ItsJustJake

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  1. Added Trick arrow, thanks.

    Remember - it's not a guide for what is 'better'. It's for what is 'useful' (though you can always say "increase to 'X' is negligible").
  2. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Electrical Mastery – Charged Armor
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -APP - Controller - Fire Mastery – Fire Shield
    -APP – Defender – Dark Mastery – Dark Embrace
    -APP - Defender/Controller – Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)

    -There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.

    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle
    -Warshade Secondary – Black Dwarf – Black Dwarf Drain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Archery – Stunning Shot
    Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
    Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) (*May not be worth it)
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Singularity
    -Controller – Illusion Control – Blind
    -Controller – Mind control: Mezmirize, Dominate, Terrify
    -Defender – Dark Blast – Tenebrous Tentacles
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender/Controller – Storm Summoning - Tornado
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Jab, Knockout Blow
    -Peacebringer - Luminous Blast – Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Defender – Dark Mastery – Oppressive Gloom
    -Blaster – Archery – Stunning Shot
    -Blaster/Defender – Electrical Blast – Tesla Cage
    Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
    Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) , Lightning Clap * (50% chance to Stun (mag 2) PBAoE) (*May not be worth it)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, Wormhole, Singularity
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
    -Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Controller – Mind control: Mesmerize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
    -Defender/Controller – Storm Summoning - Thunderclap
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
    -Peacebringer – Dwarf Form attack powers
    -Peacebringer – Nova Form Attack Powers
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -APP – Defender – Dark Mastery – Soul Drain
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper – Broadsword – Parry (Value is disputed, but leaving this in)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -APP – Defender – Dark Mastery – Dark Embrace
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper – Broadsword – Parry (Value is disputed, but leaving this in)
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart

    Removed:
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe – DEF
    (Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)

    *Questions? Comments? Additions? Reply, and I'll get them in, or we'll talk about them at least.
  3. [ QUOTE ]
    Oh oh!

    WOMEN deserve kilts!

    And by that I mean; catgirls deserve kilts.

    [/ QUOTE ]

    This item receives my Full Support. ;-)
  4. [ QUOTE ]
    I’m just saying sometimes you learn more from a smack in the head than a gentle hand on your shoulder.

    [/ QUOTE ]

    My Proctologist had the 'gentle hand on your shoulder' technique down pat. It didn't mean that what the other hand was doing was nice at ALL.
  5. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Electrical Mastery – Charged Armor
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -APP - Controller - Fire Mastery – Fire Shield
    -APP – Defender – Dark Mastery – Dark Embrace
    -APP - Defender/Controller – Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)

    -There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.

    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle
    -Warshade Secondary – Black Dwarf – Black Dwarf Drain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Archery – Stunning Shot
    Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
    Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) (*May not be worth it)
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Singularity
    -Controller – Illusion Control – Blind
    -Controller – Mind control: Mezmirize, Dominate, Terrify
    -Defender – Dark Blast – Tenebrous Tentacles
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender/Controller – Storm Summoning - Tornado
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Defender – Dark Mastery – Oppressive Gloom
    -Blaster – Archery – Stunning Shot
    -Blaster/Defender – Electrical Blast – Tesla Cage
    Blaster - Electricity Manipulation - Shocking Grasp (good damage & hold)
    Charged Brawl * (20% chance to Sleep (mag 3)) , Havoc Punch * (50% chance to Sleep (mag 3)) , Thunder Strike * (50% chance to Stun (mag 3)) , Lightning Clap * (50% chance to Stun (mag 2) PBAoE) (*May not be worth it)
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
    -Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
    -Defender/Controller – Storm Summoning - Thunderclap
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
    -Peacebringer – Dwarf Form attack powers
    -Peacebringer – Nova Form Attack Powers
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -APP – Defender – Dark Mastery – Soul Drain
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper – Broadsword – Parry (Value is disputed, but leaving this in)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -APP – Defender – Dark Mastery – Dark Embrace
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper – Broadsword – Parry (Value is disputed, but leaving this in)
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart

