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Posts
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I'm sorry you had a bad time. But it's also a relief to hear that I'm not the only one who has experiences like this. Every so often, I think "Gee, TFs are such a big part of the game, and so many people seem to like them, I should give them another chance." And then I do a few, and remember that they're all either a long, tedious grind, have a ridiculous boss at the end, or both. I'm glad people enjoy them, but I just find them a frustrating slog.
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I've never used them. I guess I just haven't run into anyone who was either so awesome or so awful that I felt the need to keep track of them.
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Note also that you can sell back the Beacons for the same price you paid for them. So in a pinch, you can always swap out different Beacons as you need them.
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Quote:Obviously, I didn't mean it would literally turn into PvP. But the debate is already falling into a similar pattern:When we have to battle one another to earn our Incarnate levels, I'll buy into the notion that it's PvP all over again.
"It's easy and fun. You're just afraid of a challenge and should Lrn2Play. If you can't hack it, you don't deserve the goodies."
vs.
"It's a miserable grind. You're just a min-maxing munchkin waving their e-peen around. I should be able to get the goodies without being forced into a playstyle I don't enjoy."
Sound familiar? -
Quote:Hmmm...an allegedly optional side-game, based on 1337-ness, that nonetheless grants rewards that will be extremely useful in the main game...yup, it's PvP all over again.Nobody was ever told they weren't good enough to level to 20, 30, 40, 50. It doesn't matter how good you are, you progressed. It might take some longer than others, but it could be done. If incarnate levels are actually tied to ability and that ends up gating folks from levels...well, I'm not thrilled about that idea*.
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Quote:That's pretty much my experience as well. One of the reasons I like zone events and ship raids better than TFs is because randomly flailing around is generally an acceptable strategy for those.TFs, especially large-scale ones, simply present me with information overload, reducing me to doing "whatever," which usually results in me auto-targeting the nearest enemy and just keying whatever attack I see is up at the time, usually dying from something I can't identify because I didn't realise my health was low or that half my team was dead or in another room.
Quote:I find neither the ITF nor the LRSF to be easily achieved by just knowing the right strategy. I find both to require combinations of luck and copious use of debuffs to be successful. And, at least in my experience, they require very specific groupings to succeed. -
I thought that sneering sounded familiar. No doubt they'll come up with a disparaging nickname, ala "carebears", for any lvl 50s who don't choose to participate in the incarnate system.
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Quote:Yes.I'm just interested in knowing what it was that led to it being so frequent, if you know. For example, was it the nanite patches, and you just couldn't get out of the way?
Quote:Was it the nature of the pervasive level 54 foes?
Quote:Also, just to be sure, you had your alpha slot actually equipped, right?
Quote:As long as it's not something mechanical that we can't address, like your video card doesn't render the nanite patches
Quote:or you just don't have strong gaming reflexes
Quote:I'd like to see if I can offer any helpful advice. -
Quote:That's a laudable attitude, but trust me, you don't want me on your Apex team. The one time I played it, I spent probably 90% of the time running back from the hospital, and we never did manage to take out Battle Maiden. I won't say the failure was all my fault, but I certainly contributed, and that wasn't a very good feeling. I don't want to be the anchor dragging everyone else down, especially when there's special rewards (shards, badges) at stake.Actually, as long as you're willing to try and meet the minimum requirements (for example, having an Alpha boost slotted for ATF & TM2TF) i'd be more than happy to have you join up on any Incarnate content. Many of the people i play with will also invite almost anyone who wants to join for almost any content.
I'm glad that there's harder content for the people who want it. But in their zeal to appeal to that group, I hope the devs don't forget about the rest of us n00bs and lamerz. -
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Well, exactly. What if your character concept IS an underaged girl like Jubilee, or (early years) Kitty Pryde, or one of the kids from Power Pack or the Runaways, or the Carrie Kelly version of Robin? There's plenty of precedent for it.
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I didn't have too much trouble on my Mace/Shield Brute. She clobbered me on my first attempt, but after that I just gobbled down some purples and stood there and pounded on her.
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Quote:This analogy only works if you consider all missions to be unpleasant tasks, and the inf, salvage, etc. is the only reason we go through them. I don't think that's true for most people. We spend a lot of time going through maps and beating up bad guys...if that wasn't fun in and of itself, then the electronic "Monopoly money" we get at the end of the mish wouldn't be worth it. The rewards are not the point; fun is the point, and the drops are bonuses that add to the fun (as well as being a means to facilitate optional side-games like crafting and marketeering).At work, I am rewarded for doing something by receiving a paycheck.
In the game, I am rewarded for doing something by receiving experience, influence, merits, recipes, salvage, shards, and now the Alpha slot.
