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Posts
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Joined
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Yeah, I think they could've worked out how to do an increasing cost for the toggle. But I wasn't on when it was going in, and it's not particularly useful to armchair it now.
Ty all for your help; I've forgotten a bunch of embarrassing things while I've been gone and I'm reading up again. -
But I rather like Energy Mastery. I could save something like 1.0 end/s by switching to Cardiac and only lose like 0.3 from Musculature, which is a nice net gain... but I really don't have endurance troubles post-Power Sink anyway. I'm pretty sure with a little bit of slot adjustment I could even now break even.
The resistance gain, now, that's kind of tempting. Between that and some other slotting changes, I can hit 70% S/L and above 50% on everything else but Toxic. If I were ever to switch, it would be more for that with the End discount a nice bonus. -
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Ah, ty. Been a long time; forgot about the bonus caps.
Don't need a travel power -- jetpacks, Rocket Board, and Sprint+Beast Run+Lightning Speed+Musculature Radial cover me quite well. (It's not quite the speed cap, but it'll do.) So that opens a power slot back up for Follow Through (to be honest, I'd take it over Crushing Blow anyway). (The slots for Follow Through will, of course, immediately be stolen from Boxing.) And I've flipflopped a few times myself on Leadership over Taunt/FA(/LBE). Vengeance is fantastic, but I tend to assume support will have it. The real selling point on FA to me is the tohit debuff resistance, but... hm.
If I were to swap Rectified Reticle for Adjusted Targeting in Build Momentum, your build can softcap defense vs Melee w/ one application of Defensive Sweep, which is kind of neat. Hmm... definitely interesting overall. Even if I were to end up with nothing else from it (and I'm looking pretty hard at Taunt -> Manuevers and more use of Reactive Armor and Kinetic Combat now), pointing out I was over-cap on the 1.88% bonuses let me hit 50hp/s regen (I swapped Efficacy Adaptor in for Performance Shifter in my original build to see) with Energize up, which was one of my secondary goals. tyvm. -
Help! I started this build intending just to put as much hp and damage as I could on a TW/Ela while hitting 22.5% defense (all positions or all types), and it was just so much easier to add more hp and regen than buff defense.
I'm pretty married to the power choices but I can deal with some adjustment. I'm not too worried about cost, obviously, but I'd rather not just throw (more) purples or PvP IOs at it.
Musculature Radial Alpha seems like the best choice -- endurance modification benefits the character a lot more than endurance reduction, and I like the global damage buff. I could possibly be talked into Agility, Cardiac is a distant third, and nothing else is even on the radar. I'm open to recommendations for Hybrid and Destiny.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Crushing Blow
Level 1: Charged Armor
Level 2: Titan Sweep
Level 4: Lightning Field
Level 6: Kick
Level 8: Follow Through
Level 10: Static Shield
Level 12: Conductive Shield
Level 14: Build Momentum
Level 16: Grounded
Level 18: Rend Armor
Level 20: Lightning Reflexes
Level 22: Tough
Level 24: Taunt
Level 26: Whirling Smash
Level 28: Energize
Level 30: Weave
Level 32: Arc of Destruction
Level 35: Power Sink
Level 38: Superior Conditioning
Level 41: Physical Perfection
Level 44: Focused Accuracy
Level 47: Laser Beam Eyes
Level 49: Hasten
Level 1: Brawl
Level 1: Fury
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
Level 4: Swift
Level 4: Health
Level 4: Hurdle
Level 4: Stamina
Level 1: Momentum
Level 50: Musculature Radial Paragon
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
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So with (random example) Kat/Dark/Dark Spectral Core Interface Control Radial Hybrid, assuming the toggle is up you'd have a cone Immob (with a 70% chance to stack another immob), a fear aura, a stun aura, and a damage aura which fears and immobilizes and stuns every feared and immobilized enemy in range once/10s? Also all your attacks would have a chance to fear, two chances to immobilize, and a 100% chance to stun feared/immobilized targets...
