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Quote:Reading comprehension is also a missing skill for you, apparently.In order to solo a GM, you need two things:
1) A way to overpower the GM's regen.
2) A way to survive the GM's attacks.
The classic build is Illusion (PA gives you survival) paired with Radiation (Lingering Radiation shuts down regen), but I know it's been done with Bots/Traps (bodyguard for survival, Poison Trap for regen), Thugs/Traps (same), various Traps defenders (softcap+distance for survival, Poison Trap for regen), and even a /Mental blaster (softcap+distance for survival, Drain Psyche for regen).
With Incarnate powers, there are some scrappers and even tanks doing this, overpowering the GM's regen through the extra damage from Reactive interface and Lore pets. -
Quote:Reading comprehension, not your strong suit.You're kidding right? You realize ill/rad has pets? And PA is excellent for it since if you have enough +rech as I also mentioned you can keep it perma. They taunt and your GM will be attacking literally immortal pets for as long as it takes you to bring him down, which isn't long with the rad debuffs.
Pets? Check.
Think again. -
The first 15 minutes of Serenity are as perfectly crafted as cinema gets. People go on and on about the opening shot of The Player, but Whedon took that idea and cranked it past 11 to come around again. Not just the degree of difficulty of the tracking shot from bridge to engine room (there's a cut between the engine room and the confrontation between Mal and Simon), but the fact that the entire thing manages to set up not just the characters and the conflict, but also an entire universe. Brilliant.
What's also amazing about that opening sequence is that it's layers atop layers, peeling back one after another, going from the inside to the outside... which just so happens to echo precisely the character arc of River Tam, which further parallels the physical journey the characters go on, culminating in the ship bursting forth from the storm clouds into sunshine. That sequence is also brutal, cool and funny by turns, amping its brilliance further.
I'm surprised when people say they dislike it, because it is just so ineffably awesome. Even if you're not aware of the cinematic brilliance of the construction, it's still a cracking good story with a ton of action and genuinely funny lines. -
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I have a bunch of full-helmet characters and helmeted versions of second costumes. Here are some of my favorites.
Power Hawk is one of my all-time faves. Not the least reason being you can no longer get that mandible in the costume creator, which I discovered when I tried to re-color his powers.
Flygirl and Jet Boy were conceived as siblings. She a Mutant, he a Tech wiz.
A cyborg, a powersuit and an android.
I was very excited when I realized the Valkyrie faceplate could be colored to match one of the stripe patterns.
Flygirl again just because it's a cool shot.
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Quote:What on God's green Earth is WRONG with you?!A while back, I made a character called the Knave of Trumps. She was a mercenary from the Wonderland Wars. A card of many suits, if you will. She left Wonderland through a rabbit hole and ended up in the Pocket D. She hasn't returned home since.
Well, the Queen of Hearts does not take kindly to deserters. No, she does not. To that end, she has dispatched her Royal Hunter to retrieve the Knave.
Soon*, the dreaded Cheshire Grinn shall stalk the Rogue Isles.
* Probably around June 1st.
...and how can I catch it? -
Quote:This is -- as Queen Victoria herself would oft proclaim -- dope.Playing around, making an explorer/space airship sort of guy...
Trying to go for a closed helmet look gave me this rather menacing character...
I'll admit that I'm not a huge fan of the steampunk guns since they just seem pointless. They already had working guns in that era, after all. Hopefully they'll eventually make them tintable since, ironically, they'd make better pulp 50's Sci-Fi blasters than they do steampunk firearms if only you could color them something besides gray and brown. -
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Battling the risen dead.
Well, grocery shopping, but people were driving like zombies and staggering around the store that way. -
This show was so clearly a labor of love by all involved that it's a genuine shame they didn't get at least one season out of it. With all of the things they had set up -- the Reavers, the Blue Sun, the Operatives, the black market -- they had plenty of material to work with. Whedon's commentary on Serenity reveals that he just threw in the part about Inara leaving a trunk behind, but both Baccarin and Fillion came up to him independently and confided how their characters interacted with it ("She left it on purpose" and "You know I looked inside"), showing that they were completely involved in their characters' motivations.
It was also one of the more purely science fictional of sci-fi TV shows. Placing all the action within a single gigantic solar system (or perhaps a twin system; it's not really clear) was interesting and unique, as was having a show where there wasn't any sound in space. All of the innovative CGI that Zoic did on Batlestar Galactica they pioneered (no pun intended) on Firefly, their very first job. -
Quote:This is the idea that could be made to happen with the least reworking of assets. Basically it would just be writing a new story arc. Maybe have the art department take out all of the incidental things on the streets, like mailboxes, telephones, etc., and replace our streetlights with Rikti lights.Going against the grain and shocking several people who didn't think I was capable of such things... I shall endeavor to offer a few "serious" ideas...
