How is it to play as a Dominator?


Chelsea

 

Posted

Made a similar post on the most of the villians archtype forums now.

So i have some questions that i would like to get answered if possible, here it goes:

-What do you think of this archtype in both pvp and pve?

-What kind of builds are mostly used/seen?

-Is the dominator archtype similar to any other archtype on the hero side? if yes, which?

-What is the primary role of the dominator in battle?

-And what dose Issue 7/the future bring for the dominator? please mention both good and bad things.

Thanks in advance =)


 

Posted

I dont PvP, in PvE I love it to 40, but I dont know if I'll continue on, bit put off by the patron powers to be honest.

I saw more Plant/Thorn than anything else when I was playing mine, but then I did hit 40 before Christmas and now with my brute I'm seeing a lot of Ice/Ice. Mind/Psi has been common throughout, others seem to go in trends.

Its closest to the controller, but it has a very different feel. It does of course depend how you play, a Mind/Psi can sit back the same way a controller does and not worry about domination, Ice and Fire both have to be in your face though, a bit like a blapper without the nice damage.

To run the battle. I want to impose my will on others when i play my dominator, and to a certain extent that includes the team. I decide when things have gotten to the point the AoE hold is needed, when its time to drop an ice patch and retreat. I like to be in the thick of it, but if I didn't I'd probably have hover and sit above it.

I7 brings a single nice Patron Power Pool, but 3 poor at best ones. It pushes dominators to the front rank of toggle dropping in PVP and makes it easier to use Domination in PvP. PvE wise it does very little, a small boost to some attack powers.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

In I7, domination builds faster in PvE. Apparently.


 

Posted

I don't think it builds faster but it recharges faster. Recharge time has been reduced from 300 seconds to 200 on test


 

Posted

[ QUOTE ]
Made a similar post on the most of the villians archtype forums now.

So i have some questions that i would like to get answered if possible, here it goes:

-What do you think of this archtype in both pvp and pve?

[/ QUOTE ]
In pvp I think it still needs to be tested, but i feel this is gonna be a nice pvp soloer. Actually, i have found myself teaming 4 stalkers and i have been spamin holds for their enjoy. We need to learn more with this AT.
In PvE, until u get ur pet its not an easy way. When u get ur pet, u will solo in relentless until lvl40.

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-What kind of builds are mostly used/seen?


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Hmm, i havent seen 1 frecuent build, coz i think the dominators are the rarest AT. If u wanna a build commonly used? I would go to plant/* or mind/*. If u want a build unseen (and add more value to this AT as "unique" toon) go to fire/psy or grav/thorn (indeed, i have seen very gravity dominators last weeks, but in low lvls).

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-Is the dominator archtype similar to any other archtype on the hero side? if yes, which?


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Never played CoH. Im my experience, i have been like a controller in some teams (if u teaming with 2 brutes, 1 corr and 1 stalker, they dont need more dmg, u are there to help them with the control), and also i have been like an scrapper (usually, when i solo, or when i team with supporters corruptors), and also, my pet is a tanker. (ey, that count?).

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-What is the primary role of the dominator in battle?


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I have said, it just depends on ur team. I think u must be flexible to do dmg and to offer control to ur m8s. Its up to u in the situations u are (and that correct choose is what makes u a good player).

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-And what dose Issue 7/the future bring for the dominator? please mention both good and bad things.


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In pve we still be good (indeed we will be better with some improvements). In pvp, I think we gonna be a really important factor, since we are gettin a shield, some debuffs powers, and a nice improvement with the fill of the domination bar (Domination = godmode ON, as i usually says...) (ey, i have to do a bind )

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Thanks in advance =)

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Np, m8. Im here to help. If u need me, look for me in Union


 

Posted

Sounds good those answeres.

But in your opinion, whats the pros and cons of being an dominator?


 

Posted

Pros - you're rare. Means when you're in a teamt hey're generally thankful for your presense. When domination is active you can build up a stupid mag of holding very quickly. You either get a pet, or terrify, making solo play possible at later levels.

Cons - There's a reasonw hy you're rare.
Solo Play is only really possible at later levels.
Debt badges (maybe its just my style)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Pros: being a Dominator.

Cons: being a Dominator.


 

Posted

I agree with just about everything Cynic said in this thread.

For me, the pros of dominators are largely the same as cons. They're a bit challenging and require concentration and aggressive playstyle to get most out of them. They're also squishy and very unforgiving of player errors (or strokes of bad luck, really). They generally mature later than most CoV ATs, often require SOs to be really effective at control and really come into their own in mid 30s when they get pets and level 35 and 38 attacks. Also, in bad teams or teams that are in over their head, a dominator will probably faceplant first and most unless they really hold back.

They have one of the best inherents in the game and unlike any other inherent, it's an active one so you can plan how and when to use it.

It's also fun to be a bit rare. And I don't think doms solo that badly in general. My ice/ice was a painfully slow soloer before the pet, though.


