Hube02

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  1. Yes, ran it this week, and it must be started by someone in the range.
  2. I've now seen this happen in missions with Wyvern as well. With them it seems even worse. Watched as two Wyvern turned on a third and then a patrol of 2 walked in and the two remaining from the first spawn and the patrol battled it out until only a single Wyvern was left standing.

    Could be the same bug. Have not noticed the patrol thing in Legacy Chain missions, but then I haven't seen any patrols run into other spawns in those missions that I can remember.
  3. Hube02

    AVs in RV

    There is a channel for this on Virtue. You must be invited. If you join you cannot use the channel to plan the best time for hunting other players. Joining means that you are also willing to police the channel, reporting anyone in the channel that attacks other channel members during a planned event.

    You can be invited by sending a message @jh2. Channel is just starting so not many members and it may take us a while to build up enough to be of any real use, after this initial invitations it will be up to member to invite others that they trust.

    All we can do is try it and see what happens.
  4. Didn't see this reported, but I may have missed it.

    I've just started doing some villain missions though Ourborus with my ex-hero.

    In all the missions with Legacy Chain, as soon as I enter the room they turn on each other. Have not done it in a big group, just solo, so I don't know if that has anything to do with it. At any rate, if there are 3 in the group, two will turn and attack the 3rd.

    I should also note that I am usually invisible when I enter the room.

    I find it a little comical, but I'm sure it should not be happening. Unless there as been a civil war within their ranks that I haven't heard about.
  5. Quote:
    Originally Posted by Shred_Monkey View Post
    ... and it'd take some homework redside because a lot of content is unlockable,
    I'm going to start one redside and it is a lot more difficult. Not only are there contacts you must get a certain badge for, but there are also contacts that will stop talking to you at odd levels. Some you need to start and complete before you hit 9 on Mercy. There are a few that you need to do before you hit 14 or 19 etc, so you need to turn off your XP at 8 or 13 or 23. Even if you read the Wiki, that is wrong in several places.

    To answer the other question, I did this with a claws/sr scrapper hero side. Still deciding what I want to do the Villian content with.
  6. Quote:
    Originally Posted by thgebull0425 View Post
    Has anyone ever created a hero or villain, and run all the content?
    If we're taking just content on one side, yes, I have done this with a hero. I turned off XP at 4, 9, 14, 19, 24, 29, 34, 39 and 44 (if you go to the even 5's many contacts will not talk to you) until I did every story and mission from every contact, no matter be it arc, or hunt or single mission. The only thing I went back for were the trials and TF's, which you can always exemp for (but I had to find a character in the level range for the Eden Trial since the bug is still there). Did a lot of it solo, teaming at times an when required.

    Yes, it took a very long time to finally get to 50.
  7. I hate to be completely dense, but someone has to explain something to me.

    Everything I read about Reichsman in the Barracuda SF says that he becomes invulnerable at 50% and stays that way until he hits 80% unless you have a MM or a defender with the temp power the ends it sooner.

    I did this again tonight, and on what I was told here was on another team that did not have either of these AT's but I figured I go with it and see what happened. Our damage and debuffing were both very good. According to some, it is completely possible this way.

    I have a power analyzer temp and I opened it up on Reichs as the battle began. As soon as he reached ecactly 50% he became invulnerable. This power of his is based on his HP % and not on time. He remained this way until he reached exactly 80% health when we were once again able to damage him.

    This did not happen 3 times as I've read in other threads, this happened a total of 9 times. People started to talk about quitting about the 5th time, and by 9 they'd had enough.

    So, here is my question. If it is physically impossible to get him below 50% without stopping him from staying invulnerable and the only way that you can stop him from staying invulnerable is with the temp power given to either a MM or a Defender, how can you beat him without one of these AT's on the team?

