Numbers for Mu Mastery Charged Armour


aphex_twin_EU

 

Posted

I managed to get Charged Armour from Scirocco - these are the resistance figures for it:

Edit:
Oops, I made an error when I first posted, the res types look the same:
Slashing/Lethal/Energy base resistance = 23.4%
With an even level one slot = 28.3% -ish

I'm not sure this is exactly accurate but pretty close. This makes it better than Charged armour for Blasters which according to Hero Builder is 19.25%/14%.

End cost I'm not sure about - does Hero Stats measure this?

Thanks to Sturmovik for helping out with the final mission to get this.


 

Posted

That actually looks pretty spiffy. Any pictures? I want to know if it will match my outfit.


I really should do something about this signature.

 

Posted

Hey, that's actually very nice! Thanks for testing it.

Someone was happy with the def based one (Black Scorpion?) on US forums, too. No numbers but they said it made a very noticeable difference. I'm slightly tempted to go that way since defense would help with mezzing too.


 

Posted

It's quite a subtle red lightning effect, the Mu icon pulses in & out while it's on.

mu1
mu2
mu3
mu4
mu5
mu6


 

Posted

[ QUOTE ]

End cost I'm not sure about - does Hero Stats measure this?


[/ QUOTE ]
No. The only way I know of of getting end costs is a bit irritating and time consuming.

Using test, respec into the powers you want, make sure that you also pick lots of expensive powers such as the leadership pool, fly and whirlwind. Activate random powers and keep activating other toggles until your endurance starts going down, then turn off fly and wait until your endurance gets to 100. Then you need to turn on fly and start a stopwatch, and stop it when you run out of end. Then repeat this with the power you want the end cost of. Repeat this a few times until you are very bored.

end cost = (100 / time to crash with toggle) - (100/ time to crash without toggle).

Ideally to get accurate results you want the time to crash to be as long as possible.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
It's quite a subtle red lightning effect, the Mu icon pulses in & out while it's on.

mu1
mu2
mu3
mu4
mu5
mu6

[/ QUOTE ]Is the icon only in the front?


 

Posted

Mu Movie

It ignores geometry and it's always front-facing.


 

Posted

[ QUOTE ]
Someone was happy with the def based one (Black Scorpion?) on US forums, too. No numbers but they said it made a very noticeable difference. I'm slightly tempted to go that way since defense would help with mezzing too.

[/ QUOTE ]

I've also got the armour from Black Scorpion but testing it is a bit more difficult and I'll only know if it is really having an impact with 3 slots in. I did make a brief test with the one slot and it didn't seem to be that great, at the moment I can't face grinding another level to 42.

I mostly want the armour for RV and my sense is heroes will have such huge accuracy a base level Def armour will count for very little I'm still not sure though, for PvE it looks good and the rest of BS's powers look very good.


 

Posted

Am after Ghost Widdow's set, if you turn it up somewhere let me know please


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Am after Ghost Widdow's set, if you turn it up somewhere let me know please

[/ QUOTE ]

GW sounds very buggy from the US forums, although Mu or Soul are the ones I'm probably taking. From what I've read Leviathan looks better than I thought as well...and a Toxic Tarantula would be the pet I want...oh well.


 

Posted

I need one of the end drain powers, and Ghost Widdow is actually the only Patron that fits conceptually. A toxic pet would be lovely though.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I need one of the end drain powers, and Ghost Widdow is actually the only Patron that fits conceptually. A toxic pet would be lovely though.

[/ QUOTE ]

I've just tested Power Sink from Mu, it seems very good. It's auto-hit - can't slot for ACC and it hits everything I've tried it with, you get about 30% +End per target. Drain is 50% of an even level minion with one slotted End Modification. In PvP it seems to drain 10% of End with one slot. I'm certainly thinking of dumping the fitness pool because of this power, 3 slots for recharge with Hasten would make it available every 30 seconds or so. A */Psionic Dominator could use this quite offensively with Drain Psyche.

And that's it! no more testing for me, the two base powers look good enough on their own and the Mu Guardian looks very handy. I've also found out Dominators can get +20% resistance out of Tough from the Fighting Pool, which means 56% S/L res combined with the Mu armour...

