Hopeling

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  1. Quote:
    Originally Posted by Wing_Leader View Post
    Could you elaborate?
    50% fury is +100% damage. You compared this to a 100% crit chance, since both would give double damage. But in any real build, +100% damage from Fury isn't double damage. It's more like half-again damage, because you're already at ~195% from enhancements, or possibly more for many common builds/situations. Plus, since Brute base damage is lower than Scrapper base damage, the bonus from Fury only helps them catch up, it does NOT catapult them ahead.

    Maybe some numbers will help illustrate. I'll use Rib Cracker as an example, since the thread started out talking about Street Justice.
    On a Brute, it does 55.05 damage. With 3 damage SOs, that's 107.3 damage. With 3 damage SOs and 50 fury, that's 162.4 damage.
    On a Scrapper, it hits for 82.58. With 3 damage SOs, that's 161 damage. Averaging in the crit damage gives us 177.1.
    Did you notice that 50 fury doesn't make the brute hit dramatically harder than the scrapper? In fact, at 50 fury the brute is still behind. This is true for many comparisons between scrappers and brutes - the first ~60 fury isn't an advantage, it only lets them catch up to the damage Scrappers do with no windup time. Since fury doesn't go all that far above 60, they don't end up with much of an advantage even in extreme situations - and with damage buffs or red insps, the scrapper pulls clearly back into the lead.
    Quote:
    Originally Posted by Talen Lee View Post
    Hm, toaster vs toaster. Hmm, hmm hmmm.

    Flip a damn coin.
    What is with you posting incredibly un-constructive stuff like this in so many melee threads? Brutes and scrappers have many similarities, but do not play exactly the same. Berating/insulting someone for asking what the differences are is silly.
  2. Quote:
    Originally Posted by Golden Girl View Post
    Praetorian Stefan Richter might disagree with that view
    He might, but if he was going to become Lord Praecluse one could argue it was for the best anyway.
  3. Quote:
    Originally Posted by MrCaptainMan View Post
    Can someone explain what exactly the lichen and the warwalkers are doing together, story-wise?
    You find a warwalker which has been built to quickly repair itself (with nanobots or something? Who knows). The lichen scattered through the tunnels impairs its self-repair mechanisms, so you use that. Then, in a twist nobody failed to see coming, the Devouring Earth lichen takes over the warwalker and makes it regenerate, so you have to fight it again.
  4. Quote:
    Originally Posted by Wing_Leader View Post
    A 50% Fury bar is a doubling of damage on every attack, which is statistically better than criticals that happen less than 100% of the time.
    This is only true if you have no damage buffs, damage set bonuses, or damage enhancements. Personally, I often have one or more of those things. In any realistic analysis (past very low levels where the scrapper can't slot their attacks very well), scrapper and brute damage is very close, usually with a slight edge to the scrapper.
  5. Quote:
    Originally Posted by Netphenix5 View Post
    What is most surprising about today's Publish/Maintenance/Whateveritwas is that there were no announcements either here or ingame. I got kicked without so much as a "by your leave" and I can assure you that there were no red messages anytime prior to the kick. Which is something totally new as far as I'm concerned - even for unscheduled stuff they at least give you an ingame warning at the 30, 15 and 5 minutes marks, IIRC.
    That's odd. On Freedom, I got a red 30-minute warning as usual. I don't know if there was a 10-minute warning, because I'd already logged off by then.
  6. Quote:
    Originally Posted by Zybron1 View Post
    The Fire and Ice costume set is in the Tier 9 VIP rewards now. I don't have enough tokens to see if they are unlockable, but presumably so, since they are there.
    How odd, it was on beta for not even a week, and we never got an official feedback or bug thread for it.

    Not that I mind
  7. Yes, proper announcements would be preferable.
  8. Quote:
    Originally Posted by Dechs Kaison View Post
    I see I may not have worded my suggestion correctly. I'm not asking to retro anyone who got an Mo badge with the use of iPowers. I just want it changed so you can't earn them in the future without them.
    Yes, I got that, hence my "put an asterisk in the record books" comment.

    Personally, I see no reason that badges which were mildly prestigious years ago can't be somewhat easier to obtain now.
  9. Quote:
    Originally Posted by flipside View Post
    Maintenance should only be once a week on Thursdays, as per this page.
    Maintenance has occured quite often on Tuesdays as well, for the last few months, according to this poster who is frequently playing at such hours.
  10. Hopeling

    Leveling Pacts

    Yes, but why do you want to share progress with offline toons? The "intended" purpose of the feature wasn't so you could powerlevel a character while they were logged off, it was to make it easier for people who wanted to play together to do so. It removed the problem of "if I play without my friend, we'll be mismatched and won't be able to play together later". The upgraded sidekick system makes that a non-issue in most circumstances, so I agree with Robotech that it wouldn't be surprising to see the feature never return.

