Hopeling

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  1. Quote:
    Originally Posted by dugfromthearth View Post
    I just cannot tell a warrior rank apart by looking at them, especially in a fight.
    I'm not sure if the bosses are distinct, but I did notice a while ago that you can spot the Lts by their camo pants.
  2. The non-Superior versions are also tradable, and will be auctionable once they go live, although I'm not sure if that particular feature is working currently on beta. I estimate that they'll settle somewhere around the price of purples, if not lower - expensive, but obtainable with a non-absurd amount of effort, especially if you only need 1 piece like the proc.
  3. I've only read the first and last page, so I apologize if this has already been covered...
    Quote:
    Originally Posted by Nalrok_AthZim View Post
    Next thing you know Wade's monologuing and you have to fight him. FOR THE GREATER GOOD.
    The dialog options I got had nothing to do with "for the greater good". They were more like "you thought double-crossing me was a good idea? Let's see how that works out for you. I hope you don't think I'll be impressed by Incarnate powers" and ended with Wade running away throwing half-hearted empty threats. Yeah, I guess I'll end up stopping him from destroying the world, but that's not at all why I'm hunting him down. It's not even self-preservation, just personal revenge, which isn't as good as world domination, but still a valid villainous motivation.

    Villain content has often been a letdown in the history of this game, but I don't feel this arc was an example of that at all. We're not even done with the story yet.
  4. Quote:
    Originally Posted by New Dawn View Post
    If I am not mistaken this proc can stack up to 5 times.
    According to the text description, it can stack up to 3 times. You might be thinking of its proc rate, which is "roughly 5 times per minute" also from the text description.
  5. My two cents:
    Quote:
    Originally Posted by Goliath Bird Eater View Post
    Longfang: Change damage type to energy. It uses the same Crab arm as Channelgun (which deals energy damage), the same animation, and the same "energy" VFX.
    I don't play my Crab much, but his Longfang definitely has different sound and FX than Channelgun - it looks/sounds like it shoots bullets. I don't know why they'd put an energy-gun and a bullet-gun in the same arm, but then, I'm not* an Arachnos mad scientist. I wouldn't be terribly opposed to changing both the damage type and the animation, I guess.
    Quote:
    Omega Maneuver: Change accepted damage IO set to PBAoE. Other location-based PBAoE powers like Shield Charge and Burn accept PBAoE sets, so why does Omega Maneuver get stuck with Targeted AoE sets?
    Burn and Shield Charge are actual PBAoEs - they originate from the player's location. Omega Maneuver isn't, so it's better compared to Rain of Fire or Ice Storm, which do take TAoE sets.

    *well, sometimes I am, but I work more in the doomsday device division than the personal firearms division.
  6. Quote:
    Originally Posted by KnightofKhonsu View Post
    However, there are only 3 villain accolades that raise HPs, Born in Battle (5%), High Pain Threshold (10%), and Invader (5%). I don't see those bumping the HP up all that much. Even if you have 1550 HP, 20% of that is 210 HP giving you a total of 1860 HP. The IO sets only bump up so much. I mean if you happen to have slotted 5 Mako (1.5% = 7.5% and 5 Stupefy (1.88% = 9.4%) (or some IO sets that offer those health increases) for a total of 16.9% increase. You can reach 2174.34. I have to look at my Widow again because I think this is what I did and off the top of my head I am not sure I broke the 2,000. It can be done, just takes a lot of study, research, time, and mucho grande influence.
    That 1550 is (presumably) already including IOs and accolades. Widow base HP at 50 is 1070.9. This means you'd need +125% hp to cap, which is way way out of reach with no +hp powers.

    This thread is a funny mirror of the one in the Blaster forums right now, who have the opposite problem. There's no real purpose for Widows having such a high cap. It could easily have just been a copy-paste job from the other EATs, and nobody thought much about it.
  7. Hopeling

    TW or StJ?

    Quote:
    Originally Posted by PleaseRecycle View Post
    By sustainable I meant in ideal, immortal single target circumstances. My point is that 99% of the time I am endurance-sustainable because 99% of the time I'm not doing that without access to any outside remedy.
    OK, but "do not even come close" was a very poor choice of words, then
  8. Hopeling

    TW or StJ?

    I don't have Defensive Sweep Just 40-60% end reduction in my attacks and toggles, which isn't abnormal for an IO build, I think. I rarely use Crushing Blow, either - Whirling Smash has higher DPA, so I use that even for single-target.

