Ironblade

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  1. I think "very few" might be overstating it a bit. I blow all my characters merits on random rolls when they're around level 35, but that's because I prefer my IO's around that level. Therefore, I end up keeping anything I can use and it never sees the market. Also, I never take any random rolls after that. Once my toons pass 37 or 38, I only use their merits for specific purchases.

    I think the main reason mid-level recipes were so plentiful previously was because Katie Hannon was the 'TF du jour' every day (every hour, for some).
  2. Quote:
    Originally Posted by ZanderCross View Post
    Hmmm... What would happen if they made Pocket D a PVP zone and only told the PVPers... The possibilities are endless... You want night time in PD... You got it
    hmm..... you mean something like this?
  3. Quote:
    Originally Posted by SPiNE View Post
    Do you guys think Tough is pretty important for all Tanks?
    Quote:
    Originally Posted by Dechs Kaison View Post
    I swear, every question ever posed on these boards gets the same answer.

    "It depends."
    It depends.

    I think fire armor and electric armor really need it. On ice armor, I didn't bother as my tank was so tough without it. For lots of sets, it comes down to 'it depends what you plan to do with the tank'.
  4. Quote:
    Originally Posted by Fulmens View Post
    I first realized this when I listed something for (I don't remember the exact numbers) something like 28 million and it sold, the next day, for 42 million. Not an instant sale where someone wanted it and had a bid waiting... someone looked, saw there was one for sale, and didn't even TRY a relatively low bid for it.
    Who else winced when reading that?
    I still bid creep on SALVAGE.
  5. BTW, if anyone cares, the shut-off time is accurate to the minute.
    When I pay rent for one of the bases I run, I log it in a spreadsheet and it automatically calculates 6 weeks and displays on a summary page which base has to be paid next.

    That way I don't have to sit in the base and wait for the power to go out (which is what I used to do). As long as I'm one minute past the due time, I'm good to run to City Hall and pay it.

    And, yes, my main SG has 31 million prestige in the bank and the rent is 2900. I STILL wait until they cut the power. It's a matter of principle.
  6. Great-looking base, and all that, but I have to ask: why does your base have an ice cream truck?
  7. Quote:
    Originally Posted by Power_NA View Post
    All the archetypes I play seem to die super fast but tankers, controllers, Masterminds, Domanitors.
    um, then you're "doing something wrong". Nothing has been changed. I was soloing last night with a sonic/sonic defender. Radio missions were going a bit slower than I remembered and I wondered why I wasn't seeing any enemies conning less than orange. Oh, duh, I had been on a team and set my difficulty to +2 levels.

    Soloing a defender at +2 and my only issue was that it was going "a little slow". I didn't die at all. Unless your difficulty is turned up, I can't imagine why you would be having a problem.
  8. Quote:
    Originally Posted by RockHero View Post
    Also, I've played World of Warcraft (on a trial basis, not full account and I'm not a WoW addict) a couple of times and every town was full of people jumping and walking all over the place. When I go through CoH on all the servers, I rarely see another player on patrol or moving out and about.
    Yes, but you've drawn the wrong conclusion. People don't spend much time outside of instanced missions. A typical mission arc might have one street hunt and a dozen missions that take place indoors. As far as traveling between missions, people will often exit the mission and someone will immediately drop an Ouroboros Portal and people will use that as a shortcut to the next mission.

    Aside from super-high traffic areas (like around City Hall or Wentworths) or role-playing locales (Pocket D), you just won't see many people standing around. It's the nature of this game.
  9. Quote:
    Originally Posted by Bad_Influence View Post
    I am just amused that some of the "superior reflexes" crowd is now howling that OMG, clicking a little box in the middle of combat is breaking their game. Haha! That does not sound too superior to me
    sheesh. Get over yourself. Some people dislike the prompt. You're the one trying to make it a referendum on coolness or something.
  10. Quote:
    Originally Posted by Eldorado View Post
    Of course, there's also some people who pay the rent every six weeks, or just before the power gets shut off, since there's no penalty. More information at http://wiki.cohtitan.com/wiki/Base_rent
    I think you mean 'just AFTER the power gets shut off'. If you pay just before, you end up paying every four weeks.
  11. It's definitely not "pure solo". In fact, there is quite a lot of content where you must be on a team and zero content where you must be solo. Having said that, most of the content CAN be done solo if you want to.

    Yes, there are dungeons. They're called 'instanced missions' or commonly referred to as 'door missions' but the ones set on the 'Orenbega cave maps' sure look like dungeons to me.

    You'll start meeting moderately big, moderately bad villains at relatively low levels. There are some archvillains you can run into by level 15. Unsurprisingly, the really nasty stuff shows up once you are higher level. By the time you get to the mid 30's, you can't swing a dead cat without smacking an 'AV' (archvillain).

    There are also 'GMs' (giant monsters) that wander around in open zones. You need a team to fight those. Preferably more than a single team, for most of them.