    Removed:
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe – DEF
    (Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)

    *Questions? Comments? Additions? Reply, and I'll get them in, or we'll talk about them at least.
  6. [ QUOTE ]
    Electricity Manipulation
    Peroxisome Exposure & Endoplasm Exposure:
    Shocking Grasp (good damage & hold)
    Charged Brawl (20% chance to Sleep (mag 3) probably not worth it)
    Havoc Punch (50% chance to Sleep (mag 3) probably not worth it)
    Thunder Strike (50% chance to Stun (mag 3) -probably not worth it)

    Endoplasm Exposure only:
    Lightning Clap (50% chance to Stun (mag 2) PBAoE)

    Also, Broadsword/Parry seems to have gone missing form Membrane Exposure & Cytoskeleton Exposure.

    [/ QUOTE ]

    Added Broadsword/Parry back in .. it's another that has been disputed, but I'm adding it back in.

    Who can use Electricity Manipulation? Blasters, right? let me know, and I'll add it in.
  7. [ QUOTE ]
    It looks like Singularity got dropped from Peroxisome Exposure:

    Controller – Gravity Control: Singularity

    It's one of the better uses of a Peroxisome IMHO, as the damage and mez capabilities of Sing are significant.

    [/ QUOTE ]

    Yeah, if you read through the thread, it was added, then it was disputed, so I removed it. Putting it back in now, especially if you've confirmed the bonus to it's damage.
  8. ItsJustJake

    They do exist!

    [ QUOTE ]
    ... I don't want to see a scene in which Darth Vader is dancing in a pink tutu and smearing jam on himself ...

    [/ QUOTE ]

    Then sTaY oUt oF mY BRaiN!!
  9. [ QUOTE ]
    Does anyone know if the "mez" portion of hami-o's affects slows? Ideally I could slot endoplasm (acc/mez) in lingering rad (visions of slotting for the equivalent of 3 acc, 3 slow, 3 recharge...mmm, PvP nastiness...) Somehow I doubt this would work, since slows are generally considered a debuff.

    Perhaps microfilaments would work (thinking the travel power buff is treated the same as tohit/def buff/debuff i.e. interchangeable)? I don't really need the end reduction on LR, though.

    Any help is appreciated.

    [/ QUOTE ]

    The reply I got to the question was vague ("Not that I'm aware of... "), but I'm fairly certain that it does not affect Slows.
  10. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Electrical Mastery – Charged Armor
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -APP - Controller - Fire Mastery – Fire Shield
    -APP – Defender – Dark Mastery – Dark Embrace
    -APP - Defender/Controller – Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)

    -There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.

    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle
    -Warshade Secondary – Black Dwarf – Black Dwarf Drain


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Archery – Stunning Shot
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field
    -Controller – Illusion Control – Blind
    -Controller – Mind control: Mezmirize, Dominate, Terrify
    -Defender – Dark Blast – Tenebrous Tentacles
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender/Controller – Storm Summoning - Tornado
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -APP - Blaster – Ice Manipulation – Chillblain
    -APP - Blaster – Electrical Mastery – Shocking Bolt
    -APP – Defender – Dark Mastery – Oppressive Gloom
    -Blaster – Archery – Stunning Shot
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
    -Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
    -Defender/Controller – Storm Summoning - Thunderclap
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
    -Peacebringer – Dwarf Form attack powers
    -Peacebringer – Nova Form Attack Powers
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -APP – Defender – Dark Mastery – Soul Drain
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -APP – Defender – Dark Mastery – Dark Embrace
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf, galadiman, Rilkean_Heart

    Removed:
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe – DEF
    (Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
  11. I'll see what I can find out. Info is pretty scarce .. one of the reasons I started this guide in the first place. ;-)
  12. But then why do Player Villains obey those rules?
  13. Dunno. I have 2 charactrers that have used more than one Respec. I have 1 character who had to earn one to use it. THe rest are just lying about unused.
  14. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -APP - Controller - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)

    -There is a Debate as to whether you should slot these into Fitness -> Swift or Scrapper-> Super Reflexes-> Quickness. If you use Fly, you might benefit from Slotting these here, as they can serve as both Run Speed AND Fly Speed enhancers.