    I mean, the set definitely costs a lot of endurance, especially while leveling before you have level 50 IOs with huge enhancement values, all the procs/uniques, and all the accolades. But it's just ridiculous hyperbole to claim that you "do not even come close" to endurance sustainable.
  9. Hopeling

    TW or StJ?

    Quote:
    Originally Posted by PleaseRecycle View Post
    For one thing, TW's high-recharge, high-aoe style requires that you do one of the following things: Pair it with a secondary with enormous endurance recovery potential. I'm talking EA or Elec, FA and WP won't cut it.
    Er... my TW/WP works fine, is sustainable enough to bring down a pylon, and doesn't have Cardiac nor Ageless (nor Vigor). I don't even need to carry blues unless I'm fighting stuff with endurance drain. TW definitely has endurance issues, but not insurmountable ones.
  10. I'm running around with the proc in Burst, hitting big spawns in Perez Park, and I haven't seen it proc multiple times from one attack, nor does it seem to have a higher proc rate whether I hit one guy, four, or ten.

    Proc rate does seem to change with recharge, though: it appears more likely to go off in Concentrated Strike (nearly always) than in Quick Strike (maybe one time in 3). (Similarly, the Corruptor proc goes off sometimes in Single Shot, but 100% of the time in Overcharge. That's a different proc, but it has the same "X times per minute" text so I assume it is a similar mechanic.)

    I have no idea exactly how the proc chance is calculated yet, and my testing isn't nearly rigorous enough to deduce it. Right now I'm just trying to get a feel for how it works. Heck, my sample sizes are small enough that I could be completely wrong and I've just encountered a fluke.
    But IF I'm right, the best place to put the proc wouldn't necessarily be a power with a slow or fast recharge - instead, it would be a power you most often use as soon as it recharges.
  11. Hopeling

    TW or StJ?

    If I could only choose one, I'd choose TW. I have a 50 of each, and although Street Justice is a cool set, it doesn't really stand out as awesome the way TW does. That's just my opinion, though.
  12. Hopeling

    all gun options

    Quote:
    Originally Posted by Twigman View Post
    I'm just asking if you support the concept. Yes, or No. I'll even accept a "Yes ... as long as it doesn't take away too much time from ____s development."
    In concept, yeah, it'd be great. As Forbin said in the first reply, we all want it.

    We're just informing you that it hasn't happened yet despite asking for seven years, and based on dev comments is unlikely to happen soon.
  13. You'll be 50+2 in Incarnate trials, because the Lore shift only applies there (and the Destiny shift, once you get that). Everywhere else, your Alpha shift will make you 50+1. You can see your level shift in Combat Attributes.
  14. Hopeling

    all gun options

    Quote:
    Originally Posted by Twigman View Post
    I'm not asking for new animations ... just copy one animation and alter the length of time. Could a Dev tell me if that would take a lot of work. PLS
    I don't think I've ever seen a dev post in this forum, but based on their comments elsewhere in the past, this is a lot of work and/or a poor solution.
  15. Quote:
    Originally Posted by MallNinja View Post
    Why do you hate blasters so much?
    You asked a question, I answered it, and provided my guess at the reasoning behind it, namely, that the Blaster and Stalker HP cap situations are not identical. If you want to argue that HP caps in general should be looked at, sure, go ahead. I just don't think "because Stalkers got buffed" is much of a reason by itself.

    Or you could attack and vilify me, I guess.
  16. You don't need any KB protection IOs at all, Indomitable Will covers that.

    Your end usage looks worryingly high, considering that your attacks aren't slotted with a lot of end reduction. That might not be an issue if you've already got Ageless, though. You have very high recharge, and perma ML/Hasten, even without Spiritual, you might consider Cardiac instead? Or possibly Agility, since the heal bonus in Spiritual isn't doing much for you.
  17. Quote:
    Originally Posted by Trilby View Post
    I thought it was only the membranes that gave 33% defence debuff and defence buff were being changed to only debuff?
    That's happening also. Specifically, HOs will only enhance aspects of powers that specifically take that kind of enhancement. So Enzymes will only enhance defense in powers that debuff defense, and in this case, Membranes will only enhance recharge in powers that accept recharge enhancements, which Mind Link doesn't.
  18. Hasten does not stack, even if you get the recharge below 120s, but its recharge is improved by its own buff, so it looks like you've got perma.

    A few little things: You've got two too many 6.25% recharge bonuses. The membranes in Mind Link won't work once the HO changes go live. You could move that plain Def from Hover to TT:M and gain half a percent of defense.