    Please explain in detail so that I can pass this tidbit of information on to the next team that tries it? Since I'm obviously such a bad player and others are obviously so much better and smarter than I am, please help me to learn to be a better player. What is it that I'm missing? How do you manage to get him below 50% and not have him go invulnerable on you?
  8. Quote:
    Originally Posted by Forbin_Project View Post
    I've been playing 7 years and I have never run across a TF/SF that required you to have a specific AT in order to complete them. In my experience only poor players use that as an excuse for not being able to finish things.
    Now that the insults have started flying, as they always seem to do...

    Thanks for the replies, I'm out...
  9. Quote:
    Originally Posted by Red_Raccoon View Post
    but how do you know they did it on purpose just to grief you?

    Tried to look back, but the chat history did not go back far enough for me to see if they quit or dc'd (it will tell you when they quit). And none of the others could remember. Maybe.... maybe, they both dc'd, at the beginning of the first mission, I simply find it extremely suspicious that the MM (a required AT from other posts I read last night desperately looking for a way to finish this) and his "friend" both disappeared. And I only think they went at the same time, to be honest, I don't remember. And since they were not around long and no remembered any names it was impossible to check.

    Sorry, I'm still a little frustrated even 14 hours later. Frustration that could easily have been avoided by knowing certain things ahead of time.

    I'd really like to know if they quit or not. If this reminds you of something you did, well, you know how I feel. If on the other hand you both dc'd well then I apologize. If there was some other reason, one of you could have let us know you were leaving.
  10. What is it called when a player joins you on a task/strike force and then disappears for the sole purpose of making your life more difficult or basically making it impossible for you to complete said task force?

    Let's, for example, say that you join Barracuda Strike Force, and you really need a de-buffer and the MM on the team says, "Hey I have a friend..."

    Next thing you know, barely into mission one, said MM and his friend both disappear, never to be seen again. Oh well, we'll try it anyway and see what happens, not realizing that we are doomed. That in the last mission it is only a MM gets the temp power to inhibit the AVs invulnerability and without a dubuffer there is very little chance of overcoming his damage resistance.

    What a frackin wasted evening...

    The real question is, is there anything that I can do the next time something like this happens to cause said players as much grief as they caused the team? Granted, I will never try to complete this particular SF if it happens again, but still...

    Not only should the TF/SF tell you how many players is required, but when specific ATs are required in the mix to have a prayer of completing it, that information should be plainly and easily available. There is nothing at all like starting something and wasting hours only to find out that you didn't have a chance from the very beginning.
  11. Quote:
    Originally Posted by Grouchybeast View Post
    Out of curiosity, what percentage of the playerbase do you believe is so entirely unwilling or unable to take part in a TF that they won't do the three TFs, ever, required to get the Rare Alpha boost? (Or the one TF, ever, required to get the Rare, which gives the level shift.)
    Unfortunately, there is no way for any of us to ever know that.

    My point is that I believe it is wrong to tie character advancement to group activity in CoX. It seems, from what I've read, that players are willing to give up some things that require a group, a particular badge or some mostly insignificant temporary ability, not doing some of the content, whatever. But they do not want to give up being able to advance their character. Requiring group activity to do so puts a barrier where one has never existed before in this game.
  12. Quote:
    Originally Posted by Golden Girl View Post
    They didn't call it that at all - the proper name is WST - Weekly Strike Target
    Then I retract that part of my statement. I thought it was called the Weekly Task Force, now I look at it they called it the Weekly Strike Target..... In my heart I believe that they chose the name to try and avoid it being called the WTF because they know how we like to abbreviate. However, they still did not avoid it ending up being called that as it is what many people on the channels seem to be calling it, except that it you need to put a space to something between the letters to since the foul language filter catches "WTF".

    Anyway, my comment was aimed at the subject of this thread and not what something specific may or may not be called.
  13. The subject of this tread is Soloability and End Game. I've been thinking about that and here is what I believe.

