all gun options


Forbin_Project

 

Posted

I would like to be able to pick any gun for any gun set.

Example: I want my beam/elec blaster to hold a handgun instead of a full rifle. They could use the executioners shot for EVERY animation ... just slow it down or speed it up for each one. Maybe add a energy affect to the end of the barrel.

My toons concept is that they armor suit powers the gun ... so the gun doesn't need to be HUGE.

This could also apply to a toon that's huge/strong enought to hold an assault rifle in one hand.


 

Posted

We'd all like alternate animations for all the power sets but because of the work involved it will be a long time before we see it done, if ever.


 

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Quote:
Originally Posted by Forbin_Project View Post
We'd all like alternate animations for all the power sets but because of the work involved it will be a long time before we see it done, if ever.
I'm not asking for new animations ... just copy one animation and alter the length of time. Could a Dev tell me if that would take a lot of work. PLS


 

Posted

The devs don't like sloppy fixes so if ti's not a bandaid fix for an exploit you won't see this type of implementation.


 

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Quote:
Originally Posted by LISAR View Post
The devs don't like sloppy fixes so if ti's not a bandaid fix for an exploit you won't see this type of implementation.
All the rifle animations are the same, Gun at your side shooting ... it's only how long they stand there and what comes out of the gun. Doesn't sound like a band-aid nor sloppy to me.


 

Posted

Quote:
Originally Posted by Twigman View Post
I'm not asking for new animations ... just copy one animation and alter the length of time. Could a Dev tell me if that would take a lot of work. PLS
I don't think I've ever seen a dev post in this forum, but based on their comments elsewhere in the past, this is a lot of work and/or a poor solution.


 

Posted

Quote:
Originally Posted by Hopeling View Post
I don't think I've ever seen a dev post in this forum, but based on their comments elsewhere in the past, this is a lot of work and/or a poor solution.
1st. A couple red name people have posted here a few times in this forrum in the past couple months

How is, copy/paste/adjust animation time, a lot of work? The most complicated part, I imagine, would be putting in the different animations that come out of the barrel.

If you don't believe me, go look at the animations for the non DP guns. they are NEARLY identical except for barrel animations.

Granted, I don't know the complexity (nor do any of you) of moving the location the barrel animations, but that doesn't change that i want it to happen.

I'm just asking if you support the concept. Yes, or No. I'll even accept a "Yes ... as long as it doesn't take away too much time from ____s development."


 

Posted

Quote:
Originally Posted by Twigman View Post
I'm just asking if you support the concept. Yes, or No. I'll even accept a "Yes ... as long as it doesn't take away too much time from ____s development."
In concept, yeah, it'd be great. As Forbin said in the first reply, we all want it.

We're just informing you that it hasn't happened yet despite asking for seven years, and based on dev comments is unlikely to happen soon.


 

Posted

Quote:
Originally Posted by Hopeling View Post
In concept, yeah, it'd be great. As Forbin said in the first reply, we all want it.

We're just informing you that it hasn't happened yet despite asking for seven years, and based on dev comments is unlikely to happen soon.
I understand that ... and why they didn't want to 7 years ago ... but now they have an animation that would fit SOO very perfectly with a hand gun swap.

just don't crush my dream :'( ... :P


 

Posted

Quote:
Originally Posted by Twigman View Post
How is, copy/paste/adjust animation time, a lot of work? The most complicated part, I imagine, would be putting in the different animations that come out of the barrel.

Granted, I don't know the complexity (nor do any of you) of moving the location the barrel animations, but that doesn't change that i want it to happen.
Standard code rant applies.

I don't know the complexity of having a whole 'Resistance style Heavy Autcannon' set, but I still want it.
I also want a Blast/Armour AT. And a Rikti AT, or body type. And Animal heads with all the details.

That DOESN'T change the fact that it's MORE likely that this sort of stuff won't happen without overwhelming player support AND approval of Dev team time. It's called REALISM versus IwantIwant.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Twigman View Post
How is, copy/paste/adjust animation time, a lot of work? The most complicated part, I imagine, would be putting in the different animations that come out of the barrel.
Please don't feign obtuseness. You know what you are asking for isn't a copy/paste/adjust procedure.

Quote:
Originally Posted by Twigman View Post
I would like to be able to pick any gun for any gun set.

I want my beam/elec blaster to hold a handgun instead of a full rifle.

This could also apply to a toon that's huge/strong enought to hold an assault rifle in one hand.
You know very well that not all firearms are held the same way.

Using a pistol requires completely different body stance than a rifle. The devs will have to redo every single power. They will also have to move the location from where the power originates from. Otherwise you will have the weapon at one location and the power appearing at a completely different spot.

The same goes for firing an assault rifle one handed.


These issues are why when the devs finally did give us alternate selections to choose from they only did it for a handful of power sets. And due to the amount of work involved we are far more likely to see alternate animations included in new power sets rather than adding them to old ones.


 

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Quote:
Originally Posted by Twigman View Post
I'm not asking for new animations ... just copy one animation and alter the length of time. Could a Dev tell me if that would take a lot of work. PLS
That IS a new animation. Both BABs and David Nakayama have gone over this elsewhere on the forums many times. Furthermore, you're completely ignoring the issue of activation sequences. Every time your character summons a prop or any effect which lingers on the body, this requires its own activation sequences. That's so you don't jab your sword through your head as you run, so you don't hold your rifle with an open hand and so forth. An activation sequence forces your character model to use an altered version of the basic movement animations. When trying to replicate a power rooting overriding bug, I found out just HOW many things have their own separate activation sequences. Something as simple as Fire Blast attacks do, for instance, because of the flaming hands. You wouldn't think having a power put flames on your hands when you go in combat mode would merit its own activation sequence, but it does.

To this day, no power in this game has ever been made to be customizable in such a way as to change its activation sequence, not that I'm aware of, at least. We can only swap visual effects, but we can never dig into the guts of the animation system. What you're asking for is not just unprecedented, but very likely requires new tech.

Quote:
Originally Posted by Twigman View Post
All the rifle animations are the same, Gun at your side shooting ... it's only how long they stand there and what comes out of the gun. Doesn't sound like a band-aid nor sloppy to me.
No, they are not. Burst has its own unique animation, Slug, Buckshot, M30 Grenade and Beanbag share the same one, Sniper Rifle has its own, Flamethrower has its own, Ignite has its own and Full Auto has its own. That's not to say having the same animations for a lot of Blasts, with just the visual effects being different, is a bad idea. Personally, I find that it's exactly those effects that differentiate each Blast power. Regardless of how you thrust your hands, a fire blast will always be different from an energy blast, which will always be different from an ice blast. Hell, I'd love for all Blast sets to get access to all the same animations, especially the one-handed ones.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

to take the animations from one powerset to another just because you want another gun is alot of work. the animations for your beam rifle are programmed for beam rifle not dual pistols so they would have to reprogram beam rifle entirely just so when you equip your pistol you get the dual pistol power animation. and if they do that then they would just have to reprogram every power so you could use what ever animation you wanted forany power.