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Posts
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I'd say we very much have a community here but the community is really the people behind the characters, not the characters themselves. Jumping on your dead body in a PvP zone doesn't mean that I'd jump over your dead body in real life or even that I'd gloat at your faceplanting in PvE. PvP is at least to me a game within game. Normally I enjoy cooperating with others and making friends, in PvP I want to win the same people and enjoy them losing. I may even rub it in but the underlying assumption is that the gloating is not really hurting the real people. Frankly, I don't think that's an unreasonable assumption. If I found out someone got seriously upset about something I said in PvP, I'd probably feel sorry but I'd also think they were a bit silly and overly sensitive and should get a grip because it IS just a game. If it's so real to someone, why would they go to a PvP zone to try to hack people to pieces with their sword or whatever? Scary.
Example: I like to play cards and board games with my RL friends. We tend to brag outrageously and mock each other a lot. This is generally in very good spirit and done for a laugh but that doesn't mean the loser doesn't occasionally get a bit annoyed. We're very competitive and like winning, and part of the thrill of winning is someone else losing. That's a fact. Going all noble about it would, at least to me, considerably lessen the enjoyment. But we're also generally nice people who like each other a lot and wouldn't hurt each other in real life, so the game is a safe environment where we get to indulge our less than virtuous side without anyone getting hurt for real. It's fun and also therapeutical. That's how I view the difference between PvE and PvP. PvE is a virtual community, PvP is the virtual community playing a game.
That said I don't by any means support genuinely hurtful things aimed at the person behind the character. But then I'd think those would usually be petitionable. -
I team mine with a fire/fire and a few stone/stones and they both work really well. Stone brutes are particularly happy about speed boost. Some kind of taunt aura is pretty essential.
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Passion, it lies in all of us, sleeping... waiting... and though unwanted... unbidden... it will stir... open its jaws and howl. It speaks to us... guides us... passion rules us all, and we obey. What other choice do we have? Passion is the source of our finest moments. The joy of love... the clarity of hatred... and the ecstasy of grief. It hurts sometimes more than we can bear. If we could live without passion maybe we'd know some kind of peace... but we would be hollow... Empty rooms shuttered and dank. Without passion we'd be truly dead.
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One of my favorite episodes in any TV show, ever.
Anyway, props to Smooth_Operator. Being a nice person is not about having no bad impulses, it's about not acting on them. We're born with selfishness and cruelty, empathy is something we learn as we go. -
Whee, this sounds like fun!
Character name: Jadis
Global Handle: @Idris
Archetype: Dominator
Powersets: Ice/Ice -
Well I tend to stay close to melee with my fire/kin. Blaze has so short a range that it's nearly melee, and I need to be there anyway so that both me and the brutes get the full benefits of kinetics. Fire/kin is of course a bit of a glass cannon and you really need someone that can hold aggro to be fully effective, but once you have that you can very well hang around melee and those teams are blindingly effective. AoEs can be a bit of a problem , though, and picking up Acrobatics is a very good idea.
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I think you've gone a bit overboard with endurance reductions. You only have single target attacks so it won't be that bad once you get Stamina. Also slotting that little damage will probably cause you to spend much more endurance because you need to attack so much more. Go for mostly accuracy and damage for attacks and accuracy, mez and recharge for controls. Arctic Air needs the 3 endurance reductions but the second one in Chilling Embrace is probably better spent elsewhere. Seldom used powers like Glacier and Jack Frost don't need endurance reductions at all.
It's a good idea to slot lots of accuracy and endurance reductions at first and then shift some of the slots to damage when you get DOs and SOs. Cynic's build above has good PvE slotting, for PvP add one accuracy to each power. You might eventually want some recharges in the attacks so you can build Domination faster in PvP, but IMO it's most important to concentrate on PvE performance at first so you get your toon leveled up. -
That's not very realistic, though. Maintaining that kind of DPS with Ice is such a huge slotting commitment and drain on endurance that I'm pretty sure anyone wanting a damaging secondary for leveling up would be better off picking one of the secondaries that have the more damaging attacks. I do think Ice will be one of or possibly the best secondary for I7 pvp, though.
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How do you figure Ice being tied for the best damage output? I saw someone post about theoretical DPS on US boards and Ice came on top there but it didn't make any sense to me wrt my in game experience. I thought the damage per attack was a fair bit below Thorns for single target damage when we tested it. The AoEs are decent damage but have long recharges (20 seconds for Ice Sword Circle, 16 seconds for Frost Breath) and are generally not all that economical for soloing.
Ice shines with the activation times on single target attacks, which are very fast. With Hasten and enough recharges slotted you'd probably get very good ST damage output, but that's IMO just not realistic endurancewise, at least not without a huge investment of slots you can't really spare. Endurance is bad enough without Hasten or any recharges slotted in attacks.
At level 40 I can 3-shot an even level minion using my 3 most damaging fully slotted ST attacks. Anything less won't do it. Is this really the best damage dominators can do? The time for that particular chain is 4.73 seconds and endurance used is 31,72. -
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I don't think it builds faster but it recharges faster. Recharge time has been reduced from 300 seconds to 200 on test
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Powers - PvP
Dominators Domination inherent ability will charge much more quickly when fighting PvP targets. Each successful attack from the Assaul secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value.
source
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Not in PvE, which is what d3lf_uk was talking about in the post I answered to. -
I agree with just about everything Cynic said in this thread.
