InfamousBrad

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  1. I've got a couple of characters that I've respecced often enough to be running low. None of them are all the way out of respecs, as a 6 year vet I've got a lot of vetspecs per character, but low enough to start hoarding them. So yeah, I'm grateful, at least. (Maybe this also explains why we didn't get one with i22, when the stalker changes were significant enough that quite a few stalkers could have used one?)
  2. Quote:
    Originally Posted by FearlessDecoy View Post
    ... If my level 40 brute can handle large spawns of Arachnoids in Grandville missions, why does he get mauled by smaller spawns of Arachnoids in Warburg? ...
    Yeah, no kidding. I've never been a big fan of having any NPCs in a PvP zone, but one thing that really ticked me off about i13 is that player characters took huge across-the-board nerfs to most builds, but NPCs in those zones weren't rebalanced accordingly. By the time you get to Warburg, it's a big deal.
  3. Quote:
    Originally Posted by SilverAgeFan View Post
    On paper, I was a fan of the proposed i13 changes but after spending 95%+ of my time in PvE environments, characters just feel off.
    Yeah, I feel like I have to second this. Having one ruleset for PvE and one ruleset for PvP means I can't just learn how to play my character, I have to learn how to play two characters that look identical and have entirely different powers. It is, at best, unpleasantly confusing.

    Either implement diminishing returns in the entire rest of the game and redesign and rebalance around it (and brace yourself for even louder screaming than you saw over Enhancement Diversification) or turn it off in the PvP zones, please.
  4. Having said what I did, I feel obliged to point out that for that other Cryptic Engine MMO, upgrading their player-created mission tool was something they did to make it easier for them to create their equivalent of Signature Story Arcs; the goal was to come closer to unifying what players use to create missions and what the developers use.

    It took them over a year to get it done. It sucked almost all of the development time out of other parts of the game, to the point where even bug fixing all but stopped until it was done. It ran way, way over budget, so much so that the publisher gave up on and it sold it and got out of the MMO business altogether. And the users still aren't happy with it, so they have very little to show for it, and may never recoup that expense.

    So, no, we can't have nice things, and maybe there's a reason for that: nice things cost way more than we're willing to pay.
  5. I don't play other people's arcs because the search tool just utterly fails to help me find anything that I would actually enjoy. The 5-star system fails all the way down from Sturgeon's Law into Gresham's Law territory; to see that an arc got 5 stars tells me less than nothing useful about it. It doesn't tell me why it got 5 stars, it doesn't tell me who gave it 5 stars or anything about those people's tastes. That leaves me with just picking them more or less at random, and the last time I tried, half a dozen randomly selected, reasonably good looking five-star arcs got me six pieces of trash in a row.

    When AE first came out, I begged for a matching system like the one that Amazon or Netflix uses: once I've rated some arcs 4 stars or better, and some arcs 2 stars or below, compare my tastes statistically to other people who've rated those arcs up or down the same as I did, and move arcs that they liked to the top of the list. Until they do that, finding anything that's both fun and interesting will continue to be basically impossible.

    I don't use it to write arcs any more because writing arcs for myself is no fun, none of my personal friends play CoH (they play that other game, "because that's where everybody is"), and the arcs that I do have up there are languishing in four-star limbo -- last week I actually had one of my arcs played, and it was the first time in a year. So who am I writing them for?

    Also, the tool just isn't very good. You can try to make it do something other than text intro that only the leader reads, kill all, text outro that only the leader reads, but the tool fights you the whole way. There's another Cryptic Engine MMO out there that has upgraded their version of AE twice since AE was last overhauled. Their current version allows player-created maps, branching missions, and full on-map event triggers.

    (It's probably not a coincidence that "why aren't you using AE" and "why aren't you using PvP" threads are at the top of the General forum the same day. They're both features that were highly hyped when they came out. They both disappointed. They got one minor system update each. And then both of them were abandoned as too expensive to fix.)
  6. Quote:
    Originally Posted by MrLiberty View Post
    This is what I took from the first 2 or 3 pages of the thread. ... The verbal abuse is stupidly easy to ignore / drive around, yet for some reason everyone leaves said chat tabs up so they can complain about it.
    I'm old enough to have been raised with the concept of sportsmanship. Trash talk offends me, deeply. Not trash talk aimed at me personally, trash talk in general. One of the things that Warhammer: Age of Reckoning did right was to make it impossible for PvP opponents to hear each other -- doubly important in any online environment that permits anonymity, as Penny Arcade famously pointed out ages ago what happens when you combine an ordinary person, an audience, and anonymity.

