Infernus_Hades

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  1. I will join as well got an Electric/Ice at 18ish called Silent Thunder
  2. Many villains are charismatic. They ARE liked and in some cases worshipped. The ability to be charming and yet absolutely cold-blooded is fun to imagine.

    Think of Spike on Buffy the Vampire Slayer. Very amoral and brutally honest. Yet charming and completely engaging. Instead of the evil Queen in Snow White more villains are quiet and seemingly innocent. Dexter is a good one to mention.

    Dexter is evil and yet because he has a code people give him a pass. In fact Dexter modifies his code to fit his world view. Justifies his actions by having a code to excuse it - I can kill this guy because he is bad.

    You can see how attractive it gets when you can make yourelf the good guy in your own mind.
  3. I was also curious never had an Ice armor Stalker so I wanted to see how it played. You know a better idea would have been to make it a Targetable AoE like ran of fire/ice. Then that area would be debuffed but not the actual character.

    Then the effect could linger lowering speed and damage and yet allow you to move and placate. I wonder if this is something the Devs would look at?
  4. Does the aggro effect linger? I mean it is hard to pull aggro off from an Ice tank while running CE - I have it as a choice now and have been ignoring it thinking of how much aggro it can generate!

    Am working on an Electric/Ice Stalker and so far she is fun.
  5. Here is what you want Sam, a Villain who makes all the wrong choices but for all the right reasons.

    Very few people (unless they are insane) veiw themselves as evil - even if they make evil seeming choices at times. Let's do the old nut - what if you went back before Hitler had done anything evil and shot him - would this act of being a vigilante be evil?

    Yes, in one aspect because you murdered an innocent man. He did not make the choices yet that made him evil. What if instead you could take this charisimatic guy and keep him away from the influences that drove him make those choices?

    Justifying yourself to yourself is very important. You can say if I don't steal that item - someone else will because it isn't secured well. You can go the way of the Occupy Wall Street and say well it isn't mine but we should take other peoples money because they have more than I do - hence the Robin Hood Syndrome without the underlying morals.

    Self interest can be warped into excusing almost anything.

    The clever cat burgler who only steals from bad guys and leads the police on a wild chase would be fun. Perhaps I will break out the old AE and see what can be done
  6. Is the Stalker version different from the other versions?

    Does having Chilling embrace on take you out of hide? The only way I would take this power is if it became active when you dropped out of hide.

    One of the most aggro generating powers in the game on a Stalker?
  7. I have an AR/Traps that is very fun
  8. Infernus_Hades

    Fire/Dark Help

    If I may, let me help you to explain how the Mighty Fire/Dark works and why you don't need much defense.

    Powers you really NEED to have:

    Dark powers
    Tarpatch
    Darkest Night
    Howling Twilight
    Twilight Grasp (your heal)
    Shadowfall
    Fearsome stare

    Rain of Fire
    Fire Ball
    Fire Breath
    Fire Blast (must take)

    Super Speed

    Powers that are NICE to have:
    Combat Jump
    Dark Servant

    Everything else is up to you.


    How I play:

    Solo set at level 10 or so to -1 x 8 after you get SO's at 22 to what level you are happy with.

    1. Super speed forward with Shadowfall on - paint a boss with Darkest Night and run around a box or corner (darkest night does not suppress superspeed)
    2. Drop tarpatch
    3. As they enter the tar use fearsome stare
    4. Howling Twilight disorients them and slows them also has the largest -recharge in the game
    5. Fireball, Firebreath, Rain of Fire and everything is dead except for a boss or two and just slaughter those.

    Your armor is all of the stacked -to hits you use. If you get defense over 15% - you won't get hit in all practical cases. Some really hardcore groups resist the -to hits (Nemesis).

    Teaming

    1. drop tar under the tank or alpha person (that could be you I take Provoke on mine)
    2. Fearsome stare and then fireball. Then run to the NEXT group and darkest night them. Run back to your team - Fireball again, rain of fire and howling twilight. Everything in 2 groups is now dead and you can leapfrog like that all the time.

    To tank - same as solo just don't wait around after Howling twilight go get the next group.
  9. My issue with Preatoria and First Ward is - they are completely path locked.