For me, the pros of dominators are largely the same as cons. They're a bit challenging and require concentration and aggressive playstyle to get most out of them. They're also squishy and very unforgiving of player errors (or strokes of bad luck, really). They generally mature later than most CoV ATs, often require SOs to be really effective at control and really come into their own in mid 30s when they get pets and level 35 and 38 attacks. Also, in bad teams or teams that are in over their head, a dominator will probably faceplant first and most unless they really hold back.
They have one of the best inherents in the game and unlike any other inherent, it's an active one so you can plan how and when to use it.
It's also fun to be a bit rare. And I don't think doms solo that badly in general. My ice/ice was a painfully slow soloer before the pet, though. -
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I agree, 3 heals in Integration by level 17 is a must if anything is a must
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on my MA/Regen i had integration slotted 1 end and 2heals, but when i trie with only the end reduce i didnt notice much difference as i played.. maybe i was wrong, gonna look into it a bit more then
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Well it's your main power to do actual regen. It's a 150% regen buff, 2/3rds of which is enhanceable. 3-slotted Fast Healing and Health together give you less regeneration than 3-slotted Integration by itself. It's a cheap toggle too so I'd leave the endurance reduction until after the heals are slotted. I don't have any endreds in mine. -
Well, I have three dominators; ice/ice, plant/thorns and fire/fire. Can you tell I like matching sets?
Ice/ice has endurance troubles when soloing and it's a bit slow before the pet.
I think plant/thorns would solo really well because confusion speeds things up. I never solo mine, though, as it's a part of a regular duo. The few times I've cleared something up by myself it's been really easy.
My fire/fire is only level 12 but so far it's much better solo than in teams. I soloed my first elite boss at level 9 . The damage is really good for a dom but the control is so far much too weak for bigger spawns in a team setting.
I think mind and grav would also solo pretty well as they have plenty of single target controls with good damage. Basically I would probably go for mind or plant for primary and fire or energy for secondary. Mind and fire probably don't go well together though. -
I agree, 3 heals in Integration by level 17 is a must if anything is a must
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I don't think it builds faster but it recharges faster. Recharge time has been reduced from 300 seconds to 200 on test
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Thanks andy75 and the whole team! Got my shiny accolade after arresting some sorcerers this morning.
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My blaster currently has a no-stamina build, relying on Power Sink. It's funny, but in PvE I actually miss Hurdle and Health more than Stamina. It's certainly changed my opinion about having to pick 2 "useless" powers to get Stamina.
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The level 40 arc you get from Madeleine Casey is also great for this as it has two train missions at the start. I farmed this with my scrapper and everyone in our team of 8 got the badge in one mission., it was easy as we had quite a few people around level 50 and could have at least 10 master illusionists following us around.
If you have SK space, I'd love to come along with my level 38 peacebringer. -
Surely 3 accuracy is a vast overkill in Strangler, which has 20% accuracy bonus to begin with. I would also much rather slot recharge than damage. I've been happy with 1 acc, 2 hold and 3 recharge, although 3 holds and 2 recharge could also be the way to go. Personal preference, I like to be able to cycle it often.
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I have a level 28 fire/kin and I've tried to go for a balanced approach. The kinetics side takes up a lot of my time and attention but my attacks are well slotted and I use them as much as I can in a team setting. I only have four powers from my primary and intend to only get a fifth (Inferno), but with my recharge rate that's quite enough and the rest aren't very appealing for a kineticist. I have four powers from my secondary as well, and intend to get two or three more. If I really have to choose I'd say I'm maybe a bit more defenderish than blasterish. I only have two single target attacks so if the team has no aggro control, I fall back to an even more defenderish role to protect myself from excess faceplanting.
However it's really designed to be paired with an aggro holding brute in which case both provide damage and support. That's the way I enjoy playing her the most, and I haven't heard any complaints from the brutes either
In conclusion, I think a corruptor that focuses too much on either primary or the secondary is really just half a corruptor. Neither set is quite strong enough to make a good toon all by itself. -
Well, if your secondary is enough to easily keep you alive it's unnecessary to spam Divine Avalanche. It's extremely nice for those situations where you might otherwise faceplant, though. Scrappers are allowed to use common sense..
SD-DA-GD-DA chain is still pretty good damage. -
Hmm, yeah. Didn't notice that was missing too. My claws scrapper isn't in the Shockwave level yet but from what I've seen it looks like a good power. I love Spin though.
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I think I would get Spin instead of Weave.
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My blaster has Power Sink and if it's at all same it's a great power. The endurance recovery is really good, you need only a couple of targets for full refill once it's slotted. I think I might slot it for recharge before endmods if I get it because the recovery is so good out of the box.
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Maybe I'm overreacting to the red electricity. It's true, Power Sink has a very subtle animation and the pet isn't permanent. I don't really fancy having a red aura but maybe it wouldn't be too bad..