Hopeling

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  1. I'm testing this and getting the same problem as Wing Leader - it gives me an unknown command error. I can unequip by slot and unequip all, but both /incarnate_equip and /incarnate_unequip don't appear to recognize the command at all.
  2. The purple version of the scrapper proc is +40%, last I saw. So that's +2% crit on minions, +4% on higher-ranked foes, and +6% for the special 15% crit attacks.
  3. Quote:
    Originally Posted by Ultimus View Post
    Quoting to emphasize... you cannot get more then 5 fury per attack you make.
    Do we know yet if the 10% bonus applies before or after that limit?

    You're completely right overall that this is a plain terrible enhancement. I was just objecting to calling it "worthless" because it is worth something, just not much. Which is pretty much just semantics, so whatever, I'm not going to discuss that point further.
  4. Hopeling

    I want a scythe!

    Quote:
    Originally Posted by Rock_Crag View Post
    As much as I would love to fight with one... I just can't see Scythe working with either Titan Weapons or staff fighting. Conceptually... practically... it just doesn't fit well either way. You'd have to make changes to the weapon in order to make it make sense.

    Titan weapons version would have to be huge in order to make the 'smashing' concept behind the set work... and with a relatively long and thin 'handle'... it would just look odd to me.

    As for staff... well... it might fit with the fighting style better than TW... but there's no telling which end you'll be hitting the enemy with. I doubt they would have planned the animations to play out in such a way that the 'top' of the weapon hits with each different attack power.

    The only other way I could see us getting a Scythe is to add a smaller, single-handed model to the Axe attack set.
    Half of the TW attacks look terrible with the weapons we already have. The Fusion Hammer hits the ground with the rocket end, instead of the hammer end, when using Arc of Destruction. Many of the weapons don't make any sense to use for thrusting with Rend Armor. A scythe would be no worse than these, and the existence of the Demon Axe says it's clearly possible.
    The Demon Axe is indeed a scythe, but not at all a "conventional" scythe, so it doesn't quite meet what many people were hoping for I think. TW overall is really lacking for "conventional" weapon types.
  5. Yes, it is definitely worth less than other ATO procs, and even than normal IOs in most situations. "Worth less" is not the same as "worthless" though. At low levels, or on a team with multiple brutes/tanks sharing the aggro, it'll be at least worth something.
  6. It helps you build up faster, though. That's not "worthless", although certainly not as valuable as it could've been.
  7. Level is worth mentioning here, too. Hurdle and Super Speed give different amounts of buff at different levels.
  8. Quote:
    Originally Posted by Wing_Leader View Post
    Does Judgement benefit from buffs like Siphon Power or Fulcrum Shift?
    No, Musculature is the only damage buff that affects it. Ion was bugged and the jumps benefitted from damage buffs for a while when it was new, and let me tell you, that was all kinds of broken
  9. 1-25 Emp merits: I should save these, I'm going to need a VR soon enough.
    26-28 Emp merits: Yay, almost there!
    29 Emp merits: Get several VR drops in a row.
    30 Emp merits: Well, now I'm done with all my slots, including a t4 Clarion just to swap in for UG... I guess I'll use these to buy threads for my next character?

    That's how it went for me the last time through.
  10. If I recall, Marauder has pretty high smashing resist to start with, and then has Temp Invuln to boost it higher, and Unstoppable to boost everything really high. This makes him a poor choice for a first AV to solo, especially with a set that does part smashing like KM. An AV's resists really make a dramatic difference to the difficulty of soloing them with various sets, because AV regen is so high, and if their resists reduce your DPS below their regen rate, you can't make any progress.

    I don't know much about KM attack chains, but Focused Burst won't help your DPS. It has lower DPA than the melee attacks. Concentrated Strike is your best attack even after adjusting for its long activation time - that is, it has the highest DPA in the set.
  11. Quote:
    Originally Posted by New_Dark_Age View Post
    The original was worse? Wow that must be bad. I rather watch the Super Mario Brothers Movie than the recent Tron movie and the Super Mario Movie is not one of those its so bad its good type of films.....its just bad.
    Oh, man, it was horrible. I've actually mentally blocked out most of the movie, because it was so, so stupid. That's been my experience with most of the "cult classics" I've seen, actually. A local theater where I used to live showed a different cult movie every weekend, and I finally learned it was not worth going, even though a friend who worked there would offer me free tickets.