    I found that endurance was becoming a serious problem as I approached 50 and got several big expensive powers (Psychic Wail, Aura of Confusion, Dark Obliteration) on top of all the toggles. So yeah, you will definitely want Cardiac or Ageless. Personally I went Cardiac so I could use Rebirth.
  19. Quote:
    Originally Posted by recalx View Post
    actually there was: IO's.
    Although I disagree with Oliin's reasoning, he's got the facts right: Blaster HP was buffed in i5, IOs didn't exist until i9.
  20. Quote:
    Originally Posted by Mafia View Post
    Well so far your the only one that is this hard set against it.
    I was going to let Sam speak for himself, since he usually does so pretty well, but if you're going to try to pull the "it's just you" card, I agree with him completely. A crash with an unresistable hold is horrible. Horrible, horrible, horrible. That's WORSE than the crashes on Unstoppable/Power Surge, which are already so bad that many players feel they are never worth using or even taking. A long activation or a period of doing nothing on a power that by definition is used when you're in trouble makes it even worse. You can't afford to use it when you need it, and when it wears off you die anyway. No, a knockback will not stop you from dying, because many enemies cannot be knocked (like AVs), or get back up very quickly (like Tarantulas), or will be out of range of the knockback (like anything that prefers ranged attacks), or the knockback might just miss.

    When you suggest a power unlike any other power in the game, it's not inherently bad, but you need to consider if there is a reason why no other power does that.
  21. There is barely any part of that post that I would agree with.
  22. Like you said, blasters got their HP raised a long time ago, but not their cap. I don't think that was an accident. Thus, I think of being able to easily cap a blaster's HP as a feature, not a problem.
  23. Quote:
    Originally Posted by Dano View Post
    Thanks for the quick reply. I really like to play either sneaky melee type characters or heavy armored muscle.
    Then you may like stalker/scrapper/brute types. A scrapper or brute with Dark Armor or Energy Aura could fit both categories quite nicely, in fact. There really aren't any bad powerset combinations on a scrapper or brute, only "good" and "really good" combinations, so pick whichever sets sound appealing to you. If I must recommend one in particular, I say Katana/Willpower, which is easy to play and robust in many situations, without sacrificing anything in high-end potential.

    Welcome to the City!
  24. Quote:
    Originally Posted by Miladys_Knight View Post
    The Devs don't consider simply solo factors. There are outside buffs that raise total hit points (like Frostworks) these are a waste to use on stalkers and blasters (the ATs that actually benefit most from team buffs) at the moment. If the devs plan on adding more of these type powers then the blaster HP cap should be looked at as well.
    Frostwork, as far as I know, is the only one besides Rebirth Core. It's also a single-target buff. I can count on my fingers the number of times I've ever had anyone put Frostwork on me, across all my characters (admittedly, that's probably partially due to me not noticing). Most ATs cannot benefit fully from Frostwork due to their HP caps, but they're not getting their caps raised either.
    Quote:
    Originally Posted by Oliin View Post
    Since blaster's HP buff is in an epic pool instead of either a primary or secondary then doesn't that almost make it easier for a blaster to get a HP buff than stalkers?
    No, it doesn't make it easier. An /ice or /regen stalker can go past their current HP cap at level 4 with no slotting, and later can pretty easily make that perma. A blaster cannot take Hoarfrost until 41 at earliest, and requires considerably more recharge to make it perma.

    Again, what is the purpose of a cap if not to cap something? Other than Hoarfrost, the cap does not severely limit the usefulness of any blaster powers, and I'd rather see Hoarfrost changed (say, to a heal/resist buff instead of heal/hp buff, which functionally is very similar anyway) than the health cap.
  25. Quote:
    Originally Posted by MallNinja View Post
    It applies in every way. Stalkers and blasters have the same job (damage) and the same HP base and the same HP cap. If one were to have their HP cap raised, for the reasoning that it is easy to reach making certain buffs worthless, why wouldn't the other set get the same?
    Because blasters don't HAVE those buffs.
    How many stalker secondaries have HP buffs? Four out of eight. Three of the four HP buffs put a stalker over the current cap with no accolades or slotting at all. This is a serious limitation to the usefulness of core powers. It's not "we can reach the hp cap with a good build, could you raise it?" so much as "did you even know what our powers were when you chose our hp cap?" A very large fraction of stalker builds run into the HP cap, hard.
    How many blaster primaries or secondaries have HP buffs? Zero. Blasters have access to two HP buffs: Rebirth Core (which almost nobody uses anyway because it's terrible) and Hoarfrost, in an epic pool.

    What is the purpose of a cap if not to cap something?