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field
    -Controller – Illusion Control – Blind
    -Controller – Mind control: Mezmirize, Dominate, Terrify
    -Defender – Dark Blast – Tenebrous Tentacles
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender/Controller – Storm Summoning - Tornado
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, (Wormhole? not sure), Singularity
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
    -Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
    -Defender/Controller – Storm Summoning - Thunderclap
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for End Reduction, you can use this in its place for some additional benefit)
    -Peacebringer – Dwarf Form attack powers
    -Peacebringer – Nova Form Attack Powers
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x, Schtroumpf

    Removed:
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe – DEF
    (Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
  15. [ QUOTE ]
    i just have to say, i particapated in my first successful hami raid today, and wanted to thank you for making this fantastic guide. i was able to find 2 hamios that would work for me after trading the one i got, and i wouldn't have been able to without this incredible guide.

    /em slap on the back

    [/ QUOTE ]

    Yay Team. ;-) I'm glad it's been Useful to you.
  16. [ QUOTE ]
    [ QUOTE ]

    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)


    [/ QUOTE ]

    I assume you meant Endurance Reduction?

    It should also be noted that Dawn Strike doesn't have a -DEF component.
    I am not certain about Solar Flare because I have never tested it: My hero planner says it has a -DEF component but I don't think the graphics for debuffed defense (little pink shields) will show and many think Solar Flare has not -DEF component.
    In addition to the powers you list both all the Dwarf and Nova form attacks also carry a -DEF component (again, my Hero builder doesn;t mention it, but they all take a def-debuff enhancement)
    Like is often the case with triple-enhancement HOs, the toHit portion of the HO is "wasted" for any of those powers

    [/ QUOTE ]

    I removed Dawn Strike for now (I don't have it myself, so can't confirm the lack of -Def). I'll list the Dwarf and Nova Forms as 'All Attack Powers' for now, until we can get a list.

    And yes, not all powers can use all 3 parts o some of the HO's, and often 1 'part' is wasted - the main prerequisite for this list is that they can use 2 OR 3 parts of an HO.
  17. [ QUOTE ]
    while I'm at it, in addition to the ones you mention, Golgi Exposure (Heal / EndRed) works great in the Peacebringer - Luminous Aura - White Dwarf - White Dwarf Sublimation

    [/ QUOTE ]

    Does the Warshade 'Tank Form' have a Self Heal?
  18. I have a generous assortment of badges over various characters, but it's so hard to get them all on one character.

    On a Side Note: Please stop Necromancing Old Threads. It's really not as funny as you think. That is all!
  19. *Updating as I find out more*

    Uplink_OoT did a great job a while back, compiling a list of Hamidon Enhancements. What I'd like to do is put together a list of which powers the more 'Exotic' HO's can help. I want to be able to tell people "'X' HO affects these powers ...". Help fill in the list with whatever you can.

    Easy ones:
    Nucleolus Exposure - Damage and Accuracy:
    -Too many to list. If you don’t know what can use this, you shouldn’t have bought the account. ;-)

    Centriole Exposure - Damage and Range:
    -See above. (Note - the range portion of some melee attacks cannot be increased, even though they may affect a larger than normal range. Be sure the power normally accepts Range + Damage enhancements before slotting this)