    I believe that tying character advancement to group activity is a mistake. Notice that I did not say team activity, I'm talking about any time it requires more than one person to complete a task whether or not those people are on a team or how many teams are required. I am also not talking about all group activity, only group activity that MUST be completed to advance a characters abilities. Especially if it requires large groups or more than a single team. In the end this will drive away that portion of the community that do not want to do things in groups and that portion of the community that find it difficult or impossible, for whatever reason, to join large group events. Those that find they have been blocked off from advancement, that run into that wall, they WILL leave.

    Not only is group activity now required for advancement, but completion of the most difficult content in the game with a group is required, some of which cannot be completed without specific strategies that require specific ATs or possibly even specific team makeups, something that should never have been designed into the game to begin with. After this weeks stupidity that is called the "WTF", and I think the devs named it perfectly, because that is my opinion exactly, here's what I believe. I believe that more groups will fail to complete the tasks than will succeed. I believe that this will cause additional frustration and this WILL cause people to leave. How many times do you think people will attempt something before they will simply give up and find something less frustrating to do.

    If they are effectively walled off from advancement they are not going to stick around.

    After watching and reading these boards I also believe that CoX has a larger community of people that like to "solo" than we might think. People that may even join groups sometimes but that spend the majority of their time, for whatever reason, playing alone.

    Currently I am taking a "let's see what happens" stance, but if CoX continues down the path it is currently on I will be one of those that finds something less frustrating to fill my leisure time.
  14. For anyone having a problem getting on a team because the leader is looking for a specific AT or power set, avoid that team. Quite frankly if I see "STF Forming pst with AT and ....." I ignore them. I'm there to have fun, not to stand stand around for an hour while the leader puts together what he/she thinks is the bet possible team.

    Look for "STF Room for X"

    I have never been on a team that required specific AT until maybe the last 1 or 2 places if we are glaringly short on something, like we might want a tank or a brute on the STF and have not found one yet. Yes, sometimes these teams fail, who cares. Most of the time we've always found a way to finish successfully.

    However, I do have to say that the new TFs, (you know, Apex and Tin Mage) have done more to promote the "We need specific ATs" than any other TF in the game so far. I've done it 4 times and the team has given up 3 of those. While fun, it seems the BM fight is well beyond the abilities of most of the people I've done this with. .... so much for them "promoting a game that is easy to participate in for everyone"
  15. Quote:
    Originally Posted by Noxilicious View Post
    The idea here is that if you....
    So, and important thing that did not know... there are different missions for a Vigilante turning into a Villain, that's a good thing.

    And thanks for the explanation, looking at it from that perspective most of the missions make sense (but there are still a few places they don't) Not that, if I was playing in character my character would do any of them, but I do like to read content until I have it memorized.
  16. But it's a villain alignment mission. Some of them seem a bit villainous, but only a bit. They seem more like vigilante missions than villain missions.
  17. I'm playing a Vigilante right now and doing Villain tip missions (level 50). Is it just me or do these missions seem almost heroic in nature?

    Stop a serial killer...? Don't remember the others. But they do not seem villainous to me.
  18. Quote:
    Originally Posted by echopryme View Post
    ...they have already said that when i20 drops there are other ways to get the Tier 3 and 4 powers... Or am I missing somehing on this one?
    I would have to say that I play solo a majority of the the time. Honestly, the only reason I join a team is to get something that I must team to get or to do content that is not available solo. Most people that like to play solo do not like it when they are forced to team to get things. I also team when someone else is having a difficult time with something and they need help (i.e.Trapdoor, or any other mission where someone that is usually solo finds themself in over their head) If someone yells "HELP!" I will. I have also been know to join a random team when I'm bored with what I'm currently doing but still want to play to get a quick change of pace.

