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Quote:I created the drama, obviously; a play with one actor and no audience is easily forgotten. I created it because I find Blue_Centurion's initial post reprehensible. I have exactly the responsibility, authority, or incentive to police that as you do my posts.You're the one insisting on dragging it out, though, so who is really creating the drama?
However, a play with one actor and no audience is easily forgotten. I am not "the" one drawing it out.
Welcome to drama club. We meet Tuesdays and Fridays at five; please have your lines memorized by next week. -
It's either very difficult or very expensive (and still kind of difficult).
But I think Arcana has overlooked -- or anyway isn't talking about -- at least two solutions other than the one she has proposed. One of them is encapsulated in any discussion of zero-sum economics. The other is encapsulated in the process of answering the question, "Can an anthill be described as sentient?" -
Quote:And you married an editor. For shame.To be extremely clear, the heart of you're argument seems to be that I am demanding something.
Although you use it extensively in your initial post, so I'd assume familiarity, verbal irony can briefly be described as using tone or context to indicate a sentiment different than or even the opposite of what is being explicitly stated. Sarcasm, for instance. Here's an example of a sarcastic statement:
Quote:Originally Posted by Blue_CenturionVery flexible. Right up until it gets so rigid it calcifies before my eyes.
Quote:Originally Posted by Blue_Centurionbecause they have "balanced" the sets to have animations and durations, and etc. so that each set is "perfectly balanced' and its a "cottage rule" and "cottages are what will build the village on." Nevermind that every set is not "balanced" to each other.
So we can see that although the author is making the explicit statements,
Quote:Originally Posted by Blue_Centurionplease let me tailor some of the great stuff you have in this game
Quote:Originally Posted by Blue_Centurionif this was just one thing different I could live with it
Quote:Let me tailor some of the "great" stuff you have in this "game," because I can't live with it. -
Quote:There are a couple of other features I find interesting; first, that there is only two rather mild limits on which powers can be used together -- the 7 active/7 passive limit and the 'elite' class of power which players are limited to one and one of. Second, that players are expected to eventually acquire every power in the game.I can say - at least from what I've seen so far - there's nothing obviously innovative about its core power system, because its fundamentally a point-based skill tree system and not a freeform power system.
It isn't freeform in the sense of a game where players generate their own powers from behaviors that are combined according to rules, but that's merely a difference of scalar from players generating builds from the class of all existing powers. I think there's something like, uh... 650-ish powers in the game, so a game that limited players to three powers they could generate from seven elements in combinations of... um, 3? should in theory be no harder to make.
Which, sure, I see how that might seem underwhelming to players. But differences of kind, not type.
Edit : Whoops, just saw,
Quote:Originally Posted by ArcanavilleFundamentally, that's a point-based attribute system mapped to an ability system. -
Quote:That a verb can have multiple unique definitions that are easily recognizable as it changes parts of speech?Because the heart of the flaw in NoMind's argument is right here.
Quote:So, my title "Thanks for all the stuff, can you do it better?" is a compliment. -
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So, conceptually, I actually prefer this as an Assault (dom) set, but it's more sellable as a melee set. I'm not positive but I think Brutes, Scrappers, and Tankers have a population three times greater than the entire dom population... each. Stalkers are probably comparable. This would get some new Doms, but I still suspect it would be much better business-wise to make it a melee set.
Now making it ALSO work for an assault set and a blaster2 set seems pretty doable to me to at least the extent it works as a melee set, but whaaaoooahh animation duplication. -
Well, I mean, I do have a pretty effective power-armored Beam Rifle corruptor. And I think I could come up with a pretty convincing power armor Dom build. But I would love to see the Brotherhood of Steel-esque "Ranged Brute" sort of character.
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Oh, if you want like, an actual whip, or a plant thing or whatever, this totally won't work and I really wouldn't expect to see it in the next couple years.
But if you're interested in Fire Whip or whatever, this'll do you. With a fire whip. -
Maybe you know, but I don't. Tankmages would be too what? Too Kheldian? too much like the TF2 Heavy? Too fun?
