PvPers might wanna take a look at this


BadPanda

 

Posted

This has been posted in the suggestions forum regarding base raids and PvE and apparently some people think its a great idea to involve mobs inside base raids. And since prolly most havent seen i thought to link this here in case someone would like to express his opinion.As its obvious i am totally against mixing the 2 especially for base raids however is my opinion.


 

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I've read it, haven't commented though because I haven't tried base raids as they are yet.


 

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Dont base have base deffences already so there will be some PvE kinda mobs in there already.


 

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makes no sense imo


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Posted

Yeah is a touch odd, but guess some folks happy hiding behind mobs. Then again some folks not happy about being killed in PvP zones, so takes all. If anyone wants to try a friendly base raid, so can test stuff out, lemme know tho. Nice SG activity, half time change bases.


 

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Yeah is a touch odd, but guess some folks happy hiding behind mobs. Then again some folks not happy about being killed in PvP zones, so takes all. If anyone wants to try a friendly base raid, so can test stuff out, lemme know tho. Nice SG activity, half time change bases.

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I agree with Confess there.
I dont see how having NPC mobes will 'improve' base raids if your not confident enough then why have you got an item of power?
But yeah some arent happy about being killed in a PvP zone so why should being killed in a PvP raid be any different and I have seen some hiding amongst the NPC's in BB as it is and in part trying to use them to kill somone (Dominator vrs a Controller to be precise, both merrily holding till the controller bolted but i digress)

Tis a tad silly and not makinhg a grear deal of sence either

I dont get why some are trying to draw battle lines either... PvP'ers vrs PvE or RP vrs the world surely we're all in this together?

Or is it that PvP'ers have more backbone? (seasonal jest)


 

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I dont get why some are trying to draw battle lines either... PvP'ers vrs PvE or RP vrs the world surely we're all in this together?

[/ QUOTE ] the line is not drawn amongst the players but between the game mechanics and gameplay. The PvE fans want to keep PvE untouched since this is what has drawn them here. Most of the PvPers out there want this line kept as well for reasons explained in that thread


 

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I don't see what the problem is, why don't you want Nemesis raiding someone's base? I don't think players would be accompanying them...

(I haven't read the whole thread btw)


World of Jackcraft.

 

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I dont get why some are trying to draw battle lines either... PvP'ers vrs PvE or RP vrs the world surely we're all in this together?

[/ QUOTE ] the line is not drawn amongst the players but between the game mechanics and gameplay. The PvE fans want to keep PvE untouched since this is what has drawn them here. Most of the PvPers out there want this line kept as well for reasons explained in that thread

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I read that thread which is why I dont think the idea of spawns in base raids is feesable as I said over there it smacks of laziness as sone might hide behind said mob(s)

The lines i refer to are only to evident in some peoples posts. Elitism perhaps but I play both PvP and PvE quite merrily and dont see why some want you to hop over an electric fence to choose. Raids are, to me anywhay, a form of PvP on a grander scale - havent we been raiding trolls, council or whoevers bases for long enough? lol
Build a more devious base, get better defences, stronger players whatever it takes to protect base - roll a squad of MM or controllers for pets but not NPC's.


I for one anyhoo think the NPC idea is pants - simple really


 

Posted

i not mind a PvE raid like the one Statesman suggests where Nemesis invade and players have to defend. I also not mind gladiator raids. But i not like the idea of mobs spawning inside the base and chokepoints during a PvP (SGvsSG) thats the line i draw personally


 

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brrr, getting nasty terra volta respec flashbacks.. but this time accompanied by a whole SG trying to pound you :P