    There are an awful lot of people in the PvP community who can't feel as if they've won unless they've not only won at the game, but also humiliated you personally for losing. They're not the majority, but they are ubiquitous ... and very, very vocal. I don't enjoy being reminded that people like that even exist.

    That being said, you're not wrong when you say that it is possible to ignore them. Personally, I'd go back to PvPing and go on ignoring them if the CoH PvP ruleset weren't so irreparably broken.
  7. I tried PvP in City of Heroes, and actually enjoyed a couple of my arena matches ... but only the ones on the smaller, lower ceiling maps, and the more I thought about that, the more I realized that it's probably impossible to build a really fun, really well working PvP ruleset for a game that has 80 mile per hour travel powers and rooting combat animations. You either set it up to allow one-shot kills, which is no fun, or you make it impossible to kill anyone, because by the time your attack animation finishes, they've run or flown out of range of your next attack. They work around this by making glue grenades ubiquitous, but at best all that does it turn CoH into a different game.

    I still had some fun trying, though, until diminishing returns just utterly wrecked most of my favorite powersets. Several defensive powersets, actually most of them, specialize in stacking one thing over and over again, whether it's multiple heals or multiple regen buffs or multiple def buffs; i13 took that away from them and gave them nothing back in return. The "a little bit of everything" powersets suffered no such nerf. So it went from being horribly imbalanced in favor of the stacked +def powersets to horribly imbalanced in favor of the less specialized powersets ... no more unfair, I grant, but really unfun for me personally, and swapping one unfairness for another didn't count as an improvement.

    There have been games I really, really enjoyed the PvP in. I don't think this even can become one of them, the combat model and the ruleset is just flatly incompatible with the idea.
  8. Quote:
    Originally Posted by Skullfester View Post
    This is an outrage and completely disgraceful, no staff fightin....

    Oh there it is sorry I'll just really miss those rants! Now do I make a staff wielding Brute or Stalker...?
    I tried both, in beta. It's fun on a stalker, very fast, hits hard, good AoEs, reasonable mitigation. But it's amazing on a brute, where the fast, full attack chain, especially early on, makes it easy to build fury quickly and where the 40% endred buff makes it almost impossible to run out of endurance. You can run as many toggles as you want, and still never lose fury because you just plain never have to slow down.

    Yeah. Three attacks in, you're pulling the same amount of global endred as unslotted Speed Boost. As much global endred as if you'd put an extra level 45 endred IO in every power. Almost as much global endred as you get from Cardiac Core Paragon. It's that good.
  9. For me it's tankers, scrappers, and brutes. Tab, F, play whack-a-mole with my attack bar, repeat ad infinitum. No thought or planning required. Though I will admit that my bots/ff mastermind was almost as easy: step forward, wait for the shooting to stop, step forward again, just remember to refresh the shields every 4 minutes.
  10. My gut instinct would be: anything but a defender, corruptor, or (maybe) controller; nothing that really needs a team to be safe, because there aren't that many people in Praetoria, and most of them prefer to solo.

    That being said, at roughly a couple of cents per minute, you can buy 5-minute duration large inspirations and solo anything with anything. Rest often, chew down inspirations as fast as they drop, and don't complain about having to die and come back a couple of times, and you don't even need that, not even with the squishiest thing out there.

    That being said, the easiest character I've ever run through Praetoria was a brute.
  11. Quote:
    Originally Posted by Megajoule View Post
    When it comes to teaming, especially redside, I am often reminded of my old school dances - upwards of a dozen kids lurking around the edges, all of them waiting to be asked by someone else.

    Want a team? Start one.
    Yeah, no kidding. I mostly prefer to solo unless I'm doing task forces, strike forces, or trials, but seriously: any time between, roughly, 4pm and 11pm Central Time, I can find as big a team as I want by simply standing near a Strike Force contact and:

    /sea for people who are LF Any or LF Strike Force. Send a /tell to all of them by clicking on each one and saying /send $target, Starting a team to run (strike force name), (level range) in (zone), care to join?

    If I don't get 8, send a similar message to Virtue United, Virtue TFs, and Virtue LFG Beta, the three teaming channels I'm on.

    If it's anywhere near peak hours, I can find a full team of 8 any time I want one on redside. I just have to ask for them. Because, for whatever reason, Megajoule is right: redside, at least on Virtue, is full of villains who are desperate to have somebody else do the recruiting. Learn to recruit, and you'll never be without a team again.

