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Best known to most from the Our Gang comedies and Superman, Cooper had a long career.
Jackie Cooper photo gallery. -
Gives a whole new meaning to "The Green Mile."
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I voted for you. What the heck is that made out of? Double-sided pink tape?
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Quote:I'm kind of surprised you didn't get that those were bullet trails. The entire point of that style of art is to abstract things out while still communicating the point. The fact that he used also as borders around the title is brilliant.Obvious to you, not so obvious to me. Impact lines would have helped me identify them as bullet trails... or... perhaps... even show a white bullet silhouette with a trail behind it in a similar fashion... I can see one fitting between the top bullet trail and the line that defines the ground/sky.. and right in the middle between the shield and the soldier.
I know, I know... I'm picky. I'm an artist too... Every detail counts. And, for what it's worth... I'm just as hard on my pieces as I am on this one. lol. -
Quote:I like the idea of varied rewards, although the designers would have to pay attention to mission arcs to make sure people don't just drop the same one each time because it gives a larger finishing reward. I haven't expanded any brainpower on how that might work.I would also like to see more work put into designing interesting (and not annoying) mission map environments, -varied- encounters and -varied- rewards. I've always disliked how CoH gives the same XP/Inf reward for each mission, regardless of how long, short, frustrating, easy, entertaining, loathsome the mission is. The same goes for enemy mobs, with a few exceptions. If I was actually rewarded properly for hunting down 10 easy-to-miss glowies in a lengthy Orenbega map, I'd be more likely to go through it instead of abandoning/auto-completing out of sheer disgust.
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Quote:I didn't ding the CO character creator out of "fanboy tunnel vision" -- I dinged it because it sucks. It is a truly terrible design that is clunky and unintuitive. That has nothing to do with the genuinely crappy look of the characters themselves; I'm merely talking about how one navigates through it. It's just awful on a number of levels.No kidding.
But I'm mocking the absolute refusal to even think about such a system due to fanboy tunnel vision.
Don't blame the concept when it should be pointed towards developer ineptitude.
I think the CoH editor can be greatly improved, but others touched on that already. -
Quote:The best Blaster combos in my experience (and based on what other people claim to achieve, I must be a decidedly below-average player) -- which are Fire/Fire and Ice/Ice in that order -- are my fastest levelers. Certain Brutes would be second and certain Scrappers would be neck-and-neck. My Dual Blades/Willpower Scrapper is easily the most fun character I've ever played, and he levels as quickly as my Electric/Electric Brute did. Maybe more. They both feel near-immortal below the upper 40s, like chipper-shredders through a hedgerow. When my Brute got in the 47-50 range, he slowed down.Hmm. I thought that datamining was showing blasters got killed more often, not that the were slower. But you would know. And of course getting killed a lot will slow you down a lot.
Hmmph. I'm a casual player, but I admit my play style isn't very conventional, what with the single target damage approach and standard difficulty settings. It's really hard for me to imagine blasters soloing slower than defenders or controllers. My only characters who can go as fast or faster than my blasters are scrappers and brutes.
(Although... my Mind/Energy Dominator has been right up there ever since Domination got changed.)
Controllers are truly wretched soloers below 32, but once they start getting pets and slotting up their abilities, their power seems to increase tremendously. Generally speaking, the last 5 levels take a lot longer to finish than the first 25, which may account for the discrepancy there. Speeding up the last 5 levels significantly would really throw the comparison out of whack. A Defender, though? I dunno. Maybe there are some powerset combos that are amazing, but so far none of mine have been in any way as impressive as a Blaster. Maybe compared against the worst Blaster powers... hard to say. I don't really pay attention to speed much. I know my Fire/Fire Blaster roared to 50 like a skyrocket. -
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Quote:And running off those who would degrade the quality of life.Yeah, that's kind of what I mean. In fact, if you watch any of the older Italian Mafia documentaries, a lot of people talk about how they were lured in by the promise of a good life, a nice house, shiny cars, pretty women, good living and all that. I mean, I'm sure there are people who get into crime for the killing and the maiming and the puppy-kicking, but there ought to be at least some instance of the opposite side of this. That sometimes, crime does pay for some people and they do get to live the good life in luxury and style, even for a little while.
And, of course, there's also the "villain with style" archetype. You know the kind - would strangle his own grandmother (to quote Marauder) for a profit and wouldn't think twice to torch a few Asian villages or commit genocide on a few African countries, but if you meet him face-to-face, he's the cleanest, most polite, most presentable guy in the world.
Sure, the Verandi Mooks are kind of slobs, always running around in their tank tops and bowler hats, so I can't expect them to run a clean neighbourhood, but the Marcone guys are always strutting around in fancy suits and stylin' hats and livin' the high life. I could certainly see their "turf" being cleaner and more festive-looking.