    Bad movies: not a new thing. So yeah, movies suck today, but that's mostly because movies have ALWAYS sucked.
  12. Yes, if Ion procs its crit damage, it will do more damage than if Pyronic does all its ticks. But Pyronic's average damage is higher. The Pyronic DoT is worth about twice as much as the Ion crit proc, because it is so much more likely to happen. 20% <<< 80%
  13. Quote:
    Originally Posted by New_Dark_Age View Post
    So if you have your own theory of why movies suck please state it if you want.
    Sturgeon's Law.
    I'm really not sure what else to say to this. Most movies have always been terrible. It's only the good ones that stand the test of time. So yeah, if you compare only the old movies that anyone cares about enough to still watch or remember, to all of the new movies coming out, it will appear that movies today suck. Because you've already weeded out all the old movies that suck. That's just rose-tinted nostalgia. If you want to have an actual argument, compare the ENTIRE list of movies that came out in some 5-year period to all the movies in the last 5 years.

    The recent TRON movie, by the way, although not great, is miles better than the original, in my opinion, having seen the original before the new one came out.
  14. Quote:
    Originally Posted by Ultimus View Post
    1) It hits the same number of targets as Vorpal Radial

    2) The way it hits targets is it chains meaning unlike a cone it can't hit two to three spawns at once unless they're clustered up

    3) It deals less damage than Pyronic and Vorpal
    Does that answer your question?

    Plus, Ion's secondary effects - end drain and an unreliable hold - are generally less useful than Void's damage debuff or Vorpal's defense buff. And as mentioned, it is tied with Vorpal for the slowest-casting.
  15. Yes, powers are three-dimensional, but enemies very rarely come at you from above, and even more rarely from below. Most enemies cannot fly, and the ones that can usually stick close to the ground anyway. I don't think talking about volume instead of area gives us much useful information here.
    But then, comparing Pyronic's size to Vorpal's is quite tangential to the original question, which was one Vorpal vs another, both the same size. Before t4, when the Core path is smaller, Radial definitely wins all the time - 80 versus 120 degrees is quite a difference in how difficult it is to target (especially since you have to "aim" it manually).
  16. Hopeling

    Have yourself a

    Titan Network servers, presumably, referring to the security breach a while back.

    Edit: Scooped
  17. They are the same thing. You can see in the power's Detailed Info that they both give a bonus to AttrEnduranceDiscount.
  18. Quote:
    Originally Posted by Wing_Leader View Post
    Is the Core smashing damage lower than the Radial smashing damage to compensate for the fact that additional lethal damage will (likely) follow? Or is it the same in both versions?

    One thing I find annoying about my tier 4 Pyronic Judgement is that there seems to be what I consider a "cheat" mechanism in place in which even-level minions are left with a sliver of health after my Pyronic attack, even if the 428+ damage would, if delivered by any other attack, defeat them instantly. It's like there is some sort of lame anti-one-shot code running, but just for Judgement attacks against minions of even level (or higher). Would the Lethal DoT help in finishing them off?
    The initial hit on Total Core is lower, accompanied by a higher DoT, but the t4 Core Final has a full-strength initial hit.
    Level 50 minions have 430.8 hp, and most Judgements hit for 428.36, so without Musculature they will indeed survive the initial hit (although even one tick of a DoT interface should at that point defeat them). There's no cheating going on. With Musculature I can confirm they fall over immediately, as long as they don't have high resists or several levels on you.
    Quote:
    Originally Posted by PleaseRecycle View Post
    The vorpal cone is nearly seven times greater in volume than the pyronic blast. If you can't hit 40 targets with it, you're not being imaginative enough. If nothing else, it should be fairly simple to hit more than 30 targets with it since two x8 spawns should often be at least 36 NPCs.
    A t4 Vorpal is exactly three times the area of a t4 Pyronic, which is definitely much larger, but Pyronic is plenty to hit one whole spawn, which is usually what I'm concerned about. If you'll need to clear the next spawn, Vorpal's ability to hit them too is definitely valuable.
    If we're just talking about the damage done, I prefer Core doing an extra ~15% all the time over Radial doing somewhere from 0% to 33% extra, but that can vary by taste and what you consider "normal" play. The DoT being the most-resisted damage type is not a point in Core's favor, either. If the def buff is also meaningful to the build, I'd give the advantage clearly to Radial.