    Ribosome Exposure - Increase Damage Resistance and Endurance Reduction:
    -All – Power Pools – Tough
    -APP - Blaster - Force Mastery - Temporary Invulnerability, Force of Nature
    -APP - Blaster - Fire Mastery – Fire Shield
    -APP - Controller - Fire Mastery – Fire Shield
    -Defender/Controller – EPP - Psychic Mastery (Defender) - Mind Over Body
    -Defender/Controller - Kinetics - Increase Density
    -Defender/Controller - Sonic Resonance - Sonic Barrier, Sonic Haven, Sonic Dispersion
    -Defender/Controller - Storm - Steamy Mist
    -Defender – Dark - Shadowfall
    -Peacebringer - Luminous Aura - Shining Shield, Thermal Shield, Quantum Shield, White Dwarf (does not cost much End, might be a waste), Light Form
    -Scrapper – Dark Armor – Murky Cloud, Obsidian Shield, Dark Embrace
    -Tank/Scrapper – Invulnerability – Temporary Invulnerability, Unyielding, Unstoppable
    -Tank – Stone Armor – Brimstone Armor, Granite Armor
    -Warshade Secondary – Gravity Shield, Twilight Shield, Penumbral Shield, Umbral Aura, Black Dwarf (does not cost much End, might be a waste)


    Microfilament Exposure – Travel Speed Increase (Run, Fly, and Jump) plus Endurance Reduction:
    -All - Power Pools - Hover (Takes minimal end), Flight, Group Flight
    -All - Power Pools - Speed, Super Speed
    -All - Power Pools - Leaping, Combat Jump (Takes minimal End), Super Leap
    -Defender/Controller - Kinetic - Speed Boost
    -Defender/Controller - Kinetic Inertial Reduction
    -Defender/Controller - Kinetic - Siphon Speed (bonus -speed/recharge debuff on opponent)
    -Peacebringer – White Dwarf (Probably not the best place to put these, Dwarf has something akin to Combat Jumping) , Quantum Flight (There are reports that Q-Fly is already at the Fly Speed cap, in which case this enhancement would be useless) , Nova, Group Energy Flight
    -Peacebringer Inherent powers - Energy Flight, Combat Flight
    -Scrapper – Super Reflexes – Elude – Not optimal slotting, but can use this.
    -Warshade Primary - Umbral Blast - Dark Nova (Probably not worth slotting Fly)
    -Warshade Secondary – Black Dwarf (Probably not worth slotting for this)


    Golgi Exposure - Heal and Endurance Reduction:
    -Anyone with a Medicine power pool Heal,
    -Anyone with a 'heal self' power (Tanks/scrappers, PB, WS)
    -Defenders/Controllers with a Heal power (Radiant aura, Twilight grasp, etc.)
    -Peacebringer - Glowing Touch, Essence Boost, Reform Essence
    -Scrapper Dark Melee/Dark Armor - Dark Regeneration, Siphon Life
    -Scrapper – Regen – Reconstruction, Dull Pain, Integration, Instant Healing
    -Tank – Ice Armor – Hoarfrost
    -Tank/Scrapper – Invulnerability – Dull Pain
    -Tank – Stone Armor – Rooted, Earth’s Embrace
    -Warshade – Essence Drain, Stygian Circle


    Peroxisome Exposure - Damage and Mez: (ie: Hold, sleep, stun, etc .. but NOT knockback) . (In some cases, the damage is minor)
    -APP - Blaster - Fire Mastery – Char (Damage barely noticeable, not preferred slotting)
    -APP – Scrapper – Darkness Mastery – Tenebrous Tentacles
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Blaster – Ice - freeze ray, bitter freeze ray (*damage is insignificant on freeze ray. Mez hami-os will not increase chance to stun, and will not increase mags of attacks in energy punch.)
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Volcanic Gasses
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field
    -Controller – Illusion Control – Blind
    -Controller – Mind control: Mezmirize, Dominate, Terrify
    -Defender – Dark Blast – Tenebrous Tentacles
    -Defender - Radiation Blast – Cosmic Burst
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender/Controller – Storm Summoning - Tornado
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient, but not really worth using because CS damage is so low), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation (Damage is low for this one, so not considered ‘optimal’)