I mean it's just a quirk of the design process SoAs don't have gatling guns already. I would really, REALLY like to see the following OEATs:
- Magic : The Midnighter (Somewhere between John Constantine and Scarlet Witch, sort of a controller-oriented AT with an urban fantasy feel. Maybe "spell pool" modular powers with ties to in-game organizations like the Tuatha De Danan, Cabal, CoT, Drudges, Mu, etc.)
- Natural : The SoAs and PBs are already Natural, but I wouldn't mind seeing some kind of PPD tie-in. Less wanted than the others.
- Science : Type 02 (A "monster movie" archetype, with powers tied to the modifications that were made to them and serums used. Tied of course to the Failed Experiments faction from Praetoria.) Of course, Warshades are Science origin, but... meh. Another cool idea would be a Troll- or Lost- themed EAT.
- Mutant : Actually I don't have one for Mutants. I was kind of thinking some kind of psychic or something, but none of the mutant-y stuff in the game really jumps out at me.
- Tech : Giant robot. There are a bunch -- Malta, Warworks, more (CW don't count for obvious reasons). But I want to run around as a giant freaking robot. There might have to be a "pilot form" or something, but... yeah. Giant robot.
...but I really don't see a true design problem with a high offense high defense ranged attacker. They'd pay for it by being hard to play (Here's your toggle control panel. Attacks 1 and 6 can only be used if toggle 1 is active, but attacks 2 and 3 can only be used if toggles 1 and 3 are active, and if you use power 3 toggle 1 de-activates...) and lacking any other niches. -
Quote:That's "entitled" the dynamic verb. It's ostensibly usually transitive, like most dynamic verbs, since you have to be entitled by someone. But there are plenty of intransitive uses.Not in the way the original response from Jack_noMind was phrased. "Entitled" in common usage (as opposed to the dictionary definition) The dictionary definition is the state of being given a title.
I'm using "entitled" the stative verb, which I can't think of a transitive application for (not saying there isn't one, just can't think of one). It's also a fairly recent term, so it isn't in many dictionaries.
I really feel no need to neuter my language because some people can't distinguish between homonyms, tenses, or parts of speech. Nor do I accept the slippery slope argument that tone is irrelevant when "asking for new things." Technically, a demand is a form of request, but it carries an implicit consequence for failure to comply. Entitlement (as I'm using the term) is when a request is formed as a demand (that is, addressed and declarative: "You should," "You must," "You need to," etc) instead of as a query ("Could you," "Would it be possible to," etc) but the consequence of the demand is ridiculous -- and therefore usually unstated. (And of course, the demand is not being made ironically.)
(Oh, and I'm not saying it's "just" a homophone. The etymological path is fairly obvious, from "He was entitled to [X right or privilege]," to "He felt entitled to [X right or privilege]," to "He felt entitled (privilege previously indicated or implicitly universal)," into the concept 'entitled behavior', which then sort of comingled with the explicitly defined verb form. But I really can't accept nominalist arguments made just for the sake of nominalism.)
And I find the discussion of language to be far more salient and fascinating than most of the topic, although I admit Aurora_Girl's posts have made me chuckle. -
...I feel like I've entered bizzaro-world. The very title of this thread is the most pointlessly entitled thing I've read since I stopped reading WoW forums, and folks are agreeing with it?
¿Que? -
Personally I don't get it. The whip animations are cool and all, but I don't have a huge need for them to be extended into an entire set.
(I wouldn't mind them being developed into a new APP, or even rarity of rarities, a new PPP (maybe of Desdemona)? I don't have the lore-stick-up-my that insists players be unique and special snowflakes. The named characters still get the screentime, even if we're the ones supposedly saving the day.)
Aside aside... That's good! Because they won't be. If the scalar so often quoted is correct -- animating one requires 1/X the effort of animating an entirely new powerset, where X is 1, 2, or 3 -- then they'd be a terrible business investment.
Buuuut... as it turns out I'm really good at cheating. So here's how I'd cheat for Whip Melee.
First, we have four Whip animations already. I'm counting the animation for Hell on Earth in that. I'm going to add a mythical fifth animation, representing a good chunk of the time spent on this set (since the four existing ones shouldn't need much alteration).
Then I'm going to mulligan Taunt and Build Up. Build Up doesn't get a whip at all, and Taunt gets the first part of Crack Whip's animation (the jump spin thing).
Hey, sweet. We're up to seven powers.
