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Quote:Once you've hit 50 you can work a build that achieves permadom at level 22 >.>It's possible to get perma dom before 50 even. I generally plan for most of my doms to hit perma by mid 30's. It just makes everything easier, plus the global recharge helps everything else out.
or any higher levels that gives you the power and enh slots necessary to do it. -
Taking Tough/Weave makes softcapping s/l/e/n defense trivial for Ice Armor and allows you to go for other bonuses. That being said, here's a build that will softcap with one foe from EA.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Frigid Cat: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Arctic Mastery
Hero Profile:
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Level 1: Hoarfrost Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5)
Level 1: Frozen Fists KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Acc-I(37)
Level 2: Ice Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Acc-I(13)
Level 4: Frost Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15), Posi-Dam%(17), Range-I(37)
Level 6: Chilling Embrace EndRdx-I(A)
Level 8: Wet Ice EndRdx-I(A)
Level 10: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19)
Level 12: Hover LkGmblr-Rchg+(A), Flight-I(33), Flight-I(34)
Level 14: Fly EndRdx-I(A)
Level 16: Icicles Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(21), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(34)
Level 18: Glacial Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 20: Ice Patch RechRdx-I(A)
Level 22: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 24: Build Up RechRdx-I(A), RechRdx-I(27)
Level 26: Energy Absorption LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(29), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod/Rchg(37)
Level 28: Freezing Touch BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), Dmg-I(33), Dmg-I(34)
Level 30: Afterburner LkGmblr-Rchg+(A)
Level 32: Hibernate Heal-I(A)
Level 35: Block of Ice BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Acc/EndRdx/Rchg/Hold(36), BasGaze-Rchg/Hold(36)
Level 38: Frozen Aura C'ngBlow-Acc/Dmg(A), C'ngBlow-Acc/Rchg(39), C'ngBlow-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(40), CSndmn-Heal%(40)
Level 41: Ice Blast Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ice Storm Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Taunt Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Taunt(48)
Level 49: Permafrost S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Flight-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(43), Mrcl-Rcvry+(46), Mrcl-Heal(50)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
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sleet is the way to go. drain psyche's -regen coupled with sleet's -def/res kind lets you debuff the crap out of anything. especially if you build for perma drain psyche.
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Quote:what do you mean by not being able to use IOs at level 30?I'm really confused about this Perma Dom thing. I made a mind/fire dom and I'm currently level 30. I know I can't use IOs yet, but I'm planning in Mids' and I have no idea how to do this.
I read the Perma Dom article and it's STILL confusing. This is probably because I don't know what to slot each power with in my power sets. I know we want to achieve the bonuses for the sets but you don't slot each power 6 times so then the bonus can't be achieved. I need help understanding the IO system and how I should slot my powers as a Mind/Fire Dom.
Thanks!
The general idea is to use global recharge bonuses from IOs and Hasten in order to get the recharge time of Domination down so that:
1. charge up and use Dom
2. Dom recharges before its initial use expires
3. click Dom again before the first instance expires
Side note - you can do this without using hasten, however, it requires 125% global recharge.
With hasten 3 slotted for recharge reduction, you need approximately another 70% global recharge (140% total) in order to start seeing permadom. However, it is very unstable at this point and requires you to be extremely punctual in your activation of Domination and Hasten. If you're off, you lose permadom and have to start over. I typically recommend going for 95% (90-100%). This gives you a decent timing buffer so that if you forget to click either key power for a moment or two, no big deal.
The quickest way to start accumulating global recharge are Luck of the Gambler: 7.5% global recharge IOs. Getting 5 of these in your build gets you 37.5%. Mind/ allows you to get and use the cheaper sleep/confuse purple sets - another 20%. After that, just peruse through your powers and the sets they can take. Most recharge bonuses require 5 pieces of the set. -
I have one of these in the 40s, myself, and agree with your observations.
About the damage. procs are your friends for this. I've got I think 3 in Distortion Field and 1 in QS. Planning on adding 1-2 in EQ, too. The 3 in DF make soloing much, much easier. I've fought 0/8 spawns and the proc damage from DF was enough to kill the minions while me and Stoney take care of the LTs and up.