    Also, Musculature definitely boosts Lore pets. You can see this in the power Detailed Info when you have a Musculature equipped, and the alpha power also shows on the pet buff bars.
  19. Quote:
    Originally Posted by TheJazMan View Post
    -The weapon clips all over the place (walls, items in your environment etc). Not a big deal and not much can be done about this but maybe the set should not have been made? It just looks weak.
    For years and years, the devs have avoided giving us various costumes and etc because they might clip. The players' outcry has ever been to give us the pieces anyway, and let us not use them if we don't like the clipping. If you don't like the clipping, you're welcome to not use it. Animations that clip into your own body is a somewhat separate issue, which should indeed be fixed where possible.

    As to the non-Momentum cast times, I really find them to not be an issue, and even if they were, TW is already such an incredibly strong set that I would not expect that particular idiosyncracy (I'm not sure it can even be called much of a weakness) to ever be fixed.

    Better sound effects would be nice. The set sounds like Wiffle Bat Melee at times.
  20. The two Vorpal T4s are the same size cone - 120 degrees, 120 feet. I rarely run into even the 24-target cap on my Pyronic, and I doubt the 30-target cap on Vorpal Core would be much worse.

    That said, the DoT on the Core path has the same numbers as Pyronic Core's DoT, and I can tell you that the Pyronic DoT is not a game-changer. Nice, certainly, but not dramatic. If you find that the extra targets and def buff are useful, go Radial.
  21. Similarly, Levitate is a ranged attack that deals smashing damage, but checks only against psionic defense.
  22. I don't know what page you mean, but if you're talking about paragon market points, 80 points is worth roughly one dollar (in US currency). The exact rate depends on how many points you buy at a time; the larger point bundles give you more points per dollar.
    Specifically:
    -The $5 point bundle is 80 points per dollar
    -The $15 point bundle is 88 points per dollar
    -The $50 bundle is 92 points per dollar
    -The $100 bundle is 96 points per dollar
    The VIP point stipend doesn't strictly have a dollar value, but is equivalent to ~$4-5 depending on which bundle you compare it to. Accounts that have completed reward tier 8 get +150 points to their stipend, worth another couple dollars.
  23. Hopeling

    WST updated?

    Quote:
    Originally Posted by Aggelakis View Post
    They have never given a time of day, it just switches over at some point during the morning.
    Actually, according to your link, it's "around" 8am central time.
  24. Quote:
    Originally Posted by Erratic View Post
    The downside to SS/Inv to my eye when discussing survivability is its lack of a heal. Trust me, on my SS/EA I find myself eagerly awaiting the heal I will get in the 30s.
    Dull Pain is a very strong heal, although the recharge is long. Eventually you can get Rebirth as well. And of course there's always green inspirations. I've rarely found healing much of a weakness with /Inv.
    Quote:
    Originally Posted by Hyperstrike View Post
    You're essentially comparing how much it'd suck to be slurped into a black hole with a mass 5000 times that of the Sun against how much it'd suck to be slurped into a black hole with a mass 6000 times that of the Sun.
    The larger black hole would suck less; the tidal forces are less severe, so you have more time before it rips you apart... right?
    Maybe I've spent too much time reading about these things >.>
  25. Quote:
    Originally Posted by PleaseRecycle View Post
    I'm trying to remember when it became totally intolerable to about 50% of posters (or at least those who produce 50% of posts) to play any meleer that doesn't have a taunt aura.
    Possibly when we got Brutes and realized how much better it was to have a taunt aura

    More seriously, a secondary with no taunt aura is fine, and perfectly playable. But having a taunt aura is certainly a plus, so it's worth mentioning when talking about the pros and cons of going scrapper or brute with a particular combo.