HELP! DB/SR needs tweaking
s/l resist bonuses from IOs are few and far in between and give no more than 2%. Not worth chasing after. Tough is the only means to add more resistance to SR.
It would be more beneficial to build for more hp and regen.
High hp sorta translates into resistance and makes regen more potent, too.
In my defense builds, I always shoot for 1% hp/sec for regen. More is always better, of course.
Here's what I would do with your build...
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg(5), Hectmb-Dam%(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Def(9)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(13), Achilles-ResDeb%(15)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Def(17)
Level 6: Typhoon's Edge -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg(21), Armgdn-Dam%(21), FotG-ResDeb%(27)
Level 8: Blinding Feint -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(25), GSFC-Build%(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/Rchg(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31), Winter-ResSlow(31)
Level 16: Dodge -- S'dpty-Def(A), S'dpty-Def/EndRdx(31), S'dpty-Def/Rchg(33)
Level 18: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Sweeping Strike -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 28: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(37), S'dpty-Def/Rchg(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: One Thousand Cuts -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), FrcFbk-Rechg%(42)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(43), HO:Cyto(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), HO:Cyto(45)
Level 41: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(45), Ksmt-Def/EndRdx(46), Ksmt-Def/EndRdx/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Assault -- EndRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(50), Mrcl-Heal(50), RgnTis-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
Damage Resistance is hard to build for on a /SR. Most builds will just have whatever Tough will provide with minimal slotting, 15ish% in S/L and a few miscellaneous percentages from IO set bonuses. As for regen on a /SR, I think average would be around 20-23 hp/sec.
What attack chain are you using? Recharge is overkill for the BF-AB-VS-SS-repeat (Attack Vitals) chain. I think it might be a hair short for the BF-AB-SS-Ab chain but I might be wrong.
First build for softcap defense then 95% DDR, recharge and then hit points/regen. Tweak it for endurance if that becomes an issue.
Couple notes:
One too many LotG 7.5 rech, you have 6 slotted.
Drop a slot in Hasten, it will still be perma.
@ Inifi - Interesting build, I forgot about Hami-Os. I like the overall totals you posted and only giving up 10% in Recharge. I would need a complete respect because my slotting very different from yours, although not an issue since I have a crap load of respec tokens. Thank you for your input, I will be trying out that build.
@Ricohdah - My attack chain is as follows: BF/AS/SS/AS -I can double stack BF. I was using Attack Vitals until I found this attack chain. With T4 Ageless on, End is not really an issue, since it's basically Perma
This is the build I would make with Ageless:
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I never really looked closely at Ageless before. 100% end recovery the final minute which is better than a fully slotted Stamina! Awesome! The last minute of Ageless that provides 10% recharge should be enough to run the BF-AB-SS-AB-repeat chain.
I have a DB/SR toon that I'm trying to tweak. As of right now, I have T4 Ageless Core Epiphany / T4 Alpha Spiritual Core Paragon / T4 Reactive. I've built this toon for recharge, my question is this:
- What's a good for SR in terms of S/L resistance? I realize that resistance is scaled for SR, but it's still good as a safety blanket I suppose. I'm thinking it's impossible to reach resist cap with SR. If there's a way, I would love to know. |
- My goal is to have as high resistance as possible without sacrificing defense % or +Rech - For those who have high Regen on their SR, what's a good % to shoot for? |
Thanks in advance for the help!
This is the build I would make with Ageless:
Code:
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So with the patch yesterday and the added Alpha power "Agility", it changes things a little bit. I was running T4 Alpha Spiritual with 45% Rech and 33% Health, I was thinking of switching to Agility on Alpha, running Rebirth for Destiny instead of Ageless. Agility would take care of +rech +end and rebirth would take care of the +regen.
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You're right Agility +end, it's nowhere near enough, I took a quick glance at the new power before looking at actual numbers. At the rate I use End, I'll chew my blue bar in about 30 secs or less.
One note I'd like to make - You have Mu Mastery set, AFAIK that's only available red side. The only thing I was really interested in EPP was Body mastery, I used conserve power exclusively before Ageless, which worked, but had about ~45 sec downtime.
That's simple enough. Just swap PPP/APP and make some IO changes to adjust for it. Just have a clear vision of what you want and take the appropriate powers/IO set bonuses to achieve it. We can post build for you all day but since we don't know what you really want or the requirements you have for your build, it's pretty much just passing time.
I have a DB/SR toon that I'm trying to tweak. As of right now, I have T4 Ageless Core Epiphany / T4 Alpha Spiritual Core Paragon / T4 Reactive. I've built this toon for recharge, my question is this:
- What's a good for SR in terms of S/L resistance? I realize that resistance is scaled for SR, but it's still good as a safety blanket I suppose. I'm thinking it's impossible to reach resist cap with SR. If there's a way, I would love to know.
- My goal is to have as high resistance as possible without sacrificing defense % or +Rech
- For those who have high Regen on their SR, what's a good % to shoot for?
Thanks in advance for the help!