Of course, I don't know the duration or magnitude of the Control stun, which is pretty important here. -
Quote:Team play in CoX has two essential elements : herd'n'nuke and hard target vs hard target burn. If you aren't going to be a nuke, and you aren't going to be focusing on burning down the hard targets, you have a few options : be a herder (lots of options), be a hard target (tank), or make your team better at nuking and burning.The soldiers were really nice but I'm worried I'll be designated to a pure DPS role with a litle bit of support. I don't want that. I want to be mostly support in some capacity. I don't care if it's tanking, mezzing or buffing. I love team play and I want my character to reflect this.
Being a hard target can be pretty expensive. The best 'out-of-box' defensive sets have pretty big holes, and the ones with the highest overall potential require a lot of IOs to maximize it. Being a defensive support is absolutely worthwhile but in terms of sheer number of situations it's useful, offensive support is much better.
So you have two glaring options : Herder (Brutes are fantastic for this. Tanks, Scrappers, SoAs, Trollers, and a number of builds of other ATs work quite well as well) and Offensive Support.
Quote:One of my biggest problems is that debuffing seems almost impossible to me. AoEs are fine but when I have single target debuffs, with so many targets to pick from, it seems almost counter-productive to have to use the mouse to manually click a target. Is that how everyone does it?
Quote:Other than those four, what classes can tank without too much inf invested?
Quote:I thought about a controller or dominator, also; they seemed almost ideal for team play with various debuffs
Quote:I suppose I'm really looking for a basic AT with simple powers
Ok. Here's the tl;dr:
For offensive support : Kinetics/Sonic Defender. Purple -> Orange -> Yellow really *is* the right strategy for targeting your single-target powers here. If you really can't stand Sonic... Rad, Dark, or Beam Rifle if you have it. (Sonic/blah, Rad/blah, and Time/blah also all work pretty well.)
For herding and most tanking duties : Shield or WP defense and Staff, Dark, or Electric offense. If you have Staff, Willpower + Staff is a particularly good combo for any melee, if a bit taxing. Warshades and SoAs work OK too. -
ty. Interface being unenhanceable really resolves most of my interactivity questions, although it's pretty disappointing. Does it only proc on damaging abilities, or will it also proc on taunts, nondamage debuff auras, etc?
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Hey. I know next to nothing about the Incarnate stuff yet, but do Hybrid or Interface proc on damage auras? Specifically I'm thinking of Hybrid Control and Spectral Interface.
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Quote:This is why I was hoping for someone who had a source or a testing methodology.+max HP can't ...
I am not sure about debuff procs but I think they are not buffed by enhancements either.
I'm too lazy to do the exhaustive testing I want, but I'm not quite lazy enough to summon Magictown and possibly invoke her wrath. Maybe I'll go see what some of the old guard Scrappers are up to... -
Sound in a mechanical way, I suppose, but thematically I have a problem with positional Psionic damage. Telekinesis-themed attacks should be Crushing, sometimes Lethal, perhaps sometimes with a psionic "aftertaste." But "I dodge the mental assault" makes about as much sense as "I dodge the ground."
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Hey all. Is there a guide on which Incarnate effects affect one another, and which don't?
I've heard, for example, that +dmg Musculature Alpha affects Judgments. That's cool. And that +rech Spiritual Alpha does not. Understandable.
What about Interface abilities? Are any of their effects affected by Alpha slots -- there's a lot of debuffing and control on the Interface abilities, but they seem a bit underwhelming if you can't enhance them.
What about other random things, like, is Hybrid Melee's regen bonus affected by Alpha Vigor?
If you have a link, that'd be great. Or you could just let me know how you tested this -- it all seems pretty overwhelming to work out. -
What's the best secondary for increasing boss kill speed on a teamplay Corruptor? Yeah, yeah, I know, Defenders have better modifiers... and decent damage when soloing anyway... wait, why am I wanting to play a Corruptor, again? ...okay, regardless:
I'm thinking specifically of four factors : +DMG, +RECH, -RES, and -REGEN. And of course it's important that these things -- particularly the -REGEN -- can be kept up constantly. +Recovery wouldn't hurt either. I wouldn't mind something I don't have to spend an insane amount on; this isn't going to be one of my high-investment characters, more something to fill a niche when needed.