I need to finish the build, lol. It is slated for perma chrono shift, IW, hasten, and even volcanic gasses. -
mind/psi should either go defense or pure recharge for perma DP.
if you have enough recharge for perma DP, chances are all of your long recharge controls are practically perma, too. -
10% is still a great buff, regardless if you can enhance it or not. Makes shooting for positional defense on ela/ so much easier. My ela/ma is almost done (3 more levels) and she'll be pushing ~43% defense to m/r/a pretty much all the time.
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Random suggestion:
Toss a Call of the Sandman: Chance to Heal proc into Frozen Aura.
Probably unnecessary for Stone/, though. -
If you're looking for recommendations as to which powers you should equip in which slots, it really depends on the build you're using.
Alpha - My Ice/Ice/Soul, for example, is pretty toggle heavy so I went with Cardiac to lower my endurance consumption. I use it for general play so I never have to worry about endurance. The extra range for Taunt is also nice.
The newer Agility looks like it would be a nice addition, too.
Destiny - Rebirth Radial, IMO, is the best option. You can alternate it with Hoarfrost so you have two huge heals to use and then Hibernate to fall back on.
Judgement - Mainly use whatever you like. Void Radial's damage debuff does stack with CE's debuff, though.
Interface - Mainly to taste. You can go for Reactive to increase your damage or Paralytic to lower enemy damage (again stacking with CE).
Lore - To taste. -
It is definitely possible and there are a few different ways to go about it.
1) obviously you could have a buff/debuff heavy team. Buff you and debuff (toggle debuffs, anyway) LR. CE can hold aggro by itself as long as you don't try to kite him.
2) same as above, just use inspirations if buffs are in short supply.
3) hover/taunt. This requires hover, fly, or a jet pack, as well as Taunt with ~100ft range. This is by far the safest method as you won't ever get attacked unless you hover in a bit too close.
You could potentially mix 1/2 with 3 and hop around the area spamming taunt.
but if you're determined to go toe to toe with LR, then #2 will probably be how you'd want to go. stock up on large purples, oranges, and greens. Keep CE on LR and spam taunt and EA on him. After that... hope your team can kill the towers quickly. -
Quote:My Elec/Ma runs (after bruising is applied) EC>TK>SK>CAK>CS. This only because last time I played her, the damage buff from EC wasn't kicking in for a few seconds after the attack landed. It would kick in right after TK>SK.Can you do me one for martial arts?
I am debating with someone on the merits of thunder kick as an attack cause I see the attack chain as quick enough recharging as to be replaceable entirely with gloom, and only used in the beginning of a fight, assuming you dont have 4 other people with -resistance debuffs on the team. -
Quote:Oh wow. That is pretty awesome. I also use the chain you used when I first start. I guess the full chain would be FF>FT>IS>Gloom>IS>FT>IS>Gloom. I have the recharge for it on my build so it is seamless when hasten is running. I also don't have any procs in my attacks so I'm guess my DPS would be a bit lower.Ice Melee: FF--FT--IS--Gloom
I decided to change the attack chain you use. I went with FF--FT--Gloom--IS. The chain you suggested had gaps and lacked the bruising mechanic (can't just throw away 20% more damage, unless there is some good reason). Here are my calculations: It also took more than 140% global recharge, but I decided to go ahead and throw away that requirement so long as the global recharge doesn't have to be too rediculous.
I was surprised Ice was this close to Dark, but sure enough, Freezing Touch is a great power. It made up a lot of the slow animating low damaging attacks from FF, and to some degree IS. -
I'm curious what folks will come up with for Ice Melee. I'm not too good with the DPS calculations, but I'm running IS>FT>IS>Gloom on my Icer.
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s/l resist bonuses from IOs are few and far in between and give no more than 2%. Not worth chasing after. Tough is the only means to add more resistance to SR.
It would be more beneficial to build for more hp and regen.
High hp sorta translates into resistance and makes regen more potent, too.
In my defense builds, I always shoot for 1% hp/sec for regen. More is always better, of course.
Here's what I would do with your build...