    You do this and get this contact - do that and get that contact and you don't get to choose what happens. It is exactly like a first person shooter where you must move in a certain path.

    In Paragon City I have many contacts and can do many various things from TF's to normal arcs. In Praetoria I can do one thing - missions chosen for me.

    The entire Zone is completely developed wrong. It should have been the Incarnate playground where you can enter and find that in this dimension the Powers of the Well are possible to acquire.

    Then you run the Trials to unlock each aspect,.
    Then you follow my earlier rules on how to progress with Incarnates.
    Then if you return to Paragon you have no extra powers. This makes people WANT to head to Praetoria and start basically a new game.

    It is not too late - it would be very easy to revamp Praetoria to become exactly this - look Galaxy City was destroyed and now you could say Cole's use of the Well's power has altered the balance of the Planes. Now you not only fight to save the planet but to save the very fabric of time.

    Thiis would be fairly straight forward to convert and in a word - FUN.
  10. You can't win the content battle.

    The 800 pound Gorilla of the MMO world can release a new content module and 2 weeks later it has been completed - likely in the first week.

    That's with hundreds of programmers.

    Let's get back to our trusty team of 15-20 folks, they can never win the content battle and never should have tried. You have 7 years worth that you completely trivialized leaving you with 4 trials.

    The elegant way to do Incarnate aspects was to let players know that they only had these powers while out of the Paragon plane of existance or you could have Cole/Rikti or whoever filter those powers out of our dimension. Now once you build the neccessary content amount you could do a trial that - destroyed the filter!

    Having Shards drop in normal content was the way to go and how they came to decide the way we have Incarnate progression now is viable is beyond me. They only way they can control it is by more currencies every release.
  11. Not even 2 nights the first trial takes 20 minutes. You can have 2 merits in 45 minutes or so if you have your morality chosen.
  12. Quote:
    Originally Posted by konshu View Post
    So far as I can tell, the SSAs are broken as of the last patch. If you have a native hero / villain who has never run tips, the game won't recognize you as a hero / villain and will fail to offer you the appropriate a-merit award. So no a-merits at the moment for those who have not run at least one set of tips ending in a morality mission to confirm their alignment.

    In particular, this affects all characters in the 11-19 range who are able to run SSA1 but are unable to run tips and a morality mission for credit.
    It isn't broken - it was changed because I explained in a post how it was open for exploit because it takes less than an hour to get to 10 - you run 2 of the SSA and now in an hour or so you can indefinately get 2 hero merits over and over again.

    The Moderators found this less than amusing and the Devs patched the flaw. I wasn't trying to encourage and exploit - I was showing that thinking outside of the box can let you see how a potential problem could occur.

    A serious farmer would just level to 10 - get the merits and cash in - delete and do it again.

    Now it is fixed.
  13. They are available at level 10 in Skyway by Theoden and 20 by a Contact in Talos.

    If you have done the Morality mission first - you can do the first one TWICE and get 2 hero merits. You can then do the other one for 1.

    If you have NOT done the morality mission - you can accept a double normal merit reward (yes love all the currencies) - twice.

    You can run them every 7 days for Hero Merits.
  14. Quote:
    Originally Posted by Aura_Familia View Post
    Not just no, but HELL FREAKING NO to number 1. Worst suggestion ever.

    2-5 are good, but number 1 should NEVER be done.

    Using the Incarnate system as advertised should not be an automatic retroactive nerf to anyone running current non-incarnate content. that would be seen as the biggest bait and switch in a loooong time.

    terrible suggestion.
    Understand though that the devs have said repeatedly that most Incarnate powers were for specific Incarnate Trials. Can you honestly tell me it isn't far easier to run an ITF with folks using Incarnate powers? If it isn't anywhere near the same risk or even time involved why the same reward? I don't see it as a bait and switch but I thought the same thing about ED when it was first introduced because the invention system wasn't available. The complete nerfing along with a we have a plan - someday 3 years later............

    Was annoying.