Time, of course, does all of these things, because Time does everything why not. However, the numbers are a little on the low side for what I want (and i'm not sure if the -regen can stack). What other options do I have? I'm a little unclear on which effects do and do not stack, and of course the in-game tooltips don't show the effect numbers on summonables, nor always whether or not powers have stack limitations.
My list thus far:
Cold Dom : Struck out. The recharge times on its best powers are just too slow.
Dark : Looks solid, but how's the stacking on -regen from Twilight Grasp?
Kin : Great set, but no -res.
Pain : ...
Poison : Strongly considering if only because I've never played it before. Offensively fantastic; no relevant team buffs, though. How's the stacking on Envenom?
Rad : Basically perfect. I've played a few Rads already, though, so I wouldn't mind trying something else.
Sonic : Soft spot for this set but doesn't really do what I want.
Storm : Why is this on non trollers, again?
Thermal : CDs are a little longish, but I *could* swing it.
Traps : It's all pets! I literally have no idea how good these powers are because I've never used it. Plus, no team buffs.
TA : This is, what, a PvP set or something? -1k% regen for 15 seconds? -
Whirling Smash is part of the top Single Target chain?
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So, random funny story here : I'm picking up CoX after a pretty long absence (It was fun. I tried raiding in WoW, stuff in Eve Online, and I played Champions for a while. But City was my first love) and I was excited to finally get to play a blueside Brute. In deciding what to play, I looked over the sets and was like, hey, I've always been a fan of giant weapons and Resist sets, and Electric has Quickness (by any other name). And I was like, Electric... hm. So I named my character "the Bogh Galloo." This was before looking at the forums to discover how incredibly popular the combo is at the moment. Being the FotM never really sits well with me -- if I'd read the forums first I probably would have gone with TW/Dark or even tried a /Stone for the first time ever. But I already had the character and was having fun.
Unintentional irony is OP. I blame my Scrapper Senses. (I've played and enjoyed plenty of characters, from Tanks to Defenders and even a lonely Arch/Psy Blaster. But they're all Scrappers. All of them. Btw, glad to see Werner's still around.)
Anyway, I'm looking at how I want to build this guy and I've looked over some of the existing builds in the forum. Lots of good stuff... still have a few questions.
- Is this a viable tank build? I realize it's not an optimal tank build -- I could do something stronger with a less offensive secondary, and something effectively unstoppable with like DM/Regen if I can synchronize with a good support. But how low on the tank-totem pole is this build?
- How skippable are Crushing Blow, Whirling Smash, and Power Surge? I'm not saying I definitely am going to skip them, but they're my top picks right now. I'm particularly torn about Power Surge, relative to the above question.
- The only actual hole I see so far is Toxic, although obviously really maximizing my Psychic resist will be a bit of a challenge. How are people dealing with either of those things?
- Related, I figured I'd go with positional defenses when I get that far --'s why I'm keeping Defensive Blow over Crushing Blow. But Toxic has or at least had (Back In My Day) a lot of nonpositionals, so I'm a little concerned.
- Superior Conditioning (from Energy Mastery): Seems kind of OP, but maybe I'm missing something?
- Do proc IOs still go best in Passives?
- Open question. What else should I be asking? Other than Endurance issues, what are the problems with this combo?