    The thing I want to point out is that, there has never been a promise that there will be a way to get this solo. There will be the "Incarnate Trials". From what I understand, and to be honest, I don't know the whole story, while this can be done solo, as in "Not on a Team" it cannot be done alone. And for someone that wants to do something "solo" it means they want to do it alone. It has been repeatably likened to doing a mother ship raid solo. Sure, you can do it without being on a team, but you can't in any way hope to do it by yourself.
  19. Quote:
    Originally Posted by Werner View Post
    Now... what in the world does that definition have to do with what we were debating in our particular sub thread?
    Sorry, I probably misunderstood or took it out of context. I have not read this entire thread. I thinks it's time to take a break from looking at the forums. I'm out...
  20. Quote:
    I think it only takes one, per character. Not really grindy at all.
    not on a badger....once per week to get the component and once per week for credit for the badge (or more if you like) since you don't get credit towards the badge, since you don't get badge credit unless you've already done it for the week, that is what the badge is about, just saying.

    Quote:
    Quote:
    Hmmm... did someone say Eden Trial?
    Not that I'm aware of. Statesman/Lord Recluse this week, Imperious next.
    That was a joke, in reference to me finding something more interesting to do than to go run the same TF I've already done. I haven't done that aforementioned trial.[/QUOTE]

    Whatever, It was supposed to be a simple questions. I'm out
  21. Quote:
    Originally Posted by Werner View Post
    Quote:
    Yes, it is a semantic difference, because a group activity that you do not need to actually join a team for addresses none of the concerns people have with a lack of a solo path.
    It doesn't?
    No it doesn't. Solo means alone. Solo means there is no one else around. Solo does not mean not on a team. Solo does not mean you need to wait until there are 20 other people doing something before you can join in. Solo = alone = 1. No matter how you cut it, if other people must help you then you are not doing it "SOLO".
  22. Quote:
    Originally Posted by Golden Girl View Post
    Well, next week it looks like it's the ITF, which you can all run at +1 too
    Not if they don't fix the bugs. Notice a lot of DCing and crashing when you enter the WTF with your rare slotted? Not getting the bonus (in this case credit towards the badge) when your rare is slotted?

    From what I've heard you will need to unslot your rare before doing the WTF due to a bug. Not all TF, just the WTF.

    The other thing is, TF and SFs ignore your difficulty settings. They are what they are. You may be at +1, if the fix the bug, but the mobs won't be. That is if you are at +1. Did you not see the "Sometimes" in the description? there is no telling till we try it when the level shift will be in effect.
  23. Quote:
    Originally Posted by Bo_Almighty View Post
    PUGs are bad for running the STF. you'll need to find a proper group.
    I have done the STF successfully on a PUG. Practically the only thing I have time for is a PUG because I don't have the time to have a plethora of friends in the game that I can call on.
  24. Quote:
    Originally Posted by Camper View Post
    Sorry for the unasked for advice.
    The advise is fine

    I do try to focus on the things I like and finding new things to do.

    But, like everyone, I'd still like to have the new abilities. The problem is that they have now designed grinding into the game on purpose, or at least that's the way it appears to me. I have not really been around that long in the grand scheme of the game, but if grinding is going to become the way of life if you want to progress...

    I guess for now I'm off to find an STF, or 2 or 3 or 4 or 5 :P

    Hmmm... did someone say Eden Trial? I haven't done one of those yet. How about Virtue, in the morning, say about 10 am or so eastern time.
  25. Quote:
    Originally Posted by Rajani Isa View Post
    Note : there is some more (presumably team-only) content which will award a notice in i20, but until then yes, this is the only way.
    I've read that, and from what I gather it will not be "solo-able", while you could do it "Solo" meaning not on a team, it will require a group, kinda like... sure, you can do a Mother Ship Raid without being on a team (solo), but not solo-able by a long shot. And this will take even longer so you'll need to do even more grinding than if you did the task forces and strike forces.

    I'm going to be honest, the fact that it requires a team is not the biggest problem I have with all of it. What I really do not like is that I've found the only way to get anything is to grind, grind, grind on that grind mill. Want a particular badge? Grind a specific mission till it makes you puke. Want a new power? see the above.