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(5), Hectmb-Dam%(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17)
Level 6: Typhoon's Edge -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg(21), Armgdn-Dam%(21), FotG-ResDeb%(27)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25), GSFC-Build%(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), Winter-ResSlow(31)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(33)
Level 18: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(37), S'dpty-Def/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), FrcFbk-Rechg%(42)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43), HO:Cyto(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), HO:Cyto(45)
Level 41: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(45), Ksmt-Def/EndRdx(46), Ksmt-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
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Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50), Mrcl-Heal(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Quote:I can agree with taking AS under your conditions and if there is room in the build for it. AS is great for quick recovery from high burst damage. Use it to get back up to 50% health and let your attack chain/regen take over from there. That is how I used it when I had AS in my build. When i21 hit I decided to revise the build to balance it out and prep it for iTrials. Those are the reasons for Maneuvers and Fireball. Survival after defense is my hp, regen, and SL. It's been pretty successful for me.Ah, I didn't see your build there. Like I said, I would lean towards dropping Aid Self if Siphon Life is slotted in a way that provides a good amount of damage and a 19% heal rather than 10% (19% is half of what Aid Self does). A 10% heal on SL would take too long to accumulate enough hit points to cover what AS can.
It boils down to a 19% heal attack VS a 38% heal power + a 10% heal attack. Which one makes a DM/SR more survivable?
The biggest downside to AS is that it can cut into your damage output if you have to use it a lot. Then there's the interrupt that can happen if you're hit with a DoT or in an environment that can interrupt you. At that point, you're just wasting end.
Bottom line...
Pure survival I'd give it to AS for the bigger heal that you won't really use all that often, anyway. The heal does come slower than SL, though.
Practical survival goes to SL. Get that 19% heal, more hp, and at least 1% hp/sec regen and you really don't have to worry about anything. Plus side is you're not ceasing your attack chain to heal, so your enemies will die faster, thereby removing the need for heals faster.
For any other xx/SR toon? AS is a must-have, IMO. For DM/SR, however, save yourself the two power picks and get something to compliment DM/. Like Fireball. -
Quote:How do you have Siphon Life slotted? The approximate times I gave were just average cast times I added together in my head, 6.5 seconds to complete the chain from start to end and depending on when the AV hits just before or after SL is used. Just before SL is used, about 7 seconds; right after SL is used, 13 seconds.
If Siphon Life isn't being slotted for at least a 19% heal per attack, I would stick with Aid Self.
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx(13), Numna-Heal(23)
The slotting itself gives (numbers in () is with T3 Spiritual Radial turned on):
ACC -66%
DMG - 86%
HEAL - 91% (113%)
END - 47%
RECH - 47% (80%)
Without the Alpha, SL heals for 19%hp (257hp) every 3.4s.
With the Alpha, SL heals for 21% (286hp) every 3.1s.
I am rounding numbers, btw. -
Quote:Lol was this for my build? While that is true, in practice when I'm soloing hard targets, my blue bar doesn't last forever. Especially when Maneuvers is on. I typically use DC when I hit 50% end. Recovery is good enough that I'll dip around 40-50% again when DC recharges. When I'm clearing through regular spawns, end isn't an issue, though.Finding a certain irony that the build with the fastest recharging, highest end returned Dark Consumption is also the one with the best net recovery in the build. In otherwords most likely needs it the least.
Just precautionary... and it was a good place for a full Perf. Shifter set for the AoE defense. Also good if I ever chose to run with Tough toggled on, which I don't currently. -
Quote:I took my build, dropped fireball and slapped in aid self and put 5 doctored wounds (minus the heal/end/rech). I did this so the bonuses affecting SL would also affect AS.Siphon Life slotted for damage would need to be activated and hit 4 times for it to heal as much as Aid Self used just once (Which is slotted for heal). In the attack chain of Smite-Midnight Grasp-Smite-Siphon Life-repeat, it would take about 20-26 seconds for SL to achieve the heal AS would. Also there is probably an equal chance for SL to miss than for AS to be interrupted unless the AV has a damage aura.