Here's the rough of my build plan. Still have a bunch of holes. Thinking about Leadership pool but... hm. Focused Accuracy is a personal favorite (res tohit debuff! Plus it tends to free up slotting choices. I know it's expensive). I also want to take Teleport for some mobility, if I can fit it in. (Have Beast/Ninja Run, so I don't actually *need* anything. But it'd be nice.) Edit : One of the holes is going to be Build Momentum -- probably the first one (L22); forgot to slot that in before posting this. Edit 2 : My current inclination for the remaining three is Weave, Teleport, and Manuevers, but I am also considering Weave or Manuevers, Hasten, and Power Surge.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Defensive Sweep -- (A)
Level 1: Charged Armor -- (A)
Level 2: Titan Sweep -- (A)
Level 4: Lightning Field -- (A)
Level 6: Conductive Shield -- (A)
Level 8: Follow Through -- (A)
Level 10: Static Shield -- (A)
Level 12: Kick -- (A)
Level 14: Tough -- (A)
Level 16: Grounded -- (A)
Level 18: Rend Armor -- (A)
Level 20: Lightning Reflexes -- (A)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: Energize -- (A)
Level 30: Taunt -- (A)
Level 32: Arc of Destruction -- (A)
Level 35: Power Sink -- (A)
Level 38: Superior Conditioning -- (A)
Level 41: Focused Accuracy -- (A)
Level 44: Physical Perfection -- (A)
Level 47: [Empty]
Level 49: Laser Beam Eyes -- (A)
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Have rare recipes only come in increments of five, like normal recipes. Do away with non-multiples of five completely from the auction window.
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Whoaa, now. The non-multiples of 5 are important due to how the system handles exemplaring and IO value scaling. Some of my characters would be pretty noticeably less playable if all of my 43-level enhancements were changed to 45-level ones. I wouldn't want the other levels thrown out unless that were revised.
For many of your suggestions dealing with search and sort behavior, I'd prefer those being optional 'sort by...'s
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Give everyone a Walk inherent power.
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I'd prefer a 1%-100% speed slider. Harder to do, but much more useful.
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Allow skipping the timer to quit to the login screen.
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There are so many weird rumors floating around about why logouts work as they do... this isn't my #1 preference, but any logout/character swapping improvements would be really, really convenient. -
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Plus, the bad guy in the video is only using a single handgun.
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He's wearing two holsters. He only ***** a single gun, but we don't get to see any of his attacks.
And the chick with the fireball never actually summons anything... that seems like a more obvious objection to make.But I believe the powersets of both are confirmed (may have to search to verify), and comments by Positron strongly suggest those two are nigh. I believe BaBs has commented on the imminence of Dual Pistols as well, although Demon Summoning is a nice semi-surprise.
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The equivalent of 'perks' in MMOs are usually some form of title or achievement. In CoX, these sorts of things are done with Accolades (and to a lesser extent, Inventions). Perhaps rework these as accolades and suggest methods to obtain?
The titles are amusing, but I don't think they fit the game's usual tone. -
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Actually... I'd say City Traveler is more game-breaking than giving vets a bump to 14 would have been. In the latter case, they'd still have to fit that first power into their builds.
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It wouldn't be much of a 'special' award if people could start taking advantage of it in under a week. *shrugs*
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If they knew about it. I could have had my first 50 in under a week... if I'd known how. But I didn't learn any of that stuff until later. To some extent, the reward here is about cresting the learning curve, which is appropriate.
Still... I'd prefer this option as an account-wide unlock gained with an accolade. Say, all exploration badges and a handful of others. -
Well... it wasn't pets, so much. Some folks figured out a few other tricks.
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Not to mention cyborg Dobermans in the 5th, and a variety of other uses. Animal skeletons are long overdue. The game is in need of an overhaul in many graphical areas... they've hinted one is on it's way, and I only hope they've got the manpower to make it as significant as the game needs and deserves.
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[ QUOTE ]
while Dark... has a self heal (up to 20% of your HPs when slotted) which is almost always up (and works amazingly well when coupled with Dull Pain which boosts your HPs)
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Note that click heals are based on class base HP, not actual HP. So when you say "20% heal," it's actually more like 10-11% on a character with a slotted Dull Pain up. -
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If they're going to remove the exploits anyway, that super-high xp rate cap IS irrelevant.
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Right up until the next one comes along, and more people abuse it and are deleveled or banned in consequence. Rather than banning people and losing those accounts, it seems like it would be more prudent to take the scissors (as in, the ones they're running with) out of those folks' hands in the first place.