    Unless you're playing on one of the ghost town servers, then I can't help you.
  12. Quote:
    Originally Posted by erall View Post
    sooo...a bunch of IOs almost noone uses...and still no staff fighting.

    Whee, indeed.
    I haven't checked the P-store price, but low-level Celerity: Stealth procs are some of the most expensive IOs on the market. This lets every player who's level 12 convert Sprint into a stealth power. That ain't hay.
  13. Quote:
    Originally Posted by Zwillinger View Post
    Guys, these are still WIP and we did not intend them to be seen this early. Let's not send ourselves into a spiral this weekend talking about them.

    Thanks!
    I'm not sure what "send ourselves into a spiral" means, but since I don't get to do it often: this mastermind set looks so much better than the other mastermind set, it's like night and day. The bonuses are good, the proc is nice, but most importantly (for me) the stats are much, much nicer than the original one. You couldn't pay me to slot the current mastermind set, but this one I'd go to a fair amount of trouble or, dare I say it, expense, to get my hands on.


  14. This is about my most complicated UI character; I think only this one and my tri-form PB use 5 trays. Mostly I get by on 3:

    Tray 1 and 2, slots 1-6: most-used attacks; if I have heals, they usually go in slots 5 & 6
    Tray 3, slots 1-4: summons, as a rule, sometimes longer-recharge attacks
    Tray 1, slots 7-0: toggles
    Tray 2, slot 4: travel power
    Tray 2, slots 5 & 6: heals
    Tray 2, slots 7-0: more toggles
    Tray 3, slots 5-0: long-recharge but frequently used click powers
    Tray 4: temp powers and the occasional macro

    So other than that I UI scale down to 85% and cannot begin to imagine how anybody plays this game with the map hidden or with it rolled down in its standard placement, and that optional tray for temp powers, it's a pretty stock UI. Oh, yeah, and I detached the team and league windows, team above chat, league below. (Why I can't save my league window options and its location, I don't know. Drives me nuts that every time I enter a league I have to resize and reposition that window.)
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    I've heard about this timed battle before, but I thought it was just for a badge. What happens if you survive but don't manage to bring them down in two minutes?
    What choices you make in that dialog, and whether it works or not, determines whether you see neither of them, one of them, or both of them off and on the rest of the arc.

    The Dark Astoria arcs follow a standard late-silver-age comic book trope:

    Person 1: "OMG, we're all doomed! I give up!"
    You: "That can't be right."
    Person 2: "We're all doomed, I'm just going to lie down and die!"
    You: "That can't be right."
    Person 3: "We're all doomed, I'm going to try to protect my family as long as possible before we all die!"
    You: "That can't be right."
    Person 4: "We're all doomed - join me and we'll die with honor!"
    You: "That can't be right."
    ...
    Person n+1: "We're all doomed, we're out of things to try! Oh, wait, except for this one thing that can't possibly work, so nobody's tried it. And if you try it and fail, we're even more doomed, because we won't have you."
    You: "Well, since we're doomed anyway, I'll try it. Hey, it works. Hey, everybody! The unstoppable doom has this tiny obscure but easily exploited crippling weakness!"
    People 1 through n+1: "Oh, heck yeah! We're following you!"
    You: "Let's get 'em!"
    Everybody Else: charges into battle behind you, and you all save the day

    I defy you not to grin like a maniac, at the end, when you find out how MANY people were counting on you, and how MANY people trust you, how MANY people are eager to follow you, personally, into battle, because you're the only one who didn't give up and you were right.
  16. Quote:
    Originally Posted by InfamousBrad View Post
    We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

    But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.
    OK, I just went back and re-watched the relevant part of the video (link above, skip forward to about the 49 minute mark), and the destruction wasn't quite as complete as I remembered; I blame the fact that I was shocked by the ending. There are skeletons of buildings all the way to the edges of the first island, and maybe a block of the way into Imperial City, and I could almost make out the rectangular edges of the TPN complex, which might actually be intact. So it's possible the Tartarus Blast only killed off nearly everybody above surface level out to the water's edge ... oddly similar to what Wardog was trying to do at the end of the Crusader arc, if memory serves.

    I have to say this though, too: Skyway City doesn't look anything like the Skyway City ruins at the end of the Admiral Sutter TF, and that was a couple of issues ago. Blyde Square in Steel Canyon doesn't look anything like Steel Canyon at the end of the Apex TF, and that was a couple of issues ago. Apparently there is some City-verse version of Damage Control, Inc. I wish they would make damage like that semi-permanent, incorporate it into the exterior maps at the end of each issue and only slowly rebuild the stuff, it would make what we do feel more meaningful and the world more real. But I gather that their art budget doesn't stretch that far.
  17. Quote:
    Originally Posted by Denji View Post
    Was there anywhere in the Ustream or anywhere said that, after the trial, that Praetoria is completely nuked? Destroyed? That total genocide took place because of what Cole did?