 

Posted

Agreed, solo-ing any dom is slow before getting a pet. You learn to be cautious and take bite size chunks of mobs, learning exactly what their aggro radius is. You hold one at a time and beat them repeatedly till they're down...(or aoe, beat and run). Progress is slow and steady, but the hold is also a safety net, giving you time to run if you're losing.
When pets come along, tactics change. Let them soak up the aggro whilst you aid them with holds, and pummel out your key damage attacks before you need to fire off more holds. With fully slotted pets, you can do missions, larger mobs and higher bosses much faster, as long as you know your limitations, and vary tactics according to your opponents strengths/weaknesses. Now I usually only take debt when teaming, or meeting an opponent whose powers are unknown (such as AVs, EB or higher level mobs).


 

Posted

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I don't think it builds faster but it recharges faster. Recharge time has been reduced from 300 seconds to 200 on test

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Powers - PvP

Dominators Domination inherent ability will charge much more quickly when fighting PvP targets. Each successful attack from the Assaul secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value.

source


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
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I don't think it builds faster but it recharges faster. Recharge time has been reduced from 300 seconds to 200 on test

[/ QUOTE ]

Powers - PvP

Dominators Domination inherent ability will charge much more quickly when fighting PvP targets. Each successful attack from the Assaul secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value.

source

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Not in PvE, which is what d3lf_uk was talking about in the post I answered to.


 

Posted

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Each successful attack from the Assaul secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value

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So in PvP do the primary hold powers still only build domination at the standard 2 points instead of 8?


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

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Each successful attack from the Assaul secondary power sets adds a bonus of 8 points toward filling the Domination bar over the normal value

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So in PvP do the primary hold powers still only build domination at the standard 2 points instead of 8?

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Correct. Only the assault powers can give you +8 and only if they successfully hit another player.


 

Posted

I think we saw a lot of plant/ and /thorns eairly on as they were truely new sets.
ice/ and mind/ are now quite popular (I think it's because they are good in PvP)
I've yet to see a high level (post 30) grav/ dominator

Plant is a great PvE set and I've loved playing one.
How you play them does depend on your powers and level.
They are a sort of blaster/blapper/controller mix
I found that up untill about 25 I was prity much a ranged blaster & controller, then I slowly shifted to blapper & controller. Now at lv39 I hardly ever use my ranged attacks, I tend to lay down some control powers then jump in close and hammer mobs with the high damage short/melee ranged attacks.

One thing I did find always true is that between the domination bar and the need to hit mobs with AoE control powers before they get split up, is that I was almost always up front with the brutes pileing into the next spawn.
And shortly afterwards studdying the ground close up

The 32 pet was nice but my real damage output is comming out of my lv38 secondry power.


 

Posted

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Only the assault powers can give you +8 and only if they successfully hit another player

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Hmm, that sux tbh, as mind/nrg i get a lot of my damage from my primary, and i only picked up powerbolts as my ranged attack (the short range blast i dont count as ranged) which is fine in PvE but in PvP i really prefer not to be in melee either until i have domination or they are mezzed to a pulp


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

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[ QUOTE ]
Only the assault powers can give you +8 and only if they successfully hit another player

[/ QUOTE ]

Hmm, that sux tbh, as mind/nrg i get a lot of my damage from my primary, and i only picked up powerbolts as my ranged attack (the short range blast i dont count as ranged) which is fine in PvE but in PvP i really prefer not to be in melee either until i have domination or they are mezzed to a pulp

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That's just the way Dominators are, high damage melee attacks, especially for Energy assault. There's no reason why you can't build up domination with your ranged attacks though, and only use the melee attacks when you have domination. All that matters is the assault powers hit the target, regardless of damage you still get +8 to domination.

I would have thought the main reason to choose Energy is for Bone Smasher and Total Focus - both big melee attacks, no?


 

Posted

True, but i ONLY have powerbolts as ranged from my secondary (well also powerpush) which i tend not to use, as i prefer to use levitate and mesmerise, both slotted for damage (better than powerbolt) with the side effect of a helpful status effect. I just dont see why the primary powers (they are primary after all) can't add 8 in PvP too.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
True, but i ONLY have powerbolts as ranged from my secondary (well also powerpush) which i tend not to use, as i prefer to use levitate and mesmerise, both slotted for damage (better than powerbolt) with the side effect of a helpful status effect. I just dont see why the primary powers (they are primary after all) can't add 8 in PvP too.

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I don't think there's anything wrong with your tactics, just that you won't do as much damage as you could since the damage from TF is huge; you're going for a control-heavy safety first approach which will probably work well in PvP.

Why the assault powers only? It's part of the design concept of the AT, it seems reasonable to me.


 

Posted

/agree with kitty, maybe the /ngr assault is the less beneficiated with the +8 bonus, coz their powers are mainly melee, and the must-able power (power bolt lvl1) is a really long animation (round 2 secs).

But they have, in the other way, another benefit: melee dmg has been increased to 75% ( US forums source ).

So, /ngr will be slower than the others sets building domination, but in the melee boost, they will be the most beneficiated...

the bottle: half empty - half full

Peace.