(I really should've read to the end of the thread, because we're making similar points.) -
Quote:And that's the thing about real-world villainy: often the bad guys live in opulent splendor while the ordinary citizens live in conditions ranging from lower-class crime-ridden neighborhoods to absolute squalor. We see that over and over again, from the USSR to Il Duce's Italy to 1950's Viet Nam to Idi Amin's Uganda to the Philippines under Ferdinand Marcos to Saddam's Iraq to Apartheid-era South Africa to current-day Brazil, Mexico and any number of central African countries. There are plenty of areas of those places where people lived/live decent lives in fairly nice surroundings, be they towns, cities or suburban neighborhoods. But the truly evil had palaces while millions lived crappy lives in vast slums.I'll concede that. There's a grandeur to century(ies)-old structures that isn't in newer construction that often keeps them up and renovated rather than torn down for something new, but the wealthier places often dress things up (and wash/sandblast the grime from the stone surface) when they do this.
I'd prefer if they did more to CoV to address that. Imagine the Family villa done up for a good Godfather-like wedding. Shiny classic cars, windows adorned with decorations and banners, etc. Stress the idea that money lives there.
It'd be nice if the Rogue Isles resembled that sort of thing more, with some really squalid areas contrasting to some really nice areas. I think part of the issue was that the FPS is really about the post-apocalyptic wasteland, and there is a ton of that flavor in CoV, unfortunately.
Quote:Then have a multistage zone event around it where you can help the marcones "clear out the rifraff" on the streets leading up to there (with optional sidequests to perhaps profit more directly off their visitors) -
I'd also revamp the way IOs are set up. Now we have a mostly binary system where they're either awesome or worthless, and the prices reflect that.
I'd do it so each set augments one thing. One set does Accuracy, another does Damage, another Recharge, and so on. That way you have to decide what you want to emphasize rather than there being obvious right choices. I'd still leave in Purples, since 50s ought to be super. -
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There is not enough mental bleach for the mind's eye vision of two floating fat men colliding.
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I wonder if the terrible aftertaste from 2 will cause this one to fail, or will the fans come back? It's going to be an action-packed summer, so I'm curious to see if people avoid this in favor of other blockbusters.
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Here's a thought: take a break for 6 months. Come back at Thanksgiving, maybe Christmas.
Adding yet another type of money in the game isn't keeping people from tearing through the L50 content, so they might as well add ways to get whatever this Incarnate stuff is via regular TFs. Just go ahead and flip that switch. Make it so people have to do the Lambda and BAF *first* (maybe even successfully rather than just show up) in order to unlock access to the bits via regular TFs and Raids. Then make it so you can only do one TF and Raid per week per character. Slower than you overachievers would like, but ten times faster and more interesting than what you have now. -
Eliminate the single worst addition to the game: Suppression.
Raise the flight ceiling. (And speed.)
Ignore PvP and PvPers. We've seen their kind and they're not needed in this game. Let them stay with Call of Duty.
More than one right solution. Right now we only have "Kick in the door, beat up the bad guy." I'd also like to see "Pick the lock, trick the bad guy." Beating up everyone is fine, but a stealth option for every mission would be good, too.
Different factions have different reactions. Seems to me Malta and The Council would be a lot more disciplined and employ military strategies than would street punks like the Hellions and Skulls.
While I think the game could do with a graphical upgrade, I actually don't find it all that unattractive, apart from from some older costume bits and things like trees. But an overhaul with things like facial expressions, fingers, toes, flowing hair and moving fur would all be nice. -
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Quote:Adding more zones, SFs and other stuff to CoV wouldn't entice me to play it any more. I hate the story. HATE it. Plus, the zones are fugly and annoyingly difficult to navigate through. It has so many strikes against it that it's hard to even get interested in taking my lone 50 there from Villain to Hero. I basically just log in every couple of weeks and drop another tip mission so he can eventually go blue. Should take about 2 years.This is a vicious circle, or as I like to call it, the "What came first? The chicken or the egg?" problems. More people play heroes, so more hero content is created so more people play villains. It should stand to reason that if disproportionately more villain content is created, then more people would play villains.
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Quote:Pop in to the Screenshots and Fan Art forum. Many people have done this. SuperMaoriFuller is actually getting his guy (Comrade Hero) turned into an animated TV show.I know I'm probably not the first person to think of doing this, so I figured I'd see what other people did. I've been playing a character of mine for a couple years now in City of Villains and it's only natural to wonder about the idea of making him his own comic for novelty's sake.
I've tossed out some feelers already for prices and concepts of the character, and recieved a few less than generous offers. Has anybody been where I am? Gotten happy results? Please share! Artists, prices, whatever. I've got a little mini story in my head, but obviously don't possess the art skill to make it appear on paper as more than stick figures =P.
Thanks for the help folks.