    Now they don't apppear to have a grasp on how to use this Incarnate aspect and how to balance it. In Trials you are fighting +3 and +4 foes to balance - How about this change:

    1. If members have no Incarnate powers (or none selected) normal level foes - foes in the trial will be +3 if 3 or less have Incarnate powers and +4 if 4 or more have these powers. Then it is far less trivial for the players and lends a degree of danger.

    2. Allow a setting in TF's and Trial for No Incarnate powers - just like the no temp powers setting and this gives the full reward.

    3. Have each Incarnate Trial unlock one aspect only and then run this same trial to get a slot filled automatically for that aspect of whatever reward you need in order.

    4. Have other Trials give a reward roll for aspects not of that type to get a chance to fill for another aspect.

    5. Have normal level 50 content give threads just like it currently gives shards and remove shards from the game. Credit all held shards as threads one for one.

    Now you have a fast route to fill each type running that Trial and a slower route - even solo running normal content or other level 50 Trials.
    This would seem to let you use the powers and HAVE to use them to defeat the higher difficulty foes.

    That seem more fair?
  15. To consoldidate all my ideas on Incarnates:

    1. set all TF's using Incarnate powers to give a smaller reward - it is less risk.

    2. Allow a setting in TF's and Trial for No Incarnate powers - just like the no temp powers setting and this gives the full reward.

    3. Have each Incarnate Trial unlock one aspect only and then run this same trial to get a slot filled automatically for that aspect of whatever reward you need in order.

    4. Have other Trials give a reward roll for aspects not of that type to get a chance to fill for another aspect.

    5. Have normal level 50 content give threads just like it currently gives shards and remove shards from the game. Credit all held shards as threads one for one.

    Now you have a fast route to fill each type running that Trial and a slower route - even solo running normal content or other level 50 Trials.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    It is a problem for two reasons:

    1. Originally when you hit level 50, you were intended to do level 50 stuff or retire. You weren't really supposed to have endless gameplay.

    2. You COULDN'T go back and run level 40-45 missions without being exemplared and scaling down to match your foes. You weren't encouraged to play content that is technically below your level.

    Right now, the game is supposed to not really have an end, as it slows down into infinity the closer you get to it, and that's by design. The game now has even less content for Icarnates than level 50s originally had at their level ranged (technically, everything in the 45-50 range) and they are encouraged to play content they "outlevel" as part of their normal progression.

    I assure you, if Incarnates had enough actual content to keep them going for weeks (as opposed to hours) without running out at least with moderate gaming, then most wouldn't be caught dead rerunning old content, or at least not as frequently. The reason you see so many Incarnates linger in non-Incarnate content is because they're being squeezed out of their "Incarnate-dom" by the constricting of insufficient content. I mean, it's either old content or the same old threadmill of Trial after Trial. Yes, we have four now. Soon we'll have six. We could have 12 or 20 for all that matters - they don't last. And when you're tired of Trials, what else is there to do but to go back and outclass non-Incarnates at their own game?

    The solution here isn't difficulty adjustment. It's more content. LOTS more of it. It's content that's applicable to raid groups, to small teams and to solo players. It's enough content to keep Incarnates doing Incarnate stuff and not going back to the old game unless they felt nostalgic.
    I mentioned this at the beginning of the Incarnates past the Alpha that you can't create a brand new game called the Incarnates by giving them 2 trials.

    The Alpha slot was perfectly designed - you do an arc, get a power unlocked and then you can fill it by doing ALL content. By doing the weekly TF that was designated you could get it FASTER.

    This is how each trial needs to be designed. Each trial needs to be tied to ONE aspect of Incarnate power. You run it once to unlock it - run it more often to gain the exact piece you need to slot the power and run ALL other content to more slowly fill it.

    This is an absolute no brainer and I can't see why it is being made so complicated. You could tie more than one trial to an aspect to give extra content. My example:

    You run xxx trial to unlock Lore - if you run more of this trial you automatically get the exact salvage needed to progress one slot. It is a sure thing and no gamble.

    You run other content or trials and you take a gamble at getting what you want. So you can either run the designated trial as the easy way or you run normal content for Threads - or other Trials and gamble.

    Simple.
  17. I believe the TF menu needs to have on the difficulty selection - NO INCARNATE POWERS - option.

