Okay, FINE. Whip Melee.


Aett_Thorn

 

Posted

Personally I don't get it. The whip animations are cool and all, but I don't have a huge need for them to be extended into an entire set.

(I wouldn't mind them being developed into a new APP, or even rarity of rarities, a new PPP (maybe of Desdemona)? I don't have the lore-stick-up-my that insists players be unique and special snowflakes. The named characters still get the screentime, even if we're the ones supposedly saving the day.)

Aside aside... That's good! Because they won't be. If the scalar so often quoted is correct -- animating one requires 1/X the effort of animating an entirely new powerset, where X is 1, 2, or 3 -- then they'd be a terrible business investment.

Buuuut... as it turns out I'm really good at cheating. So here's how I'd cheat for Whip Melee.

First, we have four Whip animations already. I'm counting the animation for Hell on Earth in that. I'm going to add a mythical fifth animation, representing a good chunk of the time spent on this set (since the four existing ones shouldn't need much alteration).

Then I'm going to mulligan Taunt and Build Up. Build Up doesn't get a whip at all, and Taunt gets the first part of Crack Whip's animation (the jump spin thing).

Hey, sweet. We're up to seven powers.

The last two powers don't get actual whips. We're going to be calling this "Energy Whip Melee" anyway (Edit : Actually, this would be a great opportunity to make another Fire, Negative Energy, or Toxic set -- so Infernal Whip Melee, or Shadow Whip Melee, or Brittney Spears Whip Melee, or whatever. There are like four or five Energy sets for melee already; why not widen some of the other damage types just a nudge?), since the whip is going to disappear each time it isn't in use (the "combat animation" will be little trails of fiery energy going around the character's arms). So one of the remaining two is going to be something like Hell on Earth, except angled downwards -- the character channels a thin tendril of whip-energy into the ground and bam, PBAoE tentacles. I think Omega Red might've done something inexplicably like that at one point, and I remember Ivy from Soul Calibur having a couple attacks in that form.

And the last one is just going to be Whip Mastery (think Staff Mastery). Yes, even though the set already has Build Up. Why? Because I didn't want to do this in the first place, that's why. You forced my hand, what with provoking someone into telling you it can't be done.

Now what do all these neato animation-stolen powers do? And how will whip-stances fit into the whole concept?

Well! That's the best part!

...I honestly don't care.


 

Posted

I need this.
Or a Whip assault set for dominators.
Im even thinking about leveling a useless petless MM, lol.
I agree with you, we only need like 2 more powers, or even reusing one of the animations, or part of them.
/signed.


 

Posted

If you look at the track record of the dev team and consider some of the whip assets are already in game; I'm about 110% sure that Whips will be coming. The only thing I'm not sure of is if it will be Melee, Assault or a combo of both like we are seeing with the Martial set.

And judging off the last few sets I know there will be a new mechanic for it, so we can help the devs out by coming up with a suitable one now .


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
If you look at the track record of the dev team and consider some of the whip assets are already in game; I'm about 110% sure that Whips will be coming. The only thing I'm not sure of is if it will be Melee, Assault or a combo of both like we are seeing with the Martial set.

And judging off the last few sets I know there will be a new mechanic for it, so we can help the devs out by coming up with a suitable one now .
Problem is, the four animations for Demons took as much work as an entire powerset. So unless you were willing to wait double the time, or pay extra, whipe melee/assault will not happen.


Open Archetype Suggestion thread!, Kirsten's Epic Weapon Pools, Feudal Japan, Etc., Alignment specific Rularuu iTrials!
If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

Quote:
Originally Posted by Kirsten View Post
Problem is, the four animations for Demons took as much work as an entire powerset. So unless you were willing to wait double the time, or pay extra, whipe melee/assault will not happen.
Yes, I'm willing for whip to be one of the point purchases.

Yes, I'm willing for whip to take a little extra time.

It isn't as though the whole design team only does one thing at a time, they're broken down into smaller teams....just have the whip team with smaller priority until it gets closer to being finished...

Probably what's been happening with psi-melee, actually.

Also, whips are a rather standard trope of character types rather than a unique breed....there are plenty of whip/ribbon users out there in the general media as it stands

which is one of the reasons we want whips, actually

so we can emulate Indy, Nagi, Kodachi, Ivy and other such characters

plus, the optional whip types will be interesting:

energy whip (colorable to fire, lightsaber, ice, or what not)

plant whip

standard bull whip

and so on


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Kirsten View Post
Problem is, the four animations for Demons took as much work as an entire powerset. So unless you were willing to wait double the time, or pay extra, whipe melee/assault will not happen.
Like staff fighting, it was crazy to think about those animations but now we have it.
They have half of the work done already, I'm sure they can pull a bit and take advantage of the resources already used to complete it as a melee/assault set.


 

Posted

Oh, if you want like, an actual whip, or a plant thing or whatever, this totally won't work and I really wouldn't expect to see it in the next couple years.

But if you're interested in Fire Whip or whatever, this'll do you. With a fire whip.


 

Posted

I would prefer this NOT be just energy whips ... I had in mind an Indiana Jones type character - not Desdemona.

