Horusaurus

Mentor
  • Posts

    783
  • Joined

  1. Horusaurus

    Hamikaze

    Quote:
    Originally Posted by Aneko View Post
    Lore pets melted like butter, so we regrouped and did a standard raid.
    This, which I found rather odd, they had to have a large amount of regen but they still died rapidly. Live and learn.
  2. Quote:
    Originally Posted by Braije View Post
    Yeah pretty much Philly, I admire his retraction/apology and deleting the posts. As far as it getting out of hand, there was no need to post and be inflammatory in the first place.

    So, the apology wouldn't have been needed if a certain party would have not felt the need to be negative to begin with. Thank you again Sep for your time putting this together and thank you Avatea for the sticky!
    Or others helping fan the flames.
  3. Wish I could help but I will be out at that time, good luck and what not.
  4. Quote:
    Originally Posted by Phillygirl View Post
    I was going to suggest you PM Beastyle and ask him to clean up the thread but this is champion so i don't know what I was thinking......drama is the norm.
    Yeah, trolling here is fairly common. Most just look the other way and move on.
  5. Horusaurus

    Hamikaze

    So with all the new incarnate powers coming out I've had an amazingly crazy idea. I'm wondering if we can kill Hamidon just by outright brute force. The plan would be that everyone would have Essences of Earth and would summon incarnate pets and we would rush Hamidon. Destiny buffs will also have a big impact also. If possible I would like as many people as possible to have rebirth to try and survive. Clarion will help also to get around those nasty mezzes. There will be no restriction on what kind of AT to bring but damage overall is preferred as is buff/debuff. If you don't have damage or buff/debuff as an option bring your most incarnated toon. Essentially in an optimal situation we will have 50 people with 100 incarnate pets all diving onto Hami.

    There will be random prizes handed out and Apocalypse: Chance for Negative Damage given out to whoever gets the kill shot on Hami.

    I would like this to go down on August 25th, 9 PM eastern.

    Edit: Oh right, this will take place blue side, so meet up in the Hive.
  6. @Disciple of Horus will possibly make it and will bring what's needed.
  7. Quote:
    Originally Posted by Silas View Post
    C'mon, man. At least the last guy who tried to spin my name came up with Sillyass. Granted, both variations are contingent upon not knowing how to say my name, but at least his was more of a burn.

    That aside, goodness, more phallic and anal imagery. This is very much a theme for you, isn't it? I think Freud was wrong about a lot of things, but perhaps not everything.
    Sorry but you're talking to a person who thinks calling me Horse*** as a variation for Horus is super, cool, awesome insult. He also said he PoN'd me when I disagreed with him in his channel, he silenced me on a variation of his SG name of pwnd I guess. I wouldn't expect any further than phallic imagery and gas stations.
  8. Just a few notes. Inner Light, Light Form and Essence Boost and Hasten I have made perma in a build. I'm hardcapped to all damage types sans toxic and psi. I have 35 S/L defense. Now if only solar flare was KD I'd so make that.
  9. Quote:
    Originally Posted by ClawsandEffect View Post
    Simple solution to your dilemma there.

    If you don't want your scrapper to be in melee range for some reason.....don't use Lightning Rod or Shield Charge.

    Scrappers are not intended to have a large number of ranged attacks. If they were, they probably wouldn't be scrappers.

    Ancillary pools are meant to give a character a little bit of something they don't have in their primary or secondary power set. They are NOT intended to completely change the way that character plays.

    Scrappers get a little bit of control, some ranged ability, and maybe some utility powers in their APPs. They aren't supposed to turn your scrapper into a blaster or controller.

    Look at the other side of it: Is your controller as tough as a scrapper because they get a shield in their APP? Is your defender suddenly a fierce melee combatant because they can get Total Focus or Thunder Strike in their APP? Is a brute suddenly stepping on the toes of the controllers because they get an AoE immobilize? Last I checked, the answer to all of those questions was "No".

    Scrapper ancillaries are fine, they are doing exactly what they are supposed to be doing: giving you a couple more options in what you can do.
    I never said give them full blaster capability, having a few useful ranged attacks is what I'm asking. Not attacks like shuriken that feels as if they're doing nothing or controls that feel like wasted time.
  10. Quote:
    Originally Posted by Arctic_Princess View Post
    I don't agree with you. Not the same as taking a thread off topic.

    Why should Scrappers have AoE immobs? At the moment all I'm seeing is 'Because I want them to' and not any other reason.
    When you're disagreeing and missing the point it is. And what's your argument of why scrappers shouldn't have an aoe immob? What? Nothing? 'kay.