* Rikti Triumphant : The Rikti have won the war. They patrol the streets of Earth searching for pockets of humanity to put through the transformation process. There are some Human Sympathizers among the Rikti who help hide and arm the human resistance. Many humans still undergoing the transformation (ie- the Lost) are also fighting the Rikti Overlords by willingly losing their humanity to become spies among the enemy. -
Oh, wait, I think I have a shot of Ironik using Laser Beam eyes against Whatshisface in the Incarnate mission. BRB.
Ironik is an MA/Regen Scrapper.
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I did the Test thing myself when choosing my Blaster's Epics back in the day.
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I think any powerset having to do with Electricity is spot on, but as others have pointed out there's probably a way to rationalize anything into being steampunk.
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Quote:Barbershop quartet! Awesome!It seems trivial to create a character who shoots fire or freezes things in ice or whatever by use of SCIENCE! In a thread in the art/screen shots forum, someone made a SS scrapper who uses steam powered metal arms to pummel things. I went and, in playing around, made this sonic blaster:
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Quote:I think my overall impression of the Steampunk pack is "a really good first pass." Probably not what Cheryl Austin wants to hear, but it's a compliment, honest.Also, as someone who will be using the wings quite frequently on at least 3 characters.. after testing, I am realizing that, while I love their style, I do wish the wings themselves were slightly larger/longer and folded a bit more elegantly and tighter, not unlike the Tech wings.
Other then that, I say bravo! I have actually made wings like this in RL twice for costumes and I really love how these were done overall.
I'd like there to be two versions of the wings: large and small. I'm definitely going to use the current ones on a small character I'm going to make, but they look very much like the sort of thing Wile E. Coyote would get from Acme when you attach them to bigger toons. Both sizes ought to be fully colorable, so we can use them for things other than Steampunk-blah.
As Mega_Jamie mentioned, a fixed-wing (once deployed) look would be amazing, and completely different from every other wing in the game. -
Although overall I like the pack (easily the best one in quite a while), my main feedback is that there are far too many baked-in colors and designs.
As we've discussed in the Screenshots thread on this booster, the Victorian era was extraordinarily colorful, so this pack represents a faulty impression of both the actual era and the fanciful version that's being used in sci-fi and Fantasy. Yes, there are a lot of browns and tans in that sub-genre, but there are likewise tons of color. At the very least, allowing all the items to be colored will let players decide if they want to use the pieces strictly for steampunk designs or to use them in other, more fanciful, ways. One that came to mind immediately for me was a Carnival Clockwork, but we sadly can not alter the colors of the wings and such to fit in with the concept.
Jackets and long coats for women are de rigeur in the speculative fiction side of things, and like many others I'm not sure I get why we are limited to using specific ties and shirts. Same with the hair and hats. -
Quote:This is simply incorrect, sorry.I will only say this regarding bright colors and the origins of steampunk; steampunk as a term is recent, but the genre rightfully belongs to Jules Verne, H.G. Welles and their contemporaries for imagining clockwork time machines, steam powered submarines and the like.
Colors belong to the 20th and 21st centuries; it's part of our lexicon, part of our paradigm.
I know costumers who specialize in that period of time for both film and dollmaking, and the Victorian era was extraordinarily colorful. You don't even have to believe me, just go to Amazon and look at books specializing in that era. Blaming that look on Hollywood is spurious at best. Anyone who takes a History of Photography class is immediately disabused of the notion that color clothing is a recent invention. Or a tour of a museum. Look at the extraordinary range of colors of common fashion from the Civil War. It wasn't just fancy gowns worn by Southern belles, and our perceptions aren't colored by Gone With the Wind; the opposite, in fact, is what happened.
Quote:Just look at movies before the advent of color and after it was introduced. And the difference between the beginning of color film and digital grading. The original works and the fashions and sensibility of Victorian England just...wasn't colorful. It was repressed, puritanical and god-fearing. That's not hyperbole on my part, either. And I'm really not trying to argue a point.
In some areas poor people didn't wear much color because dyed clothing was too expensive, but even then most everyone owned *some* colored outfits, and the upper class definitely did. Just look at old color photos and you can see that color is everywhere, from England to America to Russia to Japan. But visit NYC in the winter and it seems like 95% of everyone wears black. -
Quote:Love the name. I used the Clockwork chest piece, too, and I think it works great overall. Primarily because of the hoses, which seem to be very steampunk indeed.I've done some playing on test, and came up with this:
This is Brass Armstrong, Super Strength/Willpower brute using his steam-powered pugilism chassis.
Not entirely satisfied - The Clockwork Chest piece doesn't quite fit in, I really wish I could do something more detailed for what he's wearing under the mechanical parts, and I am debating switching the Victorian boots for the Valkyrie boots...
Regardless, I see getting much mileage out of the costume parts introduced in this set. -
They could totally please everyone all the time by making the set customizable. That way you can use it for your version of steampunk and someone else can use it for their version of Carnival Clockwork. Right now you can only do the former and not the latter. What's wrong with allowing that, other than wanting to force people to comply to a specific vision?