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

Its nice to see you mostly agree with each other and that the consensus appears to be that it's a purity issue.
Not for the first time someones suggested that defending team will be hiding behind mobs. Personally I don't see how that would work, how it could possibly work. Are you imagining battle lines with the defenders on one side, attackers on the other and the former throwing mobs out to meet their unwelcome guests?
The though that I had was that any spawn would be as effective as any static defence in terms on firepower, but with the added versatility is that they'd try to follow the attacker if he left the room. Lets face it, no base is going to be perfectly defended, there's going to be weak links, there's going to areas that DON'T have choke point, vital components that DON'T have chain guns watching over them simply because the defenders can't afford to plave them.
You find yourself spawning in a room that's heavily defended with static defences then you run out and those expensive defences are left behind and you're temporarily safe to go looking for a weaker link.
If there's an NPC boss or LT of equal lvl then he'll follow you out and so you're not quite so safe anymore.
But this isn't about balance, it's never been about balance - the devs, if they so chose could make it work.
What it looks like to me is that certain individuals want to say, this is PvP over here and this is our patch, don't mess with it, and that's fine, I'm not going to slate that. It's your opinion and you're entitled to it, ultimately it comes down to a majority decision.
Ill leave you with a final though. Imagine the NPC was a hoverbot that did nothing but hover up and down a corridor, covering a far larger area than a static turret and attack the nearest invader that came into agro range, are you seriously telling me this would pollute the PvP enivornment?


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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This could be done very simply by introducing a new defence item that spawns mobs to fight the intruders.

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Thats no hoverbot you talk about in the original thread so i imagine only what you suggest.

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Facing a PvE mob makes the pure PvE builds very relevent when raiding a base.

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And thats the bottom line of your idea and i not like it personally. Introduce mobs in raids to make PvE builds relevant?No

Introduce Pure PvE raids with no PvP involvement yes.


 

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Thats no hoverbot you talk about in the original thread so i imagine only what you suggest.

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So a generator that spawn hoverbots. Was that such a leap?

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And thats the bottom line of your idea and i not like it personally. Introduce mobs in raids to make PvE builds relevant?No

Introduce Pure PvE raids with no PvP involvement yes.

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I'm always amused by someone who thnks their opinion is so damned important that it's worth repeating over and over and over, and in your case, over again. We get it, we understand, we knew what it was several days ago and I promise, no one's forgotten. So rest easy, safe in the knowledge that your opinion is out there, on record, and plenty of people have read it. So please, relax, take a deep breath and back away from the keyboard


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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The thing is i actually post only after you repeat yourself so we are the ones that actually get it .And dear man i try back away from keyboard but everytime i do another post pops up

I would say you repeat the same things but apparently you dont cause you keep changing the original suggestion from mob spawning generator to a hoverbot then to a hoverbot spawnning generator and prolly next is a bunch of smurfs throwing candy (defo overpowered).


 

Posted

My, my. You DO like to make up word definitions as you go along. Hoverbots aren't mobs now? Is that what you're implying?

The idea, as you will recall, wasn't mine and originated from the American boards. I transplated it here and was deliberately reluctant to add specifics. Forums are usually heavily populated by people who fix on specifics and I wasn't interested in a debate about how exactly it would work, but simply the concept of mixing PvE and PvP.

I think I said this already, clearly you didn't grasp it first time around.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

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My, my. You DO like to make up word definitions as you go along. Hoverbots aren't mobs now? Is that what you're implying?

The idea, as you will recall, wasn't mine and originated from the American boards. I transplated it here and was deliberately reluctant to add specifics. Forums are usually heavily populated by people who fix on specifics and I wasn't interested in a debate about how exactly it would work, but simply the concept of mixing PvE and PvP.

I think I said this already, clearly you didn't grasp it first time around.

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i still havent seen the original idea. The problem is how this will work so specifics in this case are necessary cause this is where the problem lies as well. I grasp more than enough seeing you not actually try explain anything about the idea for us to understand and you keep going on what you inteneded and not intended


 

Posted

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My, my. You DO like to make up word definitions as you go along. Hoverbots aren't mobs now? Is that what you're implying?

The idea, as you will recall, wasn't mine and originated from the American boards. I transplated it here and was deliberately reluctant to add specifics. Forums are usually heavily populated by people who fix on specifics and I wasn't interested in a debate about how exactly it would work, but simply the concept of mixing PvE and PvP.

I think I said this already, clearly you didn't grasp it first time around.