I also dont care for these new mechanics, where you have to build up "points" for powers to be fully effective. Personally, I'd rather have 1-2 combos, do power X first, then power Y has an extra effect. Like martial arts, where one power gives a greater chance for subsequent powers to critical. Or the 1-2 combo in dual blades.
So, yes to taunt and buildup, no to the "Power of" whatever.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Kirsten View Post
Problem is, the four animations for Demons took as much work as an entire powerset. So unless you were willing to wait double the time, or pay extra, whipe melee/assault will not happen.
There are a host of "will not" or never gonna happen things that are currently in game.


Secondary builds were seen as impossible a few years ago. Going F2P was unheard of. The idea of player created missions were laughed at, morphing from male to female couldn't be done. Once you out leveled content you couldn't go back on your own. And an inherent Fitness was "game breaking" and would never see the light of day.

Heck just about two weeks ago in a thread players said Recipe bonuses would never be changed and cited things such as the Cottage Rule to back their claims and look at I24. Oh and don't forget pool power customizations were once not an option.

Point is, when the players speak the dev team here does an amazing job of making it happen.

Whips will happen mark my words and I wouldn't doubt if it happens in the next year.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by EnigmaBlack View Post
There are a host of "will not" or never gonna happen things that are currently in game.


Secondary builds were seen as impossible a few years ago. Going F2P was unheard of. The idea of player created missions were laughed at, morphing from male to female couldn't be done. Once you out leveled content you couldn't go back on your own. And an inherent Fitness was "game breaking" and would never see the light of day.

Heck just about two weeks ago in a thread players said Recipe bonuses would never be changed and cited things such as the Cottage Rule to back their claims and look at I24. Oh and don't forget pool power customizations were once not an option.

Point is, when the players speak the dev team here does an amazing job of making it happen.

Whips will happen mark my words and I wouldn't doubt if it happens in the next year.
Please note a few things:

1) Players saying something won't happen versus the Devs saying something won't happen are two completely different things. A player saying something will never happen, unless they are directly quoting a dev, means absolutely nothing.

2) The Devs saying that something took/will take a lot of work does not mean it's never going to happen. A lot of people on the forums point to power customization as something the devs said would never happen, but we got. However, that is not true at all, as the Devs only ever said that it would just take them a lot of work to do. When they had the time, we got it.

3) Single Devs saying that they don't like something or don't want it to happen also doesn't mean that the Devs as a whole won't do something. Inherent fitness was a personal peeve of a single Dev, not the whole Dev team.


That being said, all that we know about Whips is that the few animations we have with them took the Devs a lot of time. Does that mean that a full Whips set is impossible? No. It just means it might take more work than other sets, meaning that the Devs might go for lower-hanging fruit first. Is a Whips set possible? Yes. Are we going to get it soon? We really have no way of knowing.

However, the OP's ideas I think could work with minimal investment, so are probably a lot more possible than other ideas on the same topic.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

So, conceptually, I actually prefer this as an Assault (dom) set, but it's more sellable as a melee set. I'm not positive but I think Brutes, Scrappers, and Tankers have a population three times greater than the entire dom population... each. Stalkers are probably comparable. This would get some new Doms, but I still suspect it would be much better business-wise to make it a melee set.

Now making it ALSO work for an assault set and a blaster2 set seems pretty doable to me to at least the extent it works as a melee set, but whaaaoooahh animation duplication.


 

Posted

Something just occurred to me.

The four* existing Whip power animations we have in game are often cited as having taken as long to develop as an entire powerset.

But since we already HAVE 4 whip animations, that means that we only need about 4 more (Not counting 1 for taunt or whatever build up like mechanic the set may include).

That means they could develop 4 new whip animations, and recycle the existing whip animations and have a whip powerset in roughly the same amount of time as building a different set from the ground up. (Standard code rant.)



*Corruption, Lash, Crack Whip, and Hell on Earth (there exists a shorter version of HoE's animation that is used by Carnival of Light bosses as a ranged hold named Judgment).



Quote:
Originally Posted by Jack_NoMind View Post
So, conceptually, I actually prefer this as an Assault (dom) set, but it's more sellable as a melee set. I'm not positive but I think Brutes, Scrappers, and Tankers have a population greater than the entire dom population... each. Stalkers are probably comparable. This would get some new Doms, but I still suspect it would be much better business-wise to make it a melee set.

Now making it ALSO work for an assault set and a blaster2 set seems pretty doable to me to at least the extent it works as a melee set, but whaaaoooahh animation duplication.
Well, Melee sets already share the same animations across ATs (with certain exceptions, such as Assassin's ____), and Dominator sets also generally just reuse the standard animation for any powers they recycle. Thus I don't see the duplication as an issue really, given the extent that it already exists in game.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Something just occurred to me.

...we already HAVE 4 whip animations...
...Did this occur to you before or after reading the top post?


 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
...Did this occur to you before or after reading the top post?
LOL. I was going to point that out as well.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
...Did this occur to you before or after reading the top post?
<.<

>.>

I'll blatantly admit that I skimmed at best...


@Oathbound & @Oathbound Too

 

Posted

whips are more likely to happen as an epic pool, thereby allowing it to be on several AT's potentially some meelee ATs and some ranged or control ATs.

this will happen by combining it with other "Hellfire" powers the demons use. these attacks are varied enough and can be mixed and matched with the 3/4[if 4th is altered or not] whip powers to cover AT epic pool needs.

maybe. imo, this is most likely to happen to any actual 9 power whip set.