The last two powers don't get actual whips. We're going to be calling this "Energy Whip Melee" anyway (Edit : Actually, this would be a great opportunity to make another Fire, Negative Energy, or Toxic set -- so Infernal Whip Melee, or Shadow Whip Melee, or Brittney Spears Whip Melee, or whatever. There are like four or five Energy sets for melee already; why not widen some of the other damage types just a nudge?), since the whip is going to disappear each time it isn't in use (the "combat animation" will be little trails of fiery energy going around the character's arms). So one of the remaining two is going to be something like Hell on Earth, except angled downwards -- the character channels a thin tendril of whip-energy into the ground and bam, PBAoE tentacles. I think Omega Red might've done something inexplicably like that at one point, and I remember Ivy from Soul Calibur having a couple attacks in that form.
And the last one is just going to be Whip Mastery (think Staff Mastery). Yes, even though the set already has Build Up. Why? Because I didn't want to do this in the first place, that's why. You forced my hand, what with provoking someone into telling you it can't be done.
Now what do all these neato animation-stolen powers do? And how will whip-stances fit into the whole concept?
Well! That's the best part!
...I honestly don't care. -
Thanks for your feedback. Can you do it better?
I was reading through everything you posted, and although I really wanted to derive useful criticism from it, all I could seem to glean was, "This is a seriously picky person I'd take anywhere."
I started reading at least four sentences, each time thinking, if there was just a little bit less whinge I could live with it. If only he'd try some of the alternate animations, or color his powers to look like what he wants. If only he'd adjust his concept ever so slightly to work with all of the labor the developers have put into the game.
I know that this won't happen, because he's throwing around terms with an obvious lack of understanding what they mean, like cottage rule and algebra. Which honestly, I don't care that much about, since it's his seemingly unsatisfiable desire to paint himself into a conceptual corner, not mine.
Anyway, you can see where I'm heading. Please don't be such a dissembling impulsive crowing kid. At least by issue 35. -
It does not.
I highly recommend using the Attuned enhancements available to you (the archetype-specific ones and Overwhelming Force). Energize is one of your most important mitigation and endurance-management tools, so it should be five- or six- slotted for heal and recharge (it might actually be worth it to buy the Numina's Convalescence SBE set and slot the whole thing there). Also, take Hasten, and three-slot it with recharge reduction for the same reason. -
Quote:Yeah, it'd be awful if there was a power pool that gave a Defense-slottable power in the first tier like Fly, Leaping, Leadership, or Stealth do in the game.My problem is rearranging the set just so min/maxers can get a defense slot mule for another luck of the gambler set with no prereqs.
Quote:These are the same folk who successfully beat the devs about the head and shoulders until they gave everyone the Fitness pool because it wasn't fair that they had to make tough choices when choosing their powers while leveling up.
Quote:Not every AT gets defense, actually most don't, live with it.
Oh wait. All of their secondaries are having sustain effects added in the very issue we're discussing.
Plus every single APP/PPP for the non-melee, non-EAT ATs has some sort of defensive toggle in it.
Quote:Those ATs
Quote:You aren't suppose to beat the game that way.
But please do continue to be objectively wrong. It's my favorite kind of wrong for other people to be. -
And you're called Father Xmas, not Negative Nancy. And cars are called horseless carriages, not wheeled air-conditioned radio boxes!
Also, Medicine is called Medicine instead of Tasers of Healing. What's up with that? The second name is way more descriptive of what it actually does.
(Someday, someone like you is going to realize the obvious 'loophole' in the cottage rule, and the only coherent response is going to be image macros.)
ADAM AND EVE, NOT ADAM AND SHIRLY! GO BACK TO YOUR BRIDGE, YOU HOMEWRECKER! -
I'd still prefer granting Kick and Boxing from a single pick and putting a new power in slot 2. If we're going with the eggs metaphor, the add-on solution here seems like, "Well, we didn't actually manage to crack the egg (since Tough still requires a Boxing or Kick, which are still generally nonuseful to already-offensive characters), but as a consolation prize, here's extra eggs for everyone!"
Consolation prizes are for failure. That it happens to be a pretty good consolation prize still doesn't quell my aesthetic unrest.