    Endoplasm Exposure - Accuracy and Mez: (ie: Hold, sleep, stun, etc, but NOT knockback)
    -APP - Blaster - Fire Mastery – Char
    -Blaster/Defender – Electrical Blast – Tesla Cage
    -Blasters/Tankers – Energy Melee - Total Focus, Bone Smasher, Energy Punch
    -Controller – Earth control: Stone Prison, Fossilize, Stone Cages, Stalagmites, Salt Crystals, Volcanic Gasses
    -Controller – Fire Control: Ring of Fire, Char, Fire Cages, Flashfire, Cinders
    -Controller – Gravity Control: Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, [i](Wormhole? not sure)[i/], Singularity
    -Controller – Ice control: Chilblain, Block of Ice, Frostbite, Flash Freeze, Shiver, Glacier, Jack Frost
    -Controller – Illusion Control – Blind, Flash, Deceive, Spectral Terror
    -Controller – Mind control: Mezmirize, Dominate, Terrify, Confuse, Mass Hypnosis, Total Domination, Mass Confusion
    -Defender/Controller – Storm Summoning - Thunderclap
    -Defender/Controller - Radiation Emission - EM Pulse
    -Defender – Dark – Fearsome Stare, Dark Servant, Petrifying Gaze
    -Defender – Psychic Blast - Subdue (Immobilize), Will Domination (sleep), Scramble Thoughts (disorient), Psychic Wail (disorient)
    -Defender - Radiation Blast – Cosmic Burst
    -Peacebringer - Luminous Blast – Pulsar, Incandescent Strike
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear, Oppressive Gloom, Touch of Fear
    -Scrapper – Martial Arts - Thunder Kick (Disorient), Cobra Strike (Disorient), Crippling Axe Kick (Immobilize), Eagle's Claw (Disorient)
    -Tank – Energy Melee – Energy Transfer, Barrage
    -Tank – Super Strength – Knockout Blow
    -Warshade – Gravimetric Snare, Gravity Well, Gravity Emanation, Inky Aspect


    These next few can be tricky, and are the ones that need the most 'help'. Some might be GREAT for a few powers, but helpful in some that share two of the aspects of the HO. These are the ones MOST in use of some definition.


    Lysosome Exposure - Increase ToHit and Defense Debuffs, and Increases Accuracy:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – Accuracy, Def Debuff
    -Blaster - Devices - Smoke Grenade – Acc + To Hit Debuff
    -Blaster – Assault Rifle – Burst - can use the Acc + Def Debuff Portions
    -Controller - Earth Control – Earthquake - can use the ToHit + Def Debuff Portions (Some say this is not ‘optimal slotting’ – that’s for you to decide.)
    -Controller - Fire Control – Smoke
    -Controller - Mind Control – Terrify
    -Defender - Dark - Twilight Grasp, Fearsome Stare and Dark Servant (acc + To hit Debuff)
    -Defender - Dark Blast – All powers except Dark Pit – Accuracy + Tohit Debuff
    -Defender - Radiation Blast - Neutrino Bolt, X-ray Beam, Irradiate, Electron Haze, Proton Volley, Cosmic Burst, Neutron Bomb, Atomic Blast
    -Defender/Controller - Radiation Emission - Radiation Infection (uses 2 of 3)
    -Defender/Controller – Sonic - Liquefy
    -Defender/Control - Storm - Freezing rain - ACC and foe –DEF
    -Defender/Controller - Trick Arrow - Flash Arrow - tohit debuff, accuracy
    -Defender/Controller - Trick Arrow - Acid Arrow - defense debuff, accuracy
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Accuracy, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the Acc + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper – Dark Melee – Nearly all attacks can use +ACC and foe –ACC
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear (Though Endoplasm and Enzymes are the preferred options)
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the Acc + Def Debuff Portions