    I'm more willing to agree with whoever said that what Cole did was just localized and just affecting Nova as a whole. Sucks to be the people who do live there, but hey. It's Cole, what can we expect?
    We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

    But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.
  18. Quote:
    Originally Posted by Lord_Kalistoh View Post
    Well,look at the bright side, Resistance didn't get the city.
    Yeah, looks like the Eltentowners and the Dregs and the Forlorn and the Carnies get the last laugh (assuming First Ward was outside the blast radius).
  19. Quote:
    Originally Posted by blueruckus View Post
    Also, unless I interpreted things wrong, Zwill's in stream chat mentioned Beta opening later this week. Anyone else catch that or am I crazy?
    I have no idea if you're crazy or not, but if it was a mistake, it was a frequently repeated mistake: mmorpg.com's narrator kept saying that beta was going to open up to everyone "in a couple of days."
  20. Quote:
    Originally Posted by Lord_Kalistoh View Post
    Yeah. And you killed all people in Praetoria in the process. Way to go, hero!
    Yeah, no pancake. I totally did not see that coming, and I'm at a pluperfect loss as to why he thought that that would work. I guess, by that point, he's Mad King Cole.

    When he said, "now look what you've made me do!", I thought he was going to unleash the Hamidon on us, and we were going to have to fight Praetorian Hamidon and Tyrant together in the last fight.

    Hey ...

    Speaking of that, as far as I could make out, neither the sonic fences nor the Keyes Island reactors were still standing. Wasn't the whole point of the KIR trial to keep Praetorian Hamidon from getting access to Praetoria and the portals underneath it? Wasn't Prometheus' theory that if that happened, Praetorian Hamidon would swarm through into our dimension and kill us all? Wasn't it?

    This is not looking like the best idea we ever had.
  21. Quote:
    Originally Posted by Energizing_Ion View Post
    Looks like a "tank-n-spank"....we'll see if that holds true.
    Well, now that I think about it, there were some gimmicks, but they didn't seem to slow down a 50+3 team much. This is from memory, it was going too fast for my notes. (Seriously, quick trial.)

    Shadowhunter supposedly has a sequester-like power that he fires at whoever has his aggro when he dies; that person gets phase shifted for 30 seconds or so. So hopefully you have more than one tank.

    Pendragon has a "blue pools" power that he supposedly summons from Faerie, seems to work a lot like Battle Maiden's pools of death, but not nearly as many of them. Maybe only one? Taunt him out of it, don't stand in one.

    Black Swan seems to have more hit points than Hamidon, or else those portals of hers were buffing her a LOT. Seriously, it took longer to spank her down than it did fully-powered Tyrant.

    Tyrant seems to have both Marauder's Nova Fist power plus some ungodly deadly (but telegraphed) cone attacks. If you're not a tank, don't stand in front of him, and step back from him when he telegraphs a nova fist.
  22. Yep, here are my notes from the stream:

    Trial name is "Sic Semper Tyranis" -- Latin for "thus always to tyrants!," which was, if memory serves, what the conspirators yelled when they stabbed Julius Caesar in the back.

    Before phase 1: Dream Doctor gathers everybody in the Astral plane, we overhear (from there) the IDF slaughtering the last of the Talons of Vengeance, then we teleport in. Dominatrix and Praetorian Aurora Borealis are there to defend us.

    Phase 1: Defeat 250 IDF. No different from the IDF anywhere.

    Phase 2: All through this phase, Chimera (initially off screen) targets a couple of random people every so often and drops the tier 9 archery power on them and everybody around them. Hug the healers. Fight 1 of phase 2 is a tank-and-spank against Shadowhunter (Praetorian Woodsman). Fight 2 of phase 2 is a tank-and-spank against Pendragon (Praetorian Hero One). Fight 3 is a chase-and-hunt against Chimera, who teleports all over the map, so bring a jetpack if you don't already fly. At end he "pulls a Nemesis" (my phrasing) and says, in effect, "you fools, getting defeated by you was part of my plan!" and teleports out.