Quote:In game terms, should you expect to stand around doing nothing and get drops, influence and experience? No, you have to defeat enemies to get those things. The same goes for the arc you unlock the Alpha slot in, you're supposed to get the slot for actually playing the arc
Quote:The part that bothers me about it is the people that have the audacity to complain that they have to run ONE mission out of the arc because you can't auto-complete it.
Quote:And you can't auto-complete it because it contains a choice the computer cannot make for you. -
Quote:Except this isn't a job, and I'm not an employee. I'm a customer, and no matter what rewards I get in the game, I'm not getting them for "nothing", because I'm paying real cash every month just to get in the door.Yes and no. If I go to work and find a corner to go to sleep in, I have no right to expect to get paid for doing nothing. Consequences would include not getting paid or possibly losing my job.
People play this game for different reasons. Some people want a white-knuckle hardcore challenge, and that's awesome. More power to 'em. Other folks just want to kick back, beat up some bad guys and collect some shinies without stressing out about it. And that's great too. Soloing the STF on +4/x8 doesn't make you a morally better person than someone who cruises through the game on -1/x1 and autocompletes any mission with an EB in it. The point here is to have fun, and as long as someone isn't breaking the EULA or interfering with your play, they're not doing anything "wrong". -
Quote:I think this is an excellent summation, and explains perfectly why some people see Apex as a refreshing change, and others see it as the devs kicking them in the jimmies.Life or death decided on positioning is a fundamental of action games, which I happen to enjoy. Victory based on careful preparation long before the fight began is a fundamental of strategy games, which I happen to dislike.
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Quote:Whether you really, really want to spoil it, or just kinda want to spoil it, my question remains: Why?Saying I'm "determined" to spoil someone's good time would imply that I would go out of my way to campaign to make the arc non auto-completable. I have no intention of doing so
Quote:I just don't think it's especially right for people to auto-complete the entire arc and get the alpha slot, while not actually having DONE anything.
Quote:Why are people so obsessed with not doing something in a game that they are paying to play in the first place?
Quote:Funny that while everyone else in this thread is stating their preferences and opinions, I'm apparently not allowed to do the same. -
Since allowing other people to drop the mission would have zero impact on your playstyle and enjoyment, that seems like pure spitefulness. No one is trying to stop you from gathering a big team and cranking the difficulty slider to the max, so why are you so determined to spoil someone else's good time?
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Seems like everyone around here thinks their playstyle is the "correct" one, and everyone else should just shut up and get with the program. PvPers don't understand why everyone doesn't want to PvP. Marketeers don't understand why everyone doesn't want to play the market. AE farmers don't understand why everyone doesn't want to farm. Min-Maxers don't understand why everyone doesn't want to min-max. And PuG junkies don't understand why everyone doesn't want to PuG.
People like what they like, and if solo players want to encourage the devs to make the game more solo-friendly, they're absolutely "entitled", by virtue of the fact that they pay their monthly fee, just the same as you. -
Quote:I imagine he wouldn't stand waist-deep in hot lava, either.I understand, but pulling Trapdoor out of the room also makes the fight far too much of an AI circumvent. Think about it. If Trapdoor were a real person, he would not run from the source of his healing.
I really don't see how this is any more expolit-y than the pulling that people do routinely in every other part of the game. Are they going to nerf separating Romulus from the healing Nictus in ITF too? Or pulling the individual Freedom Phalanxers in LRSF?
It's a bog-standard tactic in this game. You might as well outlaw rocket-jumping in Quake. -
Pre-I19 I rarely did TFs. Did a bunch recently to get shards, and remembered why I didn't like them. So now I'm back to not doing them.
So, about the same, I guess. -
Oh man, I hate that mission so much. I usually just let it sit on my list for a while, then go back to it after I've levelled up a couple times.
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Quote:BOOOOOOO!Trapdoor can no longer be dragged out of range of his Bifurcations.
Quote:The mysterious floating bag of cash should no longer appear in bank vaults on these missions.
Villains on the heist should no longer appear to get stuck in elevators as they are attempting to flee with the loot. -
Don't waste a Mission Complete on that one. You're not required to fight the Time Echoes. You can just head straight to Ramiel, click on him, and you're done.
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Quote:The Apex team I was on had everyone slotted up. We double-checked everyone's buff icons before we started. Once we got to Battle Maiden and her Circles of Death, it was team wipe after team wipe until we finally gave up.I've heard of people failing the new TFs, but they all had one thing in common...multiple people on the team who didn't have a boost slotted.
I'm not saying it should be nerfed (I'm not saying it shouldn't, either). But just because you and your friends are breezing through it doesn't mean that everyone else is.