makes it easy to create the perma equivalent of an all-purple character) then all linked servers are threatened. This is especially common with XP or money exploits.
The tools Arcanaville and corinna proposed were never in use by Neverwinter, and Neverwinter has a higher degree of player modability than has been actually proposed. I think there would definitely be some fragmentation, but there's no reason that the essential character (starting from a 'vanilla' template) can't propagate across all played servers and exist in an identical fashion on several. -
Quote:Did they drop the price of story arcs to less than $10?The "Nemesis Brass Christmas Pack" is necessary? OK, that's $2.99. The "Countess Crey Fruit Pie Pack?" OK. That's $1.99. The "Supa Troll is Supa Pack"? OK. That's $0.99. "To Hell & Back with the Hellions Pack?" Damn... $4.99. What's this, it was written by the hoster of that shard. Figures. So, I'm up to $10 about just to play on this "trusted shard"?
The complaints you wield are things that are either personal extrapolations of the model (no one ever said, for instance, that you would be able to 'turn off' ED), unrealistic exaggerations of it (OMG a million types of things! Anyone can make their own! Linux will never work as an OS!), easily solveable (the GM doesn't have to approve Chuck and you just to be 'impartial.' There are other metrics than "you both have characters" that can apply), or already part of CoH (a store-purchaseable item that increases drop rate?! Insane P2W!). Some of them are all of these things (I fight level 50s from Atlas Park all the time already in hero tips, and bring level 15 characters with me to do so. What's the problem with scalable enemies, again?).
There are two reasons the amount of energy you poured into these criticisms positively overwhelms me, though. First is that we already have a successful example of this but in a less-flexible fashion (Neverwinter Nights), and 'moddable multiplayer games with servers' goes well beyond that. You even mention some of those, and yet roll right on insisting this is impossible or horrible. Second is that we'll probably never see this game in this form. -
Our goal is for the game to be bought out entirely with a development staff comparable to (and consisting of as much as possible of members of) Paragon Studios. There's no reason such a staff couldn't continue the current update schedule.
We know (or at least, have every reason to believe based on published numbers) that such a set-up is profitable, so there's no particular reason to think this is implausible.
If it's on a skeleton crew of a handful of people with a couple servers, then no, it won't be the same. But I'm not sure who would buy it with that intention, since it would pretty quickly cease to make money. -
PSST. We're all waiting on you to FPARN yourself, bAss!
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Somehow, I missed this thread. Thanks, Llydia; this is all fantastic.
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Tony 5 is alive!
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