1) H347Z Rocket. Whipping out a rocket launcher, the character fires a comically large missile at the targeted spot. Affected allies are healed, while enemies are knocked down.
2) Whatapal. This toggle causes the targeted character to exude an aura that improves the recovery and recharge rate of all of your allies nearby. It has no effect on the target, which may be friendly or hostile.
3) Very Large Arrow. This power places a very large directional arrow, which the character can select the angle of. The arrow is visible on the minimap as well, appearing as a bullseye (regardless of the direction it actually points). (The arrow has no effect on creatures.)
4) REroy. Selecting a defeated ally, the character resurrects them, causing them to be restored to full health and endurance and to gain a potent damage aura for 90s. If they are still alive in 90s, they explode, dealing high damage to nearby enemies and incurring a defeat. This power has an unenhanceable 89s recharge, and a unique and very explicit rez prompt. However, it does accept damage enhancements, including PBAoE, Ranged AoE, and Pet (non recharge intensive).
5) Howling Twilight. (As the Dark power.)
6) Nyuk, Nyuk, Nyuk. This melee-range power is a magnitude 6 Immobilize, Fear, Hold, Stun, and Confuse, in that order. (Eight-second cast.)
7) Gravitational Thimgamajig. Although the character has no idea how it works, using this power on an area changes all knockback into knockup for a while.
8) The Straight Man. This power must have a mezzed target in order to be activateable. It summons a large gorilla in a suit, who proceeds to beat up on the target for a while. The Straight Man can be directed to attack a new target, but will not accept any other pet commands.
9) A Stick. This power summons a placeable stick. The stick has no powers, is flagged as hostile, and takes no damage. (Admittedly too strong. Probably has to be a crash power. Alternate concept : Anchor falls from the sky into designated spot.)
1) H347Z Rocket. Whipping out a rocket launcher, the character fires a comically large missile at the targeted spot. Affected allies are healed, while enemies are knocked down.
2) Whatapal. This toggle causes the targeted character to exude an aura that improves the recovery and recharge rate of all of your allies nearby. It has no effect on the target, which may be friendly or hostile.
3) Very Large Arrow. This power places a very large directional arrow, which the character can select the angle of. The arrow is visible on the minimap as well, appearing as a bullseye (regardless of the direction it actually points). (The arrow has no effect on creatures.)
4) REroy. Selecting a defeated ally, the character resurrects them, causing them to be restored to full health and endurance and to gain a potent damage aura for 90s. If they are still alive in 90s, they explode, dealing high damage to nearby enemies and incurring a defeat. This power has an unenhanceable 89s recharge, and a unique and very explicit rez prompt. However, it does accept damage enhancements, including PBAoE, Ranged AoE, and Pet (non recharge intensive).
5) Howling Twilight. (As the Dark power.)
6) Nyuk, Nyuk, Nyuk. This melee-range power is a magnitude 6 Immobilize, Fear, Hold, Stun, and Confuse, in that order. (Eight-second cast.)
7) Gravitational Thimgamajig. Although the character has no idea how it works, using this power on an area changes all knockback into knockup for a while.
8) The Straight Man. This power must have a mezzed target in order to be activateable. It summons a large gorilla in a suit, who proceeds to beat up on the target for a while. The Straight Man can be directed to attack a new target, but will not accept any other pet commands.
9) A Stick. This power summons a placeable stick. The stick has no powers, is flagged as hostile, and takes no damage. (Admittedly too strong. Probably has to be a crash power. Alternate concept : Anchor falls from the sky into designated spot.)
Comic-book inspirations : Slapstick, Harlequin.