Innigo

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  1. In hazard zones it puts you back in the same place as the base teleporter.
  2. [ QUOTE ]
    You also imagined that if a Greek is a landlord in the UK English is his 1st language.

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    That's actually a fact, unless you're calling him a liar Please stop trying QUITE to hard to get one over on me. You'll strain yourself.

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    I've been thinking about it and I've come to a conclusion, stalkers should be renamed "n00b hunters".

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    Do you have any clue what you talking about?

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    Yes.

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    Do you know that during peak times the highest in numbers AT in Sirens are the brutes?And the stalkers come second?

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    Ah, the fabled *peak* time. Despite being on at numerous different times I've yet to see anything remotely resembling a *peak*, a small hillock (and that's being generous) perhaps. My point had nothing to do with *peak* times, but o/all. Go into Siren's at any time and if there's a villain there there's a good chance its a stalker.
    Actually looking back over the past couple of weeks I can't remember a point when there WASN'T a stalker on.

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    Also do you know that the highest in numbers AT right now in CoV are the MAsterminds?Just a few observations and not things we imagine.

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    Who gives a monkeys what the most represented AT in CoV is? It has nothing to do with this topic.

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    a PvP stalker will have some stealth powers as well which IR goggles won't see through on their own.

    1)use yellow insps
    2)use the leadership power pool
    3)use empaths clear mind
    4)use pbaoe to locate them
    5)use the bounty feature

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    It's like talking to children!
    For the hard of understanding, one more time.
    1. If you don't know he's there when to do down the yellow insp. You can't keep them running indefinitely.
    2. Not everyone wants to respec for casual PvPing.
    3. There's not alwats a defender with clear mind on.
    4. Not everyone has AoEs
    5. And if the stalker's not the bounty target?

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    And also here is some raw facts just so you know that there are also differences regarding perception between AT's which u seem to ignore

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    I know you work with a PvP tuned character and sit safe behind your hurricane, and maybe have some ppl you regularly pvP with, but many ppl don't and maybe you don't fully appreciate that.
    The point is that its not uncommon for every one of your stalker-countermeasures to be either impossible or impractical, or even unreasonable (telling people to go respec is just silly).
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    I don't know what game you're talking about, but awakens aren't that good in CoH.

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    You must be playing a different game to me then.

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    Evidently. The awkans I'm used to don't restore your endurance.
  4. [ QUOTE ]
    That's no doubt true but there is no other way for a stalker to play. They can't stand toe to toe with any other sort of melee type character, they can't cope with ranged attacks. I saw them described earlier in this thread as one trick ponies, that just about sums them up nicely.

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    It wouldn't be a problem if it weren't for the fact that Stalkers outnumber all the other villain ATs in SC at the moment.
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    Oh... OK. But a blaster can 2 shot me from quite far away with 2 damage abilities one after the other and he's not a "n00b hunter"? Right...

    PS. No, I'm not a stalker.

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    The difference being, I would imagine, is you can *usually* see a blaster coming. Or, to put it another way, they're not ALWAYS invisible and don't neet a fairly elaborate amount of prep work or particular powerset to defeat. I imagine that's why ppl aren't complaining about them.
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    Yet you would be quite happy if the enjoyment that the stalkers can have from being stalkers was removed?

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    Would I? Where did I say that, exactly?
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    I agree entirely, they do one thing well and the rest not so good as anything else and there isnt anything wrong with that. Seems to me people are moaning about them as they are new and dont know how to interact with them dynamically, most people seem to think they are overpowered scrappers as opposed to a stealthy squishy.

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    I disagree. Ppl see the one shot and death and wonder, while they get a good look at the ground, "Why was that fun?"
    I've been thinking about it and I've come to a conclusion, stalkers should be renamed "n00b hunters". Based on everything I've read and experienced it's the more inexperienced PvPer who form the staple diet of the stalker. Which is unfortunate, as someone's early experiences of PvP should not be a faceplant from an unseen foe, not if PvP is to gain popularity.
    All just my opinion.
  8. Yes it shows up in your prestige total.
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    ...which is just what an awaken does.

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    I don't know what game you're talking about, but awakens aren't that good in CoH.

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    It's pretty stupid not taking a useful power like MoG just because it doesn't 'fit' with the theme of the rest of the set - besides, you could say that you regen so fast you don't notice the effect of most attacks landing on you...

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    Nothing stupid about it. My toon is a REGEN scrapper, REGENERATION is the concept that I've built him around. MoG has nothing to do with regen, in fact, apart from End it STOPS all regen, even after MoG end there's a lag before regen starts again.
    MoG is an invulnerability power, NOT a regen one. If you like, fine, but your best refraining from calling ppl who don't like it "stupid" - it makes you look like an idiot.
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    If you don't want a stalker to splat you or you want to see them coming go and buy some IR goggles! There problem solved.