    Not to say that I don't want it to return, quite the opposite. But I could believe that they might decide not to do it, especially with its potential for powerleveling.
  11. Quote:
    Originally Posted by Johnny_Butane View Post
    The initiation mission is a lie.
    I hope so. That mission was mildly amusing the first time through, but even then I didn't care enough to clear the map. These days, I ignore all the enemies, talk to Ramiel as stuff tries to shoot me, and quickly exit.
  12. Quote:
    Originally Posted by Oliin View Post
    On the other hand folks, let's recall that they certainly haven't shown to be against adding thematically natural, tech, magic, and mutant sets. Giving someone a hard time for wanting a magic themed blast set really isn't terribly fair.
    I have no problem with a magic themed set. Blasts of eldritch power, runes in the air, that kind of thing. But asking for a Sorcery power set, without any additional info or ideas, is like asking for "Tech blast" or "Mutant manipulation" - what does it even mean? It's way too broad.
  13. Quote:
    Originally Posted by Zwillinger View Post
    If you're tier 9 he makes airplane noises.
    I don't know what we'll get once that tier 9 bonus is retired. I'm hoping for rocket noises, myself.
  14. Quote:
    Originally Posted by GuyPerfect View Post
    Well, Hamidon won't necessarily kill you. He'll just turn you into a ravenous monster bent on destroying and/or corrupting everyone you ever loved.
    But who's to say you'll be less happy while doing so than you would be drugged with Enriche?
  15. Quote:
    Originally Posted by Leo_G View Post
    Lol am I the only guy that didn't make a character named after their forum handle?
    Personally, I named my forum handle after my character.
  16. My first main was a BS/Inv scrapper, who remained my favorite character for a long time. Eventually I got bored with him, but recently he's been reincarnated as TW/WP, sets which weren't available when he was created, so I guess he's still my main, in a sense.
  17. Quote:
    Originally Posted by Lady Vectress View Post
    but are the Praetors truly evil?
    The actual Praetors themselves would be evil by most measures, yes, at least in an "ends justify the means" way. The Loyalists as a whole are merely grey.
  18. Quote:
    Originally Posted by mauk2 View Post
    Let's suppose they are subjected to equal damage streams of 80 hitpoints per second after all mitigation. (See where this is going?)

    The brute can sustain this forever. The scrapper will die.
    Only if your enemies deal exactly 80 damage per second, every second, all the time. Realistically, especially when you're partly relying on random mitigation like defense, your health bar will take a random walk, even if your regen exactly matches the average incoming DPS. There's no reason your health can't then random walk to zero, at which point you die.

    Plus, this whole "the brute lives forever and the scrapper dies" comparison is only relevant in the range between ~71-80 incoming DPS. How many situations in the game fall outside that range? Most of them, in my experience. How many fall inside that range, but end before the scrapper runs out of health? Nearly all of the ones that are left.
    Quote:
    Originally Posted by mauk2 View Post
    It's a huge difference. 12 percent is a LOT, over time.
    No, over time it's still 12%, which is not huge.

    I do agree that the brute's greater ability to benefit from orange insps/res buffs is sometimes a significant advantage, though. But then, so is the scrapper's greater ability to benefit from red insps/damage buffs.
  19. As I said in your other thread, there's a suggestion forum for this stuff. The developers don't usually read the archetype forums, so odds are low that anyone who could even conceivably have a chance to consider implementing your request will read it here.

    Second, what would Sorcery Blast/Manipulation do? We already have the ability to blast/manipulate various elements, including energy and darkness. We also have alternate animations for these powers which make them look more spellcast-y. "Sorcery" is a vague concept that has been interpreted as many different ways as there are writers to interpret it. What did you have in mind?
  20. This particular bug (?) has been around a long time AFAIK. It's annoying.
  21. Hopeling

    Melee set

    For one thing, you will find better responses in the suggestion forum, down in the For Fun! section.

    For another, punctuation helps.
  22. Well, I changed my global name once way back when, and again when GR hit. Just a few months ago, I looked at menu -> chat handle, and much to my surprise, I had the option to change it again, which I did because I ended up not liking the name I chose with GR after all. So, somehow or somewhere I did get an extra chance to change my name.

    My memory may be playing tricks on me here, though - maybe I never used my original name change, it's been far too long for me to remember for certain, so when GR came out I used the first one, and had the GR change left over?
  23. For the sets in question, StJ/WP, I don't think either gets dramatically better performance on a brute or scrapper. I would instead choose based on whether you like chasing fury and/or whether you want to be able to tank. The brute will hold aggro much better due to the taunt in their attacks (and the actual Taunt power in their primary, if you take it), while a scrapper would only have the weak taunt aura to rely on.
  24. Quote:
    Originally Posted by Rajani Isa View Post
    When super packs come out, they will be available in a five pack on the base T9 level.
    Not to mention the non-costume t9 options we already have.
  25. Quote:
    Originally Posted by Spiritchaser View Post
    No you'll never do in an AV,
    Just yesterday, I (accidentally) saved a teammate from Hopkins at the end of a Manticore TF with the stun on Rise of the Phoenix, because his triangles happened to be off at that moment. So more like "rarely" than "never".