    Phase 3: For this phase, Chimera (off screen) uses Quills of Jocasta instead of the standard archery tier 9, which turn off the targeted player's incarnate powers briefly. Defeat Black Swan, who every 15 seconds or so summons 3 more portals to her shadow realm, which buff her while they're up, but are easy to spot and defeat.

    Cut-scene: Tyrant chews you out, says "look what you made me do!", Dominatrix and Aurora pull an inexplicable "Penny Yin" moment and tell you to hug close so they can shield you, because Tyrant detonates a hydrogen bomb over Nova Praetoria!

    Phase 4: If you fly up, you can see that it is destroyed buildings all the way to the horizon; everybody in Praetorian City is dead except for you and Cole. You get new temp power in the APB bar, Quills of Jocasta (which presumably suggests that Chimera died in the blast), PBAoE click power that when fired next to a glowing "Well of the Furies link" pillar blows up that pillar. They respawn fast, keep killing them while the rest of the team tank-and-spanks Tyrant, who has roughly the same powers as Statesman and Lord Recluse combined. At end of fight, he gets back up, as a level 50+0 non-incarnate, and you kill him dead dead dead. Congratulations. You won the Praetorian War.
  23. I'm a little touchy on the subject of "ligers." Here in St. Louis, we had a major scandal a little while back: a local exotic-animal rescue shelter was making up the gaps in their funding by intentionally breeding ligers for sale on what is euphemistically referred to as "the secondary market" (namely, to be butchered for their meat, blood, bones, fur, and teeth, all of which supposedly have magical medical properties in some countries).

    But one side effect of that is that, because it was in the news here off and on for months, I know bloody well what a liger looks like, and that's not even vaguely a liger. If you were going to just make up an animal, you should have made up your own name for it.
  24. Yeah, I noticed that about Marshall Blitz, too. Between him getting broken out of jail by forces unknown (is there any way that that's not Malta?) and Vanguard launching (supposedly) every remaining rocket in Warburg, is issue 23 going to get a Warburg revamp? Have we seen the end of Warburg Nuke temp powers?

    Regarding Manticore, does anybody else remember the pre-launch, first announcement, trailer for Going Rogue? There's a sequence there where Desdemona thinks about a series of heroes and villains. All of the villains have red auras except for Ghost Widow; all of the heroes have blue auras except for Manticore. People have wondered ever since then what that meant, but I could very easily see Red Widow's return and Scirocco's actions in Dark Astoria meaning that Arachnos is getting one or more new patrons, say, Red Widow for Ghost Widow (although who her sidekick would be, I have no idea) and Mu'Drakhan/Mu'Vorkhan for Scirocco/Ice Mistral.

    As I game that out, that moves Manticore to the Rogue Isles as a contact or just in morality missions, with somebody else picking up the anti-Crey TF. The three openings in Freedom Phalanx get filled by Penny Yin, Desdemona, and a player-created contest winner. Presumably Penny Yin takes over the revamped Sister Psyche TF. Red Widow and Mu'Drakhan get replacement arcs for the Ghost Widow and Scirocco patron arcs; Mu'Vorkhan takes over the Ice Mistral SF.

    (Before anybody says that Ghost Widow can't go Rogue, two things: Posi/Numi shows that no, the dead can actually change, if you throw enough magic at it, and also, loyalty to Arachnos can become awfully flexible if she concludes that Recluse, et al, are not acting in the best interest of the Arachnos party or according to true Arachnos methodology. They left themselves a loophole if they want to write her over to some neutral side. Heck, maybe Ghost Widow, Scirocco, Ice Mistral, and Serafina replace Marshall Blitz in Warburg. Weirder things have happened.)

    And I still think that in issue 24 or 25 we quite possibly find out that Sister Psyche escaped death by mind-riding Tyrka, she ends up taking over that body in one or more story arcs or TFs the way she did Aurora Borealis after the First Rikti War.

    Now, one of my questions: if Hero-1 gets de-Riktified, does Ms. Liberty lose her nifty belt and sword talismans? And another: between WWD and the DA arcs, they worked overtime to make sure that we noticed that Vernor von Grun and Pyriss have moved to the big time. Where's that story arc going? Fifth patron and sidekick?
  25. OMG, is that Big McLargehuge in the first photo? I'm such a fan of his movies! You should have gotten Maemae von Whooter to pose for the female suit.

    I see an amazing three belt buckles already for the belt -- are there more?

    I see that all of the gauges and buttons on the chest detail can be color-changed except for one. What does the red button do?

    You cannot get me that helmet and those backpacks soon enough; I wish I had them weeks ago. I'm seriously eager for these.