    And what about the archetypes.
    Well, for heroes, I usually recommend people start with a scrapper. You do good damage so you can progress at a decent speed even if you are solo and you have decent defenses. For a villain, I would recommend a brute. Same reasons. The advantage of these two 'ATs' (archetypes) is that they are relatively simple to figure out. You don't have to control pets; you don't have to worry about positioning AoE effects; you don't have to worry about keeping your teammates alive - you just hit stuff. This gives you time to figure out the game mechanics so you can move on to more complex ATs.
  12. Quote:
    Originally Posted by MeanNVicious View Post
    Just doing 1:1 as I'm not interested in gouging. However its come to my attention that in 2'ish months all inf will be the same and transferable so there's no big rush on this atm.
    Well......
    Quote:
    *Players can Global Email (GleeMail TM) INF and most items to their characters regardless of alignment (some restrictions apply)
    Some restrictions apply. We may be restricted in how much we can move by this method.
  13. Quote:
    Originally Posted by Master-Blade View Post
    As mentioned, the global server going offline shouldn't actually remove you from any channels.
    It used to. They apparently made some behind-the-scenes changes to how it works (at least a year ago) and it recovers gracefully now.
  14. And the Manticore TF is next. This task force requires 7 heroes to start and the contact is in Brickstown. Minimum level for the TF is 30.

    1. Ironblade - Jenni Everywhere (level 39 warshade)
    2. Simian Stalker - War Shield (MA/SR) or Exorcist (Ill/rad)
    3. Bete Noire - Madam Pew Pew (blaster)
    4. AngelicaVenger - Taxi Glowtick (rad def)
    5. Flux Overlord - claws/invuln scrapper
    6. Doctor A Scenic - Doctor Sumthin (scrapper)
    7.
    8.
  15. Well, we had about 12 people show up, found a few people wandering around and ended up with exactly 16. How nice.
  16. Quote:
    Originally Posted by Roderick View Post
    And to answer your next question, yes they want to add them. No, they haven't said if or when it will happen.
    And, for your next question after that, you can get them by tagging along with someone in the correct level range. You can be level 50 and still get all the Safeguard exploration badges. You just can't get the missions yourself.
  17. Quote:
    Originally Posted by TheMightyObs View Post
    3.) Make it so that in order to delete Chat Tabs and/or Global Chat channels from your selection, you have to type in their name (case sensitive) like with character deletion.
    I can't help with spontaneous drops caused by bugs, however there is a workaround for when you drop channels by accident. (It's distressingly easy to delete a chat tab in the middle of combat. )

    All my characters have a chat tab named SPARE which displays all the global channels I'm on. If I accidentally delete my GLOBAL tab, I won't be dropped from the channels since they still appear on another tab.
  18. The crash really isn't that bad. Have your power monitoring set up to show you your damage buff. When it drops to negative 10,000 or so, only use your temps like the Sands of Mu and Nemesis Staff. Since they ignore all damage buffs, they also ignore all damage debuffs - i.e. they do normal damage while your regular attacks will be doing 1 pt.
  19. Ironblade

    SG/VG rename

    Quote:
    Originally Posted by Rajani Isa View Post
    Biggest reason I would not expect to see such is a) griefing possibilities, b) who "owns" an SG?
    The superleader 'owns' it, unconditionally.

    If they feel like it, they can kick everyone out and delete the SG and no one can say jack about it. Can't get much more griefing than that so I don't see any reason not to have renaming.
  20. No. End reduction doesn't affect power crashes.
  21. Quote:
    Originally Posted by Fury Flechette View Post
    Ironblase - 1.38B
    Hey! No 's' in there!
  22. Quote:
    Originally Posted by DumpleBerry View Post
    Yes, if you read the entire MotD you'll learn that this isn't happening until GR goes live in August.
    Quote:
    Originally Posted by Master-Blade View Post
    "upcoming changes"
    ORLY?

    Quote:
    Here’s a brief list of these upgrades:
    *Heroes and Villains can now trade and gift each other in Co-Op zones (except in PvP zones)
    *Players can Global Email (GleeMail TM) INF and most items to their characters regardless of alignment (some restrictions apply)
    *The Auction House markets for Heroes and Villains will become ONE.
    It says the first two upgrades are in effect NOW.
  23. hmph! Amazon.com notified me today:
    Quote:
    Dear Amazon.com Customer,
    We've noticed that customers who have purchased or rated City of Heroes Architect Edition have also purchased City of Heroes Going Rogue Complete Collection . For this reason, you might like to know that City of Heroes Going Rogue Complete Collection will be released on July 20, 2010. You can pre-order yours by following the link below.
    Wait, what? July 20th for Going Rogue? Did I miss something?
  24. As a tank, I would say defense is more important than to-hit buff.

    If you've got big bucks (and are near level 50), get Cytoskeleton Exposure HO's. They enhance to hit buff, defense buff and endurance reduction - best of all possible worlds (which is why they are pricey).

    Back in the days before IO's, and before I was high enough for HO's, I had 1 to hit buff, 1 end reduction and 3 defense buff.
  25. We have no indication that the bunny will be a defender.
    If everyone else brings a defender, then I will bring one of mine and make you all suffer. I say this because the one I would bring is my sonic/sonic defender Mr. Shouty who only talks in all caps.