Just a comment on Dark Consumption from Soul Mastery, if you want a +End power it's definitely inferior to Power Sink - a 6 minute recharge instead of 2 minutes, it needs accuracy so can miss, it does do damage but the best slotting to maximise the end recovery is 3/3 recharge/end mod - which will keep the damage low; it does have one advantage in that it needs almost no endurance to activate whereas Power Sink needs a fair bit, but that's pretty much it.


 

Posted

[ QUOTE ]
I've also found out Dominators can get +20% resistance out of Tough from the Fighting Pool, which means 56% S/L res combined with the Mu armour...

[/ QUOTE ]

gah?!


 

Posted

Yeah we apparently get the second best melee resistance modifier after tankers, defenders and controllers


 

Posted

[ QUOTE ]
[ QUOTE ]
I've also found out Dominators can get +20% resistance out of Tough from the Fighting Pool, which means 56% S/L res combined with the Mu armour...

[/ QUOTE ]

gah?!

[/ QUOTE ]

Bizarre isn't it? but true; we get more out of Tough than Brutes. I've tried out a build on test with this setup and although you are fairly hardy with the two armours, the problem is any mez (like sleep or stun) will immediately knock off both armours. So although we can get a higher S/L resist than most Brutes it's very easy to get clobbered by even a low level stun.


 

Posted

That is interesting, since the Dominator changes mean that the melee attacks in the fighting pool also do more damage. I really don't think I can fit it into my build without loosing other key powers though .


I really should do something about this signature.

 

Posted

[ QUOTE ]
That is interesting, since the Dominator changes mean that the melee attacks in the fighting pool also do more damage. I really don't think I can fit it into my build without loosing other key powers though .

[/ QUOTE ]

That's true, although our assault powers get to outclass the fighting pool at high level, getting mezzed is a real problem with armours as well since even getting a tiny duration minor stun from a minion means - boom, you're now taking more than twice the damage you did a second ago.

I found a way of getting Tough by dropping the Fitness Pool altogher because of Power Sink, so I swopped Hurdle, Health and Stamina for Kick,Tough and Power Sink. Kick is very funny to use when you have hooves :> I've enjoyed kicking Spider Commandos off high platforms in Spider City...


 

Posted

You should ask human form kheldians for advice on how to cope in melee with three shields and no mez protection. I have no idea how they manage. I was briefly tempted by Tough when I read that number but after some consideration I think I'm better off with Medicine or more powers from primary/secondary. Definitely getting an epic armor, though.


 

Posted

Yup Drain Psyche applied to a mob under control from an AoE sleep for instance sure is handy

Thanks for pointing out the numbers of Tough tho, I may well swap out my very late fitness power pool selection now on my dominator.


 

Posted

After having a go in PvP with my one slotted Power Sink, no Stamina and the fighting pool, it is pretty risky at the moment, probably much better with fully slotted PS, I also miss the extra movement which I used to have with Hurdle. I'm now thinking about trying a no-hasten build and sticking Stamina back in.

Tough definitely works to improve your survivability against Scrappers, that would be the main reason to take it as virtually everything else is doing non-S/L damage to you. I can now pretty much have an extended toe-toe fight with a scrapper and last longer than 4 seconds, but endurance is definitely an issue.


 

Posted

My blaster currently has a no-stamina build, relying on Power Sink. It's funny, but in PvE I actually miss Hurdle and Health more than Stamina. It's certainly changed my opinion about having to pick 2 "useless" powers to get Stamina.


 

Posted

[ QUOTE ]
My blaster currently has a no-stamina build, relying on Power Sink. It's funny, but in PvE I actually miss Hurdle and Health more than Stamina. It's certainly changed my opinion about having to pick 2 "useless" powers to get Stamina.

[/ QUOTE ]

Ever since the begining of CoH PvP I've felt this way, even with my brute (EA) who has conserve power and energy drain, I took fitness for hurdle and swift and in the end took stamina.

Its nice to have no end issues what so ever