But whatever the case, let's talk about Tempered Hot Mess for a bit, since something like it is the crux of either approach.
*puts on grumpy old-man face*
First version:
- Auto power : Fine. I don't like it but the other options (Combat Jumping 2, Practiced Brawler 0.5) are worse.
- Mez resistance : 50% across the board seems high. Or more specifically, out of line with other pool powers. It's not that it's going to trivialize Ghost Widow fights or anything, but existing pool powers mostly grant between 40-60% to one or two types of mez. Also, we're getting quite a bit more fullspectrum mez resist with the IO change, so actually, it might kind of start trivializing the Ghost Widow fight.
Imma say 20%. I like 20%. It's a pleasing fraction. 18.66% is also on the table. The first person to say that you can get 20% with an Enhancement, trivializing this power, gets slapped with a Steadfast Protection right across the Combat Jumping. - DDR. I don't have a problem with 15% so much but I do have a suggestion. Why not make this power Defense slottable, and do 10% base DDR, half unenhanceable? People love LotG mules. Or Karma mules. Or Kismet. Or Shield Wall.
Man, Defense sets sure do crossbreed donkeys and horses. - Click-to-break. Meh. SR's already getting mez resistance out of this. Neat but unnecessary. Edit : Also, it would kind of full-Xzibit the set. "Hey guys, we heard you liked powers, so we put powers in your powers..."
- Enhanceable run speed. Not needed now, it takes Def. Good try on the Blessing of the Zephyr mule, though. Still like the idea. I'll suggest instead kicking 20% runspeed resistance into the general mez protection. There aren't enough of those.
So. Somewhat simplified, yeah? I think it's still worth a pick.
Second Version:
Just make it all the clickable component (and buff it up a bit), so it's Breakfree -- The Power. I actually kinda like this, for much the same reason I like Build Up. If you could make it purge other kinds of debuffs (defense and damage debuffs spring to mind) you'd have a huge selling point for melee. Kind of steps on the toes of the new Presence power, but that's obnoxious to get to anyway. -
I'm @JackNoMind. I don't RP terribly often, but I do have a character (Dr. Goodscience) that would be perfect for this.
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Resistance resists resist debuffs, so while there is a cap to -res, you can pretty much ignore it.
Also, Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo. -
Quote:Rename Kick to Tough and Tough to Kick. Swap their positions in the pool.1. Doesn't take Kick away from players
2. Doesn't take Boxing away from players
3. Maintains the prerequisite requirements for Tough and Weave (and Cross)
4. Doesn't make the Fighting pool overly compelling to players that were not already attracted to the pool
5. Provides a benefit generally attractive to a wide range of archetypes and powerset combinations
Edit: Okay, okay. I'm going to add in, 6) Doesn't break the Cottage Rule, and 7) Isn't a whimsical farce.
Having neutered my opportunities for genius, I still have:
Make taking Boxing unlock Kick. As far as I'm concerned, they're basically isomorphic. Your power does too much, and I am HIGHLY SKEPTICAL of auto powers in the first tier (and the "tier" does not mean "slot," goshdangit, a fight I clearly lost years ago) since the Fitness fiasco, but apparently that's where we're going these days. Put it into slot 2. (I have to say, I do like the unenhanceable/enhanceable run component. It's ridiculous overengineering but it appeals to me.) -
Quote:Yeah, that's pretty much exactly what I mean. I really don't want Penny to be comparable to "Paragon City's Lindsey Lohan."some Real World examples of blossoming females... Britney Spears ...Linsey Lohan... that horrible flick where she was a stripper in Las Vegas...
In fact, I don't think you could have made that argument for me any better. -
Neither. ...I don't think this set would go into the game as-is, but breaking the fourth wall is a staple of comic-book comedy.
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But it isn't inaccurate. Slot one lvl 35 ACC IO in each relevant power, pick up a Kismet +6 tohit (if you need a Def power to mule for it, Combat Jumping or Hover are very good choices), and you're good 'till Incarnate levels. As in, literally, let me log your combat for an hour with those in and I will pay you a million inf per miss if you give it back for every ten-in-a-row streak of hits.
In terms of day jobs, the DUST ranger one already offers a tohit bonus. I'd imagine working with electricity would give you a resistance to Endurance drain, though.