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i still havent seen the original idea. The problem is how this will work so specifics in this case are necessary cause this is where the problem lies as well. I grasp more than enough seeing you not actually try explain anything about the idea for us to understand and you keep going on what you inteneded and not intended

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The original post never included any specifics either, and no, they're NOT important, not at this stage - especially not to you, since your against the entire concept. What difference would specifics make to you?
The point, which I'd thought I'd made abundandtly clear on numerous occassions was to see what people thought about mixing PvE and PvP in the base raids.
Since many people don't know the specifics of a PvP base raid at this point in time, what point is there talking about the specifics of a PvE element?


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

I personally think that mixing computer-controlled mobs and bases is a great idea IF it is kept seperate from PVP raids. There will be a lot of smaller bases out there that wont be getting items of power, either out of lack of prestige, or a lack of desire to get jumped by every massive SG. It would be great, however, to have some form of PVE activity within bases (for those not interested in PVP), like a certain group attempting to attack your base. I have no ideas as to how it would be pulled off, but just because SG bases turned out to be PVP oriented, it doesnt instantly mean that it couldnt benefit from some element of PVE.

I think that it would be annoying to have enemy mobs spawn during a PVP raid, even as guards. Realistic as it may be, in these bases its like littering the floor with "debt bombs", but at the same time, heroes are forced to face stalkers and brutes, and villains are forced to suffer blasters and controllers, so does 'annoyance factor' really make up a good reason not to add mobs in some form?

What about when a base raid takes place, and the teams arent even? Im not sure on the mechanics of base raids, but as I understand it, a raid can take place and the odds can be very one-sided in numbers. Evening those odds with computer-controller enemies wouldnt be too bad.

Although it does feel like there will be annoyance involved if it ever gets worked in, I dont think its worth outright throwing the idea away just because of peoples desire to keep bases oriented entirely on PVP.


 

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Although it does feel like there will be annoyance involved if it ever gets worked in, I dont think its worth outright throwing the idea away just because of peoples desire to keep bases oriented entirely on PVP.

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The thing is not me or anyone else says to keep base raids PVP orientated ONLY. PvE raids like the ones you mention in the beginning of your post are a very good idea and would be interesting. But the mix of the two together is where it falls apart for me


 

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I'm always amused by someone who thnks their opinion is so damned important that it's worth repeating over and over and over, and in your case, over again. We get it, we understand, we knew what it was several days ago and I promise, no one's forgotten. So rest easy, safe in the knowledge that your opinion is out there, on record, and plenty of people have read it. So please, relax, take a deep breath and back away from the keyboard

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Maybe you could read this and understand it too?

Then you say that specifics aren't important? Give over, how can we discuss the idea if you won't even say what is a good idea or not? If statesman had gone off to NCSoft cap in hand, 'I have this idea for a MMOG Called city of heroes, what do you think?' NCSoft would have said well we'd like some more details please. Why is it so hard for you to understand that? On top of which everytime anyone makes a suggestion for how it might work that doesn't support your own biased view that PvE builds and PvP builds are so different, you immediatly ask us how do we know it'll work that way?

Plus you still have the misguided and frankly ridiculous idea that someone with a PvP build is unable to do PvE content. I have no idea where this idea comes from, but its wrong. A pure PvPer is actually likely to be better at PvE than a pure PvEer because their build is optomised to be good at many things, thus a Blaster isn't just a damage it has what defence it can have, and knockbacks/stuns and all the other 2ndary powers that are useful if the person you're fighting changes tactics midway through a battle, which a PvEer won't ever have to cope with. And with ED the PvP builds don't lose so much because 6x slotting for DMG is a thing of the past.

So before you come accross as this poor little PvEer being ganged up up on by the PvPers, just stop and think. Your original idea has some merit, now tell us how YOU think it should work. Because that is all that we have to go on.

Personally and for the record based on the rather hazy idea that you keep trying to pound into us I am against the idea of having mobile base defences.


 

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The original post never included any specifics either, and no, they're NOT important, not at this stage

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One of you believes specifics are important. One of you believes they are. What you have is a difference of opinion.

If someone doesn't want to provide specifics on an idea they're floating, that's fine - but that doesn't mean you should be blasting each other over your failure (or otherwise) to provide something one of you does / doesn't want.

In other words, agree to disagree. Go to separate corners. Shake hands. Group hug. Calm down.