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    Lets go through this again.
    IR goggles aren't always available. Temp power availability is base on who controls the zone.
    Secondly, a PvP stalker will have some stealth powers as well which IR goggles won't see through on their own.

    So much for your solution.
  11. [ QUOTE ]
    pre I5 I thought my regen scrapper was overpowered

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    Pre I5 regen scrappers WERE overpowered. Didn't stop a lot of people complaining about the nerf.
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    Realistically and logically ARE they overpowerd or is it more likly some others are just underpowerd or should i say over comfortable with their non=PvP builds?

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    I personally don't think it's a matter of over/under powered. I think that many people just don't like the playstyle of the stalker (no offense to the players). I think people don't like being beaten in a manner that doesn't allow them to put up any kind of fight.
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    MoG keeps you alive while Revive gets you up after you die (And after debt...), Revive is just an awaken for a Regen anyway thanks to Resilience. It's a no brainer.

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    It's a bit more than an awaken - back on your feet and in the fight within seconds, but the point someone else raised is valid. What has MoG got to do with regen? Personally I don't see any relationship which is why I won't go near it.
  14. Innigo

    Storing salvage

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    20 item limit?? My character now has over 100 salvage items...what limit?

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    You're only aloowed 20 items of a given type - i.e. rikti armour fragment, broken crey pistol etc
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    Absolutely right, and what a fab idea! And now you mention it, is there anyone here that plays as a stalker and that think they're overpowered?

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    How many ppl ever think their AT is overpowered?
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    Stalkers cope better with little than the other ATs do. There may well be other factors to take into account too, such as: Stalkers can PvP well without a team, other ATs may not - the lack of people in the zone may persuade other ATs entering them to leave if they cannot team, where the same compulsion is not found in players with Stalker ATs.

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    Therefor, according to your theory, the more time passes the more the ratio will shift away from stalkers. OK, we'll see.

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    If you're going to attempt to be patronising, you may want to actually have a point first.

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    I bow to your superior patronising capabilities. Based on your recent postings, you get a lot more practice than I do.
  17. [ QUOTE ]
    When I play my stalker I do not think he is overpowered by any stretch of the imagination and yet i fully feel my controller is overpowered. I was standing in the middle of 2 brutes and a load of ninja hencemen with holds and debuffs flowing and it was painful to watch, there is no way I should have been able to do that in my opinion. So my stalker take out a sole player, big deal, controllers can tear an opposing team to shreds.

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    The difference being, I think, is that ppl see you coming and can, if they choose, get out of the way.
    I believe that every AT should have a chance against every other AT, even if that chance is nothing more than to get away.
    Stalkers, I feel, are picked on for two reasons. The first being the massive amount of damage they do in a single hit - 80%+ of a scrappers HPs in a single blow is A LOT and they can do it to many toons seemingly out of nowhere.
    When you can't see it coming it's very difficult. And for many this isn't fun, and a game's primary function is to be FUN
  18. The only wrong way to play, imho, is one that gets you or your team-mates killed WAY too regularly.
    If you want to run up and punch mobs then you're a braver man than me. Personally, I'm as FAR away from the mobs as possible and throwing out holds as fast as I can. I don't even bother slotting for damage. Damage is for someone else to worry about. Which, after spending 44 lvls as a scrapper seems more than a little odd
    The way I look at it, is my job is nor crowd control, I incapacitate the mobs to prevent them from damaging my team, if I'm dealing damage at the cost of holds then I'm not doing my job right. That's teamplay.
    For soloing I can see why you want a damaging attack. Punch isn't resource hungry, it doesn't cost a power slot and in the overall scheme of things, what are three of four slots? You can always respec them out later if you so choose.
  19. [ QUOTE ]
    The point I was trying to express in a slightly humerous way is that if you say stalkers are too good in PvP then you must also nerf all the other builds/ATs that also are 'too good' in PvP. Apologies if humour isn't your thing.

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    Humour is my thing, but something has to be funny first

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    Saying that one AT or specific build needs to be nerfed, or changed so that you can function without change is pointless, if there is no alternative and you have tried various strategies including changing your build and you are still no better for any chnages then sure call for a nerf. But to rant that your build is gimped or that someone elses is to powerful whilst not even considering any chnage is idiotic, something that someone of Shimmer's caliber is not normally know for.