I do see your point and I would lean towards dropping AS if Siphon Life is slotted with 6 HamiOs (3 acc/dam, 3 end/heal) or frankenslotting IOs that can give similar numbers in regards to damage output/heal. With the 6 HamiOs, SL can heal as well as AS with 2 hits rather than 4, approximately 7-13 seconds.
Aid self was listed as healing for 570hp every 5.5s or so (with a 4.5s cast)
Siphon life was listed as healing for 290hp every 3.5s (with a 2.1s cast)
2 hits of SL with my slotting will heal more than AS and you don't have to interrupt your attack chain. Even if it does miss, the amount of regen I have in the build makes up for it.
So with good SL slotting and high regen/hp, you really don't need AS. -
Here's my DM/SR's current build. Recently done for I20. Maneuvers really only gets used on iTrials when I am unbuffed. Just pop a luck and go to town. Soul Drain + Fireball is a thing of beauty. His HP/Regen and SL slotting let me skip Aid Self in this build. Feel free to strip ideas from it.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
------------
Level 1: Smite C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Dam%(43)
Level 1: Focused Fighting LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(37)
Level 2: Shadow Maul Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Rchg(3), Oblit-Acc/Dmg/Rchg(5), Oblit-Dmg(7), Oblit-%Dam(15), Oblit-Dmg/Rchg(43)
Level 4: Focused Senses LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(37)
Level 6: Agile S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 8: Siphon Life HO:Nucle(A), HO:Nucle(9), C'ngImp-Dmg/EndRdx/Rchg(9), Numna-Heal/Rchg(11), Numna-Heal/EndRdx(13), Numna-Heal(23)
Level 10: Practiced Brawler RechRdx-I(A)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(34), Winter-ResSlow(45)
Level 14: Boxing Acc-I(A)
Level 16: Dodge S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 18: Dark Consumption P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(29), P'Shift-EndMod(31)
Level 20: Quickness Run-I(A)
Level 22: Tough S'fstPrt-ResDam/Def+(A)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), HO:Cyto(25), LkGmblr-Def(37)
Level 26: Soul Drain Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Acc/Dmg/Rchg(29), AdjTgt-EndRdx/Rchg(46), GSFC-Rchg/EndRdx(50)
Level 28: Lucky S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(42)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(34), Mako-Dam%(43)
Level 35: Evasion LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 38: Maneuvers GftotA-Def/EndRdx(A), GftotA-Def(39), Ksmt-Def/EndRdx(39), Ksmt-Def/EndRdx/Rchg(39)
Level 41: Char Acc-I(A)
Level 44: Fire Blast Acc-I(A)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Confront Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Total Radial Revamp
Level 50: Cryonic Total Core Judgement
Level 50: Reactive Radial Interface
------------
Level 1: Brawl Empty(A)
Level 1: Critical Hit
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(34), Mrcl-Heal(45), RgnTis-Regen+(46)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(46)
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I forgot to mention that Frozen Aura in Ice Melee accepts Sleep sets. This means you can pop in a Call of the Sandman: Chance to Heal into your PbAoE attack. It works fairly well on my Ice/Ice/Soul.
A cold version of Footstomp that can also give you 100hp whenever it procs, which can proc multiple times? Yes, please. -
I would go with something like this. Would work with Cardiac or Spiritual Alphas. Cardiac pretty much lets you fight without relying so much on EA. Spiritual you'll probably want to use EA whenever it's up.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
------------
Level 1: Hoarfrost Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(3), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx(5)
Level 1: Quick Strike KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), Acc-I(43)
Level 2: Body Blow C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Smashing Blow C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Wet Ice EndRdx-I(A)
Level 8: Chilling Embrace EndRdx-I(A)
Level 10: Frozen Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19)
Level 12: Icicles Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Acc/EndRdx(23)
Level 14: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 16: Boxing Empty(A)
Level 18: Glacial Armor LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27)
Level 20: Power Siphon RechRdx-I(A), RechRdx-I(27)
Level 22: Tough RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(29), RctvArm-EndRdx(31)
Level 24: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), GftotA-Def(31), GftotA-Def/EndRdx/Rchg(33)
Level 26: Energy Absorption LkGmblr-Rchg+(A), HO:Membr(33), HO:Membr(33), Efficacy-EndMod/EndRdx(34), P'Shift-EndMod/Rchg(34)
Level 28: Burst Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-Acc/Dmg/Rchg(36), Erad-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 30: Hasten RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 32: Hibernate Heal-I(A)
Level 35: Gloom Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(37), Entrpc-Dmg/Rchg(39), Entrpc-Dmg/EndRdx/Rchg(39), Entrpc-Heal%(43), Acc-I(46)
Level 38: Concentrated Strike C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Dark Obliteration Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Darkest Night DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
Level 47: Taunt Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
Level 49: Permafrost S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(50)
Level 1: Brawl Empty(A)
Level 1: Gauntlet
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
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Without taunt you'll really only have aggro issues when teaming with SD users. Personally, I would strip slots from Fire Blast and add some Taunt Duration to CE. Even if you find yourself using Hibernate rarely in certain situations, it's those situations where you NEED Hibernate instead of Taunt.