    Enzyme Exposure - Increase ToHit and Defense Debuffs, and Endurance Reduction:
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) - Laser Beam Eyes – End Red, Def Debuff
    -Controller - Earth Control – Quicksand
    -Controller - Fire Control – Smoke
    -Controller - Illusion Control – Spectral Terror
    -Controller – Mind Control – Terrify
    -Defender - Radiation Blast - Irradiate, Neutron Bomb,
    -Defender/Controller - Empathy - Fortitude* (*note - this could change someday if the Devs alter how buff/Debuff HO's are working)
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (under current bugged system only)
    -Defender/Controller – Radiation Emission - Radiation Infection (uses all 3)
    -Defender/Controller – Sonic - Liquefy (-DEF, -ACC, END redux)
    -Defender/Control - Storm - Freezing rain - (-DEF, END redux)
    -Defender/Control - Storm - Hurricane - (-ACC, END redux)
    -Defender/Control - Storm - Tornado - (–DEF, END redux)
    -Defender/Controller - Trick Arrow - Flash Arrow (tohit debuff, end reduction),
    -Defender/Controller - Trick Arrow - Acid Arrow (defense debuff, end reduction),
    -Defender/Controller - Trick Arrow - Oil Slick Arrow (defense debuff, end reduction)
    -Defender - Dark - Darkest Night (ToHit Debuff + End Reduc), Dark Servant
    -Peacebringer - Luminous Blast – Gleaming Bolt, Glinting Eye, Gleaming Blast, Radiant Strike, Proton Scatter, Luminous Detonation, Incandescent Strike, Solar Flare, Photon Seekers, Dawn Strike, Nova/Dwarf Inherent attacks (Def Debuff is not large, but if you are slotting for Recharge, you can use this in its place for some additional benefit)
    -Scrapper - Broadsword – All attacks except Parry - can use the End Reduction + Def Debuff Portions (Note - even Parry can use it, until they decide to fix the Buff/Debuff Enhancement issue)
    -Scrapper Dark Melee/Dark Armor - Cloak of Fear
    -Scrapper - Katana – Sting of the Wasp, Gambler's Cut, Flashing Steel, The Lotus Drops, Soaring Dragon, Golden Dragonfly - can use the End Reduc + Def Debuff Portions



    Membrane Exposure - Increase ToHit and Defense Buffs, and Increase Attack Rate:
    -Any Aim/Buildup type power
    -All - Power Pools - Leadership - Vengeance (uses all 3? Though I know you can't put Recharge reducers in it normally, so it probably just uses the first 2 parts)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy - To hit buff and Recharge Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controller - Illusion Control - Superior Invisibility, Group Invisibility - Def buff, Recharge Reducer
    -Defender/Controller - Empathy - Fortitude
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble (note, some of these have very fast recharge times already, not Optimal)
    -Scrapper Dark Melee/Dark Armor - Soul Drain
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and Increase attack rate
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and Increase attack rate
    -Scrapper – Super Reflexes – Elude – Def Buff and Attack rate increase
    -Tank – Ice Armor – Energy Absorption (Defense, Increase attack rate) , Frozen Armor and Glacial Armor (Though very few people ever slot these for recharge, so this would not be the best choice)
    -Tank – Super Strength - Rage - uses ToHit buff and Recharge rate.
    -Tank/Scrapper – Invulnerability – Invincibility (not optimal slotting, but can use)
    -Warshade Secondary - Umbral Aura - Shadow Cloak