    My reasoning is that they are useful as I've already stated. A single target immob in the long run of the game is useless especially when the game throws a large amount of enemies at you. The reasoning I've heard of taking the immob is to make a retreat. What good will immobilizing a single enemy as you retreat when you have 15 enemies charging at you, even more so that you won't be immobilizing the bosses, only the minions and lieutenants.
  11. Quote:
    Originally Posted by ClawsandEffect View Post
    Wait, what?

    So, Lightning Rod and Shield Charge teleporting you into melee is at times a BAD thing?

    Even though all of the other attack powers in the sets those powers are in can only be used in melee range?

    So, how exactly is teleporting to a place where you can actually use your other powers a bad thing? If your scrapper isn't in melee range, he is standing around doing nothing.
    Let me know how that works out for you on a Apex during the Battle Maiden fight or a Keyes trial at the end with Oblit beams.
  12. Horusaurus

    Walk

    Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Do you want a cane to go with that?
    Along with extra back ground music.
  13. Quote:
    Originally Posted by Abraxxus View Post
    Horusaurus, I just sent the url of your avatar to every friend I know.
    It's the final countdown! *insert synthesizer*
  14. Quote:
    Originally Posted by Golden Girl View Post
    The BAF is the ITF of the Incarnate system
    Also the most boring trial in the game.

    Lambda>Keyes>BAF
  15. Quote:
    Originally Posted by Turgenev View Post
    Didn't you read the FAQ? Anti-Matter installed BoseĀ® Articulated Array speakers all over the Reactor grounds. When he speaks, you hear his dulcet tones in rich, consistently tonal balance, all thanks to 24 small drivers arranged in the perfect aural geometry to wow your audience.

    Before you irradiate them into pea soup.
    Funny thing is he spent more on the sound system than he did on the reactors. Nothing is more important than a great monologue.
  16. Quote:
    Originally Posted by Zombie Man View Post
    Commenting on the forums of a comic book MMOs of how trivial a debate is, super duper serious business!
    The most serious! You have no idea. If I hadn't intervened who knows what might've happened.
  17. A friend and I have read over a lot of the lore of the Shadow Shard and the Coming Storm. We believe that it has something to do with ouroboros and the shadow shard.
  18. Quote:
    Originally Posted by Vanden View Post
    Heaven forbid a trial require more of you than to stand in one place and push buttons.

    Keyes is my favorite trial, because it takes some thinking.
    This. Yes the damage pulse can be difficult to deal with at times that's why I fill my entire tray with nothing but greens and have rebirth as my destiny on that trial.
  19. Horusaurus

    Walk

    brb, rolling up the toon Captain McStrollsalot

    Next request is that I want another walk travel power but this one is more of a swagger, I also want giant purple hats with feathers stuck in them.
  20. Quote:
    Originally Posted by SinisterDirge View Post
    You can already get that kind of effiency slotting IO sets, or frankenslotting. Add two more slots on top of that? Very powerfull.

    As many times as I have said that I could really use an extra slot right now, I think it is a bad idea for game balance reasons.
    To further elaborate and be lazy, this is the extension of my answer.
  21. Quote:
    Originally Posted by Arctic_Princess View Post

    Also, I believe Azure mentioned that Melee characters don't have ranged until Ancillary/Patron. Claws, Kinetic Melee and Spines do have ranged powers. And technically Electric Melee and Shield Defense have a ranged AoE. Some even have soft controls (Fear, knockdown ) and others even have immobs and holds (Dark Melee, Martial Arts, Energy Melee) not necessarily good ones, depending on AT).
    Pretty absolute scrappers don't have any holds, only stuns, but I will go over mids right quick to make absolute on this. Yep, I was right, only stuns. Sadly no stuns in the epic pools to stack it with.

    Yes elec and shield do have ranged aoe but those also have the side effect of teleporting you into melee which at times can be a very bad thing. So I still consider these pbaoe since those are what they take. Pseudo ranged I suppose.

    But you are still taking this off topic. My main goal is to make the sets seem a bit more viable other than having a power to immob/hold an errant minion/lieutenant. Why not have the aoe immob instead of the single target like most of the other melee classes have in their epic pools?
  22. Quote:
    Originally Posted by Cheetatron View Post
    maybe if your only fighting a few low tier enemies, If there is a sapper, cim surgeon, or other major buff/debuff holding them first is a major boon
    ...okay...but how about I dunno, change it so it seems ever so slightly useful, a low mag hold that has a short duration and a bad recharge time buffed a wee bit. That's the point I'm trying to make. I'm not saying take the hold away, I gave ideas of what I would have, how about your ideas of how you would improve them?
  23. Horusaurus

    Walk

    o_O

    That's the only reaction I can have to this thread. Have fun with walk. *toggles on super speed and zips off*