-
You're concerns are really vague, which makes it quite difficult to determine the problem and how to fix it. "Under-performing" is very subjective.
That being said, if you're using only common IOs and have played other toons that use set IOs or frankenslot, I can understand your feelings a bit more.
As Green Wind suggested, Tough/Weave/Maneuvers are quite helpful. Tough more so than the others until you start building with set IOs for defense. With Tough+Charged Armor you should be somewhere around 75% s/l resist.
Other than that, you really need to be specific about your troubles or post a build. If you're having problems with 'tailor made' mobs then either something is off with the build or you're picking the wrong mobs, or something along those lines. -
Quote:Looking solely at endgame builds (softcap, rech/regen/recov, etc) anything can go with Ice Armor. Once you get to that point the set doesn't really need any extra mitigation from the secondary.What is a good secondary to pair with Ice Armor?
In the past I got Ice/SS up to level 40 a few times but I hated the old Rage crash, and hated the new one more. Still do. So I deleted a level 35-40 Ice/SS tanker at least 3 times. Later I got used to the Rage crash and so now I am sure I *could* do Ice/SS again, but I am kinda holding out hope that Brutes will get Ice Armor. I have become accustomed to Brute damage, and conceptually he should have been a Brute all along.
But that leaves me realizing I dont have an Ice Armor character. So I am wondering about a good sevondary for it that has good damage other than Super Strength.
Any suggestions?
Thanks,
Lewis
Leveling up is a different story, however. Same goes for playing with just SOs. Those types of circumstances encourage use of secondaries that compliment Ice/ and even plug up some of its holes.
Dark Melee - IMO, the best set to pair with any Defensive set because of Siphon Life and -tohit.
Battle Axe - KD is always welcome and will give you some breathing room.
War Mace - Stunned mobs will be slowed by CE and won't wander off too quickly.
Dual Blades - Combos and some KD are nice
Electrical Melee - Drains and -recovery to stack with EA
Energy Melee - Pom poms of poop
Fiery Melee - No added mitigation but won't need it in the late game
Ice Melee - No brainer if you like matching elements. Stacking slows and IM's aoe damage is great. ST requires an epic's blast to become decent. Ice Patch is awesome early on but less necessary in the late game.
Kinetic Melee - Stacking -dmg. You can go to pretty ridiculous levels once you toss in incarnate powers and Soul Mastery's Darkest Night. That said, you can get DN with the other sets and still have a nice 35% -dmg with DN+CE
Martial Arts - Storm Kick's +def will be a boon early on and DT's KD will be great.
Stone Melee - Moar stuns and KD
Street Justice - Haven't really played this one too much but I don't see why it wouldn't work with Ice Armor
side note: I also hope Brutes get both Ice Armor and Melee. Ice Melee will be sick with Fury -
My current project is an Elec/Ma for the great resists and Ma letting be practically softcap melee, range, and aoe defense without relying on purples.
Mainly wanted something to contrast with my Ice/Ice tank and I'm quite satisfied with the results. Just a few levels from 50 and Maneuvers/Weave, which will put my defense in the ~30% range pre-Storm Kick.