    Cytoskeleton Exposure - Increase ToHit and Defense Buffs, and Endurance Reduction:
    -All - Power Pools - Leadership - Maneuvers (uses 2 of 3)
    -All - Power Pools - Leadership - Tactics (uses 2 of 3)
    -All - Power Pools - Leadership - Vengeance (uses all 3? Can you put End cost reduction in it?)
    -All - Power Pools – Leaping – Combat Jumping (Not Recommended, but possible)
    -APP - Body Mastery (Scrapper)/Energy Mastery (Tanker) – Focused Accuracy ToHit buff, End Reduc
    -APP - Blaster - Force Mastery - Personal Force Field
    -Controllers - Illusion Control – Superior Invisibility, Group Invisibility
    -Defender/Controller - Empathy - Fortitude – Uses all 3
    -Defender/Controller - Force Field - Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble
    -Defender/Controller – Storm Summoning – Steamy Mist (Defense bonus is small, but can be enhanced)
    -Defender - Dark - Shadowfall – Def Buff, End Red
    -Peacebringer - Luminous Blast - Build up (not as useful as Membrane, but can be used here) , Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more) , Combat Flight (Though the End usage is so low this may be a waste of a Hami-O, depends on your specific usage and build, though)
    -Scrapper - Dark Armor – Cloak of Darkness (not recommended slotting, but can use 2 aspects)
    -Scrapper - Katana – Divine Avalanche - Def Buff and End Reduc
    -Scrapper – Martial Arts – Focus Chi – ToHit buff and End Reduc (Not optimal slotting, though, as power is not high in End usage)
    -Scrapper – Super Reflexes – Focused Fighting, Focused senses – Def Buff, End Red
    -Scrapper – Super Reflexes – Evasion – Def Buff, End Red
    -Tank/Scrapper - Invulnerability - Invincibility (uses all 3)
    -Tank – Earth Armor - Rock Armor, Crystal Armor, Minerals, Granite Armor (all def buff/end red)
    -Tank – Ice Armor – Frozen Armor, Glacial Armor (Def Buff, End Reduc)
    -Warshade Primary - Umbral Blast - Dark Nova Bright Nova (Nova doesn't cost much, but if you have these and are slotting for ToHit anyway, you might as well reduce it even more.)
    -Warshade Secondary - Umbral Aura - Shadow Cloak (does not use much end, slotting this is your decision)


    Thanks go to: Uplink_OoT, Dianeces, Hob_Healer, Luminara, MrQuizzles, Predicant, Stirge, Raye_Gunn, Local_Man, VoodooCompany, Quantum_Shield, Sockem, MrEMan, Polarpanda, Snow_Globe, StarGeek, Enantiodromos, anachrodragon, Ice_Ember, Hell_Scorpion, Kaltor, Boria, iloveU99x

    Removed:
    -Defender/Control - Storm - Hurricane - ACC and foe -ACC
    -Defender/Control - Storm - Tornado - ACC and foe – DEF
    (Powers are Autohit in PvE. Are they Autohit in PvP? Do I need to put them back in as PvP slotting only?)
  20. [ QUOTE ]
    With the latest patch, Microfilament Exposures are probably really useful for:
    Fitness Pool -> Swift (Run and Fly enhanced)
    Scrapper->Super Reflexes->Quickness (Run and Fly enhanced)

    [/ QUOTE ]

    Fitness pool -> Swift - Uses no Endurance, so slotting Micros would not give any additional benefit.

    Quickness - it's also an Inherent, correct? So again, no End cost, slotting Micro would be a waste.
  21. Dang Necros .. I thought this was new. ;-)

    For Shame! Let the Dead Sleep their Sleep of Peace.
  22. [ QUOTE ]
    When they say "time," do they mean the generally accepted definition (ie, that thing that keeps everything from happening at once) or do they have a more specific definition based on the General Theoryof Relativity?

    And if the latter, what relative speed are they assuming? Because people living near the equator are moving faster than people nearer the poles, so they have a briefer subjective time. Is that fair?

    [/ QUOTE ]

    Nerf teh Equator! ;-)
  23. [ QUOTE ]
    [ QUOTE ]
    UnBunch Thy Panties.

    [/ QUOTE ]

    Well, there go my weekend plans.

    *sighs and tries to find something else to do for entertainment*

    [/ QUOTE ]

    Milady, you are free to Bunch Up if you so prefer. :-)