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    I think I've been careful to stress that I'm not suggesting a nerf, but offering way for ALL toons, not just those with the right powersets, to counter each other. The point is allow ppl with their thoughtfully planned out PvE build to pick up temp powers and be able to compete. If you're telling me *pfft, what d'you expect, go respec for PvP" then you're creating a clique, and one the will actively discourage people to spend any time in the PvP zones UNLESS they have dedicated a toon to it.
    How does this help PvP.

    An interesting thing to consider, for those who say that stalkers aren't overpowered. Why are stalkers more heavily represented in PvP zones than any other AT?
    5 villain, 4 of them stalkers, and not the first time I've seen them be the majority AT. All very suggestive methinks *strokes beard thoughtfully*

    BTW, if anyone replied saying "you can buy temp powers", I know you can, but not all the time and there's not a wide enough selection.
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    My, my. You DO like to make up word definitions as you go along. Hoverbots aren't mobs now? Is that what you're implying?

    The idea, as you will recall, wasn't mine and originated from the American boards. I transplated it here and was deliberately reluctant to add specifics. Forums are usually heavily populated by people who fix on specifics and I wasn't interested in a debate about how exactly it would work, but simply the concept of mixing PvE and PvP.

    I think I said this already, clearly you didn't grasp it first time around.

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    i still havent seen the original idea. The problem is how this will work so specifics in this case are necessary cause this is where the problem lies as well. I grasp more than enough seeing you not actually try explain anything about the idea for us to understand and you keep going on what you inteneded and not intended

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    The original post never included any specifics either, and no, they're NOT important, not at this stage - especially not to you, since your against the entire concept. What difference would specifics make to you?
    The point, which I'd thought I'd made abundandtly clear on numerous occassions was to see what people thought about mixing PvE and PvP in the base raids.
    Since many people don't know the specifics of a PvP base raid at this point in time, what point is there talking about the specifics of a PvE element?
  21. My, my. You DO like to make up word definitions as you go along. Hoverbots aren't mobs now? Is that what you're implying?

    The idea, as you will recall, wasn't mine and originated from the American boards. I transplated it here and was deliberately reluctant to add specifics. Forums are usually heavily populated by people who fix on specifics and I wasn't interested in a debate about how exactly it would work, but simply the concept of mixing PvE and PvP.

    I think I said this already, clearly you didn't grasp it first time around.
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    Thats no hoverbot you talk about in the original thread so i imagine only what you suggest.

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    So a generator that spawn hoverbots. Was that such a leap?

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    And thats the bottom line of your idea and i not like it personally. Introduce mobs in raids to make PvE builds relevant?No

    Introduce Pure PvE raids with no PvP involvement yes.

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    I'm always amused by someone who thnks their opinion is so damned important that it's worth repeating over and over and over, and in your case, over again. We get it, we understand, we knew what it was several days ago and I promise, no one's forgotten. So rest easy, safe in the knowledge that your opinion is out there, on record, and plenty of people have read it. So please, relax, take a deep breath and back away from the keyboard
  23. [ QUOTE ]
    Your question was bringing down another AT in pairs in 3 seconds not with two attacks.

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    No my question stemmed from the fact that two assassins strikes are enough to bring down just about everything except a tanker (and maybe a brute, I don't know). 3 seconds is enough time to launch a SINGLE attack. Which other AT can do this? Is that clearer.
    My original question was accurate, maybe you just didnt understand.
  24. [ QUOTE ]
    Hehehe replying to my own post

    Actually just because this is aimed at the thread rather than a specific poster...

    Right so we need to nerf Stalkers they are obviously overpowered in PvP. Now while we're at it can we nerf Controllers and Defenders, they're my own bugbear make my life a misery, make me miss more often, slow me down...

    Oh and Blasters get rid of the toggle drops thats just a pain, even though I only have one, toggle I mean.

    And Tanks way to much defense can't do enough damage to take one down. Nerf them please...

    Hmm feel better for that.

    /sarcasm

    If you can't stand the heat stay out of the kitchen.

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    Posts for the sake of sarcasm rarely aid any discussion. A better solution to nerfing, since the vast majority of player play PvE and I see no need for PvP to affect their game any more than it already has is to have a better selection of temporary powers
    For example - there's no SS equivalent in the selection, although there is jump, fly and teleport. A toon with SS can almost always get away from a toon with another travel power (assume the chasing toon has no holds or slow).
    This imho should be addressed.
    Similarly the stalkers AS could be reduced by a shield that prevented critical hits.
    My point is you can't always count of getting on a team with the right skill set to defeat another set of opponents, so an easy way around that is to offer the appropriate skills as temporary powers. Obviously limits could be placed on the number of powers you could have running as well as on your AT, example, tanks couldn't get the critical hit shield, stalkers can't get an invisibility boost etc etc
    No nerfing or sarcasm required.