    Let people know in the beginning if you are using Incarnate powers the merit reward is less because you are far less at risk. However if you select the don't use Incarnate powers option - you get the full reward.

    Simple.
  18. I would even go with the AMD 6870 card - If you shop around you can get it for very close to $150 and drivers aren't really that much of an issue.

    Use either the 11.4 or 11.10 version and they seem to be fine. The card will run everything at a nice maxxed level and you just turn off Occlusion.

    I know I have a rule never to pay more that $200 for a video card.
  19. The only thing I will say about missing is after over 7 years playing I will NEVER fire off a high tier attack on the first attack after popping a small yellow.

    I could make a ton of money betting that first attack would miss.
  20. I have a Beam/Dark that is a lot of fun

    For the space marine type thing a Beam/Kin would be fun as well...............hmmm may have to make one tonight.
  21. Controllers become powerful usually quite late in the game 32+ normally. A Mind/Emp is without doubt one of the better team support toons but one of the least solo friendly ones.

    I usually run at -1 x 8 up until 22 so it is a challenge due to sheer numbers but less incoming damage. It also is much easier TO HIT with a lower foe less defense!

    Debt is nothing and less than nothing - if you log off overnight a full bar of debt will be nearly worked off. Also running at -1x8 it will clear a completely full bar in one mission or about that. It is the mindset of it - debt means you need a bit more time to learn your limitations.

    Graphics - turn off bloom and depth of field. I hate these two settings and they just add fuzziness.

    Other than that start with what I call the "fun" characters. They are easy to level. tough as nails and basically just fun to play.

    Fun (to me) characters include:

    Fire/Fire blaster
    Claws/Electric or Claws/WP brute
    Fire/Time controller
    Willpower/Stone tank
    Fire/Dark corruptor

    These are the ones I will make if I join a new server as they level like crazy and can generate lots of influence and are FUN solo and in teams.
  22. I see I am not communicating my thoughts properly.

    We have global channels that can help to organize your event whether it is a TF, Trial or mission - or even PvP.

    They should to be easy to recall all the same on each server like the ones I mentioned earlier.

    If we add MORE channels this just makes things more confused. If someone feels the need to add more it is because either they didn't like how the other one was run - so they want to start one run "correctly" as they see it or the other one is full so that is fair enough.

    I am not trying to start an arguement - I am seeking understanding here. The fact that he won't go into it sounds exactly like - I am taking my ball and starting another game - if so good luck.
  23. Please understand my point - There are how many hundred Private globals now?
    Why are you not stressing the adoption of one of the others already being used?

    Honestly shouldn't all servers have these channels:

    Exalted TF/SF
    Exalted LFT
    Exalted Trials

    Why not promote the existing ones if it isn't to change who is in charge?
  24. Quote:
    Originally Posted by TeChameleon View Post
    ... I just love the contemptuously dismissive 'wonderful' 'amateur effort' story arcs. It just speaks so well of the complete disregard the posters have for any effort that may have been made.

    In other news, FIX THE [censored] USELESS AE SEARCH ENGINE!

    Poof! There go a significant chunk of the causes for contention between Farmers and Storytellers. See, what's getting lost in the rhetoric here is that Storytellers (or whatever the hell you want to call those of us who want to use the AE as a tool to... er, tell stories) aren't pissed off because the farms somehow 'diminish' their story (... well, I'm not entirely sure about Venture ). We're annoyed because you can't even find our story because of the enormous legion of numbnuts who clog the system with their crappy one-off wannabe farms that they publish half-finished and then forget about forever.

    And yes, I'm sure there are half-finished, forgotten stories published out there too; it's just that attempted farms take vastly less effort, so they breed like rabbits, as every ninny who thinks they've found a fabulous shortcut is going to make part of one. And then promptly give up when they find that it actually takes work to make a decent farm.

    AE is bloated to the point of toxicity with useless garbage, a significant percentage of which doesn't even actually work. Chop the bloating, and we'd likely be in better shape.
    Yes, all stories should be able to be selected from the start as to what TYPE of story and sorted thereby.

    Farms, Drama, Comedy and so on.

    Then you play what you wanted to play.